Post: [CODE] TheWraith--'s Death AA12
01-26-2011, 11:43 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); heres the code for my Death AA12

thanks EliteMossy and DEREKTROTTER for the codes

and thanks Chrome_Playa for being a successful Mentor

and to me for making the Death AA12

    DeathAA12(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("aa12_grip_mp", 8, false);
self switchToWeapon("aa12_grip_mp", 8, false);
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "aa12_grip_mp" )
MagicBullet( "ac130_40mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
(adsbygoogle = window.adsbygoogle || []).push({});
01-27-2011, 12:17 AM #20
LINUX♥
The Best OS By Far
Originally posted by hackz View Post
send me the link for v3? but you also need to tell me what gsc. it is in and everything


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01-27-2011, 12:20 AM #21
Originally posted by THEDUBMAN101 View Post
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k thanks ill download it and hey DUBMAN. you should add me on PSN

my psn is: TheWraith--
01-27-2011, 12:22 AM #22
LINUX♥
The Best OS By Far
Originally posted by hackz View Post
k thanks ill download it and hey DUBMAN. you should add me on PSN

my psn is: TheWraith--


Il add you in the morning, need sleep lol
01-27-2011, 12:34 AM #23
Originally posted by THEDUBMAN101 View Post
Il add you in the morning, need sleep lol
alright lol

---------- Post added at 07:34 PM ---------- Previous post was at 07:28 PM ----------

Originally posted by THEDUBMAN101 View Post
Il add you in the morning, need sleep lol


hey can you or someone help me change some of the names of my .gsc because i used an older version of ff viewer and it says could not use file or assembly system core 3.5.0.0 and so on help me. or if you will ill link you my patch and you rename and delte all the stuff in the ones that are renamed.
01-27-2011, 12:37 AM #24
EliteMossy
TheDigitalBoard.com
Can you please stop posting thread after thread of these useless stupid codes, which you just copied from DT's patch/thread and changed one bloody variable.

The following user thanked EliteMossy for this useful post:

TheFallen
01-27-2011, 12:53 AM #25
TheFallen
Former Dark Night
Originally posted by hackz View Post
heres the code for my Death AA12

thanks EliteMossy and DEREKTROTTER for the codes

and thanks Chrome_Playa for being a successful Mentor

and to me for making the Death AA12

    DeathAA12(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("aa12_grip_mp", 8, false);
self switchToWeapon("aa12_grip_mp", 8, false);
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "aa12_grip_mp" )
MagicBullet( "ac130_40mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}

You forgot something Winky Winky
01-27-2011, 12:55 AM #26
Originally posted by TheEliteMossy View Post
Can you please stop posting thread after thread of these useless stupid codes, which you just copied from DT's patch/thread and changed one bloody variable.


i learned how to do this by using DaftVaders thread on how to do it
01-27-2011, 01:25 AM #27
Originally posted by hackz View Post
heres the code for my Death AA12

thanks EliteMossy and DEREKTROTTER for the codes

and thanks Chrome_Playa for being a successful Mentor

and to me for making the Death AA12

    DeathAA12(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("aa12_grip_mp", 8, false);
self switchToWeapon("aa12_grip_mp", 8, false);
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "aa12_grip_mp" )
MagicBullet( "ac130_40mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}


Good try. Decent code. But all you really did was rip the first code and added your "Custom Gun" But this is a pretty nice first try.

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