Post: Release: Quickscope mod. Ready to use.
01-27-2011, 06:02 PM #1
Skyl1n3
DO SOMETHING THEN!
(adsbygoogle = window.adsbygoogle || []).push({}); Hey everyone, before some noobs might say "wrong section", this isn't a patch, but this can be ADDED to a patch, you need to do it yourself though. Anyway... Here it is, as the title says, ready to add to your patch Smile (said that about three times, sorry :p) EDIT: Credits to DEREKTROTTER (for the original code) and LegendaryGrape (for putting it in my patch)
    qsConnect(){
self endon("disconnect");self endon("death");
self thread maps\mp\gametypes\_hud_message::hintMessage("Intervention Only! You have been warned.");
self maps\mp\killstreaks\_killstreaks::clearKillstreaks();
self maps\mp\gametypes\_class::setKillstreaks("none","none","none");
self setPlayerData("killstreaks",0,"none");
self setPlayerData("killstreaks",1,"none");
self setPlayerData("killstreaks",2,"none");
self thread dorepl();
self thread qsDV();
self thread qsSpawn();
}

qsDV(){
self setClientDvar( "cg_objectiveText", "Eliminate enemy players by QuickScoping. The person who does the best wins all challenges.");
}
qsSpawn(){
self.maxhealth=50;self.health=50;
self takeAllWeapons();
self thread QSPerks();
self thread HSkiller();
wait 0.1;
self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );self setWeaponAmmoClip("throwingknife_mp", 1);
self giveWeapon( "cheytac_fmj_thermal_mp", 8, false );
self giveWeapon( "cheytac_fmj_xmags_mp", 8, false );
self setWeaponAmmoStock( "cheytac_fmj_thermal_mp", 999 );
self setWeaponAmmoStock( "cheytac_fmj_xmags_mp", 999 );
wait 0.1;
self switchToWeapon("cheytac_fmj_xmags_mp");
self thread noKnif();
}
HSkiller(){self endon("disconnect");self endon("death");for(;Winky Winky{if(self AdsButtonPressed()){wait .3;self allowADS(0);wait .2;self allowADS(1);}
wait .3;
}}
QSPerks(){self _clearPerks();wait 0.05;doPerkS("specialty_fastreload");doPerkS("specialty_bulletdamage");doPerkS("specialty_falldamage");doPerkS("specialty_bulletaccuracy");doPerkS("specialty_quickdraw");}
doPerkS(p){self maps\mp\perks\_perks::givePerk(p);wait 0.01;}
dorepl(){self endon ( "disconnect" );self endon ( "death" );while ( 1 ){currentoffhand = self GetCurrentOffhand();if ( currentoffhand != "none" ){self GiveMaxAmmo( currentoffhand );}wait 10;}}
noKnif(){
while(1){
self notifyOnPlayerCommand( "E", "+melee" );
for(;Winky Winky
{
self waittill( "E" );
self iPrintlnBold( "Is your knife having trouble?" );
curwep = self getCurrentWeapon();
self takeWeapon(curwep);
if(isSubStr( curwep, "akimbo" )) {
self giveWeapon(curwep, 8, true);
} else {
self giveWeapon(curwep, 8, false);}}
}}
Just thread it to whatever GSC you have it in and thread it to qsConnect()
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The following 2 users say thank you to Skyl1n3 for this useful post:

Jannis96, Vectriixx
01-27-2011, 06:04 PM #2
TRBZA
Vault dweller
So this is for people who get unknown function ?
01-27-2011, 06:08 PM #3
Skyl1n3
DO SOMETHING THEN!
Originally posted by IIxAaRoN
So this is for people who get unknown function ?


Unknown Function is from when you've threaded it wrongly. ENZO-F V2 is so hard to put a gametype into /facepalm
01-27-2011, 06:26 PM #4
TRBZA
Vault dweller
Originally posted by Skyl1n3 View Post
Unknown Function is from when you've threaded it wrongly. ENZO-F V2 is so hard to put a gametype into /facepalm


Well then what was the point of this thread if we wanted the codes we could get it from DEREKS Patch. /facepalm
01-27-2011, 06:35 PM #5
Mark00agent
Little One
Nice, but I already got the DT Quickscope mod in my CL..
01-27-2011, 06:36 PM #6
Isnt that Dereks code?
01-27-2011, 06:37 PM #7
Skyl1n3
DO SOMETHING THEN!
Originally posted by IIxAaRoN
Well then what was the point of this thread if we wanted the codes we could get it from DEREKS Patch. /facepalm


Well first of all, it helps noobs. Secondly, you might of not known of this and now you want it in your patch and you have the code right here.
01-27-2011, 06:45 PM #8
-Bane-
Bane Does Work. Like Me.
Originally posted by Skyl1n3 View Post
Hey everyone, before some noobs might say "wrong section", this isn't a patch, but this can be ADDED to a patch, you need to do it yourself though. Anyway... Here it is, as the title says, ready to add to your patch Smile (said that about three times, sorry :p) EDIT: Credits to DEREKTROTTER (for the original code) and LegendaryGrape (for putting it in my patch)
    qsConnect(){
self endon("disconnect");self endon("death");
self thread maps\mp\gametypes\_hud_message::hintMessage("Intervention Only! You have been warned.");
self maps\mp\killstreaks\_killstreaks::clearKillstreaks();
self maps\mp\gametypes\_class::setKillstreaks("none","none","none");
self setPlayerData("killstreaks",0,"none");
self setPlayerData("killstreaks",1,"none");
self setPlayerData("killstreaks",2,"none");
self thread dorepl();
self thread qsDV();
self thread qsSpawn();
}

qsDV(){
self setClientDvar( "cg_objectiveText", "Eliminate enemy players by QuickScoping. The person who does the best wins all challenges.");
}
qsSpawn(){
self.maxhealth=50;self.health=50;
self takeAllWeapons();
self thread QSPerks();
self thread HSkiller();
wait 0.1;
self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );self setWeaponAmmoClip("throwingknife_mp", 1);
self giveWeapon( "cheytac_fmj_thermal_mp", 8, false );
self giveWeapon( "cheytac_fmj_xmags_mp", 8, false );
self setWeaponAmmoStock( "cheytac_fmj_thermal_mp", 999 );
self setWeaponAmmoStock( "cheytac_fmj_xmags_mp", 999 );
wait 0.1;
self switchToWeapon("cheytac_fmj_xmags_mp");
self thread noKnif();
}
HSkiller(){self endon("disconnect");self endon("death");for(;Winky Winky{if(self AdsButtonPressed()){wait .3;self allowADS(0);wait .2;self allowADS(1);}
wait .3;
}}
QSPerks(){self _clearPerks();wait 0.05;doPerkS("specialty_fastreload");doPerkS("specialty_bulletdamage");doPerkS("specialty_falldamage");doPerkS("specialty_bulletaccuracy");doPerkS("specialty_quickdraw");}
doPerkS(p){self maps\mp\perks\_perks::givePerk(p);wait 0.01;}
dorepl(){self endon ( "disconnect" );self endon ( "death" );while ( 1 ){currentoffhand = self GetCurrentOffhand();if ( currentoffhand != "none" ){self GiveMaxAmmo( currentoffhand );}wait 10;}}
noKnif(){
while(1){
self notifyOnPlayerCommand( "E", "+melee" );
for(;Winky Winky
{
self waittill( "E" );
self iPrintlnBold( "Is your knife having trouble?" );
curwep = self getCurrentWeapon();
self takeWeapon(curwep);
if(isSubStr( curwep, "akimbo" )) {
self giveWeapon(curwep, 8, true);
} else {
self giveWeapon(curwep, 8, false);}}
}}
Just thread it to whatever GSC you have it in and thread it to qsConnect()


ermmmm, this isnt the DEREKTROTTER one. correct?
if not, what have you changed?
Ill probably put this one in over DT's anyway But I would like to know the changes made, before i go ahead and do so.
01-27-2011, 06:47 PM #9
DEREKTROTTER
You're Goddamn Right
ye this is my code :O

could have just asked, i would have posted but you gave credit so :y:
01-27-2011, 06:51 PM #10
EliteMossy
TheDigitalBoard.com
Originally posted by Skyl1n3 View Post
Well first of all, it helps noobs. Secondly, you might of not known of this and now you want it in your patch and you have the code right here.


You should have a look at my sniper mod, its in my patch i released.

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