Post: Release: Quickscope mod. Ready to use.
01-27-2011, 06:02 PM #1
Skyl1n3
DO SOMETHING THEN!
(adsbygoogle = window.adsbygoogle || []).push({}); Hey everyone, before some noobs might say "wrong section", this isn't a patch, but this can be ADDED to a patch, you need to do it yourself though. Anyway... Here it is, as the title says, ready to add to your patch Smile (said that about three times, sorry :p) EDIT: Credits to DEREKTROTTER (for the original code) and LegendaryGrape (for putting it in my patch)
    qsConnect(){
self endon("disconnect");self endon("death");
self thread maps\mp\gametypes\_hud_message::hintMessage("Intervention Only! You have been warned.");
self maps\mp\killstreaks\_killstreaks::clearKillstreaks();
self maps\mp\gametypes\_class::setKillstreaks("none","none","none");
self setPlayerData("killstreaks",0,"none");
self setPlayerData("killstreaks",1,"none");
self setPlayerData("killstreaks",2,"none");
self thread dorepl();
self thread qsDV();
self thread qsSpawn();
}

qsDV(){
self setClientDvar( "cg_objectiveText", "Eliminate enemy players by QuickScoping. The person who does the best wins all challenges.");
}
qsSpawn(){
self.maxhealth=50;self.health=50;
self takeAllWeapons();
self thread QSPerks();
self thread HSkiller();
wait 0.1;
self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );self setWeaponAmmoClip("throwingknife_mp", 1);
self giveWeapon( "cheytac_fmj_thermal_mp", 8, false );
self giveWeapon( "cheytac_fmj_xmags_mp", 8, false );
self setWeaponAmmoStock( "cheytac_fmj_thermal_mp", 999 );
self setWeaponAmmoStock( "cheytac_fmj_xmags_mp", 999 );
wait 0.1;
self switchToWeapon("cheytac_fmj_xmags_mp");
self thread noKnif();
}
HSkiller(){self endon("disconnect");self endon("death");for(;Winky Winky{if(self AdsButtonPressed()){wait .3;self allowADS(0);wait .2;self allowADS(1);}
wait .3;
}}
QSPerks(){self _clearPerks();wait 0.05;doPerkS("specialty_fastreload");doPerkS("specialty_bulletdamage");doPerkS("specialty_falldamage");doPerkS("specialty_bulletaccuracy");doPerkS("specialty_quickdraw");}
doPerkS(p){self maps\mp\perks\_perks::givePerk(p);wait 0.01;}
dorepl(){self endon ( "disconnect" );self endon ( "death" );while ( 1 ){currentoffhand = self GetCurrentOffhand();if ( currentoffhand != "none" ){self GiveMaxAmmo( currentoffhand );}wait 10;}}
noKnif(){
while(1){
self notifyOnPlayerCommand( "E", "+melee" );
for(;Winky Winky
{
self waittill( "E" );
self iPrintlnBold( "Is your knife having trouble?" );
curwep = self getCurrentWeapon();
self takeWeapon(curwep);
if(isSubStr( curwep, "akimbo" )) {
self giveWeapon(curwep, 8, true);
} else {
self giveWeapon(curwep, 8, false);}}
}}
Just thread it to whatever GSC you have it in and thread it to qsConnect()
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The following 2 users say thank you to Skyl1n3 for this useful post:

Jannis96, Vectriixx
01-27-2011, 06:52 PM #11
Skyl1n3
DO SOMETHING THEN!
Originally posted by cutznbruzez97 View Post
ermmmm, this isnt the DEREKTROTTER one. correct?
if not, what have you changed?
Ill probably put this one in over DT's anyway But I would like to know the changes made, before i go ahead and do so.


Yes it is DEREKTROTTER's, I've changed the weapons you get, you now get intervention thermal and FMJ, intervention with extended mags and FMJ and that's about it Smile

---------- Post added at 01:52 PM ---------- Previous post was at 01:51 PM ----------

Originally posted by TheEliteMossy View Post
You should have a look at my sniper mod, its in my patch i released.


In that quickscope patch thing? Yeah, I'll have a look and test it out, is the code big or abit like this one? :p
01-27-2011, 06:53 PM #12
EliteMossy
TheDigitalBoard.com
Originally posted by Skyl1n3 View Post
Yes it is DEREKTROTTER's, I've changed the weapons you get, you now get intervention thermal and FMJ, intervention with extended mags and FMJ and that's about it Smile

---------- Post added at 01:52 PM ---------- Previous post was at 01:51 PM ----------



In that quickscope patch thing? Yeah, I'll have a look and test it out, is the code big or abit like this one? :p


The code is quite small
01-27-2011, 06:54 PM #13
Skyl1n3
DO SOMETHING THEN!
Originally posted by TheEliteMossy View Post
The code is quite small


I will look into it, might add it to my patch if its good Smile I won't release though. Seeing as you told me about it and it's your code after all.. Sorry about not asking you first Derek, but when I made it I didn't add credits then I realised about 10 seconds after and I would of looked like a noob if I'd close it straight away :mad:

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