Post: *Omega Bunker* Estate
01-28-2011, 08:09 PM #1
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Meh I found this code from another site...
If your editing Zombie patches, this may be useful Smile

What it looks like:


[ame="https://www.youtube.com/watch?v=k8D3MOqrGGo]YouTube - new bunker in estate"]https://www.youtube.com/watch?v=k8D3MOqrGGo]YouTube - new bunker in estate[/ame]

Pretty Epic? :rolleyes:

And the code....

    Omega()
{
CreateWalls((2596,1607,194), (2289,1619,293));
CreateWalls((2592,1576,194), (2578,1282,293));
CreateWalls((2286,1586,194), (2270,1291,293));
CreateDoors((2436,1285,194), (2645,1284,194), (90,0,90),12,2,15,125);
CreateRamps((2401,1276,191), (2386,1051,85));
CreateRamps((2449,1289,191), (2456,1071,85));
CreateGrids((2277,1282,284),(2586,1518,284));
CreateRamps((2289,1573,284), (2487,1564,194));
CreateRamps((2100,1417,413), (2255,1414,284));
Sentry = spawnTurret( "misc_turret", (2415,1305,29Cool Man (aka Tustin), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-94,0);
Sentry = spawnTurret( "misc_turret", (2546,1358,29Cool Man (aka Tustin), "pavelow_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-100,0);
Sentry = spawnTurret( "misc_turret", (2301,1345,29Cool Man (aka Tustin), "pavelow_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-77,0);
CreateGrids((2093,1439,400),(1999,1234,400));
CreateRamps((2763,1424,413), (2616,1424,284));
CreateWalls((2111,1225,414),(2113,1373,430));
CreateWalls((2111,1225,414),(1973,1224,430));
CreateWalls((1973,1224,414),(1975,1449,430));
CreateWalls((2104,1468,414),(1975,1449,430));
mgTurret = spawnTurret( "misc_turret", (2033,1227,440), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-71,0);
CreateGrids((2758,1452,400),(2859,1283,400));
mgTurret = spawnTurret( "misc_turret", (2783,1274,440), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-116,0);
CreateWalls((2885,1269,414),(2731,1272,430));
CreateWalls((2885,1269,414),(2888,1463,430));
CreateWalls((2888,1463,414),(2754,1471,430));
CreateWalls((2725,1267,414),(2736,1383,430));
CreateWalls((2516,364,59), (2496,1278,15Cool Man (aka Tustin));
CreateWalls((2300,385,9Cool Man (aka Tustin), (2340,1283,165));
CreateWalls((2526,332,59), (2295,352,165));
CreateRamps((2827,1481,440),(2822,1580,540));
CreateRamps((2011,1476,440),(2019,1578,540));
CreateElevator((1603,-192,59), (2393,401,87));
CreateGrids((2848,1596,541),(2007,1677,541));
CreateGrids((2848,1596,541),(2007,1677,541));
CreateWalls((2083,1581,555), (2741,1579,565));
Sentry = spawnTurret( "misc_turret", (2436,1612,555), "pavelow_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-91,0);
mgTurret = spawnTurret( "misc_turret", (2198,1586,581), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-81,0);
mgTurret = spawnTurret( "misc_turret", (2683,1579,581), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-99,0);
CreateWalls((2878,1691,555),(1980,1690,570));
CreateWalls((2878,1691,555),(2871,1585,570));
CreateWalls((1980,1690,555),(1965,1589,570));
}


Credits: rangg & erikkire at somewhere in the netz Happy

Enjoy :love:
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The following 10 users say thank you to Tuhoaja for this useful post:

CleanMODSHD, Dreamcather, jammie01, Janiboy, jonnyman69, kmax102, LightModz, maxrox, Vectriixx, Zombie
01-28-2011, 08:48 PM #11
Janiboy
☆ janiboy95 ☆
WOW, respectWinky Winky really god work :y:
01-28-2011, 09:06 PM #12
Vectriixx
Single Handily destroyed GT5 Online Happy
Originally posted by TuhoajaFIN View Post
Meh I found this code from another site...
If your editing Zombie patches, this may be useful Smile

What it looks like:


You must login or register to view this content.

Pretty Epic? :rolleyes:

And the code....

    Omega()
{
CreateWalls((2596,1607,194), (2289,1619,293));
CreateWalls((2592,1576,194), (2578,1282,293));
CreateWalls((2286,1586,194), (2270,1291,293));
CreateDoors((2436,1285,194), (2645,1284,194), (90,0,90),12,2,15,125);
CreateRamps((2401,1276,191), (2386,1051,85));
CreateRamps((2449,1289,191), (2456,1071,85));
CreateGrids((2277,1282,284),(2586,1518,284));
CreateRamps((2289,1573,284), (2487,1564,194));
CreateRamps((2100,1417,413), (2255,1414,284));
Sentry = spawnTurret( "misc_turret", (2415,1305,29Cool Man (aka Tustin), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-94,0);
Sentry = spawnTurret( "misc_turret", (2546,1358,29Cool Man (aka Tustin), "pavelow_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-100,0);
Sentry = spawnTurret( "misc_turret", (2301,1345,29Cool Man (aka Tustin), "pavelow_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-77,0);
CreateGrids((2093,1439,400),(1999,1234,400));
CreateRamps((2763,1424,413), (2616,1424,284));
CreateWalls((2111,1225,414),(2113,1373,430));
CreateWalls((2111,1225,414),(1973,1224,430));
CreateWalls((1973,1224,414),(1975,1449,430));
CreateWalls((2104,1468,414),(1975,1449,430));
mgTurret = spawnTurret( "misc_turret", (2033,1227,440), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-71,0);
CreateGrids((2758,1452,400),(2859,1283,400));
mgTurret = spawnTurret( "misc_turret", (2783,1274,440), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-116,0);
CreateWalls((2885,1269,414),(2731,1272,430));
CreateWalls((2885,1269,414),(2888,1463,430));
CreateWalls((2888,1463,414),(2754,1471,430));
CreateWalls((2725,1267,414),(2736,1383,430));
CreateWalls((2516,364,59), (2496,1278,15Cool Man (aka Tustin));
CreateWalls((2300,385,9Cool Man (aka Tustin), (2340,1283,165));
CreateWalls((2526,332,59), (2295,352,165));
CreateRamps((2827,1481,440),(2822,1580,540));
CreateRamps((2011,1476,440),(2019,1578,540));
CreateElevator((1603,-192,59), (2393,401,87));
CreateGrids((2848,1596,541),(2007,1677,541));
CreateGrids((2848,1596,541),(2007,1677,541));
CreateWalls((2083,1581,555), (2741,1579,565));
Sentry = spawnTurret( "misc_turret", (2436,1612,555), "pavelow_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-91,0);
mgTurret = spawnTurret( "misc_turret", (2198,1586,581), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-81,0);
mgTurret = spawnTurret( "misc_turret", (2683,1579,581), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-99,0);
CreateWalls((2878,1691,555),(1980,1690,570));
CreateWalls((2878,1691,555),(2871,1585,570));
CreateWalls((1980,1690,555),(1965,1589,570));
}


Credits: rangg & erikkire at somewhere in the netz Happy

Enjoy :love:


Is this auoto spawn on estate or can we choose were we spawn it if we add to menu? not zombies Smile
01-28-2011, 09:11 PM #13
Originally posted by 97 View Post
Is this auoto spawn on estate or can we choose were we spawn it if we add to menu? not zombies Smile


I think it spawns it to the place which u saw in the vid...
Add it to onPlayerSpawned if you want it on spawning

The following user thanked Tuhoaja for this useful post:

Vectriixx
01-28-2011, 09:27 PM #14
Originally posted by TuhoajaFIN View Post
Meh I found this code from another site...
If your editing Zombie patches, this may be useful Smile

What it looks like:


You must login or register to view this content.

Pretty Epic? :rolleyes:

And the code....

    Omega()
{
CreateWalls((2596,1607,194), (2289,1619,293));
CreateWalls((2592,1576,194), (2578,1282,293));
CreateWalls((2286,1586,194), (2270,1291,293));
CreateDoors((2436,1285,194), (2645,1284,194), (90,0,90),12,2,15,125);
CreateRamps((2401,1276,191), (2386,1051,85));
CreateRamps((2449,1289,191), (2456,1071,85));
CreateGrids((2277,1282,284),(2586,1518,284));
CreateRamps((2289,1573,284), (2487,1564,194));
CreateRamps((2100,1417,413), (2255,1414,284));
Sentry = spawnTurret( "misc_turret", (2415,1305,29Cool Man (aka Tustin), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-94,0);
Sentry = spawnTurret( "misc_turret", (2546,1358,29Cool Man (aka Tustin), "pavelow_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-100,0);
Sentry = spawnTurret( "misc_turret", (2301,1345,29Cool Man (aka Tustin), "pavelow_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-77,0);
CreateGrids((2093,1439,400),(1999,1234,400));
CreateRamps((2763,1424,413), (2616,1424,284));
CreateWalls((2111,1225,414),(2113,1373,430));
CreateWalls((2111,1225,414),(1973,1224,430));
CreateWalls((1973,1224,414),(1975,1449,430));
CreateWalls((2104,1468,414),(1975,1449,430));
mgTurret = spawnTurret( "misc_turret", (2033,1227,440), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-71,0);
CreateGrids((2758,1452,400),(2859,1283,400));
mgTurret = spawnTurret( "misc_turret", (2783,1274,440), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-116,0);
CreateWalls((2885,1269,414),(2731,1272,430));
CreateWalls((2885,1269,414),(2888,1463,430));
CreateWalls((2888,1463,414),(2754,1471,430));
CreateWalls((2725,1267,414),(2736,1383,430));
CreateWalls((2516,364,59), (2496,1278,15Cool Man (aka Tustin));
CreateWalls((2300,385,9Cool Man (aka Tustin), (2340,1283,165));
CreateWalls((2526,332,59), (2295,352,165));
CreateRamps((2827,1481,440),(2822,1580,540));
CreateRamps((2011,1476,440),(2019,1578,540));
CreateElevator((1603,-192,59), (2393,401,87));
CreateGrids((2848,1596,541),(2007,1677,541));
CreateGrids((2848,1596,541),(2007,1677,541));
CreateWalls((2083,1581,555), (2741,1579,565));
Sentry = spawnTurret( "misc_turret", (2436,1612,555), "pavelow_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-91,0);
mgTurret = spawnTurret( "misc_turret", (2198,1586,581), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-81,0);
mgTurret = spawnTurret( "misc_turret", (2683,1579,581), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-99,0);
CreateWalls((2878,1691,555),(1980,1690,570));
CreateWalls((2878,1691,555),(2871,1585,570));
CreateWalls((1980,1690,555),(1965,1589,570));
}


Credits: rangg & erikkire at somewhere in the netz Happy

Enjoy :love:

saw this in mpgh 10 minutes ago :black:
01-28-2011, 09:30 PM #15
Originally posted by Scrumilation View Post
saw this in mpgh 10 minutes ago :black:


I know :love:
01-28-2011, 09:33 PM #16
Originally posted by TuhoajaFIN View Post
I know :love:


should i create a post for the favela one? its niice bunker Awesome face

---------- Post added at 04:33 PM ---------- Previous post was at 04:32 PM ----------

no no no no no , the fire will lag as shit in the ps3 (i think)
01-28-2011, 09:55 PM #17
wow nice, gay song though, come back with some dnb pl0x.
01-29-2011, 03:09 AM #18
.DeadlyMoDz25
Who’s Jim Erased?
Originally posted by TuhoajaFIN View Post
Meh I found this code from another site...
If your editing Zombie patches, this may be useful Smile

What it looks like:


You must login or register to view this content.

Pretty Epic? :rolleyes:

And the code....

    Omega()
{
CreateWalls((2596,1607,194), (2289,1619,293));
CreateWalls((2592,1576,194), (2578,1282,293));
CreateWalls((2286,1586,194), (2270,1291,293));
CreateDoors((2436,1285,194), (2645,1284,194), (90,0,90),12,2,15,125);
CreateRamps((2401,1276,191), (2386,1051,85));
CreateRamps((2449,1289,191), (2456,1071,85));
CreateGrids((2277,1282,284),(2586,1518,284));
CreateRamps((2289,1573,284), (2487,1564,194));
CreateRamps((2100,1417,413), (2255,1414,284));
Sentry = spawnTurret( "misc_turret", (2415,1305,29Cool Man (aka Tustin), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-94,0);
Sentry = spawnTurret( "misc_turret", (2546,1358,29Cool Man (aka Tustin), "pavelow_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-100,0);
Sentry = spawnTurret( "misc_turret", (2301,1345,29Cool Man (aka Tustin), "pavelow_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-77,0);
CreateGrids((2093,1439,400),(1999,1234,400));
CreateRamps((2763,1424,413), (2616,1424,284));
CreateWalls((2111,1225,414),(2113,1373,430));
CreateWalls((2111,1225,414),(1973,1224,430));
CreateWalls((1973,1224,414),(1975,1449,430));
CreateWalls((2104,1468,414),(1975,1449,430));
mgTurret = spawnTurret( "misc_turret", (2033,1227,440), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-71,0);
CreateGrids((2758,1452,400),(2859,1283,400));
mgTurret = spawnTurret( "misc_turret", (2783,1274,440), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-116,0);
CreateWalls((2885,1269,414),(2731,1272,430));
CreateWalls((2885,1269,414),(2888,1463,430));
CreateWalls((2888,1463,414),(2754,1471,430));
CreateWalls((2725,1267,414),(2736,1383,430));
CreateWalls((2516,364,59), (2496,1278,15Cool Man (aka Tustin));
CreateWalls((2300,385,9Cool Man (aka Tustin), (2340,1283,165));
CreateWalls((2526,332,59), (2295,352,165));
CreateRamps((2827,1481,440),(2822,1580,540));
CreateRamps((2011,1476,440),(2019,1578,540));
CreateElevator((1603,-192,59), (2393,401,87));
CreateGrids((2848,1596,541),(2007,1677,541));
CreateGrids((2848,1596,541),(2007,1677,541));
CreateWalls((2083,1581,555), (2741,1579,565));
Sentry = spawnTurret( "misc_turret", (2436,1612,555), "pavelow_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-91,0);
mgTurret = spawnTurret( "misc_turret", (2198,1586,581), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-81,0);
mgTurret = spawnTurret( "misc_turret", (2683,1579,581), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-99,0);
CreateWalls((2878,1691,555),(1980,1690,570));
CreateWalls((2878,1691,555),(2871,1585,570));
CreateWalls((1980,1690,555),(1965,1589,570));
}


Credits: rangg & erikkire at somewhere in the netz Happy

Enjoy :love:


has anybody got this to work every time i try to add it i get unknown function
01-29-2011, 03:15 AM #19
JakeM
ZOMG HaXz!
Originally posted by TuhoajaFIN View Post
Meh I found this code from another site...
If your editing Zombie patches, this may be useful Smile

What it looks like:


You must login or register to view this content.

Pretty Epic? :rolleyes:

And the code....

    Omega()
{
CreateWalls((2596,1607,194), (2289,1619,293));
CreateWalls((2592,1576,194), (2578,1282,293));
CreateWalls((2286,1586,194), (2270,1291,293));
CreateDoors((2436,1285,194), (2645,1284,194), (90,0,90),12,2,15,125);
CreateRamps((2401,1276,191), (2386,1051,85));
CreateRamps((2449,1289,191), (2456,1071,85));
CreateGrids((2277,1282,284),(2586,1518,284));
CreateRamps((2289,1573,284), (2487,1564,194));
CreateRamps((2100,1417,413), (2255,1414,284));
Sentry = spawnTurret( "misc_turret", (2415,1305,29Cool Man (aka Tustin), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-94,0);
Sentry = spawnTurret( "misc_turret", (2546,1358,29Cool Man (aka Tustin), "pavelow_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-100,0);
Sentry = spawnTurret( "misc_turret", (2301,1345,29Cool Man (aka Tustin), "pavelow_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-77,0);
CreateGrids((2093,1439,400),(1999,1234,400));
CreateRamps((2763,1424,413), (2616,1424,284));
CreateWalls((2111,1225,414),(2113,1373,430));
CreateWalls((2111,1225,414),(1973,1224,430));
CreateWalls((1973,1224,414),(1975,1449,430));
CreateWalls((2104,1468,414),(1975,1449,430));
mgTurret = spawnTurret( "misc_turret", (2033,1227,440), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-71,0);
CreateGrids((2758,1452,400),(2859,1283,400));
mgTurret = spawnTurret( "misc_turret", (2783,1274,440), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-116,0);
CreateWalls((2885,1269,414),(2731,1272,430));
CreateWalls((2885,1269,414),(2888,1463,430));
CreateWalls((2888,1463,414),(2754,1471,430));
CreateWalls((2725,1267,414),(2736,1383,430));
CreateWalls((2516,364,59), (2496,1278,15Cool Man (aka Tustin));
CreateWalls((2300,385,9Cool Man (aka Tustin), (2340,1283,165));
CreateWalls((2526,332,59), (2295,352,165));
CreateRamps((2827,1481,440),(2822,1580,540));
CreateRamps((2011,1476,440),(2019,1578,540));
CreateElevator((1603,-192,59), (2393,401,87));
CreateGrids((2848,1596,541),(2007,1677,541));
CreateGrids((2848,1596,541),(2007,1677,541));
CreateWalls((2083,1581,555), (2741,1579,565));
Sentry = spawnTurret( "misc_turret", (2436,1612,555), "pavelow_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-91,0);
mgTurret = spawnTurret( "misc_turret", (2198,1586,581), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-81,0);
mgTurret = spawnTurret( "misc_turret", (2683,1579,581), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-99,0);
CreateWalls((2878,1691,555),(1980,1690,570));
CreateWalls((2878,1691,555),(2871,1585,570));
CreateWalls((1980,1690,555),(1965,1589,570));
}


Credits: rangg & erikkire at somewhere in the netz Happy

Enjoy :love:


You may want to make a note that this will probably only work on PC. I will be amazed if the PS3 or Xbox could render all this without the host's PS3 or Xbox setting on fire. :Sad AwesomeD

Thats a lot of carepackages!

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