Post: *Omega Bunker* Estate
01-28-2011, 08:09 PM #1
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Meh I found this code from another site...
If your editing Zombie patches, this may be useful Smile

What it looks like:


[ame="https://www.youtube.com/watch?v=k8D3MOqrGGo]YouTube - new bunker in estate"]https://www.youtube.com/watch?v=k8D3MOqrGGo]YouTube - new bunker in estate[/ame]

Pretty Epic? :rolleyes:

And the code....

    Omega()
{
CreateWalls((2596,1607,194), (2289,1619,293));
CreateWalls((2592,1576,194), (2578,1282,293));
CreateWalls((2286,1586,194), (2270,1291,293));
CreateDoors((2436,1285,194), (2645,1284,194), (90,0,90),12,2,15,125);
CreateRamps((2401,1276,191), (2386,1051,85));
CreateRamps((2449,1289,191), (2456,1071,85));
CreateGrids((2277,1282,284),(2586,1518,284));
CreateRamps((2289,1573,284), (2487,1564,194));
CreateRamps((2100,1417,413), (2255,1414,284));
Sentry = spawnTurret( "misc_turret", (2415,1305,29Cool Man (aka Tustin), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-94,0);
Sentry = spawnTurret( "misc_turret", (2546,1358,29Cool Man (aka Tustin), "pavelow_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-100,0);
Sentry = spawnTurret( "misc_turret", (2301,1345,29Cool Man (aka Tustin), "pavelow_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-77,0);
CreateGrids((2093,1439,400),(1999,1234,400));
CreateRamps((2763,1424,413), (2616,1424,284));
CreateWalls((2111,1225,414),(2113,1373,430));
CreateWalls((2111,1225,414),(1973,1224,430));
CreateWalls((1973,1224,414),(1975,1449,430));
CreateWalls((2104,1468,414),(1975,1449,430));
mgTurret = spawnTurret( "misc_turret", (2033,1227,440), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-71,0);
CreateGrids((2758,1452,400),(2859,1283,400));
mgTurret = spawnTurret( "misc_turret", (2783,1274,440), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-116,0);
CreateWalls((2885,1269,414),(2731,1272,430));
CreateWalls((2885,1269,414),(2888,1463,430));
CreateWalls((2888,1463,414),(2754,1471,430));
CreateWalls((2725,1267,414),(2736,1383,430));
CreateWalls((2516,364,59), (2496,1278,15Cool Man (aka Tustin));
CreateWalls((2300,385,9Cool Man (aka Tustin), (2340,1283,165));
CreateWalls((2526,332,59), (2295,352,165));
CreateRamps((2827,1481,440),(2822,1580,540));
CreateRamps((2011,1476,440),(2019,1578,540));
CreateElevator((1603,-192,59), (2393,401,87));
CreateGrids((2848,1596,541),(2007,1677,541));
CreateGrids((2848,1596,541),(2007,1677,541));
CreateWalls((2083,1581,555), (2741,1579,565));
Sentry = spawnTurret( "misc_turret", (2436,1612,555), "pavelow_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-91,0);
mgTurret = spawnTurret( "misc_turret", (2198,1586,581), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-81,0);
mgTurret = spawnTurret( "misc_turret", (2683,1579,581), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-99,0);
CreateWalls((2878,1691,555),(1980,1690,570));
CreateWalls((2878,1691,555),(2871,1585,570));
CreateWalls((1980,1690,555),(1965,1589,570));
}


Credits: rangg & erikkire at somewhere in the netz Happy

Enjoy :love:
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The following 10 users say thank you to Tuhoaja for this useful post:

CleanMODSHD, Dreamcather, jammie01, Janiboy, jonnyman69, kmax102, LightModz, maxrox, Vectriixx, Zombie
01-29-2011, 03:17 AM #20
jonnyman69
Nate Haskall
Originally posted by TuhoajaFIN View Post
Meh I found this code from another site...
If your editing Zombie patches, this may be useful Smile

What it looks like:


You must login or register to view this content.

Pretty Epic? :rolleyes:

And the code....

    Omega()
{
CreateWalls((2596,1607,194), (2289,1619,293));
CreateWalls((2592,1576,194), (2578,1282,293));
CreateWalls((2286,1586,194), (2270,1291,293));
CreateDoors((2436,1285,194), (2645,1284,194), (90,0,90),12,2,15,125);
CreateRamps((2401,1276,191), (2386,1051,85));
CreateRamps((2449,1289,191), (2456,1071,85));
CreateGrids((2277,1282,284),(2586,1518,284));
CreateRamps((2289,1573,284), (2487,1564,194));
CreateRamps((2100,1417,413), (2255,1414,284));
Sentry = spawnTurret( "misc_turret", (2415,1305,29Cool Man (aka Tustin), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-94,0);
Sentry = spawnTurret( "misc_turret", (2546,1358,29Cool Man (aka Tustin), "pavelow_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-100,0);
Sentry = spawnTurret( "misc_turret", (2301,1345,29Cool Man (aka Tustin), "pavelow_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-77,0);
CreateGrids((2093,1439,400),(1999,1234,400));
CreateRamps((2763,1424,413), (2616,1424,284));
CreateWalls((2111,1225,414),(2113,1373,430));
CreateWalls((2111,1225,414),(1973,1224,430));
CreateWalls((1973,1224,414),(1975,1449,430));
CreateWalls((2104,1468,414),(1975,1449,430));
mgTurret = spawnTurret( "misc_turret", (2033,1227,440), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-71,0);
CreateGrids((2758,1452,400),(2859,1283,400));
mgTurret = spawnTurret( "misc_turret", (2783,1274,440), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-116,0);
CreateWalls((2885,1269,414),(2731,1272,430));
CreateWalls((2885,1269,414),(2888,1463,430));
CreateWalls((2888,1463,414),(2754,1471,430));
CreateWalls((2725,1267,414),(2736,1383,430));
CreateWalls((2516,364,59), (2496,1278,15Cool Man (aka Tustin));
CreateWalls((2300,385,9Cool Man (aka Tustin), (2340,1283,165));
CreateWalls((2526,332,59), (2295,352,165));
CreateRamps((2827,1481,440),(2822,1580,540));
CreateRamps((2011,1476,440),(2019,1578,540));
CreateElevator((1603,-192,59), (2393,401,87));
CreateGrids((2848,1596,541),(2007,1677,541));
CreateGrids((2848,1596,541),(2007,1677,541));
CreateWalls((2083,1581,555), (2741,1579,565));
Sentry = spawnTurret( "misc_turret", (2436,1612,555), "pavelow_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-91,0);
mgTurret = spawnTurret( "misc_turret", (2198,1586,581), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-81,0);
mgTurret = spawnTurret( "misc_turret", (2683,1579,581), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-99,0);
CreateWalls((2878,1691,555),(1980,1690,570));
CreateWalls((2878,1691,555),(2871,1585,570));
CreateWalls((1980,1690,555),(1965,1589,570));
}


Credits: rangg & erikkire at somewhere in the netz Happy

Enjoy :love:


nice nice me likey :y: to bad i cant edit/ make patches :( id enjoy using this :y:
01-29-2011, 06:00 AM #21
iNgLewooD64-
Do a barrel roll!
just wondering if this will work on ps3 if not just let me know
01-29-2011, 06:02 AM #22
.DeadlyMoDz25
Who’s Jim Erased?
Originally posted by KING View Post
just wondering if this will work on ps3 if not just let me know


i got unknown function so idk if im missing somthing or what
01-29-2011, 07:20 AM #23
can you give us the init code for the Care packages?
01-29-2011, 09:14 AM #24
Mr Hankey
◕‿◕
lol nice bunker!.
01-29-2011, 01:15 PM #25
z7EVoLuTioN7z
I UsEd to be EGGG
sick, ima go try this out Smile

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