Post: *Omega Bunker* Estate
01-28-2011, 08:09 PM #1
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Meh I found this code from another site...
If your editing Zombie patches, this may be useful Smile

What it looks like:


[ame="https://www.youtube.com/watch?v=k8D3MOqrGGo]YouTube - new bunker in estate"]https://www.youtube.com/watch?v=k8D3MOqrGGo]YouTube - new bunker in estate[/ame]

Pretty Epic? :rolleyes:

And the code....

    Omega()
{
CreateWalls((2596,1607,194), (2289,1619,293));
CreateWalls((2592,1576,194), (2578,1282,293));
CreateWalls((2286,1586,194), (2270,1291,293));
CreateDoors((2436,1285,194), (2645,1284,194), (90,0,90),12,2,15,125);
CreateRamps((2401,1276,191), (2386,1051,85));
CreateRamps((2449,1289,191), (2456,1071,85));
CreateGrids((2277,1282,284),(2586,1518,284));
CreateRamps((2289,1573,284), (2487,1564,194));
CreateRamps((2100,1417,413), (2255,1414,284));
Sentry = spawnTurret( "misc_turret", (2415,1305,29Cool Man (aka Tustin), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-94,0);
Sentry = spawnTurret( "misc_turret", (2546,1358,29Cool Man (aka Tustin), "pavelow_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-100,0);
Sentry = spawnTurret( "misc_turret", (2301,1345,29Cool Man (aka Tustin), "pavelow_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-77,0);
CreateGrids((2093,1439,400),(1999,1234,400));
CreateRamps((2763,1424,413), (2616,1424,284));
CreateWalls((2111,1225,414),(2113,1373,430));
CreateWalls((2111,1225,414),(1973,1224,430));
CreateWalls((1973,1224,414),(1975,1449,430));
CreateWalls((2104,1468,414),(1975,1449,430));
mgTurret = spawnTurret( "misc_turret", (2033,1227,440), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-71,0);
CreateGrids((2758,1452,400),(2859,1283,400));
mgTurret = spawnTurret( "misc_turret", (2783,1274,440), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-116,0);
CreateWalls((2885,1269,414),(2731,1272,430));
CreateWalls((2885,1269,414),(2888,1463,430));
CreateWalls((2888,1463,414),(2754,1471,430));
CreateWalls((2725,1267,414),(2736,1383,430));
CreateWalls((2516,364,59), (2496,1278,15Cool Man (aka Tustin));
CreateWalls((2300,385,9Cool Man (aka Tustin), (2340,1283,165));
CreateWalls((2526,332,59), (2295,352,165));
CreateRamps((2827,1481,440),(2822,1580,540));
CreateRamps((2011,1476,440),(2019,1578,540));
CreateElevator((1603,-192,59), (2393,401,87));
CreateGrids((2848,1596,541),(2007,1677,541));
CreateGrids((2848,1596,541),(2007,1677,541));
CreateWalls((2083,1581,555), (2741,1579,565));
Sentry = spawnTurret( "misc_turret", (2436,1612,555), "pavelow_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-91,0);
mgTurret = spawnTurret( "misc_turret", (2198,1586,581), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-81,0);
mgTurret = spawnTurret( "misc_turret", (2683,1579,581), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-99,0);
CreateWalls((2878,1691,555),(1980,1690,570));
CreateWalls((2878,1691,555),(2871,1585,570));
CreateWalls((1980,1690,555),(1965,1589,570));
}


Credits: rangg & erikkire at somewhere in the netz Happy

Enjoy :love:
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The following 10 users say thank you to Tuhoaja for this useful post:

CleanMODSHD, Dreamcather, jammie01, Janiboy, jonnyman69, kmax102, LightModz, maxrox, Vectriixx, Zombie
01-28-2011, 08:16 PM #2
Skyl1n3
DO SOMETHING THEN!
Originally posted by TuhoajaFIN View Post
Meh I found this code from another site...
If your editing Zombie patches, this may be useful Smile

What it looks like:


You must login or register to view this content.

Pretty Epic? :rolleyes:

And the code....

    Omega()
{
CreateWalls((2596,1607,194), (2289,1619,293));
CreateWalls((2592,1576,194), (2578,1282,293));
CreateWalls((2286,1586,194), (2270,1291,293));
CreateDoors((2436,1285,194), (2645,1284,194), (90,0,90),12,2,15,125);
CreateRamps((2401,1276,191), (2386,1051,85));
CreateRamps((2449,1289,191), (2456,1071,85));
CreateGrids((2277,1282,284),(2586,1518,284));
CreateRamps((2289,1573,284), (2487,1564,194));
CreateRamps((2100,1417,413), (2255,1414,284));
Sentry = spawnTurret( "misc_turret", (2415,1305,29Cool Man (aka Tustin), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-94,0);
Sentry = spawnTurret( "misc_turret", (2546,1358,29Cool Man (aka Tustin), "pavelow_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-100,0);
Sentry = spawnTurret( "misc_turret", (2301,1345,29Cool Man (aka Tustin), "pavelow_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-77,0);
CreateGrids((2093,1439,400),(1999,1234,400));
CreateRamps((2763,1424,413), (2616,1424,284));
CreateWalls((2111,1225,414),(2113,1373,430));
CreateWalls((2111,1225,414),(1973,1224,430));
CreateWalls((1973,1224,414),(1975,1449,430));
CreateWalls((2104,1468,414),(1975,1449,430));
mgTurret = spawnTurret( "misc_turret", (2033,1227,440), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-71,0);
CreateGrids((2758,1452,400),(2859,1283,400));
mgTurret = spawnTurret( "misc_turret", (2783,1274,440), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-116,0);
CreateWalls((2885,1269,414),(2731,1272,430));
CreateWalls((2885,1269,414),(2888,1463,430));
CreateWalls((2888,1463,414),(2754,1471,430));
CreateWalls((2725,1267,414),(2736,1383,430));
CreateWalls((2516,364,59), (2496,1278,15Cool Man (aka Tustin));
CreateWalls((2300,385,9Cool Man (aka Tustin), (2340,1283,165));
CreateWalls((2526,332,59), (2295,352,165));
CreateRamps((2827,1481,440),(2822,1580,540));
CreateRamps((2011,1476,440),(2019,1578,540));
CreateElevator((1603,-192,59), (2393,401,87));
CreateGrids((2848,1596,541),(2007,1677,541));
CreateGrids((2848,1596,541),(2007,1677,541));
CreateWalls((2083,1581,555), (2741,1579,565));
Sentry = spawnTurret( "misc_turret", (2436,1612,555), "pavelow_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-91,0);
mgTurret = spawnTurret( "misc_turret", (2198,1586,581), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-81,0);
mgTurret = spawnTurret( "misc_turret", (2683,1579,581), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-99,0);
CreateWalls((2878,1691,555),(1980,1690,570));
CreateWalls((2878,1691,555),(2871,1585,570));
CreateWalls((1980,1690,555),(1965,1589,570));
}


Credits: rangg & erikkire at somewhere in the netz Happy

Enjoy :love:


EPIIC! I would love to see this as one of that guy Hawkins zombieland edits! Instead of that crappy thing ontop of the roof O_o
01-28-2011, 08:17 PM #3
GeorgeGreen
Gym leader
Wow nice could you add this to hakins zombies? please
01-28-2011, 08:19 PM #4
Originally posted by georgedabest00 View Post
Wow nice could you add this to hakins zombies? please


No sorry im gettin errors when converting that patch :wtf:
01-28-2011, 08:20 PM #5
GeorgeGreen
Gym leader
Originally posted by Skyl1n3 View Post
EPIIC! I would love to see this as one of that guy Hawkins zombieland edits! Instead of that crappy thing ontop of the roof O_o


you stole my words lol..

---------- Post added at 08:20 PM ---------- Previous post was at 08:19 PM ----------

Originally posted by TuhoajaFIN View Post
No sorry im gettin errors when converting that patch :wtf:


dam could you add it in to any patch then? please
01-28-2011, 08:30 PM #6
Dreamcather
Call me Eddie Winky Winky
Originally posted by TuhoajaFIN View Post
Meh I found this code from another site...
If your editing Zombie patches, this may be useful Smile

What it looks like:


You must login or register to view this content.

Pretty Epic? :rolleyes:

And the code....

    Omega()
{
CreateWalls((2596,1607,194), (2289,1619,293));
CreateWalls((2592,1576,194), (2578,1282,293));
CreateWalls((2286,1586,194), (2270,1291,293));
CreateDoors((2436,1285,194), (2645,1284,194), (90,0,90),12,2,15,125);
CreateRamps((2401,1276,191), (2386,1051,85));
CreateRamps((2449,1289,191), (2456,1071,85));
CreateGrids((2277,1282,284),(2586,1518,284));
CreateRamps((2289,1573,284), (2487,1564,194));
CreateRamps((2100,1417,413), (2255,1414,284));
Sentry = spawnTurret( "misc_turret", (2415,1305,29Cool Man (aka Tustin), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-94,0);
Sentry = spawnTurret( "misc_turret", (2546,1358,29Cool Man (aka Tustin), "pavelow_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-100,0);
Sentry = spawnTurret( "misc_turret", (2301,1345,29Cool Man (aka Tustin), "pavelow_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-77,0);
CreateGrids((2093,1439,400),(1999,1234,400));
CreateRamps((2763,1424,413), (2616,1424,284));
CreateWalls((2111,1225,414),(2113,1373,430));
CreateWalls((2111,1225,414),(1973,1224,430));
CreateWalls((1973,1224,414),(1975,1449,430));
CreateWalls((2104,1468,414),(1975,1449,430));
mgTurret = spawnTurret( "misc_turret", (2033,1227,440), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-71,0);
CreateGrids((2758,1452,400),(2859,1283,400));
mgTurret = spawnTurret( "misc_turret", (2783,1274,440), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-116,0);
CreateWalls((2885,1269,414),(2731,1272,430));
CreateWalls((2885,1269,414),(2888,1463,430));
CreateWalls((2888,1463,414),(2754,1471,430));
CreateWalls((2725,1267,414),(2736,1383,430));
CreateWalls((2516,364,59), (2496,1278,15Cool Man (aka Tustin));
CreateWalls((2300,385,9Cool Man (aka Tustin), (2340,1283,165));
CreateWalls((2526,332,59), (2295,352,165));
CreateRamps((2827,1481,440),(2822,1580,540));
CreateRamps((2011,1476,440),(2019,1578,540));
CreateElevator((1603,-192,59), (2393,401,87));
CreateGrids((2848,1596,541),(2007,1677,541));
CreateGrids((2848,1596,541),(2007,1677,541));
CreateWalls((2083,1581,555), (2741,1579,565));
Sentry = spawnTurret( "misc_turret", (2436,1612,555), "pavelow_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-91,0);
mgTurret = spawnTurret( "misc_turret", (2198,1586,581), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-81,0);
mgTurret = spawnTurret( "misc_turret", (2683,1579,581), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-99,0);
CreateWalls((2878,1691,555),(1980,1690,570));
CreateWalls((2878,1691,555),(2871,1585,570));
CreateWalls((1980,1690,555),(1965,1589,570));
}


Credits: rangg & erikkire at somewhere in the netz Happy

Enjoy :love:


ThanksSmile I will put this in my patch.
If it worksHappy
01-28-2011, 08:30 PM #7
Originally posted by georgedabest00 View Post


dam could you add it in to any patch then? please


Maybe Cool Man (aka Tustin)

Wat patch?
Well send it me nd ill do it
01-28-2011, 08:32 PM #8
GeorgeGreen
Gym leader
Originally posted by TuhoajaFIN View Post
Maybe Cool Man (aka Tustin)

Wat patch?
Well send it me nd ill do it


just normal zombieland? You must login or register to view this content.
01-28-2011, 08:36 PM #9
Originally posted by georgedabest00 View Post
just normal zombieland? You must login or register to view this content.


Umm... I cant add things to zombiepatches --.-
01-28-2011, 08:38 PM #10
GeorgeGreen
Gym leader
Originally posted by TuhoajaFIN View Post
Umm... I cant add things to zombiepatches --.-


just add it to any zombies? please that bunker is awesome Happy

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