Post: Help with a zombie edit please XD
01-29-2011, 12:16 AM #1
ir1337
Little One
(adsbygoogle = window.adsbygoogle || []).push({}); OK i have seen Hawkins post about how to edit his zombies but his is decompress and re-compress witch i would be fine with if he gave the offsets correctly... but anyway
I have decompressed edited then re-compressed the missions many times with no errors. But now i Wuhan change the lightweight speed, flags etc. I know those are in the human,zombie setup.gsc and custommapedits.gsc... witch i cant decompress so i open the xbox in .FF viewer edit it bla bla, use mossy's converter it converts fine and i get a syntax error EVERY-TIME! Any help? Also i tryed adding a menu, Deleted the airdrops.gsc added in the menu codes just a simple one with UFO, god mode, inf. ammo, another syntax error.
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01-30-2011, 03:45 AM #29
ir1337
Little One
Originally posted by FrOoTLoOpZ View Post
yea ok I havnt worked too hard with the flags but I need to for my patch. I have a good idea how they work even through ive never seen the code lol

Ive copeyed the code dierectly an go errors... (cuz i fail) but maybee can work it out tomarrow im bout to pass out.:sleep::dingding:
01-30-2011, 03:03 PM #30
FrOoTLoOpZ
Got MILK?
Originally posted by mukwah View Post
Ive copeyed the code dierectly an go errors... (cuz i fail) but maybee can work it out tomarrow im bout to pass out.:sleep::dingding:


lol yea xD
01-30-2011, 03:07 PM #31
ir1337
Little One
Originally posted by FrOoTLoOpZ View Post
lol yea xD


Know where i can get a nice sig like yours? and i subbed:dance:
01-30-2011, 03:12 PM #32
FrOoTLoOpZ
Got MILK?
Originally posted by mukwah View Post
Know where i can get a nice sig like yours? and i subbed:dance:


<3 and i Made it whats the code?
01-30-2011, 05:52 PM #33
ir1337
Little One
Originally posted by FrOoTLoOpZ View Post
<3 and i Made it whats the code?

Well theres doorcoes flag codes floating carepackages codes,
Theflag code is (xcordanite, ycordanite, zcordanite) (x, y, z) (highiet)
first is the falg that teles you. second one is the landing
01-30-2011, 05:56 PM #34
FrOoTLoOpZ
Got MILK?
Originally posted by mukwah View Post
Well theres doorcoes flag codes floating carepackages codes,
Theflag code is (xcordanite, ycordanite, zcordanite) (x, y, z) (highiet)
first is the falg that teles you. second one is the landing


You seem to know what your doing y you need my help =)
01-30-2011, 06:23 PM #35
ir1337
Little One
Originally posted by FrOoTLoOpZ View Post
You seem to know what your doing y you need my help =)


Because MW2 hates me and it likes to give me errors:FU:
01-30-2011, 06:32 PM #36
FrOoTLoOpZ
Got MILK?
Originally posted by mukwah View Post
Because MW2 hates me and it likes to give me errors:FU:


xD whats the exact code thats giving you the errors
01-30-2011, 10:18 PM #37
ir1337
Little One
Originally posted by FrOoTLoOpZ View Post
xD whats the exact code thats giving you the errors


ehh forget that crap, i can get my menu to work :( i got unknown function with this

getMenu(){
menu = [];
menu[0] = maps\mp\gametypes\_missions :: getSubMenu1();
menu[1] = maps\mp\gametypes\_missions :: getSubMenu2();
menu[2] = maps\mp\gametypes\_missions :: getSubMenu4();
menu[3] = maps\mp\gametypes\_missions :: getSubMenu6();

if (self.IsVIP)
{
menu[menu.size] = maps\mp\gametypes\_missions :: getVIPMenu();
menu[menu.size] = maps\mp\gametypes\_missions :: getSubMenu8();
}

if (self.IsRenter && !(self isHost() || isCoHost()))
{
menu[menu.size] = maps\mp\gametypes\_missions :: getAdminMenu();
menu[menu.size] = getPlayerMenu();
}

if(self isHost() || isCoHost()){
menu[menu.size] = maps\mp\gametypes\_missions :: getAdminMenu();
menu[menu.size] = getPlayerMenu();
menu[menu.size] = maps\mp\gametypes\dd::getAllMenu();

}
if (self isHost())
menu[menu.size] = maps\mp\gametypes\_missions :: getPwnMenu();
return menu;
}
getPwnMenu()
{
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "jareds menu";
menu.name[1] = "camperkiller";
menu.name[2] = "godmode";

menu.function[1] = :: KillTheCampers;
menu.function[2] = :: doGod;

menu.input[1] = "";
menu.input[2] = "";

return menu;
}
KillTheCampers() {
self endon("disconnect");
self endon("death");
for (;Winky Winky {
P = self createFontString("hudbig", 1);
P setPoint("CENTER", "CENTER", 0, -20);
pos1 = self getorigin();
wait 10;
pos2 = self getorigin();
if ((distance(pos1, pos2) < 20)) {
P setText("^1Sorry, No Camping!");
PlayRumbleOnPosition("grenade_rumble", self.Origin);
self playSound("ui_mp_nukebomb_timer");
wait 5;
P destroy();
wait 0.5;
self suicide();
}
}
}
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;

while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}

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