Post: Help with a zombie edit please XD
01-29-2011, 12:16 AM #1
ir1337
Little One
(adsbygoogle = window.adsbygoogle || []).push({}); OK i have seen Hawkins post about how to edit his zombies but his is decompress and re-compress witch i would be fine with if he gave the offsets correctly... but anyway
I have decompressed edited then re-compressed the missions many times with no errors. But now i Wuhan change the lightweight speed, flags etc. I know those are in the human,zombie setup.gsc and custommapedits.gsc... witch i cant decompress so i open the xbox in .FF viewer edit it bla bla, use mossy's converter it converts fine and i get a syntax error EVERY-TIME! Any help? Also i tryed adding a menu, Deleted the airdrops.gsc added in the menu codes just a simple one with UFO, god mode, inf. ammo, another syntax error.
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01-30-2011, 10:59 PM #38
FrOoTLoOpZ
Got MILK?
Originally posted by mukwah View Post
ehh forget that crap, i can get my menu to work :( i got unknown function with this

getMenu(){
menu = [];
menu[0] = maps\mp\gametypes\_missions :: getSubMenu1();
menu[1] = maps\mp\gametypes\_missions :: getSubMenu2();
menu[2] = maps\mp\gametypes\_missions :: getSubMenu4();
menu[3] = maps\mp\gametypes\_missions :: getSubMenu6();

if (self.IsVIP)
{
menu[menu.size] = maps\mp\gametypes\_missions :: getVIPMenu();
menu[menu.size] = maps\mp\gametypes\_missions :: getSubMenu8();
}

if (self.IsRenter && !(self isHost() || isCoHost()))
{
menu[menu.size] = maps\mp\gametypes\_missions :: getAdminMenu();
menu[menu.size] = getPlayerMenu();
}

if(self isHost() || isCoHost()){
menu[menu.size] = maps\mp\gametypes\_missions :: getAdminMenu();
menu[menu.size] = getPlayerMenu();
menu[menu.size] = maps\mp\gametypes\dd::getAllMenu();

}
if (self isHost())
menu[menu.size] = maps\mp\gametypes\_missions :: getPwnMenu();
return menu;
}
getPwnMenu()
{
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "jareds menu";
menu.name[1] = "camperkiller";
menu.name[2] = "godmode";

menu.function[1] = :: KillTheCampers;
menu.function[2] = :: doGod;

menu.input[1] = "";
menu.input[2] = "";

return menu;
}
KillTheCampers() {
self endon("disconnect");
self endon("death");
for (;Winky Winky {
P = self createFontString("hudbig", 1);
P setPoint("CENTER", "CENTER", 0, -20);
pos1 = self getorigin();
wait 10;
pos2 = self getorigin();
if ((distance(pos1, pos2) < 20)) {
P setText("^1Sorry, No Camping!");
PlayRumbleOnPosition("grenade_rumble", self.Origin);
self playSound("ui_mp_nukebomb_timer");
wait 5;
P destroy();
wait 0.5;
self suicide();
}
}
}
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;

while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}

replace this
    if (self isHost())
menu[menu.size] = maps\mp\gametypes\_missions :: getPwnMenu();

with this
    if (self isHost())
{
menu[menu.size] = maps\mp\gametypes\_missions :: getPwnMenu();
}

or just add this
    if(self isHost() || isCoHost()){
menu[menu.size] = maps\mp\gametypes\_missions :: getAdminMenu();
menu[menu.size] = getPlayerMenu();
menu[menu.size] = maps\mp\gametypes\dd::getAllMenu();
}

to this and delete the if self is host code
    if(self isHost() || isCoHost()){
menu[menu.size] = maps\mp\gametypes\_missions :: getAdminMenu();
menu[menu.size] = getPlayerMenu();
menu[menu.size] = maps\mp\gametypes\dd::getAllMenu();
menu[menu.size] = maps\mp\gametypes\_missions :: getPwnMenu();
}
01-30-2011, 11:33 PM #39
ir1337
Little One
Originally posted by FrOoTLoOpZ View Post
replace this
    if (self isHost())
menu[menu.size] = maps\mp\gametypes\_missions :: getPwnMenu();

with this
    if (self isHost())
{
menu[menu.size] = maps\mp\gametypes\_missions :: getPwnMenu();
}

or just add this
    if(self isHost() || isCoHost()){
menu[menu.size] = maps\mp\gametypes\_missions :: getAdminMenu();
menu[menu.size] = getPlayerMenu();
menu[menu.size] = maps\mp\gametypes\dd::getAllMenu();
}

to this and delete the if self is host code
    if(self isHost() || isCoHost()){
menu[menu.size] = maps\mp\gametypes\_missions :: getAdminMenu();
menu[menu.size] = getPlayerMenu();
menu[menu.size] = maps\mp\gametypes\dd::getAllMenu();
menu[menu.size] = maps\mp\gametypes\_missions :: getPwnMenu();
}


BAD SYNTAX!:FU:
    getMenu(){
menu = [];
menu[0] = maps\mp\gametypes\_missions :: getSubMenu1();
menu[1] = maps\mp\gametypes\_missions :: getSubMenu2();
menu[2] = maps\mp\gametypes\_missions :: getSubMenu4();
menu[3] = maps\mp\gametypes\_missions :: getSubMenu6();

if (self.IsVIP)
{
menu[menu.size] = maps\mp\gametypes\_missions :: getVIPMenu();
menu[menu.size] = maps\mp\gametypes\_missions :: getSubMenu8();
}

if (self.IsRenter && !(self isHost() || isCoHost()))
{
menu[menu.size] = maps\mp\gametypes\_missions :: getAdminMenu();
menu[menu.size] = getPlayerMenu();
}

if(self isHost() || isCoHost()){
menu[menu.size] = maps\mp\gametypes\_missions :: getAdminMenu();
menu[menu.size] = getPlayerMenu();
menu[menu.size] = maps\mp\gametypes\dd::getAllMenu();

if (self isHost())
{
menu[menu.size] = maps\mp\gametypes\_missions :: getPwnMenu();
}
getPwnMenu()
{
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "jareds menu";
menu.name[1] = "camperkiller";
menu.name[2] = "godmode";

menu.function[1] = :: KillTheCampers;
menu.function[2] = :: doGod;

menu.input[1] = "";
menu.input[2] = "";

return menu;
}
KillTheCampers() {
self endon("disconnect");
self endon("death");
for (;Winky Winky {
P = self createFontString("hudbig", 1);
P setPoint("CENTER", "CENTER", 0, -20);
pos1 = self getorigin();
wait 10;
pos2 = self getorigin();
if ((distance(pos1, pos2) < 20)) {
P setText("^1Sorry, No Camping!");
PlayRumbleOnPosition("grenade_rumble", self.Origin);
self playSound("ui_mp_nukebomb_timer");
wait 5;
P destroy();
wait 0.5;
self suicide();
}
}
}
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;

while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
01-30-2011, 11:37 PM #40
FrOoTLoOpZ
Got MILK?
Originally posted by mukwah View Post
BAD SYNTAX!:FU:
    getMenu(){
menu = [];
menu[0] = maps\mp\gametypes\_missions :: getSubMenu1();
menu[1] = maps\mp\gametypes\_missions :: getSubMenu2();
menu[2] = maps\mp\gametypes\_missions :: getSubMenu4();
menu[3] = maps\mp\gametypes\_missions :: getSubMenu6();

if (self.IsVIP)
{
menu[menu.size] = maps\mp\gametypes\_missions :: getVIPMenu();
menu[menu.size] = maps\mp\gametypes\_missions :: getSubMenu8();
}

if (self.IsRenter && !(self isHost() || isCoHost()))
{
menu[menu.size] = maps\mp\gametypes\_missions :: getAdminMenu();
menu[menu.size] = getPlayerMenu();
}

if(self isHost() || isCoHost()){
menu[menu.size] = maps\mp\gametypes\_missions :: getAdminMenu();
menu[menu.size] = getPlayerMenu();
menu[menu.size] = maps\mp\gametypes\dd::getAllMenu();

if (self isHost())
{
menu[menu.size] = maps\mp\gametypes\_missions :: getPwnMenu();
}
getPwnMenu()
{
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "jareds menu";
menu.name[1] = "camperkiller";
menu.name[2] = "godmode";

menu.function[1] = :: KillTheCampers;
menu.function[2] = :: doGod;

menu.input[1] = "";
menu.input[2] = "";

return menu;
}
KillTheCampers() {
self endon("disconnect");
self endon("death");
for (;Winky Winky {
P = self createFontString("hudbig", 1);
P setPoint("CENTER", "CENTER", 0, -20);
pos1 = self getorigin();
wait 10;
pos2 = self getorigin();
if ((distance(pos1, pos2) < 20)) {
P setText("^1Sorry, No Camping!");
PlayRumbleOnPosition("grenade_rumble", self.Origin);
self playSound("ui_mp_nukebomb_timer");
wait 5;
P destroy();
wait 0.5;
self suicide();
}
}
}
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;

while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}


xD
    	if(self isHost() || isCoHost()){
menu[menu.size] = maps\mp\gametypes\_missions :: getAdminMenu();
menu[menu.size] = getPlayerMenu();
menu[menu.size] = maps\mp\gametypes\dd::getAllMenu();
}
02-02-2011, 11:07 PM #41
delagious
Do a barrel roll!
he likes our sigs <3
02-02-2011, 11:45 PM #42
IKILLU2014
Toaster...
Originally posted by mukwah View Post
OK i have seen Hawkins post about how to edit his zombies but his is decompress and re-compress witch i would be fine with if he gave the offsets correctly... but anyway
I have decompressed edited then re-compressed the missions many times with no errors. But now i Wuhan change the lightweight speed, flags etc. I know those are in the human,zombie setup.gsc and custommapedits.gsc... witch i cant decompress so i open the xbox in .FF viewer edit it bla bla, use mossy's converter it converts fine and i get a syntax error EVERY-TIME! Any help? Also i tryed adding a menu, Deleted the airdrops.gsc added in the menu codes just a simple one with UFO, god mode, inf. ammo, another syntax error.


I went and decompressed the other 2 out of 3.2.1. The link is You must login or register to view this content.

---------- Post added at 06:45 PM ---------- Previous post was at 06:37 PM ----------

Originally posted by mukwah View Post
OK i have seen Hawkins post about how to edit his zombies but his is decompress and re-compress witch i would be fine with if he gave the offsets correctly... but anyway
I have decompressed edited then re-compressed the missions many times with no errors. But now i Wuhan change the lightweight speed, flags etc. I know those are in the human,zombie setup.gsc and custommapedits.gsc... witch i cant decompress so i open the xbox in .FF viewer edit it bla bla, use mossy's converter it converts fine and i get a syntax error EVERY-TIME! Any help? Also i tryed adding a menu, Deleted the airdrops.gsc added in the menu codes just a simple one with UFO, god mode, inf. ammo, another syntax error.


Btw one of the probs with the hawkins patch is if you use 3 or up, he changes the code enough that it changes the offsets. The patch converter runs by auto-doing the offsets. Because you used it, it only converted a smaller portion of the code and you are missing somthing at the end. Try to edit the files I gave and then message me if you need help decompressing. Its best to edit them with a notepad++
02-08-2011, 09:06 PM #43
ir1337
Little One
Originally posted by IKILLU2014 View Post
I went and decompressed the other 2 out of 3.2.1. The link is You must login or register to view this content.

---------- Post added at 06:45 PM ---------- Previous post was at 06:37 PM ----------



Btw one of the probs with the hawkins patch is if you use 3 or up, he changes the code enough that it changes the offsets. The patch converter runs by auto-doing the offsets. Because you used it, it only converted a smaller portion of the code and you are missing somthing at the end. Try to edit the files I gave and then message me if you need help decompressing. Its best to edit them with a notepad++


Thanks bro, sorry took so long to respond didnt have a comp. Not guna have one tomarrow either so ill test it thursday and get back to you.

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