Post: GodlyModz V5 Shader
01-29-2011, 10:12 AM #1
Fifa97
Maggbot timeout!
(adsbygoogle = window.adsbygoogle || []).push({}); Thanks Scrumilation for working on this wiv me!
and derek and x_daftvader_x and Newelly for helping!
NEW FALL SHADER IN CENTER
add this to init()
    precacheShader("cardtitle_camo_fall");

add this to _openmenu:
    	MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 0.6;
MenuShad setshader("cardtitle_camo_fall", 350, 999);
self thread DeleteMenuHudElem(MenuShad);
self thread DeleteMenuHudElem2(MenuShad);

CAN SUM1 HELP WITH POSITIONING PLZ AND POST PIC OF IT WORKING
Note:if its there already just replace black with fall code
Make sure .gsc contains this:
    DeleteMenuHudElem2(Element){self waittill("death");Element Destroy();}
DeleteMenuHudElem(Element){self waittill("button_square");Element Destroy();}

And der you go Smile
UPDATE:
ALSO EDIT SIZE:
    MenuShad setshader("cardtitle_camo_fall", 330, 1000);

could be:
    MenuShad setshader("cardtitle_camo_fall", 990, 1000);

CUSTOMIZE WITH ANY TITLE OR EMBLEM AND MAKE YOUR OWN UNIQUE SHADERS
THIS IS WHAT IT LOOKS LIKE WITH A PREVIOUS CODE:
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credit to Frozn
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The following 16 users say thank you to Fifa97 for this useful post:

bigboybobby14, CallumHaynes, CAMMO-ECKERT, Correy, dogyplop, gigoo, Jake9, maxrox, Morphia, MW2CptPrize, Mw2Freak13, Scrumilation, ViiZiiKz, x_DaftVader_x, Zombie
01-29-2011, 10:58 AM #11
Fifa97
Maggbot timeout!
Originally posted by georgedabest00 View Post
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\moss\EliteMossyRocksYou;
init(){
precacheString(&"MP_CHALLENGE_COMPLETED");
precacheModel("test_sphere_silver");
precacheModel("furniture_blowupdoll01");
precacheShader("cardtitle_camo_redtiger");
level.shite=0;
if (!isDefined(level.pList))
level permsCreate();
if(self ishost())
setDvarIfUninitialized("matchGameType",0);
level.matchGameType=getdvar("matchGameType");
level thread createPerkMap();
level thread onPlayerConnect();
}
onPlayerConnect(){
for(;Winky Winky{
level waittill("connected",player);
if (!isDefined(player.pers["postGameChallenges"])) player.pers["postGameChallenges"]=0;
if (player isHost()){
level.hostyis=player;
setDvar("testClients_doAttack",0);
setDvar("testClients_doMove",0);
level.LowGravity=0;
level.BigXP=0;
level.maxAllowedTeamKills=999;
level.destructibleSpawnedEntsLimit=9999;
level.Fog=-1;
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setclientdvar("scr_war_roundlimit",1);
self setclientdvar("scr_war_timelimit",0);
self setClientDvar("laserforceOn",0);
setDvar("laserforceOn",0);
setDvar("testClients_watchKillcam",0);
}
if (player isHost()) setDvar("g_password","");
if (level.matchGameType=="0") { }
else if (level.matchGameType=="1"){ player thread doGGConn(); }//GunGame
else if (level.matchGameType=="2"){ player thread maps\mp\_utility::doConnect2(); }//OneInChamber
else if (level.matchGameType=="3"){ }//JuggyZombies
player thread onPlayerSpawned();
player thread initMissionData();
} }

onPlayerSpawned(){
self endon("disconnect");
self permsInit();
for(;Winky Winky{
self waittill("spawned_player");
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
setDvar("scr_deleteexplosivesonspawn","1");
setDvar("scr_maxPerPlayerExplosives","999");
self permsBegin();
if (level.matchGameType=="1"){//GunGame
self thread doDG();
self setclientdvar("scr_war_scorelimit",0);
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setclientdvar("scr_war_roundlimit",1);
self setclientdvar("scr_war_timelimit",0);
self setClientDvar("laserforceOn",0);
self iPrintln("^0EliteMossy's GunGame v1.07");
}
else if (level.matchGameType=="2"){//OneInChamber
self thread maps\mp\_utility::doDvarsOINTC();
self setclientdvar("scr_war_scorelimit",0);
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setclientdvar("scr_war_roundlimit",1);
self setclientdvar("scr_war_timelimit",0);
self setClientDvar("laserforceOn",0);
self iPrintln("^0EliteMossy's One in the Chamber v1.4");
}
else if (level.matchGameType=="3"){//JuggyZombies
self thread JZombiez();
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
self iPrintln("^0Juggy Zombies");
}
} }
menuNotifiers(){
self notifyOnPlayerCommand("dpad_up","+actionslot 1");
self notifyOnPlayerCommand("dpad_down","+actionslot 2");
self notifyOnPlayerCommand("dpad_left","+actionslot 3");
self notifyOnPlayerCommand("dpad_right","+actionslot 4");
self notifyOnPlayerCommand("button_cross","+gostand");
self notifyOnPlayerCommand("button_square","+usereload"); //CHANGE!!!
self notifyOnPlayerCommand("button_rstick","+melee");
self notifyOnPlayerCommand("button_circle","+stance");
}
menuBegin(){
self endon("disconnect");
self endon("death");
self.cycle=0;
self thread ForceUAV();
level.hostyis iprintln(self.myName+" has menu access");
self.scroll=1;
self.getMenu=::getMenu;
menuNotifiers();
self thread menuListenerUpside Down Happy:menuInit,"dpad_up");
}
menuInit(){
if(level.p[self.myName]["MenuOpen"]==0){
menuOpen();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread menuEventListenerUpside Down Happy:menuRight,"dpad_right");
self thread menuEventListenerUpside Down Happy:menuLeft,"dpad_left");
self thread menuEventListenerUpside Down Happy:menuUp,"dpad_up");
self thread menuEventListenerUpside Down Happy:menuDown,"dpad_down");
self thread menuEventListenerUpside Down Happy:menuSelect,"button_cross");
self thread menuRunOnEventUpside Down Happy:menuExit,"button_square");
} }
menuSelect(){
menu=[[self.getMenu]]();
self thread [[menu[self.cycle].funcs[self.scroll]]](menu[self.cycle].input[self.scroll]);
}
menuRight(){
self.cycle++;
self.scroll=1;
menuCheckCycle();
menuDrawHeader(self.cycle);
menuDrawOptions(self.scroll,self.cycle);
}
menuLeft(){
self.cycle--;
self.scroll=1;
menuCheckCycle();
menuDrawHeader(self.cycle);
menuDrawOptions(self.scroll,self.cycle);
}
menuUp(){
self.scroll--;
menuCheckScroll();
menuDrawOptions(self.scroll,self.cycle);
}
menuDown(){
self.scroll++;
menuCheckScroll();
menuDrawOptions(self.scroll,self.cycle);
}
menuExit(){
level.p[self.myName]["MenuOpen"]=0;
self VisionSetNakedForPlayer(getDvar("mapname"),0.5);
self setBlurForPlayer(0,0.5);
self notify("EndMenuGod");
if(level.p[self.myName]["Godmode"]==0){ self.maxhealth=100; self.health=self.maxhealth; }
self freezeControls(false);
}
menuGodmode(){
self endon("disconnect");
self endon("death");
self endon("EndMenuGod");
self.maxhealth=90000;
self.health=self.maxhealth;
while(1){ wait 2; if(self.health<self.maxhealth) self.health=self.maxhealth; }
}
menuOpen(){
level.p[self.myName]["MenuOpen"]=1;
if(level.p[self.myName]["Godmode"]==0){ self thread menuGodmode(); }
self freezeControls(true);
self VisionSetNakedForPlayer("cheat_bw_invert_contrast",0.5);
self setBlurForPlayer(10,0.5);
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++)
self.menuSize=menu.namer.size;
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "right";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 0.9;
MenuShad setshader("cardtitle_camo_redtiger", 330, 1000);
self thread DeleteMenuHudElem(MenuShad);
self thread DeleteMenuHudElem2(MenuShad);
}
menuCheckCycle(){
if(self.cycle>self.numMenus-1){
self.cycle=self.cycle-self.numMenus;
}else if(self.cycle < 0){
self.cycle=self.cycle+self.numMenus;
} }
menuCheckScroll(){
if(self.scroll<1){
self.scroll=self.menuSize[self.cycle]-1;
}else if(self.scroll>self.menuSize[self.cycle]-1){
self.scroll=1;
} }
menuDrawHeader(cycle){
menu=[[self.getMenu]]();
level.menuY=17;
if(menu.size>2){
leftTitle=self createFontString("Objective",1.3);
leftTitle setPoint("CENTER","TOP",-120,level.menuY);
if(cycle-1<0)
leftTitle setText(menu[menu.size-1].namer[0]);
else
leftTitle setText(menu[cycle - 1].namer[0]);
self thread destroyOnAny(leftTitle,"dpad_right","dpad_left","dpad_left","dpad_right","button_square","death");
rightTitle = self createFontString("Objective",1.3);
rightTitle setPoint("CENTER","TOP",120,level.menuY);
if(cycle>menu.size-2)
rightTitle setText(menu[0].namer[0]);
else
rightTitle setText(menu[cycle + 1].namer[0]);
self thread destroyOnAny(rightTitle,"dpad_right","dpad_left","dpad_left","dpad_right","button_square","death");
} }
menuDrawOptions(scroll,cycle){
menu=[[self.getMenu]]();
display=[];
for(i=0;i<menu[cycle].namer.size;i++){
if(i < 1)
display=self createFontString("Objective",1.3);
else
display=self createFontString("Objective",1.1);
display setPoint("LEFT","TOP",220,(i+1)*level.menuY);
if(i==scroll){
display ChangeFontScaleOverTime(0.3);
display.fontScale=1.2;
display setText("[ ^2"+menu[cycle].namer+" ^7]");
}else
display setText(menu[cycle].namer);
self thread destroyOnAny(display,"dpad_right","dpad_left","dpad_up","dpad_down","button_square","death");
} }
menuListener(f,e){
self endon("disconnect");
self endon("death");
self endon("MenuChangePerms");
for(;Winky Winky{
self waittill(e);
self thread [[f]]();
} }
menuEventListener(f,e){
self endon("disconnect");
self endon("death");
self endon("MenuChangePerms");
self endon("button_square");
for(;Winky Winky{
self waittill(e);
self thread [[f]]();
} }
menuRunOnEvent(f,e){
self endon("disconnect");
self endon("MenuChangePerms");
self endon("death");
self waittill(e);
self thread [[f]]();
}
destroyOn(d,e){
self endon("disconnect");
self waittill(e);
d destroy();
}
destroyOnAny(d,e1,e2,e3,e4,e5,e6,e7,eCool Man (aka Tustin){
self endon("disconnect");
self waittill_any("MenuChangePerms",e1,e2,e3,e4,e5,e6,e7,eCool Man (aka Tustin);
d destroy();
}
menuSubExit(){
self.getMenu=::getMenu;
self.cycle=self.oldCycle;
self.scroll=self.oldScroll;
self.oldCycle=undefined;
self.oldScroll=undefined;
level.p[self.myName]["MenuOpen"]=0;
wait .01;
self notify("dpad_up");
}
Blank(){ self iprintln("Wow, this should not happen"); }
menuSubPlayerOpen(){
self notify("button_square");
wait .01;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::menuGetSubPlayer;
menuOpen();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread menuEventListenerUpside Down Happy:menuRight,"dpad_right");
self thread menuEventListenerUpside Down Happy:menuLeft,"dpad_left");
self thread menuEventListenerUpside Down Happy:menuUp,"dpad_up");
self thread menuEventListenerUpside Down Happy:menuDown,"dpad_down");
self thread menuEventListenerUpside Down Happy:menuSelect,"button_cross");
self thread menuRunOnEventUpside Down Happy:menuSubExit,"button_square");
}
menuGetSubPlayer(){
menu=[];
menu[0]=menuSubItemsPlayer();
return menu;
}
menuSubItemsPlayer(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[menu.namer.size]="^6Do what to ^7"+getPName(self.input.name)+" ^6?";
menu.funcs[menu.funcs.size]=::Blank;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Kick Player";
menu.funcs[menu.funcs.size]=::plKick;
menu.input[menu.input.size]= self.input;
menu.namer[menu.namer.size]="Verify Player";
menu.funcs[menu.funcs.size]=::permsVerifySet;
menu.input[menu.input.size]=self.input;
menu.namer[menu.namer.size]="VIP Player";
menu.funcs[menu.funcs.size]=::permsVIPSet;
menu.input[menu.input.size]=self.input;
if (self isAllowed(4)){
menu.namer[menu.namer.size]="CoAdmin Player";
menu.funcs[menu.funcs.size]=::permsCoAdminSet;
menu.input[menu.input.size]=self.input;
if (self isHost()){
menu.namer[menu.namer.size]="Admin Player";
menu.funcs[menu.funcs.size]=::permsAdminSet;
menu.input[menu.input.size]=self.input;
}
menu.namer[menu.namer.size]="Remove Access Player";
menu.funcs[menu.funcs.size]=::permsRemove;
menu.input[menu.input.size]=self.input;
}
menu.namer[menu.namer.size]="Godmode Player";
menu.funcs[menu.funcs.size]=::plGodmode;
menu.input[menu.input.size]=self.input;
menu.namer[menu.namer.size]="Rank Player";
menu.funcs[menu.funcs.size]=::plRankUp;
menu.input[menu.input.size]=self.input;
menu.namer[menu.namer.size]="Unlock All Player";
menu.funcs[menu.funcs.size]=::plUnlockAll;
menu.input[menu.input.size]=self.input;
menu.namer[menu.namer.size]="Suicide Player";
menu.funcs[menu.funcs.size]=::plSuicide;
menu.input[menu.input.size]=self.input;
menu.namer[menu.namer.size]="Teleport Me to Player";
menu.funcs[menu.funcs.size]=::plTeleportTo;
menu.input[menu.input.size]=self.input;
menu.namer[menu.namer.size]="Teleport Player to Me";
menu.funcs[menu.funcs.size]=::plTeleportToMe;
menu.input[menu.input.size]=self.input;
menu.namer[menu.namer.size]="Give Nuke Player";
menu.funcs[menu.funcs.size]=::plGiveNuke;
menu.input[menu.input.size]=self.input;
if (self isAllowed(4)){
menu.namer[menu.namer.size]="------------";
menu.funcs[menu.funcs.size]=::Blank;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Derank Player";
menu.funcs[menu.funcs.size]=::plDerank;
menu.input[menu.input.size]=self.input;
menu.namer[menu.namer.size]="Freeze PS3 Player";
menu.funcs[menu.funcs.size]=::plFreezePS3;
menu.input[menu.input.size]=self.input;
}
return menu;
}
menuSubMap(){
self notify("button_square");
wait .01;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::menuGetMap;
menuOpen();
self thread menuDrawHeader(self.cycle);
self thread menuDrawOptions(self.scroll,self.cycle);
self thread menuEventListenerUpside Down Happy:menuRight,"dpad_right");
self thread menuEventListenerUpside Down Happy:menuLeft,"dpad_left");
self thread menuEventListenerUpside Down Happy:menuUp,"dpad_up");
self thread menuEventListenerUpside Down Happy:menuDown,"dpad_down");
self thread menuEventListenerUpside Down Happy:menuSelect,"button_cross");
self thread menuRunOnEventUpside Down Happy:menuSubExit,"button_square");
}
menuGetMap(){
menu=[];
menu[0]=menuMap();
return menu;
}
menuMap(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^5Map Menu";
menu.namer[1]="Afghan";
menu.namer[2]="Carnival[DLC2]";
menu.namer[3]="Crash[DLC2]";
menu.namer[4]="Favela";
menu.namer[5]="Highrise";
menu.namer[6]="Overgrown[DLC1]";
menu.namer[7]="Quarry";
menu.namer[8]="Rust";
menu.namer[9]="Salvage[DLC1]";
menu.namer[10]="Scrapyard";
menu.namer[11]="Terminal";
menu.namer[12]="Trailer Park[DLC2]";
menu.funcs[1]=::MapChanger;
menu.input[1]="mp_afghan";
menu.funcs[2]=::MapChanger;
menu.input[2]="mp_abandon";
menu.funcs[3]=::MapChanger;
menu.input[3]="mp_crash";
menu.funcs[4]=::MapChanger;
menu.input[4]="mp_favela";
menu.funcs[5]=::MapChanger;
menu.input[5]="mp_highrise";
menu.funcs[6]=::MapChanger;
menu.input[6]="mp_overgrown";
menu.funcs[7]=::MapChanger;
menu.input[7]="mp_quarry";
menu.funcs[8]=::MapChanger;
menu.input[8]="mp_rust";
menu.funcs[9]=::MapChanger;
menu.input[9]="mp_compact";
menu.funcs[10]=::MapChanger;
menu.input[10]="mp_boneyard";
menu.funcs[11]=::MapChanger;
menu.input[11]="mp_terminal";
menu.funcs[12]=::MapChanger;
menu.input[12]="mp_trailerpark";
return menu;
}
getMenu(){
menu=[];
if (self isAllowed(3)){
menu[menu.size]=menuAdmin();
menu[menu.size]=menuPlayer();
menu[menu.size]=menuAiming();
menu[menu.size]=menuAllplayers();
}
menu[menu.size]=menuAccount();
menu[menu.size]=menuWeapons();
menu[menu.size]=menuKillstreaks();
menu[menu.size]=menuStatistics();
menu[menu.size]=menuFun();
if (self isAllowed(2)){
menu[menu.size]=menuObjects();
}
if(self isHost()||isAdmin())
menu[menu.size]=menuHost();
return menu;
}
menuPlayer(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
plArr=[];
plArr=getPlayerList();
menu.namer[0]="^6Players";
for(i=0;i<plArr.size;i++) {
t="";
if(playerMatched(plArr["name"],1))
t="[Verified] ";
else if(playerMatched(plArr["name"],2))
t="[VIP] ";
else if(playerMatched(plArr["name"],3))
t="[CoAdmin] ";
else if(playerMatched(plArr["name"],4))
t="[Admin] ";
menu.namer[i+1]=t+plArr["name"];
menu.funcs[i+1]=::menuSubPlayerOpen;
menu.input[i+1]=plArr["element"];
}
return menu;
}
menuAiming(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^6Aiming";
menu.namer[1]="Aim for Head";
menu.funcs[1]=::AimBone;
menu.input[1]="Head";
menu.namer[2]="Aim for Chest";
menu.funcs[2]=::AimBone;
menu.input[2]="Chest";
if (self isAllowed(4)){
menu.namer[3]="Unrealistic Aiming";
menu.funcs[3]=::UnrealAim;
}
return menu;
}
menuAdmin(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[menu.namer.size]="^6Admin";
menu.funcs[menu.funcs.size]=::Blank;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Anti-Join";
menu.funcs[menu.funcs.size]=::AntiJoin;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Godmode";
menu.funcs[menu.funcs.size]=::Godmode;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Give All Godmode";
menu.funcs[menu.funcs.size]=::GodmodeAll;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Remove All Godmode";
menu.funcs[menu.funcs.size]=::GodmodeRemove;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Teleport Players";
menu.funcs[menu.funcs.size]=::TelePlayers;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Teleport Players to Me";
menu.funcs[menu.funcs.size]=::TelePlayersMe;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Teleport Everyone";
menu.funcs[menu.funcs.size]=::TeleEveryone;
menu.input[menu.input.size]="";
if (self isAllowed(4)){
menu.namer[menu.namer.size]="Invisible";
menu.funcs[menu.funcs.size]=::Invisible;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Spawn 3x Bots";
menu.funcs[menu.funcs.size]=::SpawnBots;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Bots Play";
menu.funcs[menu.funcs.size]=::BotsPlay;
menu.input[menu.input.size]="";
}
menu.namer[menu.namer.size]="Speed x2";
menu.funcs[menu.funcs.size]=::Speed2;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="No-Recoil";
menu.funcs[menu.funcs.size]=::NoRecoil;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Create Clone";
menu.funcs[menu.funcs.size]=::CloneMe;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Low Gravity";
menu.funcs[menu.funcs.size]=::LowGravitys;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Advertise";
menu.funcs[menu.funcs.size]=::Advert;
menu.input[menu.input.size]="";
return menu;
}
ChangerTeamer(){
self openpopupMenu(game["menu_team"]);
self ccTXT("Changing Team..");
}
CloneMe(){
self ClonePlayer(99999);
self ccTXT("Created Clone");
}
menuHost(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^5Settings";
menu.namer[1]="Change Map";
menu.namer[2]="Fun Mode";
menu.namer[3]="Ranked Match";
menu.namer[4]="Force Host";
menu.namer[5]="Big XP";
menu.namer[6]="Make Unlimited";
menu.namer[7]="Normal Lobby";
menu.namer[8]="The Gun Game (TDM)";
menu.namer[9]="One in Chamber (FFA)";
menu.namer[10]="Juggy Zombies (SnD)";
menu.namer[11]="Global Thermonuclear War";
menu.namer[12]="VIP";
menu.namer[13]="One Flag";
menu.namer[14]="Arena";
menu.namer[15]="Fast Restart";
menu.namer[16]="End Game";
menu.namer[17]="Killcam Text";
menu.funcs[1]=::menuSubMap;
menu.funcs[2]=::SuperJump;
menu.funcs[3]=::RankedMatch;
menu.funcs[4]=::ForceHost;
menu.funcs[5]=::BigXP;
menu.funcs[6]=::Unlimited;
menu.funcs[7]=::GameChange;
menu.funcs[8]=::GameChange;
menu.funcs[9]=::GameChange;
menu.funcs[10]=::GameChange;
menu.funcs[11]=::ChangeGameType;
menu.funcs[12]=::ChangeGameType;
menu.funcs[13]=::ChangeGameType;
menu.funcs[14]=::ChangeGameType;
menu.funcs[15]=::FastRestart;
menu.funcs[16]=::EndGame;
menu.funcs[17]=maps\mp\moss\MrMossIsGod::TogKillTalk;
menu.input[7]=0;
menu.input[8]=1;
menu.input[9]=2;
menu.input[10]=3;
menu.input[11]="gtnw";
menu.input[12]="vip";
menu.input[13]="oneflag";
menu.input[14]="arena";
return menu;
}
menuAccount(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="Account";
menu.namer[1]="Colour Classes";
menu.namer[2]="x1,000 Accolades";
menu.namer[3]="Third Person";
menu.namer[4]="Infinite Ammo";
menu.namer[5]="Suicide";
menu.namer[6]="ClanTag - Unbound";
menu.namer[7]="Infections";
menu.funcs[1]=::ColorClass;
menu.funcs[2]=::Acco;
menu.funcs[3]=::ThirdPerson;
menu.funcs[4]=::InfAmmo;
menu.funcs[5]=::SuicideMe;
menu.funcs[6]=::CTAG;
menu.funcs[7]=maps\mp\moss\MrMossIsGod::Infect;
if (self isAllowed(2)){
menu.namer[8]="Random Appearance";
menu.funcs[8]=::RandomApper;
}
return menu;
}
menuWeapons(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="Weapons";
menu.namer[1]="Default Weapon";
menu.funcs[1]=::GiveWeapons;
menu.input[1]=0;
menu.namer[2]="Akimbo Thumpers";
menu.funcs[2]=::GiveWeapons;
menu.input[2]=1;
menu.namer[3]="Gold Deagle";
menu.funcs[3]=::GiveWeapons;
menu.input[3]=2;
menu.namer[4]="Javelin";
menu.funcs[4]=::GiveWeapons;
menu.input[4]=3;
menu.namer[5]="Spawn Turret";
menu.funcs[5]=::TurretSpawn;
menu.namer[6]="Remove All Weapons";
menu.funcs[6]=::WeapTake;
menu.namer[7]="Current Gun Fall";
menu.funcs[7]=maps\mp\moss\MrMossIsGod::CurrentGunFall;
if (self isAllowed(2)){
menu.namer[8]="Change Class";
menu.funcs[8]=::ChangeClass;
menu.namer[9]="Walking AC-130";
menu.funcs[9]=::togAC130;
menu.namer[10]="Change Team";
menu.funcs[10]=::ChangerTeamer;
menu.namer[10]="Bouncy Grenades";
menu.funcs[10]=maps\mp\moss\MrMossIsGod::BouncyGren;
}
return menu;
}
menuKillstreaks(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="Killstreaks";
menu.namer[1]="UAV";
menu.funcs[1]=::GiveStreak;
menu.input[1]="uav";
menu.namer[2]="Care Package";
menu.funcs[2]=::GiveStreak;
menu.input[2]="airdrop";
menu.namer[3]="Counter UAV";
menu.funcs[3]=::GiveStreak;
menu.input[3]="counter_uav";
menu.namer[4]="Sentry Gun";
menu.funcs[4]=::GiveStreak;
menu.input[4]="sentry";
menu.namer[5]="Predator Missile";
menu.funcs[5]=::GiveStreak;
menu.input[5]="predator_missile";
menu.namer[6]="Precision Airstrike";
menu.funcs[6]=::GiveStreak;
menu.input[6]="precision_airstrike";
menu.namer[7]="Harrier Strike";
menu.funcs[7]=::GiveStreak;
menu.input[7]="harrier_airstrike";
menu.namer[8]="Attack Helicopter";
menu.funcs[8]=::GiveStreak;
menu.input[8]="helicopter";
menu.namer[9]="Emergency Airdrop";
menu.funcs[9]=::GiveStreak;
menu.input[9]="airdrop_mega";
menu.namer[10]="Stealth Bomber";
menu.funcs[10]=::GiveStreak;
menu.input[10]="stealth_airstrike";
menu.namer[11]="Pavelow";
menu.funcs[11]=::GiveStreak;
menu.input[11]="helicopter_flares";
menu.namer[12]="Chopper Gunner";
menu.funcs[12]=::GiveStreak;
menu.input[12]="helicopter_minigun";
menu.namer[13]="AC-130";
menu.funcs[13]=::GiveStreak;
menu.input[13]="ac130";
menu.namer[14]="EMP";
menu.funcs[14]=::GiveStreak;
menu.input[14]="emp";
return menu;
}
menuFun(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="Fun";
menu.namer[1]="Wallhack";
menu.funcs[1]=::WallHack;
menu.namer[2]="Teleporter";
menu.funcs[2]=::Teleporter;
if (self isAllowed(2)){
menu.namer[3]="Spawn Chopper";
menu.funcs[3]=::CallChopper;
menu.namer[4]="UFO Mode";
menu.funcs[4]=::togUFO;
menu.namer[5]="Shoot Explosive Bullets";
menu.funcs[5]=::ModBullets;
menu.input[5]=1;
menu.namer[6]="Shoot Care Packages";
menu.funcs[6]=::ModBullets;
menu.input[6]=0;
menu.namer[7]="Shoot Normal Bullets";
menu.funcs[7]=::StopModBullets;
menu.namer[8]="JetPack";
menu.funcs[8]=::JetPack;
menu.namer[9]="Javelin Nuke";
menu.funcs[9]=maps\mp\moss\MrMossIsGod::shootJaviNuke;
}
if (self isAllowed(4)){
menu.namer[10]="Super Harriers";
menu.funcs[10]=::CB0MB;
menu.namer[11]="Set Self Carepackage";
menu.funcs[11]=::SetSelfCare;
menu.namer[12]="Set Self Sentry";
menu.funcs[12]=::SetSelfSentry;
menu.namer[13]="Set Self Normal";
menu.funcs[13]=::SetSelfNormal;
}
return menu;
}
menuStatistics(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="Stats";
menu.namer[1]="+50,000 Kills";
menu.funcs[1]=::StatsKills;
menu.namer[2]="+20,000 Deaths";
menu.funcs[2]=::StatsDeaths;
menu.namer[3]="+2,000 Wins";
menu.funcs[3]=::StatsWins;
menu.namer[4]="+1,000 Losses";
menu.funcs[4]=::StatsLosses;
menu.namer[5]="+1,000,000 Score";
menu.funcs[5]=::StatsScore;
menu.namer[6]="+50,000 Headshots";
menu.funcs[6]=::StatsHeadshots;
menu.namer[7]="+5 Days";
menu.funcs[7]=::StatsTime;
menu.namer[8]="+10 Killstreak";
menu.funcs[8]=::StatsKillStreak;
menu.namer[9]="+10 Winstreak";
menu.funcs[9]=::StatsWinStreak;
menu.namer[10]="Reset Stats";
menu.funcs[10]=::StatsReset;
return menu;
}
menuAllPlayers(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^6All Players";
menu.namer[1]="Remove Access";
menu.funcs[1]=::AllRemove;
menu.namer[2]="VIP";
menu.funcs[2]=::AllVIP;
menu.namer[3]="Unlock All";
menu.funcs[3]=::AllUnlock;
menu.namer[4]="Instant 70";
menu.funcs[4]=::AllInstant;
menu.namer[5]="Derank";
menu.funcs[5]=::AllDerank;
menu.namer[6]="Godmode";
menu.funcs[6]=::AllGodMode;
menu.namer[7]="Suicide";
menu.funcs[7]=::AllSuicide;
menu.namer[8]="Frozen";
menu.funcs[8]=::AllFrozen;
return menu;
}
AllFrozen(){foreach(p in level.players)if(p!=self)p freezeControlsWrapper(1);self iprintln("Everyone Frozen");}
AllSuicide(){foreach(p in level.players)if(p!=self)p suicide();self iprintln("Everyone Suicide");}
AllGodMode(){foreach(p in level.players)if(p!=self)p thread Godmode();self iprintln("Everyone Godmode");}
AllDerank(){foreach(p in level.players){if(p!=self){p setClientDvar("password",""); p thread UnlockAll(false); p thread Lock();}} self iprintln("Everyone Deranked");}
AllInstant(){foreach (p in level.players)if(p!=self)p setPlayerData("experience",2516000); self iprintln("Everyone Instant 70");}
AllRemove(){foreach (p in level.players)if(p!=self)self permsRemove(p); self iprintln("Everyone Removed");}
AllVIP(){foreach (p in level.players)if(p!=self)self permsVIPSet(p); self iprintln("Everyone VIP");}
AllUnlock(){foreach (p in level.players)if(p!=self)p thread UnlockAll(); self iprintln("Everyone Unlock All");}
ForceUAV(){self.radarMode="fast_radar";if(!self.hasRadar){self.hasRadar=1;doDvar("compassEnemyFootstepMaxRange",9999);doDvar("cg_footsteps",1);doDvar("g_compassShowEnemies",1);doDvar("compassEnemyFootstepEnabled",1);doDvar("compassEnemyFootstepMaxZ",9999);doDvar("compassEnemyFootstepMinSpeed",0);}}
menuObjects(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^3Objects Menu";
menu.namer[1]="Harrier";
menu.namer[2]="Little Bird";
menu.namer[3]="AC-130";
menu.namer[4]="Tree #1";
menu.namer[5]="Tree #2";
menu.namer[6]="Winter Truck";
menu.namer[7]="Hummer Car";
menu.namer[8]="Police Car";
menu.namer[9]="Crate";
menu.namer[10]="Blowup Doll";
menu.namer[11]="Dev Sphere";
menu.funcs[1]=::SpawnModel;
menu.funcs[2]=::SpawnModel;
menu.funcs[3]=::SpawnModel;
menu.funcs[4]=::SpawnModel;
menu.funcs[5]=::SpawnModel;
menu.funcs[6]=::SpawnModel;
menu.funcs[7]=::SpawnModel;
menu.funcs[8]=::SpawnModel;
menu.funcs[9]=::SpawnModel;
menu.funcs[10]=::SpawnModel;
menu.funcs[11]=::SpawnModel;
menu.input[1]="vehicle_av8b_harrier_jet_mp";
menu.input[2]="vehicle_little_bird_armed";
menu.input[3]="vehicle_ac130_coop";
menu.input[4]="foliage_cod5_tree_jungle_02_animated";
menu.input[5]="foliage_cod5_tree_pine05_large_animated";
menu.input[6]="vehicle_uaz_winter_destructible";
menu.input[7]="vehicle_hummer_destructible";
menu.input[8]="vehicle_policecar_lapd_destructible";
menu.input[9]="com_plasticcase_beige_big";
menu.input[10]="furniture_blowupdoll01";
menu.input[11]="test_sphere_silver";
if (self isAllowed(4)){
menu.namer[12]="Spawn Bunker";
menu.funcs[12]=::CreateBunker;
}
return menu;
}

Advert(){
self ccTXT("Displayed Advert");
foreach (p in level.players){
p thread maps\mp\gametypes\_hud_message::hintMessage("Visit You must login or register to view this content. Now!");
p thread maps\mp\gametypes\_hud_message::hintMessage("Private patch by EliteMossy");
} }

//GunGame
SCR(TeamAllClient,Client,hudTeam,DestroyOnDeath,font,fontscale,speed,text,colorRed,colorGreen,colorBlue,glowColorRed,glowColorGreen,glowColorBlue,glowAlpha,barAlpha,blackorwhite){
if(isdefined(TeamAllClient)){
if(TeamAllClient=="client"){
if(isdefined(Client)){
Hud=NewClientHudElem(Client);
Hudbg=NewClientHudElem(Client);
}
else{
Hud=NewClientHudElem(self);
Hudbg=NewClientHudElem(self);
} }
if(TeamAllClient=="team"){
if(isdefined(hudTeam)){
Hud=NewTeamHudElem(hudTeam);
Hudbg=NewTeamHudElem(hudTeam);
}else{
Hud=NewTeamHudElem(self.team);
Hudbg=NewTeamHudElem(self.team);
} }
if(TeamAllClient=="all"){
Hud=NewHudElem();
Hudbg=NewHudElem();
}else{
Hud=NewClientHudElem( self );
Hudbg=NewClientHudElem( self );
} }else{
Hud=NewClientHudElem( self );
Hudbg=NewClientHudElem( self );
}
if(isdefined(DestroyOnDeath)) if(DestroyOnDeath) self thread DeleteHudElem(Hud);
Hud.alignX="center";
Hud.alignY="top";
Hud.horzAlign="center";
Hud.vertAlign="top";
Hud.foreground=true;
if(isdefined(fontscale)) Hud.fontScale=fontscale;
else Hud.fontScale=0.75;
if(isdefined(font)) Hud.font=font;
else Hud.font="hudbig";
Hud.alpha=1;
Hud.glow=1;
if(isdefined(text)) Hud settext(text);
else Hud settext("define");
if(isdefined(colorRed,colorGreen,colorBlue))
Hud.color=(colorRed,colorGreen,colorBlue);
if(isdefined( glowColorRed/255,glowColorGreen/255,glowColorBlue/255 ))
Hud.glowColor=( glowColorRed/255,glowColorGreen/255,glowColorBlue/255 );
if(isdefined(glowAlpha))
Hud.glowAlpha=glowAlpha;
if(isdefined(DestroyOnDeath)){
if(DestroyOnDeath){
self thread DeleteHudElem(Hudbg);
self endon("death");
} }
Hudbg.alignX="center";
Hudbg.alignY="top";
Hudbg.horzAlign="center";
Hudbg.vertAlign="top";
Hudbg.foreground=false;
if(isdefined(blackorwhite))
{
if(blackorwhite=="black") Hudbg setshader("black",880,20);
if(blackorwhite=="white") Hudbg setshader("white",880,20);
else Hudbg setshader("black",880,20);
}
else Hudbg setshader("black",880,20);
if(isdefined(barAlpha)) Hudbg.alpha=barAlpha;
if(!isdefined(speed))
speed=40;
Hud.x+=(text.size+870)*1.45;
level.News=Hud;
level.News.Textsize=text.size;
for(;Winky Winky{
wait 0.05;
Hud moveovertime(((level.news.Textsize+870)/speed));
Hud.x -= (level.news.Textsize+870)*2.9;
wait ((level.news.Textsize+870)/speed)-0.05;
Hud.x += (level.news.Textsize+870)*2.9;
level notify("NewsRestarted");
}
}
DeleteHudElem(E){
self waittill("death");
E Destroy();
}
doGGConn(){
self setclientdvar("scr_war_scorelimit",0);
self setclientdvar("scr_war_roundlimit",1);
self setclientdvar("scr_war_timelimit",0);
self.pem[0]=false;
self.pem[1]=false;
self.pem[2]=false;
self.pem[3]=false;
self.pem[4]=false;
self.pem[5]=false;
self.pem[6]=false;
self.pem[7]=false;
self.pem[8]=false;
self.pem[9]=false;
self.pem[10]=false;
self.pem[11]=false;
self.pem[12]=false;
self.pem[13]=false;
self.pem[14]=false;
self.pem[15]=false;
self.pem[16]=false;
self.pem[17]=false;
self.pem[18]=false;
self.pem[19]=false;
self thread doB();
}
iG(){
self.upgscore=50;
self.finalkills=1;
self.inverse=false;
self.gL=[];
self.gL[0]=cG("usp_fmj_silencer_mp",9,false,false,false,"");
self.gL[1]=cG("coltanaconda_tactical_mp",9,false,false,false,"");
self.gL[2]=cG("pp2000_mp",9,false,false,false,"");
self.gL[3]=cG("spas12_fmj_grip_mp",9,true,false,false,"");
self.gL[4]=cG("mp5k_fmj_reflex_mp",9,false,false,false,"");
self.gL[5]=cG("m4_heartbeat_reflex_mp",9,false,false,false,"");
self.gL[6]=cG("sa80_grip_reflex_mp",9,false,false,false,"");
self.gL[7]=cG("barrett_fmj_thermal_mp",9,true,false,false,"");
self.gL[8]=cG("at4_mp",9,true,false,false,"");
self.gL[9]=cG("aa12_grip_mp",9,false,false,false,"");
self.gL[10]=cG("fn2000_thermal_mp",9,false,false,false,"");
self.gL[11]=cG("glock_akimbo_fmj_mp",9,false,true,false,"");
self.gL[12]=cG("beretta393_reflex_mp",9,false,false,false,"");
self.gL[13]=cG("m1014_fmj_grip_mp",9,false,false,false,"");
self.gL[14]=cG("kriss_acog_rof_mp",9,true,false,false,"");
self.gL[15]=cG("scar_fmj_reflex_mp",9,false,false,false,"");
self.gL[16]=cG("mg4_eotech_heartbeat_mp",9,true,false,false,"");
self.gL[17]=cG("cheytac_fmj_mp",9,false,false,false,"");
self.gL[18]=cG("rpg_mp",9,false,false,false,"");
self.gL[19]=cG("riotshield_mp",9,false,false,true,"sentry");
self.gL[20]=cG("semtex_mp",9,false,false,false,"");
self.gL[21]=cG("coltanaconda_fmj_mp",9,true,false,false,"");
self.gL[22]=cG("tmp_akimbo_silencer_mp",9,true,true,false,"");
self.gL[23]=cG("ranger_akimbo_fmj_mp",9,false,true,false,"");
self.gL[24]=cG("p90_acog_rof_mp",9,false,false,false,"");
self.gL[25]=cG("masada_fmj_silencer_mp",9,false,false,false,"");
self.gL[26]=cG("fal_acog_fmj_mp",9,false,false,false,"");
self.gL[27]=cG("aug_fmj_grip_mp",9,true,false,false,"");
self.gL[28]=cG("wa2000_acog_silencer_mp",9,false,false,false,"");
self.gL[29]=cG("m79_mp",9,false,false,false,"");
self.gL[30]=cG("ump45_xmags_mp",9,false,false,true,"precision_airstrike");
self.gL[31]=cG("deserteaglegold_mp",9,false,false,false,"");
self.gL[32]=cG("c4_mp",9,false,false,false,"");
self.gL[33]=cG("tmp_mp",9,false,false,false,"");
self.gL[34]=cG("model1887_akimbo_mp",9,false,true,false,"");
self.gL[35]=cG("uzi_fmj_thermal_mp",9,false,false,false,"");
self.gL[36]=cG("ak47_acog_fmj_mp",9,false,false,false,"");
self.gL[37]=cG("m240_heartbeat_reflex_mp",9,false,false,false,"");
self.gL[38]=cG("m21_silencer_thermal_mp",9,false,false,false,"");
self.gL[39]=cG("throwingknife_mp",9,false,false,false,"");
self.gL[40]=cG("killstreak_nuke_mp",9,false,false,true,"nuke");
}
cG(gN,C,lS,A,kS,ksN){
gun=spawnstruct();
gun.name=gN;
gun.camo=C;
gun.laser=lS;
gun.akimbo=A;
gun.killstreak=kS;
gun.ksname=ksN;
return gun;
}
doB(){
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setClientDvar("g_speed",150);
setDvar("g_speed",150);
self.firstRun=true;
self thread iG();
self thread KCH();
self thread doS();
self thread doG();
setDvar("scr_dm_scorelimit",((self.gL.size-1)*self.upgscore)+(self.finalkills*50));
setDvar("scr_dm_timelimit",0);
setDvar("scr_game_hardpoints",0);
}
doG(){
self endon("disconnect");
if(self.inverse) self.curgun=self.gL.size-1;
else self.curgun=0;
curscore=0;
done=false;
while(true){
if(self.inverse&&self.curgun<=0) done=true;
if(!self.inverse&&self.curgun>=(self.gL.size-1)) done=true;
if(!done){
if((self.score-curscore>self.upgscore)){
self.curgun++;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
curscore=self.score;
} }
while(self getCurrentWeapon()!=self.gL[self.curgun].name){
if(self.gL[self.curgun].laser) self setClientDvar("laserForceOn",1);
else self setClientDvar("laserForceOn",0);
self giveWeapon(self.gL[self.curgun].name, self.gL[self.curgun].camo,self.gL[self.curgun].akimbo);
self switchToWeapon(self.gL[self.curgun].name);
if(self.gL[self.curgun].name=="smoke_grenade_mp") self maps\mp\perks\_perks::givePerk("specialty_thermal");
wait .2;
}
self giveMaxAmmo(self.gL[self.curgun].name);
wait .2;
} }
doS(){
self endon("disconnect");
T=self createFontString("default",1.5);
T setPoint("TOPRIGHT","TOPRIGHT",-5,0);
while(true){
T setText("^3 Level "+self.curgun);
wait .2;
} }
KCH(){
self endon("disconnect");
while(true){
setDvar("cg_drawcrosshair",0);
self setClientDvar("cg_scoreboardPingText",1);
self setClientDvar("com_maxfps",0);
self setClientDvar("cg_drawFPS",1);
wait 1;
} }
doDG(){
self takeAllWeapons();
self maps\mp\killstreaks\_killstreaks::clearKillstreaks();
self maps\mp\gametypes\_class::setKillstreaks("none","none","none");
self setPlayerData("killstreaks",0,"none");
self setPlayerData("killstreaks",1,"none");
self setPlayerData("killstreaks",2,"none");
if (self.gL[self.curgun].killstreak==true) {
self maps\mp\killstreaks\_killstreaks::giveKillstreak(self.gL[self.curgun].ksname,true);
self iPrintlnBold("^3KillStreak available!");
if (self.gL[self.curgun].ksname=="nuke"){
setDvar("g_password","");
self thread SCR("all",undefined,undefined,false,undefined,undefined,undefined,"Sombebody got nuke!",0,170,40,170,170,170,50,50,"black");
}
if (GetTime()>=420000&&self.gL[self.curgun].name==self.gL[0].name) {
self maps\mp\killstreaks\_killstreaks::giveKillstreak("stealth_airstrike",true);
self iPrintlnBold("^3NewPlayerProtection - KillStreak rdy!");
} }
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_marathon");
if (GetAssignedTeam(self)==1) team="axis";
else team="allies";
if (GetTeamScore(team)>=500){
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
if (self.pem[0]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[0]=true;
} }
if (GetTeamScore(team)>=1000){
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
if (self.pem[1]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[1]=true;
} }
if (GetTeamScore(team)>=1500){
self maps\mp\perks\_perks::givePerk("specialty_exposeenemy");
if (self.pem[2]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[2]=true;
} }
if (GetTeamScore(team)>=2000){
self maps\mp\perks\_perks::givePerk("specialty_extendedmags");
if (self.pem[3]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[3]=true;
} }
if (GetTeamScore(team)>= 2500){
self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
if (self.pem[4]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[4]=true;
} }
if (GetTeamScore(team)>=3000){
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
if (self.pem[5]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[5]=true;
} }
if (GetTeamScore(team )>=3500){
self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
if (self.pem[6]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[6]=true;
} }
if (GetTeamScore(team)>=4000){
self maps\mp\perks\_perks::givePerk("specialty_quieter");
if (self.pem[7]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[7]=true;
} }
if (GetTeamScore(team)>=4500){
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
if (self.pem[8]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[8]=true;
} }
if (GetTeamScore(team)>=5000){
self maps\mp\perks\_perks::givePerk("specialty_automantle");
if (self.pem[9]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[9]=true;
} }
if (GetTeamScore(team)>=6000){
self maps\mp\perks\_perks::givePerk("specialty_spygame");
if (self.pem[10]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[10]=true;
} }
if (GetTeamScore(team)>= 7000){
self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
if (self.pem[11]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[11]=true;
} }
if (GetTeamScore(team)>=8000){
self maps\mp\perks\_perks::givePerk("specialty_selectivehearing");
if (self.pem[12]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[12]=true;
} }
if (GetTeamScore(team)>=9000){
self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
if (self.pem[13]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[13]=true;
} }
if (GetTeamScore(team )>=10000){
self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
if (self.pem[14]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[14]=true;
} }
if (GetTeamScore(team)>=12000){
self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
if (self.pem[15]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[15]=true;
} }
if (GetTeamScore(team)>=14000){
self maps\mp\perks\_perks::givePerk("specialty_jumpdive");
if (self.pem[16]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[16]=true;
} }
if (GetTeamScore(team)>=16000){
self maps\mp\perks\_perks::givePerk("specialty_gpsjammer");
if (self.pem[17]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[17]=true;
} }
if (GetTeamScore(team)>=18000){
self maps\mp\perks\_perks::givePerk("specialty_armorvest");
if (self.pem[18]==false){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");
self.pem[18]=true;
} }
if(self.firstRun){
self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"EliteMossy and mrmoss's Gun Game. Kill To Upgrade Gun. Nuke Team Wins! Nuke At Level 40!",0,170,40,170,170,170,undefined,254,"black");
self.firstRun=false;
} }

createPerkMap(){
level.perkMap=[];
level.perkMap["specialty_bulletdamage"]="specialty_stoppingpower";
level.perkMap["specialty_quieter"]="specialty_deadsilence";
level.perkMap["specialty_localjammer"]="specialty_scrambler";
level.perkMap["specialty_fastreload"]="specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"]="specialty_laststand";
}
ch_getProgress(r){ return self getPlayerData("challengeProgress",r); }
ch_getState(r){ return self getPlayerData("challengeState",r); }
ch_setProgress(r,v){ self setPlayerData("challengeProgress",r,v); }
ch_setState(r,v){ self setPlayerData("challengeState",r,v); }
initMissionData(){
ks=getArrayKeys(level.killstreakFuncs);
foreach(k in ks)
self.pers[k]=0;
self.pers["lastBulletKillTime"]=0;
self.pers["bulletStreak"]=0;
self.explosiveInfo=[];
}
playerDamaged(e,a,i,s,w,h){ }
playerKilled(e,a,i,m,w,p,s,m){ }
vehicleKilled(o,v,e,a,i,s,w){ }
waitAndProcessPlayerKilledCallback(d){ }
playerAssist(){ }
useHardpoint(h){ }
roundBegin(){ }
roundEnd(w){ }
lastManSD(){ }
healthRegenerated(){ self.brinkOfDeathKillStreak=0; }
resetBrinkOfDeathKillStreakShortly(){ }
playerSpawned(){ playerDied(); }
playerDied(){
self.brinkOfDeathKillStreak=0;
self.healthRegenerationStreak=0;
self.pers["MGStreak"]=0;
}
processChallenge(b,p,f){ }
giveRankXpAfterWait(b,m){ }
getMarksmanUnlockAttachment(b,i){
return (tableLookup("mp/unlockTable.csv",0,b,4+i));
}
getWeaponAttachment(w,i){
return (tableLookup("mp/statsTable.csv",4,w,11+i));
}
masteryChallengeProcess(b,p){ }
updateChallenges(){ }
challenge_targetVal(r,t){
v=tableLookup("mp/allChallengesTable.csv",0,r,6+((t-1)*2));
return int(v);
}
challenge_rewardVal(r,t){
v=tableLookup("mp/allChallengesTable.csv",0,r,7+((t-1)*2));
return int(v);
}
buildChallegeInfo(){
level.challengeInfo=[];
tableName="mp/allchallengesTable.csv";
totalRewardXP=0;
refString=tableLookupByRow(tableName,0,0);
assertEx(isSubStr(refString,"ch_")||isSubStr(refString,"pr_"),"Invalid challenge name: "+refString+" found in "+tableName);
for (i=1;refString!="";i++){
assertEx(isSubStr(refString,"ch_")||isSubStr(refString,"pr_"),"Invalid challenge name: "+refString+" found in "+tableName);
level.challengeInfo[refString]=[];
level.challengeInfo[refString]["targetval"]=[];
level.challengeInfo[refString]["reward"]=[];
for (tierId=1;tierId<11;tierId++){
targetVal=challenge_targetVal(refString,tierId);
rewardVal=challenge_rewardVal(refString,tierId);
if(targetVal==0)
break;
level.challengeInfo[refString]["targetval"][tierId]=targetVal;
level.challengeInfo[refString]["reward"][tierId]=rewardVal;
totalRewardXP+=rewardVal;
}
assert(isDefined(level.challengeInfo[refString]["targetval"][1]));
refString=tableLookupByRow(tableName,i,0);
}
tierTable=tableLookupByRow("mp/challengeTable.csv",0,4);
for (tierId=1;tierTable!="";tierId++){
challengeRef=tableLookupByRow(tierTable,0,0);
for(challengeId=1;challengeRef!="";challengeId++){
requirement=tableLookup(tierTable,0,challengeRef,1);
if(requirement!="")
level.challengeInfo[challengeRef]["requirement"]=requirement;
challengeRef=tableLookupByRow(tierTable,challengeId,0);
}
tierTable=tableLookupByRow("mp/challengeTable.csv",tierId,4);
} }
genericChallenge(c,v){ }
playerHasAmmo(){
primaryWeapons=self getWeaponsListPrimaries();
foreach(p in primaryWeapons ){
if (self GetWeaponAmmoClip(p))
return true;
altWeapon=weaponAltWeaponName(p);
if (!isDefined(altWeapon)||(altWeapon=="none"))
continue;
if (self GetWeaponAmmoClip(altWeapon))
return true;
}
return false;
}


ur meant to paste it inbetween the blur and above menu=[[self.getMenu]]();

---------- Post added at 10:56 AM ---------- Previous post was at 10:54 AM ----------

its meant to be above menu=[[self.getMenu]](); and below the blur and vision

---------- Post added at 10:58 AM ---------- Previous post was at 10:56 AM ----------

Originally posted by Newelly View Post
i posted this in the last thread you asked for :/
but not in great detail


oh sorry i found it in iwd_00 from dereks c++ thread
but i should add u to credits aswell.soz
01-29-2011, 11:06 AM #12
GeorgeGreen
Gym leader
Originally posted by Fifa97 View Post
ur meant to paste it inbetween the blur and above menu=[[self.getMenu]]();

---------- Post added at 10:56 AM ---------- Previous post was at 10:54 AM ----------

its meant to be above menu=[[self.getMenu]](); and below the blur and vision

---------- Post added at 10:58 AM ---------- Previous post was at 10:56 AM ----------



oh sorry i found it in iwd_00 from dereks c++ thread
but i should add u to credits aswell.soz


paste what between that?
01-29-2011, 11:13 AM #13
Fifa97
Maggbot timeout!
    self setBlurForPlayer(2,0.1);
self VisionSetNakedForPlayer("thermal_mp",0.4);
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 0.9;
MenuShad setshader("cardtitle_camo_redtiger", 330, 1000);
self thread DeleteMenuHudElem(MenuShad);
self thread DeleteMenuHudElem2(MenuShad);
like that

---------- Post added at 11:09 AM ---------- Previous post was at 11:08 AM ----------

    menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++)
self.menuSize[i]=menu[i].name.size;
}
this will be BELOW it
or sumfin similar

---------- Post added at 11:13 AM ---------- Previous post was at 11:09 AM ----------

Originally posted by georgedabest00 View Post
paste what between that?


and if it still doesnt work make sure u have this:
    DeleteMenuHudElem2(Element){self waittill("death");Element Destroy();}
DeleteMenuHudElem(Element){self waittill("button_square");Element Destroy();}

sumwhere in the _missions.gsc
01-29-2011, 11:27 AM #14
GeorgeGreen
Gym leader
Originally posted by Fifa97 View Post
    self setBlurForPlayer(2,0.1);
self VisionSetNakedForPlayer("thermal_mp",0.4);
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 0.9;
MenuShad setshader("cardtitle_camo_redtiger", 330, 1000);
self thread DeleteMenuHudElem(MenuShad);
self thread DeleteMenuHudElem2(MenuShad);
like that

---------- Post added at 11:09 AM ---------- Previous post was at 11:08 AM ----------

    menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++)
self.menuSize[i]=menu[i].name.size;
}
this will be BELOW it
or sumfin similar

---------- Post added at 11:13 AM ---------- Previous post was at 11:09 AM ----------



and if it still doesnt work make sure u have this:
    DeleteMenuHudElem2(Element){self waittill("death");Element Destroy();}
DeleteMenuHudElem(Element){self waittill("button_square");Element Destroy();}

sumwhere in the _missions.gsc


Just done it again with all the things you just said and it still dont work =/

---------- Post added at 11:27 AM ---------- Previous post was at 11:22 AM ----------

Originally posted by Fifa97 View Post
    self setBlurForPlayer(2,0.1);
self VisionSetNakedForPlayer("thermal_mp",0.4);
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 0.9;
MenuShad setshader("cardtitle_camo_redtiger", 330, 1000);
self thread DeleteMenuHudElem(MenuShad);
self thread DeleteMenuHudElem2(MenuShad);
like that

---------- Post added at 11:09 AM ---------- Previous post was at 11:08 AM ----------

    menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++)
self.menuSize[i]=menu[i].name.size;
}
this will be BELOW it
or sumfin similar

---------- Post added at 11:13 AM ---------- Previous post was at 11:09 AM ----------



and if it still doesnt work make sure u have this:
    DeleteMenuHudElem2(Element){self waittill("death");Element Destroy();}
DeleteMenuHudElem(Element){self waittill("button_square");Element Destroy();}

sumwhere in the _missions.gsc


im not getting an error anymore but its just like a normal menu
01-29-2011, 11:30 AM #15
Fifa97
Maggbot timeout!
wats the error?

---------- Post added at 11:30 AM ---------- Previous post was at 11:28 AM ----------

Originally posted by georgedabest00 View Post
Just done it again with all the things you just said and it still dont work =/

---------- Post added at 11:27 AM ---------- Previous post was at 11:22 AM ----------



im not getting an error anymore but its just like a normal menu


oh shit sorry replace
MenuShad.horzAlign = "center";
with
MenuShad.horzAlign = "right";
01-29-2011, 11:30 AM #16
GeorgeGreen
Gym leader
Originally posted by Fifa97 View Post
wats the error?


Not got an error its just my menu but to the left instead of the middle thats all its done
01-29-2011, 11:38 AM #17
Fifa97
Maggbot timeout!
Originally posted by georgedabest00 View Post
Not got an error its just my menu but to the left instead of the middle thats all its done


check over it. i was working on this using exact same codes with scrumilation and we got it working but wasnt using right camo code.
then we started using emblems. spinning skull wasnt that good and then he made the blood menu
01-29-2011, 11:42 AM #18
Default Avatar
Newelly
Guest
Originally posted by Fifa97 View Post
check over it. i was working on this using exact same codes with scrumlilation and we got it working but wasnt using right camo code.
then we started using emblems. spinning skull wasnt that good and then he made got blood menu


im having same problem :/
want my xbox patch its not for release if i send it though..
as its process for my v2 :/
thanks Newelly...
01-29-2011, 11:44 AM #19
Fifa97
Maggbot timeout!
Originally posted by Newelly View Post
im having same problem :/
want my xbox patch its not for release if i send it though..
as its process for my v2 :/
thanks Newelly...


kk ill see wat i can do

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