Post: Release: [CODE] Chrome Playa's Watch Tower
01-30-2011, 03:31 AM #1
Chrome Playa
Chrome Gaming Reloaded
(adsbygoogle = window.adsbygoogle || []).push({}); Note: This is only for the map Terminal
This is my bunker that I made entirely out of coordinates. It took me some time to make. All of the coordinates for the carepackages were made by me, and some of TheUnkn0wn's function were used to create the weapons. Enjoy!

Credits To:
Me for the Bunker
TheUnkn0wn for the weapon codes
DEREKTROTTER for suggesting me to use functions instead of BMP2CODE
Killingdyl for the functions for Creating Walls, etc.


To learn how to make bunkers Go Here:
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Video:


[ame=https://www.youtube.com/watch?v=o5sUm4LxRVk]YouTube - Chrome Playa's Watch Tower (Terminal)[/ame]

:hitman:Chrome Playa's Watch Tower
҉҉҉҉҉҉҉҉҉҉҉҉
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
    Chrome(){
CreateRamps((-866.098, 2388.5, 40.125), (-825.717, 4120.94, 714.125));
CreateWalls((-558.602, 4144.89, 744.125), (-795, 4144.89, 844.125));
CreateWalls((-867.237, 4144.89, 744.125), (-1244.91, 4144.89, 844.125));
CreateWalls((-558.602, 4144.89, 844.125), (-1244.91, 4144.89, 900.125));
CreateWalls((-1244.91, 4144.89, 700.125), (-1244.91, 4761, 900.125));
CreateWalls((-1244.91, 4761, 744.125), (-558.602, 4761, 900.125));
CreateWalls((-567.101, 4761, 700.125), (-558.602, 4144.89, 780.125));
CreateWalls((-567.101, 4761, 840), (-558.602, 4144.89, 900.125));
CreateRamps((-1180.79, 4720.49, 734.125), (-567.101, 4720.49, 860.125));
CreateGrids((-600, 4720.49, 860.125), (-600, 4144.89, 860.125), (0, 0, 0));
Sentry = spawnTurret( "misc_turret", (-590.291, 4257.78, 749.125), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,0,0);
Sentry3 = spawnTurret( "misc_turret", (-590.631, 4282.72, 880.25), "sentry_minigun_mp" );
Sentry3 setModel( "sentry_minigun" );
Sentry3.angles = (0,0,0);
self thread SpawnWeapons(undefined,"cheytac_fmj_xmags_mp","Chrome's Intervention",(-606.08,4699.15,779.775),0);
self thread SpawnWeaponsUpside Down Happy:UsePredators,"prop_suitcase_bomb","Chrome's Predator Missile",(-564,4611.88,779.775),0);
self thread SpawnWeapons(undefined,"rpg_mp","Chrome's RPG",(-545.859,4572.74,907.20Cool Man (aka Tustin),0);

}
CreateGrids(corner1, corner2, angle)
{
W = Distance((corner1[0], 0, 0), (corner2[0], 0, 0));
L = Distance((0, corner1[1], 0), (0, corner2[1], 0));
H = Distance((0, 0, corner1[2]), (0, 0, corner2[2]));
CX = corner2[0] - corner1[0];
CY = corner2[1] - corner1[1];
CZ = corner2[2] - corner1[2];
ROWS = roundUp(W/55);
COLUMNS = roundUp(L/30);
HEIGHT = roundUp(H/20);
XA = CX/ROWS;
YA = CY/COLUMNS;
ZA = CZ/HEIGHT;
center = spawn("script_model", corner1);
for(r = 0; r <= ROWS; r++){
for(c = 0; c <= COLUMNS; c++){
for(h = 0; h <= HEIGHT; h++){
block = spawn("script_model", (corner1 + (XA * r, YA * c, ZA * h)));
block setModel("com_plasticcase_friendly");
block.angles = (0, 0, 0);
block Solid();
block LinkTo(center);
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
}
}
center.angles = angle;
}
SpawnWeapons(WFunc,Weapon,WeaponName,Location,TakeOnce){
self endon("disconnect");
weapon_model = getWeaponModel(Weapon);
if(weapon_model=="")weapon_model=Weapon;
Wep=spawn("script_model",Location+(0,0,0));
Wep setModel(weapon_model);
for(;Winky Winky{
foreach(player in level.players){
Radius=distance(Location,player.origin);
if(Radius<60){
player setLowerMessage(WeaponName,"Press ^3[{+usereload}]^7 to swap for "+WeaponName);
if(player UseButtonPressed())wait 0.2;
if(player UseButtonPressed()){
if(!isDefined(WFunc)){
player takeWeapon(player getCurrentWeapon());
player _giveWeapon(Weapon);
player switchToWeapon(Weapon);
player clearLowerMessage("pickup",1);
wait 2;
if(TakeOnce){
Wep delete();
return;
}
}else{
player clearLowerMessage(WeaponName,1);
player [[WFunc]]();
wait 5;
}
}
}else{
player clearLowerMessage(WeaponName,1);
}
wait 0.1;
}
wait 0.5;
}
}
UsePredators(){
maps\mp\killstreaks\_remotemissile::tryUsePredatorMissile(self.pers["killstreaks"][0].lifeId);
}
CreateWalls(start, end)
{
D = Distance((start[0], start[1], 0), (end[0], end[1], 0));
H = Distance((0, 0, start[2]), (0, 0, end[2]));
blocks = roundUp(D/55);
height = roundUp(H/30);
CX = end[0] - start[0];
CY = end[1] - start[1];
CZ = end[2] - start[2];
XA = (CX/blocks);
YA = (CY/blocks);
ZA = (CZ/height);
TXA = (XA/4);
TYA = (YA/4);
Temp = VectorToAngles(end - start);
Angle = (0, Temp[1], 90);
for(h = 0; h < height; h++){
block = spawn("script_model", (start + (TXA, TYA, 10) + ((0, 0, ZA) * h)));
block setModel("com_plasticcase_friendly");
block.angles = Angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.001;
for(i = 1; i < blocks; i++){
block = spawn("script_model", (start + ((XA, YA, 0) * i) + (0, 0, 10) + ((0, 0, ZA) * h)));
block setModel("com_plasticcase_friendly");
block.angles = Angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.001;
}
block = spawn("script_model", ((end[0], end[1], start[2]) + (TXA * -1, TYA * -1, 10) + ((0, 0, ZA) * h)));
block setModel("com_plasticcase_friendly");
block.angles = Angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.001;
}
}


roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}
CreateRamps(top, bottom)
{
D = Distance(top, bottom);
blocks = roundUp(D/30);
CX = top[0] - bottom[0];
CY = top[1] - bottom[1];
CZ = top[2] - bottom[2];
XA = CX/blocks;
YA = CY/blocks;
ZA = CZ/blocks;
CXY = Distance((top[0], top[1], 0), (bottom[0], bottom[1], 0));
Temp = VectorToAngles(top - bottom);
BA = (Temp[2], Temp[1] + 90, Temp[0]);
for(b = 0; b < blocks; b++){
block = spawn("script_model", (bottom + ((XA, YA, ZA) * B)));
block setModel("com_plasticcase_friendly");
block.angles = BA;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
block = spawn("script_model", (bottom + ((XA, YA, ZA) * blocks) - (0, 0, 5)));
block setModel("com_plasticcase_friendly");
block.angles = (BA[0], BA[1], 0);
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
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The following 29 users say thank you to Chrome Playa for this useful post:

!x-MONKEY-BOMB!, Albanian', Amanda, bigboybobby14, Blackstorm, cjmurder123, CleanMODSHD, DEREKTROTTER, DR-Dizzy, Dreamcather, iiSuPerBaD, ImTrippinHoes, iSergeant-Adam, Janiboy, Judgement, kmax102, LightModz, lmg123, maxrox, Merkii, oO-GKUSH-Oo, Pauly, RaverBoy, The Shoota, TheFallen, Vectriixx, W0W, xCamoLegend, xSimpleHeartz
01-30-2011, 12:50 PM #20
Originally posted by Chrome
Note: This is only for the map Terminal
This is my bunker that I made entirely out of coordinates. It took me some time to make. All of the coordinates for the carepackages were made by me, and some of TheUnkn0wn's function were used to create the weapons. Enjoy!

Credits To:
Me for the Bunker
TheUnkn0wn for the weapon codes
DEREKTROTTER for suggesting me to use functions instead of BMP2CODE

Video:


You must login or register to view this content.

:hitman:Chrome Playa's Watch Tower
҉҉҉҉҉҉҉҉҉҉҉҉
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
    Chrome(){
CreateRamps((-866.098, 2388.5, 40.125), (-825.717, 4120.94, 714.125));
CreateWalls((-558.602, 4144.89, 744.125), (-795, 4144.89, 844.125));
CreateWalls((-867.237, 4144.89, 744.125), (-1244.91, 4144.89, 844.125));
CreateWalls((-558.602, 4144.89, 844.125), (-1244.91, 4144.89, 900.125));
CreateWalls((-1244.91, 4144.89, 700.125), (-1244.91, 4761, 900.125));
CreateWalls((-1244.91, 4761, 744.125), (-558.602, 4761, 900.125));
CreateWalls((-567.101, 4761, 700.125), (-558.602, 4144.89, 780.125));
CreateWalls((-567.101, 4761, 840), (-558.602, 4144.89, 900.125));
CreateRamps((-1180.79, 4720.49, 734.125), (-567.101, 4720.49, 860.125));
CreateGrids((-600, 4720.49, 860.125), (-600, 4144.89, 860.125), (0, 0, 0));
Sentry = spawnTurret( "misc_turret", (-590.291, 4257.78, 749.125), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,0,0);
Sentry3 = spawnTurret( "misc_turret", (-590.631, 4282.72, 880.25), "sentry_minigun_mp" );
Sentry3 setModel( "sentry_minigun" );
Sentry3.angles = (0,0,0);
self thread SpawnWeapons(undefined,"cheytac_fmj_xmags_mp","Chrome's Intervention",(-606.08,4699.15,779.775),0);
self thread SpawnWeaponsUpside Down Happy:UsePredators,"prop_suitcase_bomb","Chrome's Predator Missile",(-564,4611.88,779.775),0);
self thread SpawnWeapons(undefined,"rpg_mp","Chrome's RPG",(-545.859,4572.74,907.20Cool Man (aka Tustin),0);

}
CreateGrids(corner1, corner2, angle)
{
W = Distance((corner1[0], 0, 0), (corner2[0], 0, 0));
L = Distance((0, corner1[1], 0), (0, corner2[1], 0));
H = Distance((0, 0, corner1[2]), (0, 0, corner2[2]));
CX = corner2[0] - corner1[0];
CY = corner2[1] - corner1[1];
CZ = corner2[2] - corner1[2];
ROWS = roundUp(W/55);
COLUMNS = roundUp(L/30);
HEIGHT = roundUp(H/20);
XA = CX/ROWS;
YA = CY/COLUMNS;
ZA = CZ/HEIGHT;
center = spawn("script_model", corner1);
for(r = 0; r <= ROWS; r++){
for(c = 0; c <= COLUMNS; c++){
for(h = 0; h <= HEIGHT; h++){
block = spawn("script_model", (corner1 + (XA * r, YA * c, ZA * h)));
block setModel("com_plasticcase_friendly");
block.angles = (0, 0, 0);
block Solid();
block LinkTo(center);
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
}
}
center.angles = angle;
}
SpawnWeapons(WFunc,Weapon,WeaponName,Location,TakeOnce){
self endon("disconnect");
weapon_model = getWeaponModel(Weapon);
if(weapon_model=="")weapon_model=Weapon;
Wep=spawn("script_model",Location+(0,0,0));
Wep setModel(weapon_model);
for(;Winky Winky{
foreach(player in level.players){
Radius=distance(Location,player.origin);
if(Radius<60){
player setLowerMessage(WeaponName,"Press ^3[{+usereload}]^7 to swap for "+WeaponName);
if(player UseButtonPressed())wait 0.2;
if(player UseButtonPressed()){
if(!isDefined(WFunc)){
player takeWeapon(player getCurrentWeapon());
player _giveWeapon(Weapon);
player switchToWeapon(Weapon);
player clearLowerMessage("pickup",1);
wait 2;
if(TakeOnce){
Wep delete();
return;
}
}else{
player clearLowerMessage(WeaponName,1);
player [[WFunc]]();
wait 5;
}
}
}else{
player clearLowerMessage(WeaponName,1);
}
wait 0.1;
}
wait 0.5;
}
}
UsePredators(){
maps\mp\killstreaks\_remotemissile::tryUsePredatorMissile(self.pers["killstreaks"][0].lifeId);
}
CreateWalls(start, end)
{
D = Distance((start[0], start[1], 0), (end[0], end[1], 0));
H = Distance((0, 0, start[2]), (0, 0, end[2]));
blocks = roundUp(D/55);
height = roundUp(H/30);
CX = end[0] - start[0];
CY = end[1] - start[1];
CZ = end[2] - start[2];
XA = (CX/blocks);
YA = (CY/blocks);
ZA = (CZ/height);
TXA = (XA/4);
TYA = (YA/4);
Temp = VectorToAngles(end - start);
Angle = (0, Temp[1], 90);
for(h = 0; h < height; h++){
block = spawn("script_model", (start + (TXA, TYA, 10) + ((0, 0, ZA) * h)));
block setModel("com_plasticcase_friendly");
block.angles = Angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.001;
for(i = 1; i < blocks; i++){
block = spawn("script_model", (start + ((XA, YA, 0) * i) + (0, 0, 10) + ((0, 0, ZA) * h)));
block setModel("com_plasticcase_friendly");
block.angles = Angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.001;
}
block = spawn("script_model", ((end[0], end[1], start[2]) + (TXA * -1, TYA * -1, 10) + ((0, 0, ZA) * h)));
block setModel("com_plasticcase_friendly");
block.angles = Angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.001;
}
}


roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}
CreateRamps(top, bottom)
{
D = Distance(top, bottom);
blocks = roundUp(D/30);
CX = top[0] - bottom[0];
CY = top[1] - bottom[1];
CZ = top[2] - bottom[2];
XA = CX/blocks;
YA = CY/blocks;
ZA = CZ/blocks;
CXY = Distance((top[0], top[1], 0), (bottom[0], bottom[1], 0));
Temp = VectorToAngles(top - bottom);
BA = (Temp[2], Temp[1] + 90, Temp[0]);
for(b = 0; b < blocks; b++){
block = spawn("script_model", (bottom + ((XA, YA, ZA) * B)));
block setModel("com_plasticcase_friendly");
block.angles = BA;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
block = spawn("script_model", (bottom + ((XA, YA, ZA) * blocks) - (0, 0, 5)));
block setModel("com_plasticcase_friendly");
block.angles = (BA[0], BA[1], 0);
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}


You used the map building functions thing ?
not the BMP2Code then :p

I got 1 question, i know you made this very quick because i have seen your posts on other sites Smile
soooo
maybe make a tutorial ?
you would get loads of rep
01-30-2011, 01:12 PM #21
Pauly
Banned
Originally posted by Chrome
Note: This is only for the map Terminal
This is my bunker that I made entirely out of coordinates. It took me some time to make. All of the coordinates for the carepackages were made by me, and some of TheUnkn0wn's function were used to create the weapons. Enjoy!

Credits To:
Me for the Bunker
TheUnkn0wn for the weapon codes
DEREKTROTTER for suggesting me to use functions instead of BMP2CODE

Video:


You must login or register to view this content.

:hitman:Chrome Playa's Watch Tower
҉҉҉҉҉҉҉҉҉҉҉҉
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
    Chrome(){
CreateRamps((-866.098, 2388.5, 40.125), (-825.717, 4120.94, 714.125));
CreateWalls((-558.602, 4144.89, 744.125), (-795, 4144.89, 844.125));
CreateWalls((-867.237, 4144.89, 744.125), (-1244.91, 4144.89, 844.125));
CreateWalls((-558.602, 4144.89, 844.125), (-1244.91, 4144.89, 900.125));
CreateWalls((-1244.91, 4144.89, 700.125), (-1244.91, 4761, 900.125));
CreateWalls((-1244.91, 4761, 744.125), (-558.602, 4761, 900.125));
CreateWalls((-567.101, 4761, 700.125), (-558.602, 4144.89, 780.125));
CreateWalls((-567.101, 4761, 840), (-558.602, 4144.89, 900.125));
CreateRamps((-1180.79, 4720.49, 734.125), (-567.101, 4720.49, 860.125));
CreateGrids((-600, 4720.49, 860.125), (-600, 4144.89, 860.125), (0, 0, 0));
Sentry = spawnTurret( "misc_turret", (-590.291, 4257.78, 749.125), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,0,0);
Sentry3 = spawnTurret( "misc_turret", (-590.631, 4282.72, 880.25), "sentry_minigun_mp" );
Sentry3 setModel( "sentry_minigun" );
Sentry3.angles = (0,0,0);
self thread SpawnWeapons(undefined,"cheytac_fmj_xmags_mp","Chrome's Intervention",(-606.08,4699.15,779.775),0);
self thread SpawnWeaponsUpside Down Happy:UsePredators,"prop_suitcase_bomb","Chrome's Predator Missile",(-564,4611.88,779.775),0);
self thread SpawnWeapons(undefined,"rpg_mp","Chrome's RPG",(-545.859,4572.74,907.20Cool Man (aka Tustin),0);

}
CreateGrids(corner1, corner2, angle)
{
W = Distance((corner1[0], 0, 0), (corner2[0], 0, 0));
L = Distance((0, corner1[1], 0), (0, corner2[1], 0));
H = Distance((0, 0, corner1[2]), (0, 0, corner2[2]));
CX = corner2[0] - corner1[0];
CY = corner2[1] - corner1[1];
CZ = corner2[2] - corner1[2];
ROWS = roundUp(W/55);
COLUMNS = roundUp(L/30);
HEIGHT = roundUp(H/20);
XA = CX/ROWS;
YA = CY/COLUMNS;
ZA = CZ/HEIGHT;
center = spawn("script_model", corner1);
for(r = 0; r <= ROWS; r++){
for(c = 0; c <= COLUMNS; c++){
for(h = 0; h <= HEIGHT; h++){
block = spawn("script_model", (corner1 + (XA * r, YA * c, ZA * h)));
block setModel("com_plasticcase_friendly");
block.angles = (0, 0, 0);
block Solid();
block LinkTo(center);
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
}
}
center.angles = angle;
}
SpawnWeapons(WFunc,Weapon,WeaponName,Location,TakeOnce){
self endon("disconnect");
weapon_model = getWeaponModel(Weapon);
if(weapon_model=="")weapon_model=Weapon;
Wep=spawn("script_model",Location+(0,0,0));
Wep setModel(weapon_model);
for(;Winky Winky{
foreach(player in level.players){
Radius=distance(Location,player.origin);
if(Radius<60){
player setLowerMessage(WeaponName,"Press ^3[{+usereload}]^7 to swap for "+WeaponName);
if(player UseButtonPressed())wait 0.2;
if(player UseButtonPressed()){
if(!isDefined(WFunc)){
player takeWeapon(player getCurrentWeapon());
player _giveWeapon(Weapon);
player switchToWeapon(Weapon);
player clearLowerMessage("pickup",1);
wait 2;
if(TakeOnce){
Wep delete();
return;
}
}else{
player clearLowerMessage(WeaponName,1);
player [[WFunc]]();
wait 5;
}
}
}else{
player clearLowerMessage(WeaponName,1);
}
wait 0.1;
}
wait 0.5;
}
}
UsePredators(){
maps\mp\killstreaks\_remotemissile::tryUsePredatorMissile(self.pers["killstreaks"][0].lifeId);
}
CreateWalls(start, end)
{
D = Distance((start[0], start[1], 0), (end[0], end[1], 0));
H = Distance((0, 0, start[2]), (0, 0, end[2]));
blocks = roundUp(D/55);
height = roundUp(H/30);
CX = end[0] - start[0];
CY = end[1] - start[1];
CZ = end[2] - start[2];
XA = (CX/blocks);
YA = (CY/blocks);
ZA = (CZ/height);
TXA = (XA/4);
TYA = (YA/4);
Temp = VectorToAngles(end - start);
Angle = (0, Temp[1], 90);
for(h = 0; h < height; h++){
block = spawn("script_model", (start + (TXA, TYA, 10) + ((0, 0, ZA) * h)));
block setModel("com_plasticcase_friendly");
block.angles = Angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.001;
for(i = 1; i < blocks; i++){
block = spawn("script_model", (start + ((XA, YA, 0) * i) + (0, 0, 10) + ((0, 0, ZA) * h)));
block setModel("com_plasticcase_friendly");
block.angles = Angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.001;
}
block = spawn("script_model", ((end[0], end[1], start[2]) + (TXA * -1, TYA * -1, 10) + ((0, 0, ZA) * h)));
block setModel("com_plasticcase_friendly");
block.angles = Angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.001;
}
}


roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}
CreateRamps(top, bottom)
{
D = Distance(top, bottom);
blocks = roundUp(D/30);
CX = top[0] - bottom[0];
CY = top[1] - bottom[1];
CZ = top[2] - bottom[2];
XA = CX/blocks;
YA = CY/blocks;
ZA = CZ/blocks;
CXY = Distance((top[0], top[1], 0), (bottom[0], bottom[1], 0));
Temp = VectorToAngles(top - bottom);
BA = (Temp[2], Temp[1] + 90, Temp[0]);
for(b = 0; b < blocks; b++){
block = spawn("script_model", (bottom + ((XA, YA, ZA) * B)));
block setModel("com_plasticcase_friendly");
block.angles = BA;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
block = spawn("script_model", (bottom + ((XA, YA, ZA) * blocks) - (0, 0, 5)));
block setModel("com_plasticcase_friendly");
block.angles = (BA[0], BA[1], 0);
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}

nice bro! :carling:
01-30-2011, 01:33 PM #22
Mark00agent
Little One
Originally posted by Mr.Chrome
nice bro! :carling:


Are you guys brothers or something? :P (Almost same names)

Nice watch tower!!
01-30-2011, 01:34 PM #23
Janiboy
☆ janiboy95 ☆
Oh yeah, that looks cool! I found your Bunker 8Chrom's Bunker) not so good/speciel. But this is amazing. Good work :y:
01-30-2011, 01:53 PM #24
Amanda
Can’t trickshot me!
Looks amazing... I would include it in my patch but it's too big and it works only for Terminal... But it's cool!
01-30-2011, 02:58 PM #25
Looks sick, shame I can't put it on my patch now. :(
01-30-2011, 03:52 PM #26
Chrome Playa
Chrome Gaming Reloaded
Originally posted by x View Post
Those functions are straight out of zombie land, you should give credit really, its an awesome bit of programming in that patch

But well done for putting it all together....


Yes, but I did not get them from Zombieland. I got them from MPGH so I will just give credit to MPGH.
01-30-2011, 03:57 PM #27
Originally posted by Chrome
Yes, but I did not get them from Zombieland. I got them from MPGH so I will just give credit to MPGH.


ok, never heard of that. Do you know who actually created them? I think it was probably killingdyl or whatever his name is, but I dont know...
01-30-2011, 04:25 PM #28
iElementZ-x
Save Point
Originally posted by Chrome
Thanks. I was amazed that I did that for my first bunker. Yesterday I didn't even know about the CreateWalls and CreateRamps functions. Smile


Yo chrome do i just add this into the missions.gsc ?:derp:

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