Post: Release: [CODE] Chrome Playa's Watch Tower
01-30-2011, 03:31 AM #1
Chrome Playa
Chrome Gaming Reloaded
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This is my bunker that I made entirely out of coordinates. It took me some time to make. All of the coordinates for the carepackages were made by me, and some of TheUnkn0wn's function were used to create the weapons. Enjoy!

Credits To:
Me for the Bunker
TheUnkn0wn for the weapon codes
DEREKTROTTER for suggesting me to use functions instead of BMP2CODE
Killingdyl for the functions for Creating Walls, etc.


To learn how to make bunkers Go Here:
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Video:


[ame=https://www.youtube.com/watch?v=o5sUm4LxRVk]YouTube - Chrome Playa's Watch Tower (Terminal)[/ame]

:hitman:Chrome Playa's Watch Tower
҉҉҉҉҉҉҉҉҉҉҉҉
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
    Chrome(){
CreateRamps((-866.098, 2388.5, 40.125), (-825.717, 4120.94, 714.125));
CreateWalls((-558.602, 4144.89, 744.125), (-795, 4144.89, 844.125));
CreateWalls((-867.237, 4144.89, 744.125), (-1244.91, 4144.89, 844.125));
CreateWalls((-558.602, 4144.89, 844.125), (-1244.91, 4144.89, 900.125));
CreateWalls((-1244.91, 4144.89, 700.125), (-1244.91, 4761, 900.125));
CreateWalls((-1244.91, 4761, 744.125), (-558.602, 4761, 900.125));
CreateWalls((-567.101, 4761, 700.125), (-558.602, 4144.89, 780.125));
CreateWalls((-567.101, 4761, 840), (-558.602, 4144.89, 900.125));
CreateRamps((-1180.79, 4720.49, 734.125), (-567.101, 4720.49, 860.125));
CreateGrids((-600, 4720.49, 860.125), (-600, 4144.89, 860.125), (0, 0, 0));
Sentry = spawnTurret( "misc_turret", (-590.291, 4257.78, 749.125), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,0,0);
Sentry3 = spawnTurret( "misc_turret", (-590.631, 4282.72, 880.25), "sentry_minigun_mp" );
Sentry3 setModel( "sentry_minigun" );
Sentry3.angles = (0,0,0);
self thread SpawnWeapons(undefined,"cheytac_fmj_xmags_mp","Chrome's Intervention",(-606.08,4699.15,779.775),0);
self thread SpawnWeaponsUpside Down Happy:UsePredators,"prop_suitcase_bomb","Chrome's Predator Missile",(-564,4611.88,779.775),0);
self thread SpawnWeapons(undefined,"rpg_mp","Chrome's RPG",(-545.859,4572.74,907.20Cool Man (aka Tustin),0);

}
CreateGrids(corner1, corner2, angle)
{
W = Distance((corner1[0], 0, 0), (corner2[0], 0, 0));
L = Distance((0, corner1[1], 0), (0, corner2[1], 0));
H = Distance((0, 0, corner1[2]), (0, 0, corner2[2]));
CX = corner2[0] - corner1[0];
CY = corner2[1] - corner1[1];
CZ = corner2[2] - corner1[2];
ROWS = roundUp(W/55);
COLUMNS = roundUp(L/30);
HEIGHT = roundUp(H/20);
XA = CX/ROWS;
YA = CY/COLUMNS;
ZA = CZ/HEIGHT;
center = spawn("script_model", corner1);
for(r = 0; r <= ROWS; r++){
for(c = 0; c <= COLUMNS; c++){
for(h = 0; h <= HEIGHT; h++){
block = spawn("script_model", (corner1 + (XA * r, YA * c, ZA * h)));
block setModel("com_plasticcase_friendly");
block.angles = (0, 0, 0);
block Solid();
block LinkTo(center);
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
}
}
center.angles = angle;
}
SpawnWeapons(WFunc,Weapon,WeaponName,Location,TakeOnce){
self endon("disconnect");
weapon_model = getWeaponModel(Weapon);
if(weapon_model=="")weapon_model=Weapon;
Wep=spawn("script_model",Location+(0,0,0));
Wep setModel(weapon_model);
for(;Winky Winky{
foreach(player in level.players){
Radius=distance(Location,player.origin);
if(Radius<60){
player setLowerMessage(WeaponName,"Press ^3[{+usereload}]^7 to swap for "+WeaponName);
if(player UseButtonPressed())wait 0.2;
if(player UseButtonPressed()){
if(!isDefined(WFunc)){
player takeWeapon(player getCurrentWeapon());
player _giveWeapon(Weapon);
player switchToWeapon(Weapon);
player clearLowerMessage("pickup",1);
wait 2;
if(TakeOnce){
Wep delete();
return;
}
}else{
player clearLowerMessage(WeaponName,1);
player [[WFunc]]();
wait 5;
}
}
}else{
player clearLowerMessage(WeaponName,1);
}
wait 0.1;
}
wait 0.5;
}
}
UsePredators(){
maps\mp\killstreaks\_remotemissile::tryUsePredatorMissile(self.pers["killstreaks"][0].lifeId);
}
CreateWalls(start, end)
{
D = Distance((start[0], start[1], 0), (end[0], end[1], 0));
H = Distance((0, 0, start[2]), (0, 0, end[2]));
blocks = roundUp(D/55);
height = roundUp(H/30);
CX = end[0] - start[0];
CY = end[1] - start[1];
CZ = end[2] - start[2];
XA = (CX/blocks);
YA = (CY/blocks);
ZA = (CZ/height);
TXA = (XA/4);
TYA = (YA/4);
Temp = VectorToAngles(end - start);
Angle = (0, Temp[1], 90);
for(h = 0; h < height; h++){
block = spawn("script_model", (start + (TXA, TYA, 10) + ((0, 0, ZA) * h)));
block setModel("com_plasticcase_friendly");
block.angles = Angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.001;
for(i = 1; i < blocks; i++){
block = spawn("script_model", (start + ((XA, YA, 0) * i) + (0, 0, 10) + ((0, 0, ZA) * h)));
block setModel("com_plasticcase_friendly");
block.angles = Angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.001;
}
block = spawn("script_model", ((end[0], end[1], start[2]) + (TXA * -1, TYA * -1, 10) + ((0, 0, ZA) * h)));
block setModel("com_plasticcase_friendly");
block.angles = Angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.001;
}
}


roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}
CreateRamps(top, bottom)
{
D = Distance(top, bottom);
blocks = roundUp(D/30);
CX = top[0] - bottom[0];
CY = top[1] - bottom[1];
CZ = top[2] - bottom[2];
XA = CX/blocks;
YA = CY/blocks;
ZA = CZ/blocks;
CXY = Distance((top[0], top[1], 0), (bottom[0], bottom[1], 0));
Temp = VectorToAngles(top - bottom);
BA = (Temp[2], Temp[1] + 90, Temp[0]);
for(b = 0; b < blocks; b++){
block = spawn("script_model", (bottom + ((XA, YA, ZA) * B)));
block setModel("com_plasticcase_friendly");
block.angles = BA;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
block = spawn("script_model", (bottom + ((XA, YA, ZA) * blocks) - (0, 0, 5)));
block setModel("com_plasticcase_friendly");
block.angles = (BA[0], BA[1], 0);
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
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The following 29 users say thank you to Chrome Playa for this useful post:

!x-MONKEY-BOMB!, Albanian', Amanda, bigboybobby14, Blackstorm, cjmurder123, CleanMODSHD, DEREKTROTTER, DR-Dizzy, Dreamcather, iiSuPerBaD, ImTrippinHoes, iSergeant-Adam, Janiboy, Judgement, kmax102, LightModz, lmg123, maxrox, Merkii, oO-GKUSH-Oo, Pauly, RaverBoy, The Shoota, TheFallen, Vectriixx, W0W, xCamoLegend, xSimpleHeartz
01-30-2011, 05:46 PM #29
Dreamcather
Call me Eddie Winky Winky
Not work for me:(
It give me Syntax Error
01-30-2011, 05:49 PM #30
CLM
[b]They say sorry Mr. West is..[/b]
Originally posted by Chrome
This is my bunker that I made entirely out of coordinates. It took me some time to make. All of the coordinates for the carepackages were made by me, and some of TheUnkn0wn's function were used to create the weapons. Enjoy!


What the! When did Lil Wayne remix a Waka Flocka song lol!
01-30-2011, 05:50 PM #31
divybc
Former Staff
Originally posted by ClutchLikeMelo View Post
What the! When did Lil Wayne remix a Waka Flocka song lol!

---------- Post added at 10:48 AM ---------- Previous post was at 10:48 AM ----------



What the! When did Lil Wayne remix a Waka Flocka song lol!

---------- Post added at 10:49 AM ---------- Previous post was at 10:48 AM ----------



What the! When did Lil Wayne remix a Waka Flocka song lol!

---------- Post added at 10:49 AM ---------- Previous post was at 10:49 AM ----------



What the! When did Lil Wayne remix a Waka Flocka song lol!

---------- Post added at 10:49 AM ---------- Previous post was at 10:49 AM ----------



What the! When did Lil Wayne remix a Waka Flocka song lol!

---------- Post added at 10:49 AM ---------- Previous post was at 10:49 AM ----------



What the! When did Lil Wayne remix a Waka Flocka song lol!


You kinda posted alot there mate :carling:
01-30-2011, 05:51 PM #32
yaro
I defeated!
do u got patch downlaode for me?
01-30-2011, 05:52 PM #33
CLM
[b]They say sorry Mr. West is..[/b]
Originally posted by xIDivybc View Post
You kinda posted alot there mate :carling:


Oh shit my bad! It kept giving me this error when posting!

Fatal error:
The text that you have entered is too long (9064 characters). Please shorten it to 5000 characters long.
Unable to proceed with save while $errors array is not empty in class vB_DataManager_PM in [path]/includes/class_dm.php on line 810
01-30-2011, 05:53 PM #34
divybc
Former Staff
Originally posted by ClutchLikeMelo View Post
Oh shit my bad! It kept giving me this error when posting!

Fatal error:
The text that you have entered is too long (9064 characters). Please shorten it to 5000 characters long.
Unable to proceed with save while $errors array is not empty in class vB_DataManager_PM in [path]/includes/class_dm.php on line 810


Lol I know I get that quite alot.
01-30-2011, 06:28 PM #35
RGB
2JZ BBWWARRMMMMM
dude that looks freakin awsome
01-30-2011, 07:58 PM #36
Chrome Playa
Chrome Gaming Reloaded
Originally posted by ClutchLikeMelo View Post
What the! When did Lil Wayne remix a Waka Flocka song lol!


Since No Ceilings.
01-30-2011, 08:25 PM #37
DEREKTROTTER
You're Goddamn Right
the predator didnt work for me :confused:

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