Post: [codes]- HUD functions.
02-01-2011, 04:03 AM #1
Woof
...hmm
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ChangeFontScaleOverTime( <time> )> Change FOnt scale over time.
Destroy()> End.
FadeOverTime( <time> )> Fade over time.
MoveOverTime( <time> )> Move over Time.
NewClientHudElem( <client> )> client.
NewHudElem()
NewTeamHudElem( <team> )> Team.
ScaleOverTime( <time>, <width>, <height> )> size over time.
SetPulseFX( <speed>, <decayStart>, <decayDuration> )> display with a "Pulse" effect.
SetShader( <materialname>, <width>, <height> )
SetText( <text> )> Set Text.

these are very useful codes, if you know how to use them.
I still need idea's... just P.M if you get one ! Winky Winky
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DEREKTROTTER, FourzerotwoFAILS, xELiT3_Sn1PaXx, Zombie
02-02-2011, 01:32 AM #2
Zombie
I defeated!
Thanks for this! It makes my menu all cool now! Happy
02-02-2011, 04:16 AM #3
TheFallen
Former Dark Night
Originally posted by BadMan
...


What about set color?
02-02-2011, 10:39 AM #4
Woof
...hmm
Originally posted by ITheFallenI View Post
What about set color?


yeah but you know that so what's the point ? lol
i just posted these because my friends were asking me how
i made my shader fade and move.
now there asking for a tutorial /facepalm
02-02-2011, 04:42 PM #5
Default Avatar
Gizmo
Guest
Originally posted by BadMan
HUD FUNCTIONS

ChangeFontScaleOverTime( <time> )> Change FOnt scale over time.
Destroy()> End.
FadeOverTime( <time> )> Fade over time.
MoveOverTime( <time> )> Move over Time.
NewClientHudElem( <client> )> client.
NewHudElem()
NewTeamHudElem( <team> )> Team.
ScaleOverTime( <time>, <width>, <height> )> size over time.
SetPulseFX( <speed>, <decayStart>, <decayDuration> )> display with a "Pulse" effect.
SetShader( <materialname>, <width>, <height> )
SetText( <text> )> Set Text.

these are very useful codes, if you know how to use them.
I still need idea's... just P.M if you get one ! Winky Winky


Im curious, How does the Move over time work, as in, what does it move, anything on the Hud ?
If so, It would be cool to maker text swipe across the screen.
02-02-2011, 04:44 PM #6
Woof
...hmm
Originally posted by 95 View Post
Im curious, How does the Move over time work, as in, what does it move, anything on the Hud ?
If so, It would be cool to maker text swipe across the screen.

thats asacly what its used for, and you can move shader's
il do a tutorial soon MAYBE.
Cool Man (aka Tustin)

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02-02-2011, 04:47 PM #7
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Gizmo
Guest
Originally posted by BadMan
thats asacly what its used for, and you can move shader's
il do a tutorial soon MAYBE.
Cool Man (aka Tustin)


So basically, MoveOverTime( 45 )

Would make it move, I thought you would need to designate the movements and stuff ?
02-02-2011, 04:51 PM #8
Woof
...hmm
Originally posted by 95 View Post
So basically, MoveOverTime( 45 )

Would make it move, I thought you would need to designate the movements and stuff ?

im making a tutorial now,
btw,
    MoveOverTime( 45 );

would take 45sec :/ or maybe u want it that long idk lol
02-02-2011, 05:01 PM #9
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Gizmo
Guest
Originally posted by BadMan
im making a tutorial now,
btw,
    MoveOverTime( 45 );

would take 45sec :/ or maybe u want it that long idk lol


Yeh I know, It was just the first number which popped into my head :p

Cant wait to see it :y:
02-02-2011, 05:04 PM #10
EliteMossy
TheDigitalBoard.com
Originally posted by 95 View Post
So basically, MoveOverTime( 45 )

Would make it move, I thought you would need to designate the movements and stuff ?


Does not quite work like that

you need to do

Element MoveOverTime(30);
Element setPoint(Blah,Blah,Blah,Blah);

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