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[codes]- HUD functions.
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[codes]- HUD functions.
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02-01-2011, 04:03 AM
#1
Woof
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HUD FUNCTIONS
ChangeFontScaleOverTime( <time> )
> Change FOnt scale over time.
Destroy()
> End.
FadeOverTime( <time> )
> Fade over time.
MoveOverTime( <time> )
> Move over Time.
NewClientHudElem( <client> )
> client.
NewHudElem()
NewTeamHudElem( <team> )
> Team.
ScaleOverTime( <time>, <width>, <height> )
> size over time.
SetPulseFX( <speed>, <decayStart>, <decayDuration> )
> display with a "Pulse" effect.
SetShader( <materialname>, <width>, <height> )
SetText( <text> )
> Set Text.
these are very useful codes, if you know how to use them.
I still need idea's... just P.M if you get one !
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02-02-2011, 05:07 PM
#11
Gizmo
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Once upon a time...
NextGenUpdate
Originally posted by TheEliteMossy
Does not quite work like that
you need to do
Element MoveOverTime(30);
Element setPoint(Blah,Blah,Blah,Blah);
Ahh, I get you, I take it the points are basically just the same type as you use for shader positions ?
02-02-2011, 05:50 PM
#12
Woof
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Originally posted by TheEliteMossy
Does not quite work like that
you need to do
Element MoveOverTime(30);
Element setPoint(Blah,Blah,Blah,Blah);
i know lol check my tutorial
02-03-2011, 05:48 AM
#13
baremo
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How we can change the color of the shader please, i remplace "black" with "cobra_sunset3" but its not working..... please what can we use.... Or place an image like the prestige 10....
02-03-2011, 06:48 AM
#14
xELiT3_Sn1PaXx
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setPulseFx = mossys PPv2
maybe . . .
will test
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