Post: [codes]- HUD functions.
02-01-2011, 04:03 AM #1
Woof
...hmm
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ChangeFontScaleOverTime( <time> )> Change FOnt scale over time.
Destroy()> End.
FadeOverTime( <time> )> Fade over time.
MoveOverTime( <time> )> Move over Time.
NewClientHudElem( <client> )> client.
NewHudElem()
NewTeamHudElem( <team> )> Team.
ScaleOverTime( <time>, <width>, <height> )> size over time.
SetPulseFX( <speed>, <decayStart>, <decayDuration> )> display with a "Pulse" effect.
SetShader( <materialname>, <width>, <height> )
SetText( <text> )> Set Text.

these are very useful codes, if you know how to use them.
I still need idea's... just P.M if you get one ! Winky Winky
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02-02-2011, 05:07 PM #11
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Gizmo
Guest
Originally posted by TheEliteMossy View Post
Does not quite work like that

you need to do

Element MoveOverTime(30);
Element setPoint(Blah,Blah,Blah,Blah);


Ahh, I get you, I take it the points are basically just the same type as you use for shader positions ?
02-02-2011, 05:50 PM #12
Woof
...hmm
Originally posted by TheEliteMossy View Post
Does not quite work like that

you need to do

Element MoveOverTime(30);
Element setPoint(Blah,Blah,Blah,Blah);

i know lol check my tutorial Winky Winky
02-03-2011, 05:48 AM #13
baremo
Pokemon Trainer
How we can change the color of the shader please, i remplace "black" with "cobra_sunset3" but its not working..... please what can we use.... Or place an image like the prestige 10....
02-03-2011, 06:48 AM #14
setPulseFx = mossys PPv2


maybe . . .


will test

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