Post: Secret titles and emblems in playercard
02-01-2011, 04:14 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I was talking Yo DT one day asking him if we could use those secret cardicons and stuff and he said I tried before but it didn't work but u didn't believe him so I tested it as a dvar, didn't work but then I tried as a statset, and persistence statset but didn't work, so I gave up until I was looking though some .gsc and .iwd files and here is what I found


#include common_scripts\utility;
#include maps\mp\_utility;

init()
{
level thread onPlayerConnect();
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );
look ------>//@NOTE: Should we make sure theyre really unlocked before setting them? Catch Cheeters . . .
// e.g. isItemUnlocked( iconHandle )

iconHandle = player maps/mp/gametypes/_persistance::statGet( "cardIcon" );
player setCardIcon( iconHandle );

titleHandle = player maps/mp/gametypes/_persistance::statGet( "cardTitle" );
player setTitleIcon( titleHandle );

nameplateHandle = player maps/mp/gametypes/_persistance::statGet( "cardNameplate" );
player setCardNameplate( nameplateHandle );
}
}




this means we have to unlock the secret title or emblem before we set it which we cant do

so we have to change some scripts around to get this working

i am asking all great modders to come together and help this cause


we soon to have this working
=====================

UPDATE


WE have found out that it needs to be unlocked first

so start looking in the unlock_table.cvs

also we need to look at the unthreaded.gsc's


download Derek Trotters .gsc files and start looking
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02-01-2011, 04:19 AM #2
Chrome Playa
Chrome Gaming Reloaded
Originally posted by Sn1PaXx View Post
I was talking Yo DT one day asking him if we could use those secret cardicons and stuff and he said I tried before but it didn't work but u didn't believe him so I tested it as a dvar, didn't work but then I tried as a statset, and persistence statset but didn't work, so I gave up until I was looking though some .gsc and .iwd files and here is what I found


#include common_scripts\utility;
#include maps\mp\_utility;

init()
{
level thread onPlayerConnect();
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );
look ------>//@NOTE: Should we make sure theyre really unlocked before setting them? Catch Cheeters . . .
// e.g. isItemUnlocked( iconHandle )

iconHandle = player maps/mp/gametypes/_persistance::statGet( "cardIcon" );
player setCardIcon( iconHandle );

titleHandle = player maps/mp/gametypes/_persistance::statGet( "cardTitle" );
player setTitleIcon( titleHandle );

nameplateHandle = player maps/mp/gametypes/_persistance::statGet( "cardNameplate" );
player setCardNameplate( nameplateHandle );
}
}




this means we have to unlock the secret title or emblem before we set it which we cant do

so we have to change some scripts around to get this working

i am asking all great modders to come together and help this cause


we soon to have this working


It would be useless anyway because no one can see it but you.

The following user thanked Chrome Playa for this useful post:

TheFallen
02-01-2011, 04:41 AM #3
Originally posted by Chrome
It would be useless anyway because no one can see it but you.


y not?

it sets your playercard

and also i remember a while back that some one said in a lobby he saw someone with a "custom" playercard which was really secret titlea and emblems
02-01-2011, 04:45 AM #4
well, the emblems are there, we just need to "actvate" it . but its not ,did u tryed the old way to unlock the 10th spinnig?
02-01-2011, 04:59 AM #5
Originally posted by Scrumilation View Post
well, the emblems are there, we just need to "actvate" it . but its not ,did u tryed the old way to unlock the 10th spinnig?


yeah but we have e codes to change it now

i am saying that we have to change like _playercard.gsc and then change it to activate it

i am basically saying we have to look in those unknowns threads
02-01-2011, 10:55 AM #6
ty2050
I am error
Sorry i agree i doubt that this would work very well cause it's not part of other peoples patches so i doubt that they will see it.
02-01-2011, 11:35 AM #7
tylerallmighty
Human After All
Damn Snipa. No one ever appreciates any of your MW2 stuff. >.< lol. I would help, if i knew any coding at all. sorry. :(
02-01-2011, 11:44 AM #8
DEREKTROTTER
You're Goddamn Right
Originally posted by Chrome
It would be useless anyway because no one can see it but you.


That's not true, all the cardicons are contained inside the gamefiles of everyones disc - they would show to everyone

but I've looked into this before, there's no way without editing the unlocktable.csv - which I failed to do before

---------- Post added at 06:44 AM ---------- Previous post was at 06:42 AM ----------

Same as everyone can see them in your lobbies, like cardtitle_sunbather
02-01-2011, 03:53 PM #9
Chrome Playa
Chrome Gaming Reloaded
Originally posted by DEREKTROTTER View Post
That's not true, all the cardicons are contained inside the gamefiles of everyones disc - they would show to everyone

but I've looked into this before, there's no way without editing the unlocktable.csv - which I failed to do before

---------- Post added at 06:44 AM ---------- Previous post was at 06:42 AM ----------

Same as everyone can see them in your lobbies, like cardtitle_sunbather


Yea, I know that they are already on everyone's game disk, but since it's only unlockable to you, would other's be able to see?
02-01-2011, 04:14 PM #10
qwerew
Member Of The Pewdiepie Bro Army
Originally posted by Sn1PaXx View Post
I was talking Yo DT one day asking him if we could use those secret cardicons and stuff and he said I tried before but it didn't work but u didn't believe him so I tested it as a dvar, didn't work but then I tried as a statset, and persistence statset but didn't work, so I gave up until I was looking though some .gsc and .iwd files and here is what I found


#include common_scripts\utility;
#include maps\mp\_utility;

init()
{
level thread onPlayerConnect();
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );
look ------>//@NOTE: Should we make sure theyre really unlocked before setting them? Catch Cheeters . . .
// e.g. isItemUnlocked( iconHandle )

iconHandle = player maps/mp/gametypes/_persistance::statGet( "cardIcon" );
player setCardIcon( iconHandle );

titleHandle = player maps/mp/gametypes/_persistance::statGet( "cardTitle" );
player setTitleIcon( titleHandle );

nameplateHandle = player maps/mp/gametypes/_persistance::statGet( "cardNameplate" );
player setCardNameplate( nameplateHandle );
}
}




this means we have to unlock the secret title or emblem before we set it which we cant do

so we have to change some scripts around to get this working

i am asking all great modders to come together and help this cause


we soon to have this working


NICE SIG! :pedo:

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