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I was talking Yo DT one day asking him if we could use those secret cardicons and stuff and he said I tried before but it didn't work but u didn't believe him so I tested it as a dvar, didn't work but then I tried as a statset, and persistence statset but didn't work, so I gave up until I was looking though some .gsc and .iwd files and here is what I found
#include common_scripts\utility;
#include maps\mp\_utility;
init()
{
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;

{
level waittill( "connected", player );
look ------>//@NOTE: Should we make sure theyre really unlocked before setting them? Catch Cheeters . . .
// e.g. isItemUnlocked( iconHandle )
iconHandle = player maps/mp/gametypes/_persistance::statGet( "cardIcon" );
player setCardIcon( iconHandle );
titleHandle = player maps/mp/gametypes/_persistance::statGet( "cardTitle" );
player setTitleIcon( titleHandle );
nameplateHandle = player maps/mp/gametypes/_persistance::statGet( "cardNameplate" );
player setCardNameplate( nameplateHandle );
}
}
this means we have to unlock the secret title or emblem before we set it which we cant do
so we have to change some scripts around to get this working
i am asking all great modders to come together and help this cause
we soon to have this working
=====================
UPDATE
WE have found out that it needs to be unlocked first
so start looking in the unlock_table.cvs
also we need to look at the unthreaded.gsc's
download Derek Trotters .gsc files and start looking