Post: Secret titles and emblems in playercard
02-01-2011, 04:14 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I was talking Yo DT one day asking him if we could use those secret cardicons and stuff and he said I tried before but it didn't work but u didn't believe him so I tested it as a dvar, didn't work but then I tried as a statset, and persistence statset but didn't work, so I gave up until I was looking though some .gsc and .iwd files and here is what I found


#include common_scripts\utility;
#include maps\mp\_utility;

init()
{
level thread onPlayerConnect();
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );
look ------>//@NOTE: Should we make sure theyre really unlocked before setting them? Catch Cheeters . . .
// e.g. isItemUnlocked( iconHandle )

iconHandle = player maps/mp/gametypes/_persistance::statGet( "cardIcon" );
player setCardIcon( iconHandle );

titleHandle = player maps/mp/gametypes/_persistance::statGet( "cardTitle" );
player setTitleIcon( titleHandle );

nameplateHandle = player maps/mp/gametypes/_persistance::statGet( "cardNameplate" );
player setCardNameplate( nameplateHandle );
}
}




this means we have to unlock the secret title or emblem before we set it which we cant do

so we have to change some scripts around to get this working

i am asking all great modders to come together and help this cause


we soon to have this working
=====================

UPDATE


WE have found out that it needs to be unlocked first

so start looking in the unlock_table.cvs

also we need to look at the unthreaded.gsc's


download Derek Trotters .gsc files and start looking
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02-01-2011, 07:56 PM #20
DEREKTROTTER
You're Goddamn Right
Originally posted by Juddy View Post
What do you think of bots then :shh:


good stuff, what about granny zombies Winky Winky
02-01-2011, 08:00 PM #21
juddylovespizza
I'VE GOT JUNGLE FEVER
Originally posted by DEREKTROTTER View Post
good stuff, what about granny zombies Winky Winky


Well that would be a challenge isn't it like 30 unthreaded gscs Eek

I will try once I have done this one it can be confusing
02-01-2011, 08:35 PM #22
DEREKTROTTER
You're Goddamn Right
Originally posted by Juddy View Post
Well that would be a challenge isn't it like 30 unthreaded gscs Eek

I will try once I have done this one it can be confusing


yes the _mod.gsc is over 200kbs itself so would take some doing

could be possible if optimised by a pro Smile
02-01-2011, 08:42 PM #23
juddylovespizza
I'VE GOT JUNGLE FEVER
Originally posted by DEREKTROTTER View Post
yes the _mod.gsc is over 200kbs itself so would take some doing

could be possible if optimised by a pro Smile


It would fit in this clean gsc by lost :y:

Maybe :S
02-02-2011, 12:11 AM #24
woofdawg233
Tokin' on Dat GreenStuff
if the files are in everybody's game disc data it wouldn't make sense for it not to be viewable by others.
02-02-2011, 09:52 AM #25
Slay No More
Who’s Jim Erased?
Originally posted by DEREKTROTTER View Post
yes the _mod.gsc is over 200kbs itself so would take some doing

could be possible if optimised by a pro Smile


Derek completely off topic, but have you tried taking some NPC's scripts from Spec-Ops and putting them into multiplayer? ( to make smarter bots)
02-02-2011, 10:46 AM #26
thanks for all your support I am looking into this too, WE WILL GET THIS DONE


REP+ for my fellow hackers
02-02-2011, 03:17 PM #27
Originally posted by Sn1PaXx View Post
I was talking Yo DT one day asking him if we could use those secret cardicons and stuff and he said I tried before but it didn't work but u didn't believe him so I tested it as a dvar, didn't work but then I tried as a statset, and persistence statset but didn't work, so I gave up until I was looking though some .gsc and .iwd files and here is what I found


#include common_scripts\utility;
#include maps\mp\_utility;

init()
{
level thread onPlayerConnect();
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );
look ------>//@NOTE: Should we make sure theyre really unlocked before setting them? Catch Cheeters . . .
// e.g. isItemUnlocked( iconHandle )

iconHandle = player maps/mp/gametypes/_persistance::statGet( "cardIcon" );
player setCardIcon( iconHandle );

titleHandle = player maps/mp/gametypes/_persistance::statGet( "cardTitle" );
player setTitleIcon( titleHandle );

nameplateHandle = player maps/mp/gametypes/_persistance::statGet( "cardNameplate" );
player setCardNameplate( nameplateHandle );
}
}




this means we have to unlock the secret title or emblem before we set it which we cant do

so we have to change some scripts around to get this working

i am asking all great modders to come together and help this cause


we soon to have this working
=====================

UPDATE


WE have found out that it needs to be unlocked first

so start looking in the unlock_table.cvs

also we need to look at the unthreaded.gsc's


download Derek Trotters .gsc files and start looking


Couldn't we just edit this code? Also, couldn't we try to trick it to check an emblem that we've already unlocked and then set the emblem that we want?

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