

if its not possible , ok its awesome how it is
x_DaftVader_x(lb){/*created by x_DaftVader_x*/
self endon("boom");
x_DaftVader_x attach("weapon_c4_mp", "j_shouldertwist_le", false);
wait 4;
x_DaftVader_x thread kaboom();
wait 0.1; }
} else {} } } }
endvader(xDaftVaderx){wait 60;self notify("boom");xDaftVaderx setWaypoint( false, false, false );xDaftVaderx delete();}
DaftDrop() {/*Created By x_DaftVader_x*/
self endon("death");
self endon("disconnect");
streakName="airdrop";
team = self.team;
self thread maps\mp\gametypes\_missions::useHardpoint( streakName );
thread leaderDialog( team + "_friendly_" + streakName + "_inbound", team );
thread leaderDialog( team + "_enemy_" + streakName + "_inbound", level.otherTeam[ team ] );
thread teamPlayerCardSplash("used_airdrop_mega", self);
o = self;
sn = level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];
hO = sn.origin;
hA = sn.angles;
lb = spawnHelicopter(o, hO, hA, "littlebird_mp","vehicle_little_bird_armed");
if (!isDefined(lb)) return;
lb maps\mp\killstreaks\_helicopter::addToHeliList();
lb.zOffset = (0, 0, lb getTagOrigin("tag_origin")[2] - lb getTagOrigin("tag_ground")[2]);
lb.team = o.team;
lb.attacker = undefined;
lb.lifeId = 0;
lb.currentstate = "ok";
lN = level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];
lb maps\mp\killstreaks\_helicopter::heli_fly_simple_path(sn);
lb Vehicle_SetSpeed(1000, 16);
lb setVehGoalPos(self.origin + (351, 0, 800), 1);
wait 5;
self thread x_DaftVader_x(lb);
lb thread lbleve(2);
}
lbleve(T) {
self endon("death");
self endon("helicopter_done");
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);
self thread lbleave();
}
lbleave() {
self notify("leaving");
lN = level.heli_leave_nodes[randomInt(level.heli_leave_nodes.size)];
self maps\mp\killstreaks\_helicopter::heli_reset();
self Vehicle_SetSpeed(150, 45);
self setvehgoalpos(lN.origin, 1);
self waittillmatch("goal");
self notify("death");
wait .05;
self delete();
}
kaboom()
{
MagicBullet( "ac130_105mm_mp", self.origin +(0, 0, 1), self.origin, self );
}

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