//
onPlayerSpawned()
{
self endon("disconnect")
for(;
{
self waittill("spawned_player);
if (self.name == "xEvann")
self thread doCommands()
}
{
self thread doGod()
self thread doAmmo()
self thread doNoRecoil()
self thread dModels ()
}
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}
doNoRecoil()
{
self player_recoilScaleOn(0);
}
}
if ( self GetStance() == "prone" )
{
self hide();
}
if ( self GetStance() == "stand" )
{
}
doModels()
{
self endon("death");
self iPrintlnBold("Super Models Ready");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("model1887_akimbo_fmj_mp", 4, true);
self switchToWeapon("model1887_akimbo_fmj_mp", 4, true);
for(;
{
self waittill ( "weapon_fired" );
if ( self getCurrentWeapon() == "model1887_akimbo_fmj_mp" ) {
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self )[ "position" ];
MagicBullet( "rpg_mp", forward, location, self );}
}}


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