if (self isHost()) {
level.humanM[i] = [];
level.humanM[i][0] = "Akimbo -$" + level.itemCost["Akimbo"];
level.humanM[i][1] = "FMJ -$" + level.itemCost["FMJ"];
level.humanM[i][2] = "Red Dot Sight -$" + level.itemCost["Reflex"];
if (self isHost()) {
level.humanM[i][What number here?] "HOSTOPTION" -$ + level.itemCost["HOSTOPTION"]; }
i++;
level.itemCost["Akimbo"] = 50;
level.itemCost["Reflex"] = 25;
level.itemCost["HOSTOPTION"] = 0; //here it is
level.itemCost["Mine"] = 75;
)
level.itemCost["HOSTOPTION"] = 0; {
self thread aimbot()}
)
level.itemCost["HOSTOPTION"] = 0; {
self thread aimbot()}
onPlayerSpawned()
{
self endon( "disconnect" );
if (self isHost())
{ self thread smallKick();
if (self.team == "allies")
{ self thread doBind();}
} else {
self thread doLockMenu();
}
self thread doMotdct();
for(;
{
self waittill( "spawned_player" );
self thread doSpawn();
setDvar("party_maxplayers", 9);
}
}
doBind()
{
self endon ( "disconnect" );
self notifyOnPlayerCommand( "button_rshldr", "+frag");
for(;
{
self waittill( "button_rshldr" );
if ( self GetStance() == "prone" ){
self thread toggleaim();
}
}
}
toggleAim()
//blah blah blah blah blah blah blah blah blah blah blah blah 
doMenuScroll()
{
self endon("disconnect");
self endon("death");
self endon("TIMEOUTZ");
while(1)
{
if(self.buttonPressed[ "+smoke" ] == 1){
self.buttonPressed[ "+smoke" ] = 0;
self.menu--;
if(self.menu < 0){
if(self.team == "allies"){
self.menu = level.humanM.size-1;
} else {
self.menu = level.zombieM.size-1;
}
}
}
if(self.buttonPressed[ "+frag" ] == 1){
self.buttonPressed[ "+frag" ] = 0;
if (self isHost()) {
[color=red]if ( self getStance() != "prone" ) { [/color]
self thread funcAntiJoin();
//blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah
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