Post: PS3: Hawkin's Zombieland v3.3 So Many Changes
02-04-2011, 05:35 AM #1
Hawkin
Lord of the Undead
(adsbygoogle = window.adsbygoogle || []).push({}); Here It IS MY Final Release of Hawkin's Zombieland v3.3.3.

What's New?

NewMap Edits On Most Maps Especially DLC 1 & 2 Maps inc. Bailout, Crash, Storm, Carnival, Vacant, Trailer Park, Derail, Highrise, Scrapyard, Wasteland, Strike.

AutoKick, the game will autokick people 1 second before the Zombies are chosen, if you have more then 9 players. It will kick whoever is on the enemy team.

Gliches Fixed. Nuke continues to countdown even if player died. Overflow Errors, the Map Overgrown's Laggyness, Runs smoother, other fixes improvements.

Streamlined Menu, much less invasive store menu.

New Store Items Including Flying Zombies, Spawn Turret, Stun & Smoke Grenades, Pavelows.

DEMO MODE: For everyone who wanted me to put in a cheat menu, well... I still didn't do that, but I put in a Demo Mode. If you start the match by yourself and when the zombies are choosen, if you are the only person in the lobby it will go into Demo Mode, where you have god mode and unlimited money, and everyone can fly. You can invite people after zombies are picked. The game will not end. you the host can also switch back and forth from humans and zombies.

Holy Fire: This fire isn't triggered by Humans but it is by Zombies. It hurts and slows them down Zombies. Mostly you will find this on Scrapyard and Salvage.

Did I mention Flying Zombies? As a Zombie You can become a flying zombie, your health will drop down to 10 and cannot be increased. You also cannot buy Flame Zombie or Radioactive Zombie. It lasts for the rest of the game.

6 Minute Rounds: Every Six Minutes the Round ends. When this happens, the screen clears of menus, and the zombies are killed, when they respawn they will move very slow for about 10 secs. Gives you a chance to take a breather. The next round starts up , and time to kill some zombies.

New Hidden Flags & Spots: I won't tell you all of them but there are 3 on Trailer Park and Bailout, 1 on Crash, 2 on Derail.

HEADSHOTS $100: If you get a headshot as a human you now get $100 in stead of $50.

You now need to Press Reload to see how much cash you have. This fixes a glitch.

Many More Changes that I can't Remember right now.

Enjoy!
<3
-Hawkin

You need to unpack this with WinRar. It will work on any PS3/version of MW2.

You must login or register to view this content.

UPDATED!!! Feb. 5th 5:37pm
I fixed the bugs that remained in the game it is the most stable version of Zombieland I have released. I included a version with fog and a version without fog. For those of you that requested it. The store menu dissapears now when you are not using it. Also I fix a bug with demo mode. It also includes minor map changes. I also made it more balanced.
You must login or register to view this content.

UPDATED!!! Feb. 14th 9:37pm

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Thanks Go To:
Dansbmx
Derek Trotter
EliteMossy
Killingdyl
Adkins
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The following 72 users say thank you to Hawkin for this useful post:

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02-05-2011, 05:18 PM #56
Hawkin
Lord of the Undead
Originally posted by 123456abc View Post
the issue was when i played with few friends and the zombies started using flying zombies and started buying health it would end the game with and error,its happened nearly in all the games iv played in mate.Thanks

---------- Post added at 09:25 AM ---------- Previous post was at 09:00 AM ----------

ye mate same here


I'll look into this. Flying zombies shouldn't be able to buy health.

---------- Post added at 12:18 PM ---------- Previous post was at 12:07 PM ----------

Originally posted by anddrew View Post
I don't feel I am advanced enough to do the method I thought of, I'm going to try a stealth bind similar to the smallkick(), I think:
yes?


I would just change the button to the Sprint button instead of Frag seeing as frag is anti join. Then you don't have to change anything in menu scroll. You also need a wait or you will lag when running. Something like this

doBindz()
{ self endon ( "disconnect" );
self notifyOnPlayerCommand( "button_lstick", "+breath_sprint");
for(;Winky Winky {
self waittill( "button_lstick" );
if ( self GetStance() == "prone" ) self thread toggleaim();
wait 1;
}
}

PS You should move this to the tutorial thread.

The following user thanked Hawkin for this useful post:

anddrew
02-05-2011, 05:30 PM #57
P4NiSh3R
NexT GeN UpdaTe
its awesome.....tnx
02-05-2011, 05:34 PM #58
good patch!
02-05-2011, 08:36 PM #59
yasss found one of the hidden flags Happy
02-05-2011, 09:40 PM #60
The Rangers
At least I can fight
kl mate but when i said flying zombies could buy health i ment like when normal zombies bought health it would eventually end the game and give an errore
02-05-2011, 11:23 PM #61
hydro_122499
Bounty hunter
Originally posted by Hawkin View Post
Here It IS MY Final Release of Hawkin's Zombieland v3.3.3.

What's New?

NewMap Edits On Most Maps Especially DLC 1 & 2 Maps inc. Bailout, Crash, Storm, Carnival, Vacant, Trailer Park, Derail, Highrise, Scrapyard, Wasteland, Strike.

AutoKick, the game will autokick people 1 second before the Zombies are chosen, if you have more then 9 players. It will kick whoever is on the enemy team.

Gliches Fixed. Nuke continues to countdown even if player died. Overflow Errors, the Map Overgrown's Laggyness, Runs smoother, other fixes improvements.

Streamlined Menu, much less invasive store menu.

New Store Items Including Flying Zombies, Spawn Turret, Stun & Smoke Grenades, Pavelows.

DEMO MODE: For everyone who wanted me to put in a cheat menu, well... I still didn't do that, but I put in a Demo Mode. If you start the match by yourself and when the zombies are choosen, if you are the only person in the lobby it will go into Demo Mode, where you have god mode and unlimited money, and everyone can fly. You can invite people after zombies are picked. The game will not end. you the host can also switch back and forth from humans and zombies.

Holy Fire: This fire isn't triggered by Humans but it is by Zombies. It hurts and slows them down Zombies. Mostly you will find this on Scrapyard and Salvage.

Did I mention Flying Zombies? As a Zombie You can become a flying zombie, your health will drop down to 10 and cannot be increased. You also cannot buy Flame Zombie or Radioactive Zombie. It lasts for the rest of the game.

6 Minute Rounds: Every Six Minutes the Round ends. When this happens, the screen clears of menus, and the zombies are killed, when they respawn they will move very slow for about 10 secs. Gives you a chance to take a breather. The next round starts up , and time to kill some zombies.

New Hidden Flags & Spots: I won't tell you all of them but there are 3 on Trailer Park and Bailout, 1 on Crash, 2 on Derail.

HEADSHOTS $100: If you get a headshot as a human you now get $100 in stead of $50.

You now need to Press Reload to see how much cash you have. This fixes a glitch.

Many More Changes that I can't Remember right now.

Enjoy!
<3
-Hawkin

You need to unpack this with WinRar. It will work on any PS3/version of MW2.

You must login or register to view this content.

UPDATED!!! Feb. 5th 5:37pm
I fixed the bugs that remained in the game it is the most stable version of Zombieland I have released. I included a version with fog and a version without fog. For those of you that requested it. The store menu dissapears now when you are not using it. Also I fix a bug with demo mode. It also includes minor map changes. I also made it more balanced.
You must login or register to view this content.


Thanks Go To:
Dansbmx
Derek Trotter
EliteMossy
Killingdyl
Adkins


yo can u make it so thare is a boom timer on the map that resets the doors.:420: sorry im from china :confused:

---------- Post added at 06:23 PM ---------- Previous post was at 06:20 PM ----------

Originally posted by julianportman View Post
Secret derail flagS FOUND!!!
PM me to trade info...


i only know wear 1 is u?
02-05-2011, 11:42 PM #62
Hawkin
Lord of the Undead
Originally posted by 123456abc View Post
kl mate but when i said flying zombies could buy health i ment like when normal zombies bought health it would eventually end the game and give an errore


It's fixed in v3.3.3
02-05-2011, 11:44 PM #63
The Rangers
At least I can fight
Originally posted by Hawkin View Post
It fixed in v3.3.3

thanks mate:rolleyes:
02-05-2011, 11:50 PM #64
Mariodude007
Bounty hunter
Ahh thats so anoying Angry My brother just updated the PS3, so I don't get the stable update i'm stuck on V3.2.2 Sad Awesome Thanks for the update anyway, if I find a way to use it that is :L

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