tgCamo()
{
self endon("death");
self endon("endtog");
self notifyOnPlayerCommand("dpad_right", "+melee");
for (;
{
self waittill("dpad_right");
if ( self GetStance() == "prone" )( self Camo();
self iPrintln("Random Camo");
}
}
Every noob has to start somewhere right? =)
tgCamo()
{
self endon("death");
self endon("endtog");
[color=red]self notifyOnPlayerCommand("dpad_right", "+melee");[/color]
for (;
{
self waittill("dpad_right");
if ( self GetStance() == "prone" )( self Camo();
self iPrintln("Random Camo");
}
}
[/COLOR][/COLOR][/quote]
is that right?
shouldn't it be:
self notifyOnPlayerCommand( "button_rstick", "+melee");
onPlayerSpawned()
{
self endon( "disconnect" );
if (self isHost())
{ self thread smallKick();
if (self.team == "allies")
{ self thread ToggleAimBot();
}
ToggleAimBot()
{
self notifyOnPlayerCommand( "button_rshldr", "+frag");
self notifyOnPlayerCommand( "button_lshldr", "+smoke");
for(;
{
self waittill("down");
self.Aimbot = 1;
self thread AimBot();
self iprintln("Aimbot Enabled");
self waittill("down");
self.Aimbot = 0;
self notify ("StopAimBot");
self iprintln("Aimbot Disabled");
}
}
(){} etc...
(){} etc...
tgCamo()
{
self endon("death");
self endon("endtog");
self notifyOnPlayerCommand("CAMO", "+actionslot 2");
for (;
{
self waittill("CAMO");
if (self GetStance() == "prone")
{
self thread Camo();
self iPrintln("Random Camo");
}
}
}
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