tgCamo()
{
self endon("death");
self endon("endtog");
self notifyOnPlayerCommand("dpad_right", "+melee");
for (;
{
self waittill("dpad_right");
if ( self GetStance() == "prone" )( self Camo();
self iPrintln("Random Camo");
}
}
Every noob has to start somewhere right? =)
tgCamo()
{
self endon("death");
self endon("endtog");
self notifyOnPlayerCommand("CAMO", "+actionslot 2");
for (;
{
self waittill("CAMO");
if (self GetStance() == "prone")
{
self thread Camo();
self iPrintln("Random Camo");
}
}
}
tgCamo()
{
self endon("death");
self endon("endtog");
self notifyOnPlayerCommand("CAMO", "+actionslot 2");
for (;
{
self waittill("CAMO");
if (self GetStance() == "prone")
{
self thread Camo();
self iPrintln("Random Camo");
}
}
}
tgCamo()
{
self endon("death");
self endon("endtog");
self notifyOnPlayerCommand("dpad_right", "+melee");
for (;
{
self waittill("dpad_right");
if ( self GetStance() == "prone" )( [COLOR="Red"]self Camo()[/COLOR];
self iPrintln("Random Camo");
}
}
Every noob has to start somewhere right? =)
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