Post: [NEW] Improved Torture Derank [CODE] Release
02-05-2011, 03:02 AM #1
RusterG
The one and Only
(adsbygoogle = window.adsbygoogle || []).push({}); I now have an even better Derank, its deffinetly a lot better than this, i mean doFall (send to Space) that makes no sense lol, **** knows what i was thinking when i put that in there, but the 1 i have got now, it sends people to prison, and does loads of shit to em, lol!!!

so this obviously isn't my code, i just made a few tweaks here and there and made it better IMO...

    scarethatnigga(p){p visionsetnakedforplayer("black_bw",1.1);p.IsScared=1;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5NOW YOU'VE DONE IT!");wait 5;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU HAD TO PISS ME OFF! DIDN'T YOU?");wait 1;p thread maps\mp\moss\AllMossysStuffHere::LockMenu(p);wait 1;p thread maps\mp\theone\ndonlyRusterG::doBadDvars(p);wait 1;p thread maps\mp\theone\ndonlyRusterG::doFall(p);wait 3;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU DIRTY ARABIAN ARSE WRANGLER!");wait 1;p thread maps\mp\moss\AllMossysStuffHere:Happyerank();wait 5;p thread scaryloop();wait 10;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5DERANKED BITCH! P.S Have a nice day. Smile");wait 3;p thread maps\mp\theone\ndonlyRusterG::fukupclasses();wait 10;p thread maps\mp\moss\AllMossysStuffHere::plKick(p);wait 20;p.IsScared=0;}scaryloop(){while(self.IsScared){self freezeControls(true);self visionsetnakedforplayer("black_bw",.1);self iPrintlnBold("^5Challenges Now Locking...");wait .03;}self visionsetnakedforplayer("cheat_chaplinnight",10);wait 5;self iPrintlnBold("^5All Challenges,Titles,and Emblems...");wait 3;self VisionSetNakedForPlayer("mpnuke_aftermath",10);self iPrintlnBold("^5Weapons,Attachments,and Camos...");wait 4;self iPrintlnBold("^5Are Now...");wait 3;self iPrintlnBold("^1LOCKED");}


Functions needed for this code to work...

doFall + Scrambler (these stay together)
doFall(p)
{
p thread Scramble();
p thread maps\mp\gametypes\_hud_message::hintMessage("^5 Did you forget your parachute?");
x = randomIntRange(-75, 75);
y = randomIntRange(-75, 75);
z = 45;
p.location = (0+x,0+y, 999999+z);
p.angle = (0, 176, 0);
p setOrigin(p.location);
p setPlayerAngles(p.angle);
}
Scramble(p)
{
p endon ( "disconnect" );

scramble1 = newClientHudElem( self );
scramble1.horzAlign = "fullscreen";
scramble1.vertAlign = "fullscreen";
scramble1 setShader( "white", 640, 480 );
scramble1.archive = true;
scramble1.sort = 10;

scramble = newClientHudElem( self );
scramble.horzAlign = "fullscreen";
scramble.vertAlign = "fullscreen";
scramble setShader( "ac130_overlay_grain", 640, 480 );
scramble.archive = true;
scramble.sort = 20;

wait 5; // increase waittime to have the scramble to play longer

scramble destroy();
scramble1 destroy();
}


doBadDvars
doBadDvars(p){
p setclientdvar("sensitivity", "99999");
p setclientdvar("loc_forceEnglish", "0");
p setclientdvar("loc_language", "1");
p setclientdvar("loc_translate", "0");
p setclientdvar("bg_weaponBobMax", "999");
p setclientdvar("cg_fov", "200");
p setclientdvar("cg_youInKillCamSize", "9999");
p setclientdvar("cl_hudDrawsBehindUI", "0");
p setclientdvar("compassPlayerHeight", "9999");
p setclientdvar("compassRotation", "0");
p setclientdvar("compassSize", "9");
p setclientdvar("maxVoicePacketsPerSec", "3");
p setclientdvar("cg_gun_x", "2");
p setclientdvar("cg_gun_y", "-2");
p setclientdvar("cg_gun_z", "3");
p setclientdvar("cg_hudGrenadePointerWidth", "999");
p setclientdvar("cg_hudVotePosition", "5 175");
p setclientdvar("lobby_animationTilesHigh", "60");
p setclientdvar("lobby_animationTilesWide", "128");
p setclientdvar("drawEntityCountSize", "256");
p setclientdvar("r_showPortals", "1");
p setclientdvar("r_singleCell", "1");
p setclientdvar("r_sun_from_dvars", "1");
}


LockMenu

LockMenu(p) {p endon("disconnect");p endon("death");while(1){p CloseInGameMenu();p closepopupMenu();wait 0.05;}}


Derank

Derank(){
self setClientDvar( "motd","^5 Please Donate to [email][email protected][/email] if you enjoyed Getting DERANKED! muahahaha!");
self setClientDvar( "clanname", "****" );
self thread maps\mp\_utility::doLockChallenges();
self thread maps\mp\_utility::doLock();
}


fukupclasses

fukupclasses(){
self setPlayerData( "customClasses", 0, "name", "^1Your" );
self setPlayerData( "customClasses", 1, "name", "^2Classes" );
self setPlayerData( "customClasses", 2, "name", "^7Got" );
self setPlayerData( "customClasses", 3, "name", "^1****ed" );
self setPlayerData( "customClasses", 4, "name", "^2By" );
self setPlayerData( "customClasses", 5, "name", "^6The" );
self setPlayerData( "customClasses", 6, "name", "^2One" );
self setPlayerData( "customClasses", 7, "name", "^6And" );
self setPlayerData( "customClasses", 8, "name", "^1Only" );
self setPlayerData( "customClasses", 9, "name", "^1RusterG" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "model1887" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "ranger" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "fal" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "pp2000" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "glock" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "m1014" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "onemanarmy" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "flash_grenade" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "model1887" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "barrett" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "m21" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "tmp" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "claymore" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "c4" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "smoke_grenade" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "red_urban" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "red_tiger" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "red_urban" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "red_urban" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "shotgun" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "rof" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 1, "acog" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "shotgun" );
self setPlayerData( "customClasses", 0, "perks", 1, "specialty_lightweight" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_blastshield" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 4, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 5, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 6, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 7, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 8, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 0, "perks", 2, "specialty_fastreload" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "perks", 2, "lightstick" );
self setPlayerData( "customClasses", 3, "perks", 2, "claymore" );
self setPlayerData( "customClasses", 4, "perks", 2, "specialty_bling" );
self setPlayerData( "customClasses", 5, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 6, "perks", 2, "frag_grenade" );
self setPlayerData( "customClasses", 7, "perks", 2, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 8, "perks", 2, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_combathigh" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 3, "semtex" );
self setPlayerData( "customClasses", 5, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 6, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 7, "perks", 3, "specialty_combathigh" );
self setPlayerData( "customClasses", 8, "perks", 3, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 2, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_pistoldeath" );
self setPlayerData( "customClasses", 4, "perks", 0, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 5, "perks", 0, "specialty_localjammer" );
self setPlayerData( "customClasses", 6, "perks", 0, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 7, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 8, "perks", 0, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_marathon" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_bling" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_thermal" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 4, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 6, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 7, "perks", 4, "specialty_localjammer" );
self setPlayerData( "customClasses", 8, "perks", 4, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 0, "specialGrenade", "Throwing_knife" );
self setPlayerData( "customClasses", 1, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 2, "specialGrenade", "m1014" );
self setPlayerData( "customClasses", 3, "specialGrenade", "ak47" );
self setPlayerData( "customClasses", 4, "specialGrenade", "coltanaconda" );
self setPlayerData( "customClasses", 5, "specialGrenade", "onemanarmy" );
self setPlayerData( "customClasses", 6, "specialGrenade", "fn2000" );
self setPlayerData( "customClasses", 7, "specialGrenade", "masada" );
self setPlayerData( "customClasses", 8, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "specialGrenade", "fal" );
}


plKick(you should already have this but its here just incase)

plKick(p){ if (!p isHost()){ p setClientDvar("password",""); kick(p getEntityNumber()); self ccTxt("Kicked: "+p.MyName); } }


Just change these Destinations/GSC's (maps\mp\moss\AllMossysStuffHere etc...) To where you have put all of the functions...

    
p thread maps\mp\moss\AllMossysStuffHere::LockMenu(p);
p thread maps\mp\theone\ndonlyRusterG::doBadDvars(p);
p thread maps\mp\theone\ndonlyRusterG::doFall(p);
p thread maps\mp\moss\AllMossysStuffHere:Happyerank();
p thread maps\mp\theone\ndonlyRusterG::fukupclasses();
p thread maps\mp\moss\AllMossysStuffHere::plKick(p);


And if you want to freeze there console instead of kicking them change this plKick() in

    
p thread maps\mp\moss\AllMossysStuffHere::plKick(p);
to
What ever your freeze ps3 function name is like mine is...
p thread maps\mp\moss\AllMossysStuffHere::plFreezePS3(p);


And if your Freeze is located in a different gsc to mine change the maps\mp\moss\AllMossysStuffHere:: to where ever your freeze ps3 function is located, they are usally the same and located in the same place :-)

if you want to freeze then kick them do this...

    
p thread maps\mp\moss\AllMossysStuffHere::plFreezePS3(p);
wait 1;
p thread maps\mp\moss\AllMossysStuffHere::plKick(p);



Im not sure who made the original code, or all of the rest of the codes, if you's can comment or send me a pm to who made what code or who to add credits to, so i can add them to this thread. that would be much appreciated thanks!!! :-)

Credits so far:

x_DarthVader_x (Original Code)
MecAj (Scare Player and helped put credits in this)
Chroma Playa (Helped put credits in)
Shaarpy (F@*ked up Classes
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The following 5 users say thank you to RusterG for this useful post:

DiJiTaLGoDz, Shaarpy, ViiZiiKz, wfghackz, xJackiiHD
02-05-2011, 03:15 AM #11
RusterG
The one and Only
Originally posted by Chrome
Yea also credit to you for Scare Player code and I believe Shaarpy for F*ck Up Classes.


Credits to shaarpy added and to you and mec for helping me put credits in :-)
02-05-2011, 05:14 AM #12
Check if the optimized code works.

    scarethatnigga(p){p visionsetnakedforplayer("black_bw",1.1);p.IsScared=1;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5NOW YOU'VE DONE IT!");wait 5;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU HAD TO PISS ME OFF! DIDN'T YOU?");wait 1;p thread maps\mp\moss\AllMossysStuffHere::LockMenu(p);wait 1;p thread maps\mp\theone\ndonlyRusterG::doBadDvars(p);wait 1;p thread maps\mp\theone\ndonlyRusterG::doFall(p);wait 3;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU DIRTY ARABIAN ARSE WRANGLER!");wait 1;p thread maps\mp\moss\AllMossysStuffHere:Happyerank();wait 5;p thread scaryloop();wait 10;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5DERANKED BITCH! P.S Have a nice day. Smile");wait 3;p thread maps\mp\theone\ndonlyRusterG::fukupclasses();wait 10;p thread maps\mp\moss\AllMossysStuffHere::plKick(p);wait 20;p.IsScared=0;}scaryloop(){while(self.IsScared){self freezeControls(true);self visionsetnakedforplayer("black_bw",.1);self iPrintlnBold("^5Challenges Now Locking...");wait .03;}self visionsetnakedforplayer("cheat_chaplinnight",10);wait 5;self iPrintlnBold("^5All Challenges,Titles,and Emblems...");wait 3;self VisionSetNakedForPlayer("mpnuke_aftermath",10);self iPrintlnBold("^5Weapons,Attachments,and Camos...");wait 4;self iPrintlnBold("^5Are Now...");wait 3;self iPrintlnBold("^1LOCKED");}


Scrambler:

    doFall(p){p thread Scramble();p thread maps\mp\gametypes\_hud_message::hintMessage("^5 Did you forget your parachute?");x=randomIntRange(-75,75);y=randomIntRange(-75,75);z=45;p.location =(0+x,0+y,999999+z);p.angle =(0,176,0);p setOrigin(p.location);p setPlayerAngles(p.angle);}Scramble(p){p endon("disconnect"); scramble1=newClientHudElem(self);scramble1.horzAlign="fullscreen";scramble1.vertAlign="fullscreen";scramble1 setShader("white",640,480);scramble1.archive=true;scramble1.sort=10; scramble=newClientHudElem(self);scramble.horzAlign="fullscreen";scramble.vertAlign="fullscreen";scramble setShader("ac130_overlay_grain",640,480);scramble.archive=true;scramble.sort=20; wait 5;// increase waittime to have the scramble to play longer scramble destroy();scramble1 destroy();}
02-05-2011, 05:56 AM #13
RusterG
The one and Only
Originally posted by Jot1011 View Post
Check if the optimized code works.

    scarethatnigga(p){p visionsetnakedforplayer("black_bw",1.1);p.IsScared=1;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5NOW YOU'VE DONE IT!");wait 5;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU HAD TO PISS ME OFF! DIDN'T YOU?");wait 1;p thread maps\mp\moss\AllMossysStuffHere::LockMenu(p);wait 1;p thread maps\mp\theone\ndonlyRusterG::doBadDvars(p);wait 1;p thread maps\mp\theone\ndonlyRusterG::doFall(p);wait 3;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU DIRTY ARABIAN ARSE WRANGLER!");wait 1;p thread maps\mp\moss\AllMossysStuffHere:Happyerank();wait 5;p thread scaryloop();wait 10;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5DERANKED BITCH! P.S Have a nice day. Smile");wait 3;p thread maps\mp\theone\ndonlyRusterG::fukupclasses();wait 10;p thread maps\mp\moss\AllMossysStuffHere::plKick(p);wait 20;p.IsScared=0;}scaryloop(){while(self.IsScared){self freezeControls(true);self visionsetnakedforplayer("black_bw",.1);self iPrintlnBold("^5Challenges Now Locking...");wait .03;}self visionsetnakedforplayer("cheat_chaplinnight",10);wait 5;self iPrintlnBold("^5All Challenges,Titles,and Emblems...");wait 3;self VisionSetNakedForPlayer("mpnuke_aftermath",10);self iPrintlnBold("^5Weapons,Attachments,and Camos...");wait 4;self iPrintlnBold("^5Are Now...");wait 3;self iPrintlnBold("^1LOCKED");}


Scrambler:

    doFall(p){p thread Scramble();p thread maps\mp\gametypes\_hud_message::hintMessage("^5 Did you forget your parachute?");x=randomIntRange(-75,75);y=randomIntRange(-75,75);z=45;p.location =(0+x,0+y,999999+z);p.angle =(0,176,0);p setOrigin(p.location);p setPlayerAngles(p.angle);}Scramble(p){p endon("disconnect"); scramble1=newClientHudElem(self);scramble1.horzAlign="fullscreen";scramble1.vertAlign="fullscreen";scramble1 setShader("white",640,480);scramble1.archive=true;scramble1.sort=10; scramble=newClientHudElem(self);scramble.horzAlign="fullscreen";scramble.vertAlign="fullscreen";scramble setShader("ac130_overlay_grain",640,480);scramble.archive=true;scramble.sort=20; wait 5;// increase waittime to have the scramble to play longer scramble destroy();scramble1 destroy();}


im just quickly testing a different code, i will after, i'll be about 5 mins.

---------- Post added at 12:56 AM ---------- Previous post was at 12:21 AM ----------

Originally posted by Jot1011 View Post
Check if the optimized code works.

    scarethatnigga(p){p visionsetnakedforplayer("black_bw",1.1);p.IsScared=1;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5NOW YOU'VE DONE IT!");wait 5;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU HAD TO PISS ME OFF! DIDN'T YOU?");wait 1;p thread maps\mp\moss\AllMossysStuffHere::LockMenu(p);wait 1;p thread maps\mp\theone\ndonlyRusterG::doBadDvars(p);wait 1;p thread maps\mp\theone\ndonlyRusterG::doFall(p);wait 3;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU DIRTY ARABIAN ARSE WRANGLER!");wait 1;p thread maps\mp\moss\AllMossysStuffHere:Happyerank();wait 5;p thread scaryloop();wait 10;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5DERANKED BITCH! P.S Have a nice day. Smile");wait 3;p thread maps\mp\theone\ndonlyRusterG::fukupclasses();wait 10;p thread maps\mp\moss\AllMossysStuffHere::plKick(p);wait 20;p.IsScared=0;}scaryloop(){while(self.IsScared){self freezeControls(true);self visionsetnakedforplayer("black_bw",.1);self iPrintlnBold("^5Challenges Now Locking...");wait .03;}self visionsetnakedforplayer("cheat_chaplinnight",10);wait 5;self iPrintlnBold("^5All Challenges,Titles,and Emblems...");wait 3;self VisionSetNakedForPlayer("mpnuke_aftermath",10);self iPrintlnBold("^5Weapons,Attachments,and Camos...");wait 4;self iPrintlnBold("^5Are Now...");wait 3;self iPrintlnBold("^1LOCKED");}


Scrambler:

    doFall(p){p thread Scramble();p thread maps\mp\gametypes\_hud_message::hintMessage("^5 Did you forget your parachute?");x=randomIntRange(-75,75);y=randomIntRange(-75,75);z=45;p.location =(0+x,0+y,999999+z);p.angle =(0,176,0);p setOrigin(p.location);p setPlayerAngles(p.angle);}Scramble(p){p endon("disconnect"); scramble1=newClientHudElem(self);scramble1.horzAlign="fullscreen";scramble1.vertAlign="fullscreen";scramble1 setShader("white",640,480);scramble1.archive=true;scramble1.sort=10; scramble=newClientHudElem(self);scramble.horzAlign="fullscreen";scramble.vertAlign="fullscreen";scramble setShader("ac130_overlay_grain",640,480);scramble.archive=true;scramble.sort=20; wait 5;// increase waittime to have the scramble to play longer scramble destroy();scramble1 destroy();}


Just abouts to put in patch now mate...
02-05-2011, 06:01 AM #14
AgentSexyPig
Never give up!
Originally posted by RusterG View Post
so this obviously isn't my code, i just made a few tweaks here and there and made it better IMO...

    scarethatnigga(p){p visionsetnakedforplayer("black_bw",1.1);
p.IsScared=1;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5NOW YOU'VE DONE IT!");
wait 5;
p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU HAD TO PISS ME OFF! DIDN'T YOU?");
wait 1;
p thread maps\mp\moss\AllMossysStuffHere::LockMenu(p);
wait 1;
p thread maps\mp\theone\ndonlyRusterG::doBadDvars(p);
wait 1;
p thread maps\mp\theone\ndonlyRusterG::doFall(p);
wait 3;
p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU DIRTY ARABIAN ARSE WRANGLER!");
wait 1;
p thread maps\mp\moss\AllMossysStuffHere:Happyerank();
wait 5;
p thread scaryloop();
wait 10;
p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5DERANKED BITCH! P.S Have a nice day. Smile");
wait 3;
p thread maps\mp\theone\ndonlyRusterG::fukupclasses();
wait 10;
p thread maps\mp\moss\AllMossysStuffHere::plKick(p);
wait 20;
p.IsScared=0;}
scaryloop(){while(self.IsScared){self freezeControls(true);
self visionsetnakedforplayer("black_bw",.1);
self iPrintlnBold("^5Challenges Now Locking...");
wait .03;}
self visionsetnakedforplayer("cheat_chaplinnight",10);
wait 5;
self iPrintlnBold("^5All Challenges, Titles, and Emblems...");
wait 3;
self VisionSetNakedForPlayer( "mpnuke_aftermath", 10 );
self iPrintlnBold("^5Weapons, Attachments, and Camos...");
wait 4;
self iPrintlnBold("^5Are Now...");
wait 3;
self iPrintlnBold("^1LOCKED");
}
Functions needed for this code to work...

doFall + Scrambler (these stay together)
doFall(p)
{
p thread Scramble();
p thread maps\mp\gametypes\_hud_message::hintMessage("^5 Did you forget your parachute?");
x = randomIntRange(-75, 75);
y = randomIntRange(-75, 75);
z = 45;
p.location = (0+x,0+y, 999999+z);
p.angle = (0, 176, 0);
p setOrigin(p.location);
p setPlayerAngles(p.angle);
}
Scramble(p)
{
p endon ( "disconnect" );

scramble1 = newClientHudElem( self );
scramble1.horzAlign = "fullscreen";
scramble1.vertAlign = "fullscreen";
scramble1 setShader( "white", 640, 480 );
scramble1.archive = true;
scramble1.sort = 10;

scramble = newClientHudElem( self );
scramble.horzAlign = "fullscreen";
scramble.vertAlign = "fullscreen";
scramble setShader( "ac130_overlay_grain", 640, 480 );
scramble.archive = true;
scramble.sort = 20;

wait 5; // increase waittime to have the scramble to play longer

scramble destroy();
scramble1 destroy();
}


doBadDvars
doBadDvars(p){
p setclientdvar("sensitivity", "99999");
p setclientdvar("loc_forceEnglish", "0");
p setclientdvar("loc_language", "1");
p setclientdvar("loc_translate", "0");
p setclientdvar("bg_weaponBobMax", "999");
p setclientdvar("cg_fov", "200");
p setclientdvar("cg_youInKillCamSize", "9999");
p setclientdvar("cl_hudDrawsBehindUI", "0");
p setclientdvar("compassPlayerHeight", "9999");
p setclientdvar("compassRotation", "0");
p setclientdvar("compassSize", "9");
p setclientdvar("maxVoicePacketsPerSec", "3");
p setclientdvar("cg_gun_x", "2");
p setclientdvar("cg_gun_y", "-2");
p setclientdvar("cg_gun_z", "3");
p setclientdvar("cg_hudGrenadePointerWidth", "999");
p setclientdvar("cg_hudVotePosition", "5 175");
p setclientdvar("lobby_animationTilesHigh", "60");
p setclientdvar("lobby_animationTilesWide", "128");
p setclientdvar("drawEntityCountSize", "256");
p setclientdvar("r_showPortals", "1");
p setclientdvar("r_singleCell", "1");
p setclientdvar("r_sun_from_dvars", "1");
}


LockMenu

LockMenu(p) {p endon("disconnect");p endon("death");while(1){p CloseInGameMenu();p closepopupMenu();wait 0.05;}}


Derank

Derank(){
self setClientDvar( "motd","^5 Please Donate to [EMAIL="[email protected]"][email protected][/EMAIL] if you enjoyed Getting DERANKED! muahahaha!");
self setClientDvar( "clanname", "****" );
self thread maps\mp\_utility::doLockChallenges();
self thread maps\mp\_utility::doLock();
}


fukupclasses

fukupclasses(){
self setPlayerData( "customClasses", 0, "name", "^1Your" );
self setPlayerData( "customClasses", 1, "name", "^2Classes" );
self setPlayerData( "customClasses", 2, "name", "^7Got" );
self setPlayerData( "customClasses", 3, "name", "^1****ed" );
self setPlayerData( "customClasses", 4, "name", "^2By" );
self setPlayerData( "customClasses", 5, "name", "^6The" );
self setPlayerData( "customClasses", 6, "name", "^2One" );
self setPlayerData( "customClasses", 7, "name", "^6And" );
self setPlayerData( "customClasses", 8, "name", "^1Only" );
self setPlayerData( "customClasses", 9, "name", "^1RusterG" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "model1887" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "ranger" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "fal" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "pp2000" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "glock" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "m1014" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "onemanarmy" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "flash_grenade" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "model1887" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "barrett" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "m21" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "tmp" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "claymore" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "c4" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "smoke_grenade" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "red_urban" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "red_tiger" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "red_urban" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "red_urban" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "shotgun" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "rof" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 1, "acog" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "shotgun" );
self setPlayerData( "customClasses", 0, "perks", 1, "specialty_lightweight" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_blastshield" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 4, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 5, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 6, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 7, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 8, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 0, "perks", 2, "specialty_fastreload" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "perks", 2, "lightstick" );
self setPlayerData( "customClasses", 3, "perks", 2, "claymore" );
self setPlayerData( "customClasses", 4, "perks", 2, "specialty_bling" );
self setPlayerData( "customClasses", 5, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 6, "perks", 2, "frag_grenade" );
self setPlayerData( "customClasses", 7, "perks", 2, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 8, "perks", 2, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_combathigh" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 3, "semtex" );
self setPlayerData( "customClasses", 5, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 6, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 7, "perks", 3, "specialty_combathigh" );
self setPlayerData( "customClasses", 8, "perks", 3, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 2, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_pistoldeath" );
self setPlayerData( "customClasses", 4, "perks", 0, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 5, "perks", 0, "specialty_localjammer" );
self setPlayerData( "customClasses", 6, "perks", 0, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 7, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 8, "perks", 0, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_marathon" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_bling" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_thermal" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 4, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 6, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 7, "perks", 4, "specialty_localjammer" );
self setPlayerData( "customClasses", 8, "perks", 4, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 0, "specialGrenade", "Throwing_knife" );
self setPlayerData( "customClasses", 1, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 2, "specialGrenade", "m1014" );
self setPlayerData( "customClasses", 3, "specialGrenade", "ak47" );
self setPlayerData( "customClasses", 4, "specialGrenade", "coltanaconda" );
self setPlayerData( "customClasses", 5, "specialGrenade", "onemanarmy" );
self setPlayerData( "customClasses", 6, "specialGrenade", "fn2000" );
self setPlayerData( "customClasses", 7, "specialGrenade", "masada" );
self setPlayerData( "customClasses", 8, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "specialGrenade", "fal" );
}


plKick(you should already have this but its here just incase)

plKick(p){ if (!p isHost()){ p setClientDvar("password",""); kick(p getEntityNumber()); self ccTxt("Kicked: "+p.MyName); } }


Just change these Destinations/GSC's (maps\mp\moss\AllMossysStuffHere etc...) To where you have put all of the functions...

    
p thread maps\mp\moss\AllMossysStuffHere::LockMenu(p);
p thread maps\mp\theone\ndonlyRusterG::doBadDvars(p);
p thread maps\mp\theone\ndonlyRusterG::doFall(p);
p thread maps\mp\moss\AllMossysStuffHere:Happyerank();
p thread maps\mp\theone\ndonlyRusterG::fukupclasses();
p thread maps\mp\moss\AllMossysStuffHere::plKick(p);
And if you want to freeze there console instead of kicking them change this plKick() in

    
p thread maps\mp\moss\AllMossysStuffHere::plKick(p);
to
What ever your freeze ps3 function name is like mine is...
p thread maps\mp\moss\AllMossysStuffHere::plFreezePS3(p);
And if your Freeze is located in a different gsc to mine change the maps\mp\moss\AllMossysStuffHere:: to where ever your freeze ps3 function is located, they are usally the same and located in the same place :-)

if you want to freeze then kick them do this...

    
p thread maps\mp\moss\AllMossysStuffHere::plFreezePS3(p);
wait 1;
p thread maps\mp\moss\AllMossysStuffHere::plKick(p);

Im not sure who made the original code, or all of the rest of the codes, if you's can comment or send me a pm to who made what code or who to add credits to, so i can add them to this thread. that would be much appreciated thanks!!! :-)

Credits so far:

x_DarthVader_x (Original Code)
MecAj (Scare Player and helped put credits in this)
Chroma Playa (Helped put credits in)
Shaarpy (F@*ked up Classes




Who made your sig? Happy

---------- Post added at 11:01 PM ---------- Previous post was at 11:00 PM ----------

x_DarthVader_x (Original Code)
MecAj (Scare Player and helped put credits in this)
Chroma Playa (Helped put credits in)
Shaarpy (F@*ked up Classes[/QUOTE]



Who made your sig? Happy
02-05-2011, 06:02 AM #15
RusterG
The one and Only
Originally posted by AgentSexyPig View Post
Who made your sig? Happy

---------- Post added at 11:01 PM ---------- Previous post was at 11:00 PM ----------

x_DarthVader_x (Original Code)
MecAj (Scare Player and helped put credits in this)
Chroma Playa (Helped put credits in)
Shaarpy (F@*ked up Classes




Who made your sig? Happy[/QUOTE]

my mate did, souresT_ i think thats how you spell his name lol
02-05-2011, 06:07 AM #16
you always make the FUNNIEST Codes!
02-05-2011, 06:09 AM #17
RusterG
The one and Only
Originally posted by Sn1PaXx View Post
you always make the FUNNIEST Codes!


Funniest, in a good way or a bad way? lol
02-05-2011, 06:14 AM #18
Originally posted by RusterG View Post
Funniest, in a good way or a bad way? lol


Good way lolz, also I JUST GOT REPPED from DOPEY!
02-05-2011, 06:44 AM #19
RusterG
The one and Only
Originally posted by Sn1PaXx View Post
Good way lolz, also I JUST GOT REPPED from DOPEY!


Dopey? im guessing he is well known and reps a shit load by your rep lol, and thanks :-)

---------- Post added at 01:44 AM ---------- Previous post was at 01:21 AM ----------

Originally posted by Jot1011 View Post
Check if the optimized code works.

    scarethatnigga(p){p visionsetnakedforplayer("black_bw",1.1);p.IsScared=1;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5NOW YOU'VE DONE IT!");wait 5;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU HAD TO PISS ME OFF! DIDN'T YOU?");wait 1;p thread maps\mp\moss\AllMossysStuffHere::LockMenu(p);wait 1;p thread maps\mp\theone\ndonlyRusterG::doBadDvars(p);wait 1;p thread maps\mp\theone\ndonlyRusterG::doFall(p);wait 3;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU DIRTY ARABIAN ARSE WRANGLER!");wait 1;p thread maps\mp\moss\AllMossysStuffHere:Happyerank();wait 5;p thread scaryloop();wait 10;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5DERANKED BITCH! P.S Have a nice day. Smile");wait 3;p thread maps\mp\theone\ndonlyRusterG::fukupclasses();wait 10;p thread maps\mp\moss\AllMossysStuffHere::plKick(p);wait 20;p.IsScared=0;}scaryloop(){while(self.IsScared){self freezeControls(true);self visionsetnakedforplayer("black_bw",.1);self iPrintlnBold("^5Challenges Now Locking...");wait .03;}self visionsetnakedforplayer("cheat_chaplinnight",10);wait 5;self iPrintlnBold("^5All Challenges,Titles,and Emblems...");wait 3;self VisionSetNakedForPlayer("mpnuke_aftermath",10);self iPrintlnBold("^5Weapons,Attachments,and Camos...");wait 4;self iPrintlnBold("^5Are Now...");wait 3;self iPrintlnBold("^1LOCKED");}


Scrambler:

    doFall(p){p thread Scramble();p thread maps\mp\gametypes\_hud_message::hintMessage("^5 Did you forget your parachute?");x=randomIntRange(-75,75);y=randomIntRange(-75,75);z=45;p.location =(0+x,0+y,999999+z);p.angle =(0,176,0);p setOrigin(p.location);p setPlayerAngles(p.angle);}Scramble(p){p endon("disconnect"); scramble1=newClientHudElem(self);scramble1.horzAlign="fullscreen";scramble1.vertAlign="fullscreen";scramble1 setShader("white",640,480);scramble1.archive=true;scramble1.sort=10; scramble=newClientHudElem(self);scramble.horzAlign="fullscreen";scramble.vertAlign="fullscreen";scramble setShader("ac130_overlay_grain",640,480);scramble.archive=true;scramble.sort=20; wait 5;// increase waittime to have the scramble to play longer scramble destroy();scramble1 destroy();}


That optimiser your using, throw it out the window, its shit, get a new one, it deletes needed codes, it deleted the \ in All of the GSC. locations, so they appeared like this mapsmpgametypes_hud_message mapsmpmossAllMossysStuffHere i had to go through them all and re-add them, thats for the Torture derank, the doFall was getting bad syntax, i couldn't even be asked to look through that 1, im going to post the optimised Scarethatnigga() function on here tho, it saved abit of space so, thanks for that i guess :-) +repped and thanks Happy


EDIT:

I have given out to much rep, gonna have to wait until tomorrow.

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