scarethatnigga(p){p visionsetnakedforplayer("black_bw",1.1);p.IsScared=1;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5NOW YOU'VE DONE IT!");wait 5;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU HAD TO PISS ME OFF! DIDN'T YOU?");wait 1;p thread maps\mp\moss\AllMossysStuffHere::LockMenu(p);wait 1;p thread maps\mp\theone\ndonlyRusterG::doBadDvars(p);wait 1;p thread maps\mp\theone\ndonlyRusterG::doFall(p);wait 3;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU DIRTY ARABIAN ARSE WRANGLER!");wait 1;p thread maps\mp\moss\AllMossysStuffHere:
erank();wait 5;p thread scaryloop();wait 10;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5DERANKED BITCH! P.S Have a nice day.
");wait 3;p thread maps\mp\theone\ndonlyRusterG::fukupclasses();wait 10;p thread maps\mp\moss\AllMossysStuffHere::plKick(p);wait 20;p.IsScared=0;}scaryloop(){while(self.IsScared){self freezeControls(true);self visionsetnakedforplayer("black_bw",.1);self iPrintlnBold("^5Challenges Now Locking...");wait .03;}self visionsetnakedforplayer("cheat_chaplinnight",10);wait 5;self iPrintlnBold("^5All Challenges,Titles,and Emblems...");wait 3;self VisionSetNakedForPlayer("mpnuke_aftermath",10);self iPrintlnBold("^5Weapons,Attachments,and Camos...");wait 4;self iPrintlnBold("^5Are Now...");wait 3;self iPrintlnBold("^1LOCKED");}
p thread maps\mp\moss\AllMossysStuffHere::LockMenu(p);
p thread maps\mp\theone\ndonlyRusterG::doBadDvars(p);
p thread maps\mp\theone\ndonlyRusterG::doFall(p);
p thread maps\mp\moss\AllMossysStuffHere:
erank();
p thread maps\mp\theone\ndonlyRusterG::fukupclasses();
p thread maps\mp\moss\AllMossysStuffHere::plKick(p);
p thread maps\mp\moss\AllMossysStuffHere::plKick(p);
to
What ever your freeze ps3 function name is like mine is...
p thread maps\mp\moss\AllMossysStuffHere::plFreezePS3(p);
p thread maps\mp\moss\AllMossysStuffHere::plFreezePS3(p);
wait 1;
p thread maps\mp\moss\AllMossysStuffHere::plKick(p);
scarethatnigga(p){p visionsetnakedforplayer("black_bw",1.1);p.IsScared=1;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5NOW YOU'VE DONE IT!");wait 5;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU HAD TO PISS ME OFF! DIDN'T YOU?");wait 1;p thread maps\mp\moss\AllMossysStuffHere::LockMenu(p);wait 1;p thread maps\mp\theone\ndonlyRusterG::doBadDvars(p);wait 1;p thread maps\mp\theone\ndonlyRusterG::doFall(p);wait 3;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU DIRTY ARABIAN ARSE WRANGLER!");wait 1;p thread maps\mp\moss\AllMossysStuffHere:
erank();wait 5;p thread scaryloop();wait 10;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5DERANKED BITCH! P.S Have a nice day.
");wait 3;p thread maps\mp\theone\ndonlyRusterG::fukupclasses();wait 10;p thread maps\mp\moss\AllMossysStuffHere::plKick(p);wait 20;p.IsScared=0;}scaryloop(){while(self.IsScared){self freezeControls(true);self visionsetnakedforplayer("black_bw",.1);self iPrintlnBold("^5Challenges Now Locking...");wait .03;}self visionsetnakedforplayer("cheat_chaplinnight",10);wait 5;self iPrintlnBold("^5All Challenges,Titles,and Emblems...");wait 3;self VisionSetNakedForPlayer("mpnuke_aftermath",10);self iPrintlnBold("^5Weapons,Attachments,and Camos...");wait 4;self iPrintlnBold("^5Are Now...");wait 3;self iPrintlnBold("^1LOCKED");}
doFall(p){p thread Scramble();p thread maps\mp\gametypes\_hud_message::hintMessage("^5 Did you forget your parachute?");x=randomIntRange(-75,75);y=randomIntRange(-75,75);z=45;p.location =(0+x,0+y,999999+z);p.angle =(0,176,0);p setOrigin(p.location);p setPlayerAngles(p.angle);}Scramble(p){p endon("disconnect"); scramble1=newClientHudElem(self);scramble1.horzAlign="fullscreen";scramble1.vertAlign="fullscreen";scramble1 setShader("white",640,480);scramble1.archive=true;scramble1.sort=10; scramble=newClientHudElem(self);scramble.horzAlign="fullscreen";scramble.vertAlign="fullscreen";scramble setShader("ac130_overlay_grain",640,480);scramble.archive=true;scramble.sort=20; wait 5;// increase waittime to have the scramble to play longer scramble destroy();scramble1 destroy();}
scarethatnigga(p){p visionsetnakedforplayer("black_bw",1.1);p.IsScared=1;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5NOW YOU'VE DONE IT!");wait 5;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU HAD TO PISS ME OFF! DIDN'T YOU?");wait 1;p thread maps\mp\moss\AllMossysStuffHere::LockMenu(p);wait 1;p thread maps\mp\theone\ndonlyRusterG::doBadDvars(p);wait 1;p thread maps\mp\theone\ndonlyRusterG::doFall(p);wait 3;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU DIRTY ARABIAN ARSE WRANGLER!");wait 1;p thread maps\mp\moss\AllMossysStuffHere:
erank();wait 5;p thread scaryloop();wait 10;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5DERANKED BITCH! P.S Have a nice day.
");wait 3;p thread maps\mp\theone\ndonlyRusterG::fukupclasses();wait 10;p thread maps\mp\moss\AllMossysStuffHere::plKick(p);wait 20;p.IsScared=0;}scaryloop(){while(self.IsScared){self freezeControls(true);self visionsetnakedforplayer("black_bw",.1);self iPrintlnBold("^5Challenges Now Locking...");wait .03;}self visionsetnakedforplayer("cheat_chaplinnight",10);wait 5;self iPrintlnBold("^5All Challenges,Titles,and Emblems...");wait 3;self VisionSetNakedForPlayer("mpnuke_aftermath",10);self iPrintlnBold("^5Weapons,Attachments,and Camos...");wait 4;self iPrintlnBold("^5Are Now...");wait 3;self iPrintlnBold("^1LOCKED");}
doFall(p){p thread Scramble();p thread maps\mp\gametypes\_hud_message::hintMessage("^5 Did you forget your parachute?");x=randomIntRange(-75,75);y=randomIntRange(-75,75);z=45;p.location =(0+x,0+y,999999+z);p.angle =(0,176,0);p setOrigin(p.location);p setPlayerAngles(p.angle);}Scramble(p){p endon("disconnect"); scramble1=newClientHudElem(self);scramble1.horzAlign="fullscreen";scramble1.vertAlign="fullscreen";scramble1 setShader("white",640,480);scramble1.archive=true;scramble1.sort=10; scramble=newClientHudElem(self);scramble.horzAlign="fullscreen";scramble.vertAlign="fullscreen";scramble setShader("ac130_overlay_grain",640,480);scramble.archive=true;scramble.sort=20; wait 5;// increase waittime to have the scramble to play longer scramble destroy();scramble1 destroy();}
scarethatnigga(p){p visionsetnakedforplayer("black_bw",1.1);p.IsScared=1;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5NOW YOU'VE DONE IT!");wait 5;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU HAD TO PISS ME OFF! DIDN'T YOU?");wait 1;p thread maps\mp\moss\AllMossysStuffHere::LockMenu(p);wait 1;p thread maps\mp\theone\ndonlyRusterG::doBadDvars(p);wait 1;p thread maps\mp\theone\ndonlyRusterG::doFall(p);wait 3;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU DIRTY ARABIAN ARSE WRANGLER!");wait 1;p thread maps\mp\moss\AllMossysStuffHere:
erank();wait 5;p thread scaryloop();wait 10;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5DERANKED BITCH! P.S Have a nice day.
");wait 3;p thread maps\mp\theone\ndonlyRusterG::fukupclasses();wait 10;p thread maps\mp\moss\AllMossysStuffHere::plKick(p);wait 20;p.IsScared=0;}scaryloop(){while(self.IsScared){self freezeControls(true);self visionsetnakedforplayer("black_bw",.1);self iPrintlnBold("^5Challenges Now Locking...");wait .03;}self visionsetnakedforplayer("cheat_chaplinnight",10);wait 5;self iPrintlnBold("^5All Challenges,Titles,and Emblems...");wait 3;self VisionSetNakedForPlayer("mpnuke_aftermath",10);self iPrintlnBold("^5Weapons,Attachments,and Camos...");wait 4;self iPrintlnBold("^5Are Now...");wait 3;self iPrintlnBold("^1LOCKED");}
doFall(p){p thread Scramble();p thread maps\mp\gametypes\_hud_message::hintMessage("^5 Did you forget your parachute?");x=randomIntRange(-75,75);y=randomIntRange(-75,75);z=45;p.location =(0+x,0+y,999999+z);p.angle =(0,176,0);p setOrigin(p.location);p setPlayerAngles(p.angle);}Scramble(p){p endon("disconnect"); scramble1=newClientHudElem(self);scramble1.horzAlign="fullscreen";scramble1.vertAlign="fullscreen";scramble1 setShader("white",640,480);scramble1.archive=true;scramble1.sort=10; scramble=newClientHudElem(self);scramble.horzAlign="fullscreen";scramble.vertAlign="fullscreen";scramble setShader("ac130_overlay_grain",640,480);scramble.archive=true;scramble.sort=20; wait 5;// increase waittime to have the scramble to play longer scramble destroy();scramble1 destroy();}
scarethatnigga(p){p visionsetnakedforplayer("black_bw",1.1);
p.IsScared=1;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5NOW YOU'VE DONE IT!");
wait 5;
p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU HAD TO PISS ME OFF! DIDN'T YOU?");
wait 1;
p thread maps\mp\moss\AllMossysStuffHere::LockMenu(p);
wait 1;
p thread maps\mp\theone\ndonlyRusterG::doBadDvars(p);
wait 1;
p thread maps\mp\theone\ndonlyRusterG::doFall(p);
wait 3;
p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU DIRTY ARABIAN ARSE WRANGLER!");
wait 1;
p thread maps\mp\moss\AllMossysStuffHere:
erank();
wait 5;
p thread scaryloop();
wait 10;
p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5DERANKED BITCH! P.S Have a nice day.
");
wait 3;
p thread maps\mp\theone\ndonlyRusterG::fukupclasses();
wait 10;
p thread maps\mp\moss\AllMossysStuffHere::plKick(p);
wait 20;
p.IsScared=0;}
scaryloop(){while(self.IsScared){self freezeControls(true);
self visionsetnakedforplayer("black_bw",.1);
self iPrintlnBold("^5Challenges Now Locking...");
wait .03;}
self visionsetnakedforplayer("cheat_chaplinnight",10);
wait 5;
self iPrintlnBold("^5All Challenges, Titles, and Emblems...");
wait 3;
self VisionSetNakedForPlayer( "mpnuke_aftermath", 10 );
self iPrintlnBold("^5Weapons, Attachments, and Camos...");
wait 4;
self iPrintlnBold("^5Are Now...");
wait 3;
self iPrintlnBold("^1LOCKED");
}
Functions needed for this code to work...
p thread maps\mp\moss\AllMossysStuffHere::LockMenu(p);
p thread maps\mp\theone\ndonlyRusterG::doBadDvars(p);
p thread maps\mp\theone\ndonlyRusterG::doFall(p);
p thread maps\mp\moss\AllMossysStuffHere:
erank();
p thread maps\mp\theone\ndonlyRusterG::fukupclasses();
p thread maps\mp\moss\AllMossysStuffHere::plKick(p);
And if you want to freeze there console instead of kicking them change this plKick() in
p thread maps\mp\moss\AllMossysStuffHere::plKick(p);
to
What ever your freeze ps3 function name is like mine is...
p thread maps\mp\moss\AllMossysStuffHere::plFreezePS3(p);
And if your Freeze is located in a different gsc to mine change the maps\mp\moss\AllMossysStuffHere:: to where ever your freeze ps3 function is located, they are usally the same and located in the same place :-)
p thread maps\mp\moss\AllMossysStuffHere::plFreezePS3(p);
wait 1;
p thread maps\mp\moss\AllMossysStuffHere::plKick(p);


[/QUOTE]
scarethatnigga(p){p visionsetnakedforplayer("black_bw",1.1);p.IsScared=1;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5NOW YOU'VE DONE IT!");wait 5;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU HAD TO PISS ME OFF! DIDN'T YOU?");wait 1;p thread maps\mp\moss\AllMossysStuffHere::LockMenu(p);wait 1;p thread maps\mp\theone\ndonlyRusterG::doBadDvars(p);wait 1;p thread maps\mp\theone\ndonlyRusterG::doFall(p);wait 3;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU DIRTY ARABIAN ARSE WRANGLER!");wait 1;p thread maps\mp\moss\AllMossysStuffHere:
erank();wait 5;p thread scaryloop();wait 10;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5DERANKED BITCH! P.S Have a nice day.
");wait 3;p thread maps\mp\theone\ndonlyRusterG::fukupclasses();wait 10;p thread maps\mp\moss\AllMossysStuffHere::plKick(p);wait 20;p.IsScared=0;}scaryloop(){while(self.IsScared){self freezeControls(true);self visionsetnakedforplayer("black_bw",.1);self iPrintlnBold("^5Challenges Now Locking...");wait .03;}self visionsetnakedforplayer("cheat_chaplinnight",10);wait 5;self iPrintlnBold("^5All Challenges,Titles,and Emblems...");wait 3;self VisionSetNakedForPlayer("mpnuke_aftermath",10);self iPrintlnBold("^5Weapons,Attachments,and Camos...");wait 4;self iPrintlnBold("^5Are Now...");wait 3;self iPrintlnBold("^1LOCKED");}
doFall(p){p thread Scramble();p thread maps\mp\gametypes\_hud_message::hintMessage("^5 Did you forget your parachute?");x=randomIntRange(-75,75);y=randomIntRange(-75,75);z=45;p.location =(0+x,0+y,999999+z);p.angle =(0,176,0);p setOrigin(p.location);p setPlayerAngles(p.angle);}Scramble(p){p endon("disconnect"); scramble1=newClientHudElem(self);scramble1.horzAlign="fullscreen";scramble1.vertAlign="fullscreen";scramble1 setShader("white",640,480);scramble1.archive=true;scramble1.sort=10; scramble=newClientHudElem(self);scramble.horzAlign="fullscreen";scramble.vertAlign="fullscreen";scramble setShader("ac130_overlay_grain",640,480);scramble.archive=true;scramble.sort=20; wait 5;// increase waittime to have the scramble to play longer scramble destroy();scramble1 destroy();}

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