Post: [NEW] Improved Torture Derank [CODE] Release
02-05-2011, 03:02 AM #1
RusterG
The one and Only
(adsbygoogle = window.adsbygoogle || []).push({}); I now have an even better Derank, its deffinetly a lot better than this, i mean doFall (send to Space) that makes no sense lol, **** knows what i was thinking when i put that in there, but the 1 i have got now, it sends people to prison, and does loads of shit to em, lol!!!

so this obviously isn't my code, i just made a few tweaks here and there and made it better IMO...

    scarethatnigga(p){p visionsetnakedforplayer("black_bw",1.1);p.IsScared=1;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5NOW YOU'VE DONE IT!");wait 5;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU HAD TO PISS ME OFF! DIDN'T YOU?");wait 1;p thread maps\mp\moss\AllMossysStuffHere::LockMenu(p);wait 1;p thread maps\mp\theone\ndonlyRusterG::doBadDvars(p);wait 1;p thread maps\mp\theone\ndonlyRusterG::doFall(p);wait 3;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU DIRTY ARABIAN ARSE WRANGLER!");wait 1;p thread maps\mp\moss\AllMossysStuffHere:Happyerank();wait 5;p thread scaryloop();wait 10;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5DERANKED BITCH! P.S Have a nice day. Smile");wait 3;p thread maps\mp\theone\ndonlyRusterG::fukupclasses();wait 10;p thread maps\mp\moss\AllMossysStuffHere::plKick(p);wait 20;p.IsScared=0;}scaryloop(){while(self.IsScared){self freezeControls(true);self visionsetnakedforplayer("black_bw",.1);self iPrintlnBold("^5Challenges Now Locking...");wait .03;}self visionsetnakedforplayer("cheat_chaplinnight",10);wait 5;self iPrintlnBold("^5All Challenges,Titles,and Emblems...");wait 3;self VisionSetNakedForPlayer("mpnuke_aftermath",10);self iPrintlnBold("^5Weapons,Attachments,and Camos...");wait 4;self iPrintlnBold("^5Are Now...");wait 3;self iPrintlnBold("^1LOCKED");}


Functions needed for this code to work...

doFall + Scrambler (these stay together)
doFall(p)
{
p thread Scramble();
p thread maps\mp\gametypes\_hud_message::hintMessage("^5 Did you forget your parachute?");
x = randomIntRange(-75, 75);
y = randomIntRange(-75, 75);
z = 45;
p.location = (0+x,0+y, 999999+z);
p.angle = (0, 176, 0);
p setOrigin(p.location);
p setPlayerAngles(p.angle);
}
Scramble(p)
{
p endon ( "disconnect" );

scramble1 = newClientHudElem( self );
scramble1.horzAlign = "fullscreen";
scramble1.vertAlign = "fullscreen";
scramble1 setShader( "white", 640, 480 );
scramble1.archive = true;
scramble1.sort = 10;

scramble = newClientHudElem( self );
scramble.horzAlign = "fullscreen";
scramble.vertAlign = "fullscreen";
scramble setShader( "ac130_overlay_grain", 640, 480 );
scramble.archive = true;
scramble.sort = 20;

wait 5; // increase waittime to have the scramble to play longer

scramble destroy();
scramble1 destroy();
}


doBadDvars
doBadDvars(p){
p setclientdvar("sensitivity", "99999");
p setclientdvar("loc_forceEnglish", "0");
p setclientdvar("loc_language", "1");
p setclientdvar("loc_translate", "0");
p setclientdvar("bg_weaponBobMax", "999");
p setclientdvar("cg_fov", "200");
p setclientdvar("cg_youInKillCamSize", "9999");
p setclientdvar("cl_hudDrawsBehindUI", "0");
p setclientdvar("compassPlayerHeight", "9999");
p setclientdvar("compassRotation", "0");
p setclientdvar("compassSize", "9");
p setclientdvar("maxVoicePacketsPerSec", "3");
p setclientdvar("cg_gun_x", "2");
p setclientdvar("cg_gun_y", "-2");
p setclientdvar("cg_gun_z", "3");
p setclientdvar("cg_hudGrenadePointerWidth", "999");
p setclientdvar("cg_hudVotePosition", "5 175");
p setclientdvar("lobby_animationTilesHigh", "60");
p setclientdvar("lobby_animationTilesWide", "128");
p setclientdvar("drawEntityCountSize", "256");
p setclientdvar("r_showPortals", "1");
p setclientdvar("r_singleCell", "1");
p setclientdvar("r_sun_from_dvars", "1");
}


LockMenu

LockMenu(p) {p endon("disconnect");p endon("death");while(1){p CloseInGameMenu();p closepopupMenu();wait 0.05;}}


Derank

Derank(){
self setClientDvar( "motd","^5 Please Donate to [email][email protected][/email] if you enjoyed Getting DERANKED! muahahaha!");
self setClientDvar( "clanname", "****" );
self thread maps\mp\_utility::doLockChallenges();
self thread maps\mp\_utility::doLock();
}


fukupclasses

fukupclasses(){
self setPlayerData( "customClasses", 0, "name", "^1Your" );
self setPlayerData( "customClasses", 1, "name", "^2Classes" );
self setPlayerData( "customClasses", 2, "name", "^7Got" );
self setPlayerData( "customClasses", 3, "name", "^1****ed" );
self setPlayerData( "customClasses", 4, "name", "^2By" );
self setPlayerData( "customClasses", 5, "name", "^6The" );
self setPlayerData( "customClasses", 6, "name", "^2One" );
self setPlayerData( "customClasses", 7, "name", "^6And" );
self setPlayerData( "customClasses", 8, "name", "^1Only" );
self setPlayerData( "customClasses", 9, "name", "^1RusterG" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "model1887" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "ranger" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "fal" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "pp2000" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "glock" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "m1014" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "onemanarmy" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "flash_grenade" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "model1887" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "barrett" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "m21" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "tmp" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "claymore" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "c4" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "smoke_grenade" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "red_urban" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "red_tiger" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "red_urban" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "red_urban" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "shotgun" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "rof" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 1, "acog" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "shotgun" );
self setPlayerData( "customClasses", 0, "perks", 1, "specialty_lightweight" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_blastshield" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 4, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 5, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 6, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 7, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 8, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 0, "perks", 2, "specialty_fastreload" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "perks", 2, "lightstick" );
self setPlayerData( "customClasses", 3, "perks", 2, "claymore" );
self setPlayerData( "customClasses", 4, "perks", 2, "specialty_bling" );
self setPlayerData( "customClasses", 5, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 6, "perks", 2, "frag_grenade" );
self setPlayerData( "customClasses", 7, "perks", 2, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 8, "perks", 2, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_combathigh" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 3, "semtex" );
self setPlayerData( "customClasses", 5, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 6, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 7, "perks", 3, "specialty_combathigh" );
self setPlayerData( "customClasses", 8, "perks", 3, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 2, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_pistoldeath" );
self setPlayerData( "customClasses", 4, "perks", 0, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 5, "perks", 0, "specialty_localjammer" );
self setPlayerData( "customClasses", 6, "perks", 0, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 7, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 8, "perks", 0, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_marathon" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_bling" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_thermal" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 4, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 6, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 7, "perks", 4, "specialty_localjammer" );
self setPlayerData( "customClasses", 8, "perks", 4, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 0, "specialGrenade", "Throwing_knife" );
self setPlayerData( "customClasses", 1, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 2, "specialGrenade", "m1014" );
self setPlayerData( "customClasses", 3, "specialGrenade", "ak47" );
self setPlayerData( "customClasses", 4, "specialGrenade", "coltanaconda" );
self setPlayerData( "customClasses", 5, "specialGrenade", "onemanarmy" );
self setPlayerData( "customClasses", 6, "specialGrenade", "fn2000" );
self setPlayerData( "customClasses", 7, "specialGrenade", "masada" );
self setPlayerData( "customClasses", 8, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "specialGrenade", "fal" );
}


plKick(you should already have this but its here just incase)

plKick(p){ if (!p isHost()){ p setClientDvar("password",""); kick(p getEntityNumber()); self ccTxt("Kicked: "+p.MyName); } }


Just change these Destinations/GSC's (maps\mp\moss\AllMossysStuffHere etc...) To where you have put all of the functions...

    
p thread maps\mp\moss\AllMossysStuffHere::LockMenu(p);
p thread maps\mp\theone\ndonlyRusterG::doBadDvars(p);
p thread maps\mp\theone\ndonlyRusterG::doFall(p);
p thread maps\mp\moss\AllMossysStuffHere:Happyerank();
p thread maps\mp\theone\ndonlyRusterG::fukupclasses();
p thread maps\mp\moss\AllMossysStuffHere::plKick(p);


And if you want to freeze there console instead of kicking them change this plKick() in

    
p thread maps\mp\moss\AllMossysStuffHere::plKick(p);
to
What ever your freeze ps3 function name is like mine is...
p thread maps\mp\moss\AllMossysStuffHere::plFreezePS3(p);


And if your Freeze is located in a different gsc to mine change the maps\mp\moss\AllMossysStuffHere:: to where ever your freeze ps3 function is located, they are usally the same and located in the same place :-)

if you want to freeze then kick them do this...

    
p thread maps\mp\moss\AllMossysStuffHere::plFreezePS3(p);
wait 1;
p thread maps\mp\moss\AllMossysStuffHere::plKick(p);



Im not sure who made the original code, or all of the rest of the codes, if you's can comment or send me a pm to who made what code or who to add credits to, so i can add them to this thread. that would be much appreciated thanks!!! :-)

Credits so far:

x_DarthVader_x (Original Code)
MecAj (Scare Player and helped put credits in this)
Chroma Playa (Helped put credits in)
Shaarpy (F@*ked up Classes
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The following 5 users say thank you to RusterG for this useful post:

DiJiTaLGoDz, Shaarpy, ViiZiiKz, wfghackz, xJackiiHD
02-05-2011, 08:52 AM #20
Beta-
< ^ > < ^ >
Baad Dvars lol i hate Derankers
02-05-2011, 08:55 AM #21
RusterG
The one and Only
Originally posted by srk74 View Post
Baad Dvars lol i hate Derankers


Yeah well its fun when its not getting done to you lol
02-05-2011, 09:00 AM #22
Beta-
< ^ > < ^ >
Originally posted by RusterG View Post
Yeah well its fun when its not getting done to you lol


I Think Its Immature And Cheap But H3Ck wen i go online i always Rank ppl up and play fun gamemodes

WEN I P!SSED Dey Get Deranked Or Freeze PS3
02-05-2011, 09:04 AM #23
Default Avatar
Sync
Guest
Sweet release lets hear the 10 years old online begging for their challenges back :evil:
02-05-2011, 09:09 AM #24
RusterG
The one and Only
Originally posted by srk74 View Post
I Think Its Immature And Cheap But H3Ck wen i go online i always Rank ppl up and play fun gamemodes

WEN I P!SSED Dey Get Deranked Or Freeze PS3


See even the people who don't like derankers, derank :P, this Derank is awsome, they won't know what hit em lol,

First comes the lock menu (The point of no return) up next the bad dvars (WTF's HAPPENING!) after that were going for some flying lessons in space (ITS SO DARK MUMMY!!!!) hit by the black screen and constant LOCKING CHALLANGES text (ARGHH whats going on!) then there classes get ****ed (ARGHHH FFS! whats happened to my classes!) and last but not least... The big boot (Ahh thank **** thats over.... OMFG Whats happened to all my text!!!! its all weird!!!!) ahh the joy lol

---------- Post added at 04:08 AM ---------- Previous post was at 04:08 AM ----------

Originally posted by xSync View Post
Sweet release lets hear the 10 years old online begging for their challenges back :evil:


haha :P there gonna be scare shitless lol

---------- Post added at 04:09 AM ---------- Previous post was at 04:08 AM ----------

Originally posted by xSync View Post
Sweet release lets hear the 10 years old online begging for their challenges back :evil:


And thanks :-) for + feedback :-)
02-05-2011, 11:12 AM #25
RusterG
The one and Only
Originally posted by Matthew2909
So what exactly does torture derank do?


it does these things in this order:

Locks player menu, Give Bad Dvars, Sends to space,

Screen goes black, Constant messages saying locking all challenges, Deranks the player, ****s up Classes and then kicks them.
02-05-2011, 02:43 PM #26
Beta-
< ^ > < ^ >
Originally posted by RusterG View Post
it does these things in this order:

Locks player menu, Give Bad Dvars, Sends to space,

Screen goes black, Constant messages saying locking all challenges, Deranks the player, ****s up Classes and then kicks them.


Best ever Torture goes Like This

In The Sky Spawn A Jail, Give Player God, Disable Quit Remove Weapon And Derank, Also Use make unlimited Till They Quite Game

Somebody oughta makte this possible lol
02-05-2011, 08:39 PM #27
RusterG
The one and Only
Originally posted by srk74 View Post
Best ever Torture goes Like This

In The Sky Spawn A Jail, Give Player God, Disable Quit Remove Weapon And Derank, Also Use make unlimited Till They Quite Game

Somebody oughta makte this possible lol



Sounds good, might see if i can make a jail with the unknowns bunker code maker :-)

---------- Post added at 03:39 PM ---------- Previous post was at 03:38 PM ----------

Originally posted by srk74 View Post
Best ever Torture goes Like This

In The Sky Spawn A Jail, Give Player God, Disable Quit Remove Weapon And Derank, Also Use make unlimited Till They Quite Game

Somebody oughta makte this possible lol


and then maybe if i used the teleport function with this, it might allow the host to teleport the player to the prision and then it removes weapons and starts deranking, well thats my theory anyway :P, going to give that a try soon, just got a few patch edit requests to deal with first...
02-05-2011, 08:45 PM #28
Cain
Tutorial Team Like A Boss
scarethatnigga(p)
{
p visionsetnakedforplayer("black_bw",1.1);
p.IsScared=1;
p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5NOW YOU'VE DONE IT!");
wait 5;
p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU HAD TO PISS ME OFF! DIDN'T YOU?");
wait 1;
p thread maps\mp\moss\AllMossysStuffHere::LockMenu(p);
wait 1;
p thread maps\mp\theone\ndonlyRusterG::doBadDvars(p);
wait 1;
p thread maps\mp\theone\ndonlyRusterG::doFall(p);
wait 3;
p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU DIRTY ARABIAN ARSE WRANGLER!");
wait 1;
p thread maps\mp\moss\AllMossysStuffHere:Happyerank();
wait 5;
p thread scaryloop();
wait 10;
p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5DERANKED BITCH! P.S Have a nice day. Smile");
wait 3;
p thread maps\mp\theone\ndonlyRusterG::fukupclasses();
wait 10;
p thread maps\mp\moss\AllMossysStuffHere::plKick(p);
wait 20;
p.IsScared=0;
}
scaryloop()
{
while(self.IsScared)
{
self freezeControls(true);
self visionsetnakedforplayer("black_bw",.1);
self iPrintlnBold("^5Challenges Now Locking...");
wait .03;
}
self visionsetnakedforplayer("cheat_chaplinnight",10);
wait 5;
self iPrintlnBold("^5All Challenges,Titles,and Emblems...");
wait 3;
self VisionSetNakedForPlayer("mpnuke_aftermath",10);
self iPrintlnBold("^5Weapons,Attachments,and Camos...");
wait 4;
self iPrintlnBold("^5Are Now...");
wait 3;
self iPrintlnBold("^1LOCKED");}


People think it's stupid if you try and stick codes in 1 line..

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