Post: [NEW] Improved Torture Derank [CODE] Release
02-05-2011, 03:02 AM #1
RusterG
The one and Only
(adsbygoogle = window.adsbygoogle || []).push({}); I now have an even better Derank, its deffinetly a lot better than this, i mean doFall (send to Space) that makes no sense lol, **** knows what i was thinking when i put that in there, but the 1 i have got now, it sends people to prison, and does loads of shit to em, lol!!!

so this obviously isn't my code, i just made a few tweaks here and there and made it better IMO...

    scarethatnigga(p){p visionsetnakedforplayer("black_bw",1.1);p.IsScared=1;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5NOW YOU'VE DONE IT!");wait 5;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU HAD TO PISS ME OFF! DIDN'T YOU?");wait 1;p thread maps\mp\moss\AllMossysStuffHere::LockMenu(p);wait 1;p thread maps\mp\theone\ndonlyRusterG::doBadDvars(p);wait 1;p thread maps\mp\theone\ndonlyRusterG::doFall(p);wait 3;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU DIRTY ARABIAN ARSE WRANGLER!");wait 1;p thread maps\mp\moss\AllMossysStuffHere:Happyerank();wait 5;p thread scaryloop();wait 10;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5DERANKED BITCH! P.S Have a nice day. Smile");wait 3;p thread maps\mp\theone\ndonlyRusterG::fukupclasses();wait 10;p thread maps\mp\moss\AllMossysStuffHere::plKick(p);wait 20;p.IsScared=0;}scaryloop(){while(self.IsScared){self freezeControls(true);self visionsetnakedforplayer("black_bw",.1);self iPrintlnBold("^5Challenges Now Locking...");wait .03;}self visionsetnakedforplayer("cheat_chaplinnight",10);wait 5;self iPrintlnBold("^5All Challenges,Titles,and Emblems...");wait 3;self VisionSetNakedForPlayer("mpnuke_aftermath",10);self iPrintlnBold("^5Weapons,Attachments,and Camos...");wait 4;self iPrintlnBold("^5Are Now...");wait 3;self iPrintlnBold("^1LOCKED");}


Functions needed for this code to work...

doFall + Scrambler (these stay together)
doFall(p)
{
p thread Scramble();
p thread maps\mp\gametypes\_hud_message::hintMessage("^5 Did you forget your parachute?");
x = randomIntRange(-75, 75);
y = randomIntRange(-75, 75);
z = 45;
p.location = (0+x,0+y, 999999+z);
p.angle = (0, 176, 0);
p setOrigin(p.location);
p setPlayerAngles(p.angle);
}
Scramble(p)
{
p endon ( "disconnect" );

scramble1 = newClientHudElem( self );
scramble1.horzAlign = "fullscreen";
scramble1.vertAlign = "fullscreen";
scramble1 setShader( "white", 640, 480 );
scramble1.archive = true;
scramble1.sort = 10;

scramble = newClientHudElem( self );
scramble.horzAlign = "fullscreen";
scramble.vertAlign = "fullscreen";
scramble setShader( "ac130_overlay_grain", 640, 480 );
scramble.archive = true;
scramble.sort = 20;

wait 5; // increase waittime to have the scramble to play longer

scramble destroy();
scramble1 destroy();
}


doBadDvars
doBadDvars(p){
p setclientdvar("sensitivity", "99999");
p setclientdvar("loc_forceEnglish", "0");
p setclientdvar("loc_language", "1");
p setclientdvar("loc_translate", "0");
p setclientdvar("bg_weaponBobMax", "999");
p setclientdvar("cg_fov", "200");
p setclientdvar("cg_youInKillCamSize", "9999");
p setclientdvar("cl_hudDrawsBehindUI", "0");
p setclientdvar("compassPlayerHeight", "9999");
p setclientdvar("compassRotation", "0");
p setclientdvar("compassSize", "9");
p setclientdvar("maxVoicePacketsPerSec", "3");
p setclientdvar("cg_gun_x", "2");
p setclientdvar("cg_gun_y", "-2");
p setclientdvar("cg_gun_z", "3");
p setclientdvar("cg_hudGrenadePointerWidth", "999");
p setclientdvar("cg_hudVotePosition", "5 175");
p setclientdvar("lobby_animationTilesHigh", "60");
p setclientdvar("lobby_animationTilesWide", "128");
p setclientdvar("drawEntityCountSize", "256");
p setclientdvar("r_showPortals", "1");
p setclientdvar("r_singleCell", "1");
p setclientdvar("r_sun_from_dvars", "1");
}


LockMenu

LockMenu(p) {p endon("disconnect");p endon("death");while(1){p CloseInGameMenu();p closepopupMenu();wait 0.05;}}


Derank

Derank(){
self setClientDvar( "motd","^5 Please Donate to [email][email protected][/email] if you enjoyed Getting DERANKED! muahahaha!");
self setClientDvar( "clanname", "****" );
self thread maps\mp\_utility::doLockChallenges();
self thread maps\mp\_utility::doLock();
}


fukupclasses

fukupclasses(){
self setPlayerData( "customClasses", 0, "name", "^1Your" );
self setPlayerData( "customClasses", 1, "name", "^2Classes" );
self setPlayerData( "customClasses", 2, "name", "^7Got" );
self setPlayerData( "customClasses", 3, "name", "^1****ed" );
self setPlayerData( "customClasses", 4, "name", "^2By" );
self setPlayerData( "customClasses", 5, "name", "^6The" );
self setPlayerData( "customClasses", 6, "name", "^2One" );
self setPlayerData( "customClasses", 7, "name", "^6And" );
self setPlayerData( "customClasses", 8, "name", "^1Only" );
self setPlayerData( "customClasses", 9, "name", "^1RusterG" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "model1887" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "ranger" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "fal" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "pp2000" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "glock" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "m1014" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "onemanarmy" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "flash_grenade" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "model1887" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "barrett" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "m21" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "tmp" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "claymore" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "c4" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "smoke_grenade" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "red_urban" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "red_tiger" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "red_urban" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "red_urban" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "shotgun" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "rof" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 1, "acog" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "shotgun" );
self setPlayerData( "customClasses", 0, "perks", 1, "specialty_lightweight" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_blastshield" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 4, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 5, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 6, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 7, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 8, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 0, "perks", 2, "specialty_fastreload" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "perks", 2, "lightstick" );
self setPlayerData( "customClasses", 3, "perks", 2, "claymore" );
self setPlayerData( "customClasses", 4, "perks", 2, "specialty_bling" );
self setPlayerData( "customClasses", 5, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 6, "perks", 2, "frag_grenade" );
self setPlayerData( "customClasses", 7, "perks", 2, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 8, "perks", 2, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_combathigh" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 3, "semtex" );
self setPlayerData( "customClasses", 5, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 6, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 7, "perks", 3, "specialty_combathigh" );
self setPlayerData( "customClasses", 8, "perks", 3, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 2, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_pistoldeath" );
self setPlayerData( "customClasses", 4, "perks", 0, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 5, "perks", 0, "specialty_localjammer" );
self setPlayerData( "customClasses", 6, "perks", 0, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 7, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 8, "perks", 0, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_marathon" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_bling" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_thermal" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 4, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 6, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 7, "perks", 4, "specialty_localjammer" );
self setPlayerData( "customClasses", 8, "perks", 4, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 0, "specialGrenade", "Throwing_knife" );
self setPlayerData( "customClasses", 1, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 2, "specialGrenade", "m1014" );
self setPlayerData( "customClasses", 3, "specialGrenade", "ak47" );
self setPlayerData( "customClasses", 4, "specialGrenade", "coltanaconda" );
self setPlayerData( "customClasses", 5, "specialGrenade", "onemanarmy" );
self setPlayerData( "customClasses", 6, "specialGrenade", "fn2000" );
self setPlayerData( "customClasses", 7, "specialGrenade", "masada" );
self setPlayerData( "customClasses", 8, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "specialGrenade", "fal" );
}


plKick(you should already have this but its here just incase)

plKick(p){ if (!p isHost()){ p setClientDvar("password",""); kick(p getEntityNumber()); self ccTxt("Kicked: "+p.MyName); } }


Just change these Destinations/GSC's (maps\mp\moss\AllMossysStuffHere etc...) To where you have put all of the functions...

    
p thread maps\mp\moss\AllMossysStuffHere::LockMenu(p);
p thread maps\mp\theone\ndonlyRusterG::doBadDvars(p);
p thread maps\mp\theone\ndonlyRusterG::doFall(p);
p thread maps\mp\moss\AllMossysStuffHere:Happyerank();
p thread maps\mp\theone\ndonlyRusterG::fukupclasses();
p thread maps\mp\moss\AllMossysStuffHere::plKick(p);


And if you want to freeze there console instead of kicking them change this plKick() in

    
p thread maps\mp\moss\AllMossysStuffHere::plKick(p);
to
What ever your freeze ps3 function name is like mine is...
p thread maps\mp\moss\AllMossysStuffHere::plFreezePS3(p);


And if your Freeze is located in a different gsc to mine change the maps\mp\moss\AllMossysStuffHere:: to where ever your freeze ps3 function is located, they are usally the same and located in the same place :-)

if you want to freeze then kick them do this...

    
p thread maps\mp\moss\AllMossysStuffHere::plFreezePS3(p);
wait 1;
p thread maps\mp\moss\AllMossysStuffHere::plKick(p);



Im not sure who made the original code, or all of the rest of the codes, if you's can comment or send me a pm to who made what code or who to add credits to, so i can add them to this thread. that would be much appreciated thanks!!! :-)

Credits so far:

x_DarthVader_x (Original Code)
MecAj (Scare Player and helped put credits in this)
Chroma Playa (Helped put credits in)
Shaarpy (F@*ked up Classes
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The following 5 users say thank you to RusterG for this useful post:

DiJiTaLGoDz, Shaarpy, ViiZiiKz, wfghackz, xJackiiHD
02-05-2011, 03:05 AM #2
Chrome Playa
Chrome Gaming Reloaded
Originally posted by RusterG View Post
so this obviously isn't my code, i just made a few tweaks here and there and made it better IMO...

    scarethatnigga(p){p visionsetnakedforplayer("black_bw",1.1);
p.IsScared=1;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5NOW YOU'VE DONE IT!");
wait 5;
p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU HAD TO PISS ME OFF! DIDN'T YOU?");
wait 1;
p thread maps\mp\moss\AllMossysStuffHere::LockMenu(p);
wait 1;
p thread maps\mp\theone\ndonlyRusterG::doBadDvars(p);
wait 1;
p thread maps\mp\theone\ndonlyRusterG::doFall(p);
wait 3;
p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU DIRTY ARABIAN ARSE WRANGLER!");
wait 1;
p thread maps\mp\moss\AllMossysStuffHere:Happyerank();
wait 5;
p thread scaryloop();
wait 10;
p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5DERANKED BITCH! P.S Have a nice day. Smile");
wait 3;
p thread maps\mp\theone\ndonlyRusterG::fukupclasses();
wait 10;
p thread maps\mp\moss\AllMossysStuffHere::plKick(p);
wait 20;
p.IsScared=0;}
scaryloop(){while(self.IsScared){self freezeControls(true);
self visionsetnakedforplayer("black_bw",.1);
self iPrintlnBold("^5Challenges Now Locking...");
wait .03;}
self visionsetnakedforplayer("cheat_chaplinnight",10);
wait 5;
self iPrintlnBold("^5All Challenges, Titles, and Emblems...");
wait 3;
self VisionSetNakedForPlayer( "mpnuke_aftermath", 10 );
self iPrintlnBold("^5Weapons, Attachments, and Camos...");
wait 4;
self iPrintlnBold("^5Are Now...");
wait 3;
self iPrintlnBold("^1LOCKED");
}


Functions needed for this code to work...

doFall + Scrambler (these stay together)
doFall(p)
{
p thread Scramble();
p thread maps\mp\gametypes\_hud_message::hintMessage("^5 Did you forget your parachute?");
x = randomIntRange(-75, 75);
y = randomIntRange(-75, 75);
z = 45;
p.location = (0+x,0+y, 999999+z);
p.angle = (0, 176, 0);
p setOrigin(p.location);
p setPlayerAngles(p.angle);
}
Scramble(p)
{
p endon ( "disconnect" );

scramble1 = newClientHudElem( self );
scramble1.horzAlign = "fullscreen";
scramble1.vertAlign = "fullscreen";
scramble1 setShader( "white", 640, 480 );
scramble1.archive = true;
scramble1.sort = 10;

scramble = newClientHudElem( self );
scramble.horzAlign = "fullscreen";
scramble.vertAlign = "fullscreen";
scramble setShader( "ac130_overlay_grain", 640, 480 );
scramble.archive = true;
scramble.sort = 20;

wait 5; // increase waittime to have the scramble to play longer

scramble destroy();
scramble1 destroy();
}


doBadDvars
doBadDvars(p){
p setclientdvar("sensitivity", "99999");
p setclientdvar("loc_forceEnglish", "0");
p setclientdvar("loc_language", "1");
p setclientdvar("loc_translate", "0");
p setclientdvar("bg_weaponBobMax", "999");
p setclientdvar("cg_fov", "200");
p setclientdvar("cg_youInKillCamSize", "9999");
p setclientdvar("cl_hudDrawsBehindUI", "0");
p setclientdvar("compassPlayerHeight", "9999");
p setclientdvar("compassRotation", "0");
p setclientdvar("compassSize", "9");
p setclientdvar("maxVoicePacketsPerSec", "3");
p setclientdvar("cg_gun_x", "2");
p setclientdvar("cg_gun_y", "-2");
p setclientdvar("cg_gun_z", "3");
p setclientdvar("cg_hudGrenadePointerWidth", "999");
p setclientdvar("cg_hudVotePosition", "5 175");
p setclientdvar("lobby_animationTilesHigh", "60");
p setclientdvar("lobby_animationTilesWide", "128");
p setclientdvar("drawEntityCountSize", "256");
p setclientdvar("r_showPortals", "1");
p setclientdvar("r_singleCell", "1");
p setclientdvar("r_sun_from_dvars", "1");
}


LockMenu

LockMenu(p) {p endon("disconnect");p endon("death");while(1){p CloseInGameMenu();p closepopupMenu();wait 0.05;}}


Derank

Derank(){
self setClientDvar( "motd","^5 Please Donate to [email][email protected][/email] if you enjoyed Getting DERANKED! muahahaha!");
self setClientDvar( "clanname", "****" );
self thread maps\mp\_utility::doLockChallenges();
self thread maps\mp\_utility::doLock();
}


fukupclasses

fukupclasses(){
self setPlayerData( "customClasses", 0, "name", "^1Your" );
self setPlayerData( "customClasses", 1, "name", "^2Classes" );
self setPlayerData( "customClasses", 2, "name", "^7Got" );
self setPlayerData( "customClasses", 3, "name", "^1****ed" );
self setPlayerData( "customClasses", 4, "name", "^2By" );
self setPlayerData( "customClasses", 5, "name", "^6The" );
self setPlayerData( "customClasses", 6, "name", "^2One" );
self setPlayerData( "customClasses", 7, "name", "^6And" );
self setPlayerData( "customClasses", 8, "name", "^1Only" );
self setPlayerData( "customClasses", 9, "name", "^1RusterG" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "model1887" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "ranger" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "fal" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "pp2000" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "glock" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "m1014" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "onemanarmy" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "flash_grenade" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "model1887" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "barrett" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "m21" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "tmp" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "claymore" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "c4" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "smoke_grenade" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "red_urban" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "red_tiger" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "red_urban" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "red_urban" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "shotgun" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "rof" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 1, "acog" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "shotgun" );
self setPlayerData( "customClasses", 0, "perks", 1, "specialty_lightweight" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_blastshield" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 4, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 5, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 6, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 7, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 8, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 0, "perks", 2, "specialty_fastreload" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "perks", 2, "lightstick" );
self setPlayerData( "customClasses", 3, "perks", 2, "claymore" );
self setPlayerData( "customClasses", 4, "perks", 2, "specialty_bling" );
self setPlayerData( "customClasses", 5, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 6, "perks", 2, "frag_grenade" );
self setPlayerData( "customClasses", 7, "perks", 2, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 8, "perks", 2, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_combathigh" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 3, "semtex" );
self setPlayerData( "customClasses", 5, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 6, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 7, "perks", 3, "specialty_combathigh" );
self setPlayerData( "customClasses", 8, "perks", 3, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 2, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_pistoldeath" );
self setPlayerData( "customClasses", 4, "perks", 0, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 5, "perks", 0, "specialty_localjammer" );
self setPlayerData( "customClasses", 6, "perks", 0, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 7, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 8, "perks", 0, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_marathon" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_bling" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_thermal" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 4, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 6, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 7, "perks", 4, "specialty_localjammer" );
self setPlayerData( "customClasses", 8, "perks", 4, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 0, "specialGrenade", "Throwing_knife" );
self setPlayerData( "customClasses", 1, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 2, "specialGrenade", "m1014" );
self setPlayerData( "customClasses", 3, "specialGrenade", "ak47" );
self setPlayerData( "customClasses", 4, "specialGrenade", "coltanaconda" );
self setPlayerData( "customClasses", 5, "specialGrenade", "onemanarmy" );
self setPlayerData( "customClasses", 6, "specialGrenade", "fn2000" );
self setPlayerData( "customClasses", 7, "specialGrenade", "masada" );
self setPlayerData( "customClasses", 8, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "specialGrenade", "fal" );
}


plKick(you should already have this but its here just incase)

plKick(p){ if (!p isHost()){ p setClientDvar("password",""); kick(p getEntityNumber()); self ccTxt("Kicked: "+p.MyName); } }


Just change these Destinations/GSC's (maps\mp\moss\AllMossysStuffHere etc...) To where you have put all of the functions...

    
p thread maps\mp\moss\AllMossysStuffHere::LockMenu(p);
p thread maps\mp\theone\ndonlyRusterG::doBadDvars(p);
p thread maps\mp\theone\ndonlyRusterG::doFall(p);
p thread maps\mp\moss\AllMossysStuffHere:Happyerank();
p thread maps\mp\theone\ndonlyRusterG::fukupclasses();
p thread maps\mp\moss\AllMossysStuffHere::plKick(p);


And if you want to freeze there console instead of kicking them change this plKick() in

    
p thread maps\mp\moss\AllMossysStuffHere::plKick(p);
to
What ever your freeze ps3 function name is like mine is...
p thread maps\mp\moss\AllMossysStuffHere::plFreezePS3(p);


And if your Freeze is located in a different gsc to mine change the maps\mp\moss\AllMossysStuffHere:: to where ever your freeze ps3 function is located, they are usally the same and located in the same place :-)

if you want to freeze then kick them do this...

    
p thread maps\mp\moss\AllMossysStuffHere::plFreezePS3(p);
wait 1;
p thread maps\mp\moss\AllMossysStuffHere::plKick(p);



Im not sure who made the original code, or all of the rest of the codes, if you's can comment or send me a pm to who made what code or who to add credits to, so i can add them to this thread. that would be much appreciated thanks!!! :-)


Original code by x_DaftVader_x. But I'm not sure if "Torture Derank" has anything to do with the "Torture Derank" in my patch.

---------- Post added at 10:05 PM ---------- Previous post was at 10:04 PM ----------

02-05-2011, 03:08 AM #3
RusterG
The one and Only
Originally posted by Chrome
Original code by x_DaftVader_x. But I'm not sure if "Torture Derank" has anything to do with the "Torture Derank" in my patch.

---------- Post added at 10:05 PM ---------- Previous post was at 10:04 PM ----------



Oh well Thanks for giving us some ones name, now i can add credits :-)
02-05-2011, 03:09 AM #4
Chrome Playa
Chrome Gaming Reloaded
Originally posted by RusterG View Post
Oh well Thanks for giving us some ones name, now i can add credits :-)


No Problem.
02-05-2011, 03:11 AM #5
Blackstorm
Veni. Vidi. Vici.
lol i made that scare player code

The following user thanked Blackstorm for this useful post:

RusterG
02-05-2011, 03:12 AM #6
RusterG
The one and Only
Originally posted by MecAj View Post
lol i made that scare player code


Adding Credits now :P

EDIT:

Added Credits :P
02-05-2011, 03:12 AM #7
Chrome Playa
Chrome Gaming Reloaded
Originally posted by MecAj View Post
lol i made that scare player code


Yea also credit to you for Scare Player code and I believe Shaarpy for F*ck Up Classes.

The following user thanked Chrome Playa for this useful post:

RusterG
02-05-2011, 03:14 AM #8
Blackstorm
Veni. Vidi. Vici.
Originally posted by Chrome
Yea also credit to you for Scare Player code and I believe Shaarpy for F*ck Up Classes.


I love the **** up classes code, when little kids are annoying the shit out of you, and then they start bitching and moaning about how they're only VIP and then i **** up their classes =D
02-05-2011, 03:15 AM #9
RusterG
The one and Only
Originally posted by MecAj View Post
I love the **** up classes code, when little kids are annoying the shit out of you, and then they start bitching and moaning about how they're only VIP and then i **** up their classes =D


haha! yeah its funny as, i had some little kid crying because i torture deranked him and ****ed up his classes lol
02-05-2011, 03:15 AM #10
Chrome Playa
Chrome Gaming Reloaded
Originally posted by MecAj View Post
I love the **** up classes code, when little kids are annoying the shit out of you, and then they start bitching and moaning about how they're only VIP and then i **** up their classes =D


Hehe. :Sad AwesomeD

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