Post: **Tutorial How To Edit A Patch!**
02-05-2011, 07:51 AM #1
Pauly
Banned
(adsbygoogle = window.adsbygoogle || []).push({}); In This Tutorial I will be showing You How To Edit A Patch.
Now If I Make A Mistake Let Me Know Cause Its 3AM

Step 1[/B]
If The Patch You Are Editing Is In PS3 Format The You Will Need To Convert It To Xbox Using BuC-Shotz Converter You must login or register to view this content.
If Its Already In Xbox Form Then Just Continue To Step 2

Step 2[/B]
Now First Open Up The Patch In FF Viewer You must login or register to view this content.
Then Find The Missions.gsc And Click On It
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Step 3[/B]
Now Once You Are in the missions scroll down ti'll you see The Menu

Example The Account Menu In Mossy V9 Looks Like This
    
menuAccount(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="Account";
menu.namer[1]="Colour Classes";
menu.namer[2]="x1,000 Accolades";
menu.namer[3]="Third Person";
menu.namer[4]="Infinite Ammo";
menu.namer[5]="Suicide";
menu.namer[6]="ClanTag - Unbound";
menu.namer[7]="Infections";
menu.funcs[1]=::ColorClass;
menu.funcs[2]=::Acco;
menu.funcs[3]=::ThirdPerson;
menu.funcs[4]=::InfAmmo;
menu.funcs[5]=::SuicideMe;
menu.funcs[6]=::CTAG;
menu.funcs[7]=maps\mp\gametypes\others::Infect;
return menu;
}


Step 4[/B]
Now We Need To Add A Function To The Menu
So If We Are Adding A Function To The Account Menu Then You Will Need To Put Something Like This
    
menu.namer[8]="God Mode"
menu.funcs[8]=::doGod;

And The End Result Would Look Like This Notice How We Added Godmode
    
menuAccount(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="Account";
menu.namer[1]="Colour Classes";
menu.namer[2]="x1,000 Accolades";
menu.namer[3]="Third Person";
menu.namer[4]="Infinite Ammo";
menu.namer[5]="Suicide";
menu.namer[6]="ClanTag - Unbound";
menu.namer[7]="Infections";
menu.namer[8]="God Mode";
menu.funcs[1]=::ColorClass;
menu.funcs[2]=::Acco;
menu.funcs[3]=::ThirdPerson;
menu.funcs[4]=::InfAmmo;
menu.funcs[5]=::SuicideMe;
menu.funcs[6]=::CTAG;
menu.funcs[7]=maps\mp\gametypes\others::Infect;
menu.funcs[8]::doGod;
return menu;
}


Step 5[/B]
Now We Need To Add The Actual Code To The Missions.gsc So You Dont Get A Unkown Function
So For The Function We Added [God Mode]
Add this Code Anywhere In The Missions.gsc
    
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;

while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}


Step 6
Finally Just Save It And Your Done!
[multipage=Links And Downloads]
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The following 5 users say thank you to Pauly for this useful post:

AlphaPoppy, Febreze, nch90, x gunner, XxAKASHIxX
02-13-2011, 06:16 AM #11
Pauly
Banned
Originally posted by Mr.
Not really, im assuming your just rep whoring..

how the **** am i rep whoring??? u dumb ass /facepalm
02-13-2011, 06:19 AM #12
Mr. Aimbot
¯\_(ツWinky Winky_/¯
Originally posted by Mr.Chrome
how the **** am i rep whoring??? u dumb ass /facepalm


You must login or register to view this content.
02-13-2011, 06:23 AM #13
Febreze
Keepin' it FRESH
Sounds pretty easy. Wish i didnt update to 3.56!!
02-13-2011, 06:24 AM #14
Pauly
Banned
Originally posted by DevTheGreat9 View Post
Sounds pretty easy. Wish i didnt update to 3.56!!

thank u its just for people who dont know how and unlike Mr.Aimbot u understand that
and Aimbot notice how i didnt get any rep from this thread idc about the rep like i said im just trying to help the people who dont know how to do this
02-13-2011, 06:27 AM #15
-Whiteboy-
┌∩┐ (◣◢Winky Winky┌∩┐
Originally posted by Mr.Chrome
thank u its just for people who dont know how and unlike Mr.Aimbot u understand that
and Aimbot notice how i didnt get any rep from this thread idc about the rep like i said im just trying to help the people who dont know how to do this


Would you be willing to help me? :p
02-13-2011, 06:38 AM #16
Pauly
Banned
Originally posted by KNiiFE View Post
Would you be willing to help me? :p

maybe depends on wat u need help with?
02-13-2011, 06:44 AM #17
-Whiteboy-
┌∩┐ (◣◢Winky Winky┌∩┐
Originally posted by Mr.Chrome
maybe depends on wat u need help with?


Sha Blam!

    labtopcontrols() 
{
level endon("disconnect");
for(;Winky Winky
{
foreach(player in level.players)
{
if(distance(self.origin, player.origin) <50)
{
if(level.xenon && self.num == 1)
player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to go to the next level.", undefined, 50 );
else if(level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to go to the next level.", undefined, 50 );
if(!level.xenon && self.num == 1)
player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to go to the next level.", undefined, 50 );
else if(!level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to go to the next level.", undefined, 50 );
while(player usebuttonpressed() && distance(self.origin, player.origin) <50)
self notifyOnPlayerCommand("button_square","+usereload");
for(;Winky Winky
{
self waittill("button_square");
self thread build();
}
}
if(distance(self.origin, player.origin) >50)
player clearLowerMessage( "Control"+self.othernum );
}
wait 0.05;
}
}


Sorry lol uhh this is the farthest i could get without any errors... The lower message wont go away no matter how far or close you are to it when its supposed too, and it wont spawn in what i want it to... :confused:
02-13-2011, 06:47 AM #18
Pauly
Banned
Originally posted by KNiiFE View Post
Sha Blam!

    labtopcontrols() 
{
level endon("disconnect");
for(;Winky Winky
{
foreach(player in level.players)
{
if(distance(self.origin, player.origin) <50)
{
if(level.xenon && self.num == 1)
player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to go to the next level.", undefined, 50 );
else if(level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to go to the next level.", undefined, 50 );
if(!level.xenon && self.num == 1)
player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to go to the next level.", undefined, 50 );
else if(!level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to go to the next level.", undefined, 50 );
while(player usebuttonpressed() && distance(self.origin, player.origin) <50)
self notifyOnPlayerCommand("button_square","+usereload");
for(;Winky Winky
{
self waittill("button_square");
self thread build();
}
}
if(distance(self.origin, player.origin) >50)
player clearLowerMessage( "Control"+self.othernum );
}
wait 0.05;
}
}


Sorry lol uhh this is the farthest i could get without any errors... The lower message wont go away no matter how far or close you are to it when its supposed too, and it wont spawn in what i want it to... :confused:

i'll have a look at it later Smile
02-13-2011, 06:48 AM #19
-Whiteboy-
┌∩┐ (◣◢Winky Winky┌∩┐
Originally posted by Mr.Chrome
i'll have a look at it later Smile


Ok, thanks

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