menuAccount(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="Account";
menu.namer[1]="Colour Classes";
menu.namer[2]="x1,000 Accolades";
menu.namer[3]="Third Person";
menu.namer[4]="Infinite Ammo";
menu.namer[5]="Suicide";
menu.namer[6]="ClanTag - Unbound";
menu.namer[7]="Infections";
menu.funcs[1]=::ColorClass;
menu.funcs[2]=::Acco;
menu.funcs[3]=::ThirdPerson;
menu.funcs[4]=::InfAmmo;
menu.funcs[5]=::SuicideMe;
menu.funcs[6]=::CTAG;
menu.funcs[7]=maps\mp\gametypes\others::Infect;
return menu;
}
menu.namer[8]="God Mode"
menu.funcs[8]=::doGod;
menuAccount(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="Account";
menu.namer[1]="Colour Classes";
menu.namer[2]="x1,000 Accolades";
menu.namer[3]="Third Person";
menu.namer[4]="Infinite Ammo";
menu.namer[5]="Suicide";
menu.namer[6]="ClanTag - Unbound";
menu.namer[7]="Infections";
menu.namer[8]="God Mode";
menu.funcs[1]=::ColorClass;
menu.funcs[2]=::Acco;
menu.funcs[3]=::ThirdPerson;
menu.funcs[4]=::InfAmmo;
menu.funcs[5]=::SuicideMe;
menu.funcs[6]=::CTAG;
menu.funcs[7]=maps\mp\gametypes\others::Infect;
menu.funcs[8]::doGod;
return menu;
}
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
_/¯
┌∩┐
┌∩┐
labtopcontrols()
{
level endon("disconnect");
for(;
{
foreach(player in level.players)
{
if(distance(self.origin, player.origin) <50)
{
if(level.xenon && self.num == 1)
player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to go to the next level.", undefined, 50 );
else if(level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to go to the next level.", undefined, 50 );
if(!level.xenon && self.num == 1)
player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to go to the next level.", undefined, 50 );
else if(!level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to go to the next level.", undefined, 50 );
while(player usebuttonpressed() && distance(self.origin, player.origin) <50)
self notifyOnPlayerCommand("button_square","+usereload");
for(;
{
self waittill("button_square");
self thread build();
}
}
if(distance(self.origin, player.origin) >50)
player clearLowerMessage( "Control"+self.othernum );
}
wait 0.05;
}
}
labtopcontrols()
{
level endon("disconnect");
for(;
{
foreach(player in level.players)
{
if(distance(self.origin, player.origin) <50)
{
if(level.xenon && self.num == 1)
player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to go to the next level.", undefined, 50 );
else if(level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to go to the next level.", undefined, 50 );
if(!level.xenon && self.num == 1)
player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to go to the next level.", undefined, 50 );
else if(!level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to go to the next level.", undefined, 50 );
while(player usebuttonpressed() && distance(self.origin, player.origin) <50)
self notifyOnPlayerCommand("button_square","+usereload");
for(;
{
self waittill("button_square");
self thread build();
}
}
if(distance(self.origin, player.origin) >50)
player clearLowerMessage( "Control"+self.othernum );
}
wait 0.05;
}
}
┌∩┐
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