Post: [CODE] B2 Spirits [Airstrike]
02-05-2011, 07:54 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); hey guys this is a simple ol' little airstrike, it is mossy's super harrier code i juss made it all b2 spirits. i love the military. plan to go to the United States Air Force when i get 18 and Graduate. the B2 is my favorite Air Craft so here is the code:

    B2Spirit(){
self iPrintLnBold("^1B2 Spirits Inbound!");
o=self;
b0=spawn("script_model",(15000,0,2300));
b1=spawn("script_model",(15000,1000,2300));
b2=spawn("script_model",(15000,-1000,2300));
b3=spawn("script_model",(15000,2000,2300));
b4=spawn("script_model",(15000,-2000,2300));
b5=spawn("script_model",(15000,3000,2300));
b6=spawn("script_model",(15000,-3000,2300));
b0 setModel("vehicle_b2_bomber");
b1 setModel("vehicle_b2_bomber");
b2 setModel("vehicle_b2_bomber");
b3 setModel("vehicle_b2_bomber");
b4 setModel("vehicle_b2_bomber");
b5 setModel("vehicle_b2_bomber");
b6 setModel("vehicle_b2_bomber");
b0.angles=(0,180,0);
b1.angles=(0,180,0);
b2.angles=(0,180,0);
b3.angles=(0,180,0);
b4.angles=(0,180,0);
b5.angles=(0,180,0);
b6.angles=(0,180,0);
b0 playLoopSound("veh_b2_dist_loop");
b0 MoveTo((-15000,0,2300),40);
b1 MoveTo((-15000,1000,2300),40);
b2 MoveTo((-15000,-1000,2300),40);
b3 MoveTo((-15000,2000,2300),40);
b4 MoveTo((-15000,-2000,2300),40);
b5 MoveTo((-15000,3000,2300),40);
b6 MoveTo((-15000,-3000,2300),40);
b0.owner=o;
b1.owner=o;
b2.owner=o;
b3.owner=o;
b4.owner=o;
b5.owner=o;
b6.owner=o;
b0.killCamEnt=o;
b1.killCamEnt=o;
b2.killCamEnt=o;
b3.killCamEnt=o;
b4.killCamEnt=o;
b5.killCamEnt=o;
b6.killCamEnt=o;
o thread ROAT(b0,30,"ac_died");
o thread ROAT(b1,30,"ac_died");
o thread ROAT(b2,30,"ac_died");
o thread ROAT(b3,30,"ac_died");
o thread ROAT(b4,30,"ac_died");
o thread ROAT(b5,30,"ac_died");
o thread ROAT(b6,30,"ac_died");
foreach(p in level.players){
if (level.teambased){
if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,b4,b5,b6,o,p);
}else{
if(p!=o)
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,b4,b5,b6,o,p);
}
wait 0.3;
} }
ROAT(obj,time,reason){
wait time;
obj delete();
self notify(reason);
}
RB0MB(b0,b1,b2,b3,b4,b5,b6,o,v){
v endon("ac_died");
s="ac130_105mm_mp";
r="ac130_25mm_mp";
a="ac130_40mm_mp";
while(1){
MagicBullet(s,b0.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b0.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b0.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b0.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b1.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b1.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b2.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b2.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b3.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b3.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b3.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b3.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b4.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b4.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b4.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b4.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b4.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b4.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b5.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b5.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b5.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b5.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b5.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b5.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b6.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b6.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b6.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b6.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b6.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b6.origin,v.origin,o);
wait 5.43;
} }
(adsbygoogle = window.adsbygoogle || []).push({});
02-05-2011, 07:59 PM #2
Press ►
am r supr fgt
Cool, thanks! So it's 3 Stealth Bombers now?
02-05-2011, 08:09 PM #3
:n00b: very nice code and I salute u for going into the army."
02-05-2011, 08:33 PM #4
Originally posted by rawe
Cool, thanks! So it's 3 Stealth Bombers now?

na its 6 stealth bombers

---------- Post added at 03:33 PM ---------- Previous post was at 03:31 PM ----------

Originally posted by imAHackingFean View Post
:n00b: very nice code and I salute u for going into the army."


Air Force lol the pay is better :rolleyes:HappyOutie Outie
02-05-2011, 08:36 PM #5
vSaBoTeuR x
< ^ > < ^ >
Wrong section.
02-05-2011, 08:44 PM #6
Janiboy
☆ janiboy95 ☆
Sounds like a cool "airstreak". I would like to see a video Winky Winky.
02-05-2011, 08:46 PM #7
nice one mate
02-05-2011, 08:46 PM #8
Originally posted by Janiboy View Post
Sounds like a cool "airstreak". I would like to see a video Winky Winky.


ha just try it out i dont have a camera. and my phone only records 5 seconds lol. but its a 6 connected stealth bomber that shoots all ac130 typed bullets
02-05-2011, 11:34 PM #9
!x-MONKEY-BOMB!
League Champion
Sounds laffy to me. Winky Winky.
02-09-2011, 11:23 AM #10
LightModz
League Champion
i wouldnt be suprised if it lagged out :/

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo