Post: [CODE] B2 Spirits [Airstrike]
02-05-2011, 07:54 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); hey guys this is a simple ol' little airstrike, it is mossy's super harrier code i juss made it all b2 spirits. i love the military. plan to go to the United States Air Force when i get 18 and Graduate. the B2 is my favorite Air Craft so here is the code:

    B2Spirit(){
self iPrintLnBold("^1B2 Spirits Inbound!");
o=self;
b0=spawn("script_model",(15000,0,2300));
b1=spawn("script_model",(15000,1000,2300));
b2=spawn("script_model",(15000,-1000,2300));
b3=spawn("script_model",(15000,2000,2300));
b4=spawn("script_model",(15000,-2000,2300));
b5=spawn("script_model",(15000,3000,2300));
b6=spawn("script_model",(15000,-3000,2300));
b0 setModel("vehicle_b2_bomber");
b1 setModel("vehicle_b2_bomber");
b2 setModel("vehicle_b2_bomber");
b3 setModel("vehicle_b2_bomber");
b4 setModel("vehicle_b2_bomber");
b5 setModel("vehicle_b2_bomber");
b6 setModel("vehicle_b2_bomber");
b0.angles=(0,180,0);
b1.angles=(0,180,0);
b2.angles=(0,180,0);
b3.angles=(0,180,0);
b4.angles=(0,180,0);
b5.angles=(0,180,0);
b6.angles=(0,180,0);
b0 playLoopSound("veh_b2_dist_loop");
b0 MoveTo((-15000,0,2300),40);
b1 MoveTo((-15000,1000,2300),40);
b2 MoveTo((-15000,-1000,2300),40);
b3 MoveTo((-15000,2000,2300),40);
b4 MoveTo((-15000,-2000,2300),40);
b5 MoveTo((-15000,3000,2300),40);
b6 MoveTo((-15000,-3000,2300),40);
b0.owner=o;
b1.owner=o;
b2.owner=o;
b3.owner=o;
b4.owner=o;
b5.owner=o;
b6.owner=o;
b0.killCamEnt=o;
b1.killCamEnt=o;
b2.killCamEnt=o;
b3.killCamEnt=o;
b4.killCamEnt=o;
b5.killCamEnt=o;
b6.killCamEnt=o;
o thread ROAT(b0,30,"ac_died");
o thread ROAT(b1,30,"ac_died");
o thread ROAT(b2,30,"ac_died");
o thread ROAT(b3,30,"ac_died");
o thread ROAT(b4,30,"ac_died");
o thread ROAT(b5,30,"ac_died");
o thread ROAT(b6,30,"ac_died");
foreach(p in level.players){
if (level.teambased){
if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,b4,b5,b6,o,p);
}else{
if(p!=o)
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,b4,b5,b6,o,p);
}
wait 0.3;
} }
ROAT(obj,time,reason){
wait time;
obj delete();
self notify(reason);
}
RB0MB(b0,b1,b2,b3,b4,b5,b6,o,v){
v endon("ac_died");
s="ac130_105mm_mp";
r="ac130_25mm_mp";
a="ac130_40mm_mp";
while(1){
MagicBullet(s,b0.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b0.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b0.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b0.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b1.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b1.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b2.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b2.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b3.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b3.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b3.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b3.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b4.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b4.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b4.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b4.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b4.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b4.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b5.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b5.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b5.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b5.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b5.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b5.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b6.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b6.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b6.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b6.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b6.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b6.origin,v.origin,o);
wait 5.43;
} }
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02-09-2011, 09:15 PM #20
RusterG
The one and Only
Originally posted by hackz View Post
Hey lol Tommy Lee Jones Smile lol he done good as Two-Face in the Batman

---------- Post added at 04:03 PM ---------- Previous post was at 04:00 PM ----------



could use a few more things. weapons, sky text, a bunch of things that would make your challenge lobby stand out. and one that people would wanna use. not that im saying its not good. but sounds pretty good. im juss sayin add somethings that would make it fun.


incase you didn't notice, under the spoiler i put still need to add quiet abit... Happy
02-09-2011, 09:22 PM #21
Originally posted by RusterG View Post
incase you didn't notice, under the spoiler i put still need to add quiet abit... Happy


i know lol Happy juss download my patch and if you want to look in the gsc's and find where the code is located and get some codes! lol

it has alot of good codes
02-09-2011, 10:03 PM #22
RusterG
The one and Only
Originally posted by hackz View Post
i know lol Happy juss download my patch and if you want to look in the gsc's and find where the code is located and get some codes! lol

it has alot of good codes


im taking stuff from my public patch that i released about a week ago at the moment lol...

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