Ill Give it a try.
iniMenu(){
if(!self.MenuIsOpen){
iniMenu(){
if( self.MenuIsOpen == false ){
_openMenu();
self thread drawMenu( self.cycle, self.scroll);
iniMenu(){
if(!self.MenuIsOpen){
iniMenu(){
if( self.MenuIsOpen == false ){
_openMenu();
self thread drawMenu( self.cycle, self.scroll);
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