Post: [CODE] Stairway(spiral) to Heaven
02-07-2011, 07:11 PM #1
DEREKTROTTER
You're Goddamn Right
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     Stairway(spiral) to Heaven[/CENTER][/U][/B]
[CENTER]
Found this in one of my old PC mods, originally created by [B]lost4468[/B] i think.

Skip to 2:10 to see it

[video=youtube;nB2Rp6EK580]https://www.youtube.com/watch?v=nB2Rp6EK580[/video][/CENTER]

[php]stairwayTH(){
if(!self.Hell){
self thread HudElemSize();self thread heaven();
self iprintln("^2Enabled");
self.Hell=true;
}else{
self thread hell();
self iprintln("^1Disabled");
self.Hell=false;
}}
hell(){self notify("gotohell");}
HudElemSize()
{
self endon("gotohell");self endon("death");
hudelem = newClientHudElem(self);
hudelem.alignX = "center";
hudelem.alignY = "top";
hudelem.horzAlign = "center";
hudelem.vertAlign = "top";
hudelem.fontscale = 1;
hudelem.font = "hudbig";
hudelem.hideWhenInMenu = true;
for(;Winky Winky
{
if(self FragButtonPressed())
self.StairSize++;
else if(self SecondaryOffhandButtonPressed())
self.StairSize--;
hudelem settext("Size: "+self.StairSize);
wait 0.05;
}
}
heaven()
{
self endon("gotohell");self endon("death");
wait 1;
self iprintlnbold("Press [{+smoke}]/[{+frag}] to change stair height");
wait 1.5;
self iprintlnbold("Press [{+actionslot 3}] to spawn");
wait 1.5;
self notifyonplayercommand("change", "+actionslot 3");
self.StairSize = 200;
for(;Winky Winky
{
self waittill("change");

vec = anglestoforward(self getPlayerAngles());
center = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 200000, vec[1] * 200000, vec[2] * 200000), 0, self)[ "position" ];
level.center = spawn("script_origin", center);
level.stairs = [];
origin = level.center.origin+(70,0,0);
h = 0;
for(i=0;i<self.StairSize;i++)
{
level.center rotateyaw(22.5, 0.05);
wait 0.05;
level.center moveto(level.center.origin+(0,0,1Cool Man (aka Tustin), 0.05);
wait 0.05;
level.stairs[i] = spawn("script_model", origin);
level.stairs[i] setmodel("com_plasticcase_friendly");
level.stairs[i] linkto(level.center);
level.stairs[i] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
}
level.center moveto(level.center.origin-(0,0,10), 0.05);
}
}[/php]

Note: I created a toggle for it which kinda works but couldnt figure out how to destroy the hudelem - so just the numbers stay on[/COLOR]
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The following 27 users say thank you to DEREKTROTTER for this useful post:

Okami, Ada Wong, Amanda, Assassin, Blackstorm, Boxxxxyyy, chat912, CleanMODSHD, FrozN, gamekilla, IKILLU2014, Jake9, JakeM, legitmod, louisthemaster, Nero., NGU???, Night Wolf, Omniplasma, RaverBoy, UberBlack1, Vampytwistッ, W0W, wfghackz, xJackiiHD, xNiicademus
02-07-2011, 08:43 PM #20
DEREKTROTTER
You're Goddamn Right
Originally posted by FrozN View Post
Haha, i feel weird in my stomach when i jump. :420:
Derek, whats your PSN? I remember you gave me all challenges in a Godlymodz patch a few months ago, when i paid like 10£. It was so unstable that we had a minute to do everything, and it would kick everyone out. Haha. Happy


its in the vid, though i mod more than i play

xbox is for legit gaming
02-07-2011, 08:47 PM #21
FrozN
Look up my Patch Edits :P
Originally posted by DEREKTROTTER View Post
its in the vid, though i mod more than i play

xbox is for legit gaming


I'll add that. Winky Winky
02-07-2011, 10:03 PM #22
DEREKTROTTER
You're Goddamn Right
Originally posted by 95 View Post
Video is unlisted ? :(
Looks pretty nice, although wont the skywalks get in the way on certain maps ?


ye, the sky barriers do get in the way on some maps - but not many maps have low barriers like scrapyard
02-07-2011, 10:05 PM #23
gamekilla
★☆NGU Member☆★
Originally posted by DEREKTROTTER View Post
ye, the sky barriers do get in the way on some maps - but not many maps have low barriers like scrapyard


sub base is the only one i know that dont have barrier

hey man i tried adding this to your 1.02 patch it said it was too big :(
02-07-2011, 10:12 PM #24
Nero.
Space Ninja
Omg freaking amazing
02-07-2011, 10:32 PM #25
DEREKTROTTER
You're Goddamn Right
Originally posted by gamekilla99 View Post
sub base is the only one i know that dont have barrier

hey man i tried adding this to your 1.02 patch it said it was too big :(


there are plenty of gsc's in 1.02 that can be cleaned out - like music+dialog
02-07-2011, 11:29 PM #26
Originally posted by DEREKTROTTER View Post
forgot about that, thanks Smile


You are just simply AMAZING and you are that selfish like others :whistle: also off topic is your picture from the human centipede or am i wrong?:puke:
02-07-2011, 11:53 PM #27
DR-Dizzy
aka xAeRo-_EliTzZ 8|
Originally posted by DEREKTROTTER View Post
there are plenty of gsc's in 1.02 that can be cleaned out - like music+dialog


and ac130, you just have to do sumut in missions for QSmod and everything else in ac130.gsc - I got plenty of space in your patch (no credits removed (of course)) :bro: <3
02-07-2011, 11:59 PM #28
looks sweetSmile

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