Post: [CODE] **Auto 360 Spin Bot**
02-07-2011, 08:55 PM #1
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The following 30 users say thank you to x_DaftVader_x for this useful post:

Woof, Amanda, Blackstorm, DR-Dizzy, Dryder, GamingPresents, hdc89, iJokaa, Jake9, KeithH4666, KuSH_SM0kE, legitmod, Man Dime, maxrox, Morphia, Mr. Star, Mw2Freak13, NbK-C0mm4nd3r_, nch90, RusterG, SALOOTME, The InvadeR, The Shoota, TheFlowRidah, TheJaRniBoi, Tuhoaja, uhChad, ww2gamer3
02-08-2011, 10:28 PM #56
Amanda
Can’t trickshot me!
I found a game crashing bug in this code. If you use it and there are no other players in the match the ps3 freezes. At least this happens in my patch.
02-08-2011, 10:31 PM #57
.HaZe.
Can’t trickshot me!
nice bro ile 1v1 you
02-08-2011, 11:25 PM #58
Originally posted by Amanda View Post
I found a game crashing bug in this code. If you use it and there are no other players in the match the ps3 freezes. At least this happens in my patch.


if i get time i will take a look...
02-08-2011, 11:31 PM #59
oO-GKUSH-Oo
< ^ > < ^ >
Originally posted by x View Post
Anyone want a 1v1 ?

Press "Jump" to spin, press "fire" to kill. You will keep spinning until you fire..

Enjoy the epic killcams Smile

You can run around as much as you like, the aimbot only triggers when you shoot..

I don't know the source of this basic aimbot so can't credit.. Its as old as MW2 I think...

(Ignore the laggyness, its just my pc when I record, it spins quite smoothly normally)


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Use this to start it

    
self thread spinner();


Functions needed

    
SpinBot() /*By x_DaftVader_x*/
{
self endon( "killedbot" );
self endon( "disconnect" );
self notifyOnPlayerCommand("QS","+attack");
self waittill("QS");
for(;Winky Winky {
self endon( "killedbot" );
self notify ("botkilled");

aimAt = undefined;
foreach(player in level.players)
{
if( (player == self) || (level.teamBased && self.pers["team"] == player.pers["team"]) || ( !isAlive(player) ) )
continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
aimAt = player;
}
else
aimAt = player;
}
if( isDefined( aimAt ) )
{
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );

aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0 );
wait 0.2;
self thread spinner();
}
}
}

spinner(){

self notify("killedbot");
self thread SpinBot();
self endon("disconnect");
self notifyOnPlayerCommand("WS","+gostand");
self waittill("WS");
for(;Winky Winky{


self endon("botkilled");

self setPlayerAngles(self.angles + (0, 21, 0));wait 0.001;

}
}


*Make sure you jump before you press fire or it will go screwy, can't be arsed to fix it Smile **


works perfect but freezes my ps3 or i get a compile error when i shoot lol
02-08-2011, 11:33 PM #60
nice in my ps3 patch now Smile
02-09-2011, 01:26 PM #61
seb5594
Proud Former Admin
Help me please daftvader....

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02-10-2011, 01:12 AM #62
New Info added..

Do not press "Fire" unless the enemy player is alive or your PS3 will Freeze or Crash !!

Don't ask why, just don't do it Winky Winky
02-10-2011, 01:15 AM #63
DR-Dizzy
aka xAeRo-_EliTzZ 8|
Originally posted by x View Post
New Info added..

Do not press "Fire" unless the enemy player is alive or your PS3 will Freeze or Crash !!


Why will it crash? Sorry, my computer screen is messed so I cant see the last line of what you posted. :carling:
02-10-2011, 01:16 AM #64
Originally posted by Dr.Dizzy View Post
Why will it crash? Sorry, my computer screen is messed so I cant see the last line of what you posted. :carling:


Probably because the bot cant find anyone to kill and gets confused. Or something..

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