Post: [CODE] **Auto 360 Spin Bot**
02-07-2011, 08:55 PM #1
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02-10-2011, 01:28 AM #65
So fun to use...
02-11-2011, 05:15 AM #66
Nice man going in my patch
02-11-2011, 06:20 PM #67
Originally posted by x View Post
Anyone want a 1v1 ?

Press "Jump" to spin, press "fire" to kill. You will keep spinning until you fire..

Enjoy the epic killcams Smile

You can run around as much as you like, the aimbot only triggers when you shoot..

I don't know the source of this basic aimbot so can't credit.. Its as old as MW2 I think...

(Ignore the laggyness, its just my pc when I record, it spins quite smoothly normally)

***DO NOT Fire Unless There is an enemy alive in the game or you will freeze your PS3 !!***


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Use this to start it

    
self thread spinner();


Functions needed

    
SpinBot() /*By x_DaftVader_x*/
{
self endon( "killedbot" );
self endon( "disconnect" );
self notifyOnPlayerCommand("QS","+attack");
self waittill("QS");
for(;Winky Winky {
self endon( "killedbot" );
self notify ("botkilled");

aimAt = undefined;
foreach(player in level.players)
{
if( (player == self) || (level.teamBased && self.pers["team"] == player.pers["team"]) || ( !isAlive(player) ) )
continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
aimAt = player;
}
else
aimAt = player;
}
if( isDefined( aimAt ) )
{
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );

aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0 );
wait 0.2;
self thread spinner();
}
}
}

spinner(){

self notify("killedbot");
self thread SpinBot();
self endon("disconnect");
self notifyOnPlayerCommand("WS","+gostand");
self waittill("WS");
for(;Winky Winky{


self endon("botkilled");

self setPlayerAngles(self.angles + (0, 21, 0));wait 0.001;

}
}


*Make sure you jump before you press fire or it will go screwy, can't be arsed to fix it Smile **



do i put this > self thread spinner();
under INIT() ?
02-11-2011, 06:54 PM #68
Originally posted by NbK
do i put this > self thread spinner();
under INIT() ?


No, in your menu like any other function ..
02-11-2011, 08:21 PM #69
Originally posted by x View Post
No, in your menu like any other function ..


so like this

menu.namer[1] = "360 spin bot"
menu.function[1] = ::self thread spinner();
menu.input[1] = "";

or whatever
02-11-2011, 09:46 PM #70
Originally posted by NbK
so like this

menu.namer[1] = "360 spin bot"
menu.function[1] = ::self thread spinner();
menu.input[1] = "";

or whatever


I guess so, I've never edited a patch with DConner's menu...
02-11-2011, 09:49 PM #71
Fifa97
Maggbot timeout!
Originally posted by NbK
so like this

menu.namer[1] = "360 spin bot"
menu.function[1] = ::self thread spinner();
menu.input[1] = "";

or whatever


i dont wanna sound like a smart ass but its not ::self thread its just menu.function[1]=::spinner; and you forgot ; at the end of the "360 spin bot" and input is not needed
02-11-2011, 11:58 PM #72
Originally posted by Fifa97 View Post
i dont wanna sound like a smart ass but its not ::self thread its just menu.function[1]=::spinner; and you forgot ; at the end of the "360 spin bot" and input is not needed

it was just an example
:L
02-12-2011, 12:51 AM #73
DEREKTROTTER
You're Goddamn Right
noooo, Daftvaders gone :O

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