Post: [code] Intervention FAL
02-07-2011, 09:05 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); This is just a quick code I made in 5 minutes. What it does is it gives you a FAL that shoots Intervention bullets.



Add this code anywhere in your GSC

    GetCursorPos(){ 
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];}

vector_scal(vec, scale){
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}


    INTFAL(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("fal_mp", 0, false );
self switchToWeapon("fal_mp", 0, false );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "fal_mp")
MagicBullet( "cheytac_fmj_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
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The following 3 users say thank you to icemantom95 for this useful post:

d7w7z, Morphia, The InvadeR
02-08-2011, 05:47 PM #20
The InvadeR
Who’s Jim Erased?
Originally posted by icemantom95 View Post
You would call it this.

    INTFAL(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("fal_thermal_mp", 0, false );
self switchToWeapon("fal_thermal_mp", 0, false );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "fal_thermal_mp")
MagicBullet( "cheytac_fmj_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}


i cant thank you at the moment but THANK YOU!
02-08-2011, 05:54 PM #21
Skyl1n3
DO SOMETHING THEN!
Originally posted by icemantom95 View Post
This is just a quick code I made in 5 minutes. What it does is it gives you a FAL that shoots Intervention bullets.

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    INTFAL(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("fal_mp", 0, false );
self switchToWeapon("fal_mp", 0, false );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "fal_mp")
MagicBullet( "cheytac_fmj_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}


That's just like the upgraded Fal on Black Ops, same noise just not 3 burst.
02-08-2011, 06:12 PM #22
malanof5
Error… Cat invasion!
Nice now maybe I will make a intervention that shoots m16 bullets sound cool?
02-08-2011, 07:20 PM #23
I didnt know you can use magicbullets like THAT...
02-08-2011, 07:38 PM #24
Mr.Azoz
I’m too L33T
    INTFAL(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("usp_mp", 0, false );
self switchToWeapon("usp_mp", 0, false );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "usp_mp")
MagicBullet( "barrett_fmj_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}


usp that shoots 50cal bullets :black:Happy
02-08-2011, 08:21 PM #25
The InvadeR
Who’s Jim Erased?
Originally posted by oo View Post
    INTFAL(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("usp_mp", 0, false );
self switchToWeapon("usp_mp", 0, false );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "usp_mp")
MagicBullet( "barrett_fmj_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}


usp that shoots 50cal bullets :black:Happy


lol i did a thumper that shoots spas bullets
02-08-2011, 08:25 PM #26
Mr.Azoz
I’m too L33T
Originally posted by NaThR View Post
lol i did a thumper that shoots spas bullets


if someone killed me in online game with thumper that shoots spas bullets i will be :FU::FU::FU::FU::FU::FU::FU::FU:
02-08-2011, 08:44 PM #27
The InvadeR
Who’s Jim Erased?
Originally posted by oo View Post
if someone killed me in online game with thumper that shoots spas bullets i will be :FU::FU::FU::FU::FU::FU::FU::FU:


i got unknown function , i fail what have i done lol
02-08-2011, 08:55 PM #28
Mr.Azoz
I’m too L33T
Originally posted by NaThR View Post
i got unknown function , i fail what have i done lol


DID YOU ADD



    INTFAL(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("m79_mp", 0, false );
self switchToWeapon("m79_mp", 0, false );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "m79_mp")
MagicBullet( "spas12_fmj_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}


    
GetCursorPos()
{
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];
}
vector_scal(vec, scale)
{
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}

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