EliteWeaponBox(WhatTeam) {
if(!isDefined(WhatTeam)){ T = self.pers["team"]; } else { T = WhatTeam; }
p2 = self EliteCursorPos();
Mossy = spawn("script_model", p2);
Mossy setModel("com_plasticcase_beige_big");
Mossy Solid();
Mossy CloneBrushmodelToScriptmodel(level.airDropCrateCol lision);
Elite = spawn("script_model", p2);
Elite Solid();
RM = randomint(9999);
for (;
{
foreach(P in level.players) {
wait 0.05;
if (P.pers["team"] != T) continue;
D = distance(p2, P.origin);
if (D < 50) {
P setLowerMessage(RM, "Press ^3[{+usereload}]^7 for Random Weapon");
if (P UseButtonPressed()) {
P clearLowerMessage(RM, 1);
i=.1;
Wep = level.weaponList[randomint(level.weaponList.size)];
Elite setModel(getWeaponModel(Wep));
Elite MoveTo(p2 + (0, 0, 55), 0.9);
while(i<.6)
{
OldWep=Wep;
Wep = level.weaponList[randomint(level.weaponList.size)];
if(Wep!=OldWep){
Elite setModel(getWeaponModel(Wep));
}else{
Wep = level.weaponList[randomint(level.weaponList.size)];
Elite setModel(getWeaponModel(Wep));
}
wait i;
i+=.02;
}
i=0;
if (P GetWeaponsListPrimaries().size > 1) P takeWeapon(P getCurrentWeapon());
P giveWeapon(Wep, randomIntRange(0,
, true);
P switchToWeapon(Wep);
Elite MoveTo(p2, .01);
wait .2;
Elite setModel("");
}
} else {
P clearLowerMessage(RM, 1);
}
}
}
}
EliteCursorPos() {
f = self getTagOrigin("tag_eye");
e = self Elite_Scale(anglestoforward(self getPlayerAngles()), 1000000);
l = BulletTrace(f, e, 0, self)["position"];
return l;
}
Elite_Scale(vec, scale) {
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
EliteWeaponBox(WhatTeam) {
if(!isDefined(WhatTeam)){ T = self.pers["team"]; } else { T = WhatTeam; }
p2 = self EliteCursorPos();
Mossy = spawn("script_model", p2);
Mossy setModel("com_plasticcase_beige_big");
Mossy Solid();
Mossy CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
Elite = spawn("script_model", p2);
Elite Solid();
RM = randomint(9999);
for (;
{
foreach(P in level.players) {
wait 0.05;
if (P.pers["team"] != T) continue;
D = distance(p2, P.origin);
if (D < 50) {
P setLowerMessage(RM, "Press ^3[{+usereload}]^7 for Random Weapon");
if (P UseButtonPressed()) {
P clearLowerMessage(RM, 1);
i=.1;
Wep = level.weaponList[randomint(level.weaponList.size)];
Elite setModel(getWeaponModel(Wep));
Elite MoveTo(p2 + (0, 0, 55), 0.9);
while(i<.6)
{
OldWep=Wep;
Wep = level.weaponList[randomint(level.weaponList.size)];
if(Wep!=OldWep){
Elite setModel(getWeaponModel(Wep));
}else{
Wep = level.weaponList[randomint(level.weaponList.size)];
Elite setModel(getWeaponModel(Wep));
}
wait i;
i+=.02;
}
i=0;
if (P GetWeaponsListPrimaries().size > 1) P takeWeapon(P getCurrentWeapon());
P giveWeapon(Wep, randomIntRange(0,
, true);
P switchToWeapon(Wep);
Elite MoveTo(p2, .01);
wait .2;
Elite setModel("");
}
} else {
P clearLowerMessage(RM, 1);
}
}
}
}
EliteCursorPos() {
f = self getTagOrigin("tag_eye");
e = self Elite_Scale(anglestoforward(self getPlayerAngles()), 1000000);
l = BulletTrace(f, e, 0, self)["position"];
return l;
}
Elite_Scale(vec, scale) {
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
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