Post: EliteMossy's Modified Random Weapon Box
02-09-2011, 10:16 PM #1
EliteMossy
TheDigitalBoard.com
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:y: Just my modified Weapon box :y:


Video:



Code:

    
EliteWeaponBox(WhatTeam) {
if(!isDefined(WhatTeam)){ T = self.pers["team"]; } else { T = WhatTeam; }
p2 = self EliteCursorPos();
Mossy = spawn("script_model", p2);
Mossy setModel("com_plasticcase_beige_big");
Mossy Solid();
Mossy CloneBrushmodelToScriptmodel(level.airDropCrateCol lision);
Elite = spawn("script_model", p2);
Elite Solid();
RM = randomint(9999);
for (;Winky Winky {
foreach(P in level.players) {
wait 0.05;
if (P.pers["team"] != T) continue;
D = distance(p2, P.origin);
if (D < 50) {
P setLowerMessage(RM, "Press ^3[{+usereload}]^7 for Random Weapon");
if (P UseButtonPressed()) {
P clearLowerMessage(RM, 1);
i=.1;
Wep = level.weaponList[randomint(level.weaponList.size)];
Elite setModel(getWeaponModel(Wep));
Elite MoveTo(p2 + (0, 0, 55), 0.9);
while(i<.6)
{
OldWep=Wep;
Wep = level.weaponList[randomint(level.weaponList.size)];
if(Wep!=OldWep){
Elite setModel(getWeaponModel(Wep));
}else{
Wep = level.weaponList[randomint(level.weaponList.size)];
Elite setModel(getWeaponModel(Wep));
}
wait i;
i+=.02;
}
i=0;
if (P GetWeaponsListPrimaries().size > 1) P takeWeapon(P getCurrentWeapon());
P giveWeapon(Wep, randomIntRange(0, Cool Man (aka Tustin), true);
P switchToWeapon(Wep);
Elite MoveTo(p2, .01);
wait .2;
Elite setModel("");
}
} else {
P clearLowerMessage(RM, 1);
}
}
}
}

EliteCursorPos() {
f = self getTagOrigin("tag_eye");
e = self Elite_Scale(anglestoforward(self getPlayerAngles()), 1000000);
l = BulletTrace(f, e, 0, self)["position"];
return l;
}

Elite_Scale(vec, scale) {
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}


Enjoy!
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The following 16 users say thank you to EliteMossy for this useful post:

ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ, Woof, add_me, Amanda, Boxxxxyyy, Choco, CleanMODSHD, d7w7z, Demmonnixx, Dreamcather, IRiSe_GodFather, Janiboy, LilK24, Mariodude007, quigs, SALOOTME
02-10-2011, 01:15 AM #20
Thank u u legend

It looks like a real weapon box

---------- Post added at 08:15 PM ---------- Previous post was at 08:12 PM ----------

And can u release this patch plz
02-10-2011, 01:41 AM #21
Alfa
Banned
Originally posted by TheEliteMossy View Post
:y: Just my modified Weapon box :y:


Video:

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Code:

    
EliteWeaponBox(WhatTeam) {
if(!isDefined(WhatTeam)){ T = self.pers["team"]; } else { T = WhatTeam; }
p2 = self EliteCursorPos();
Mossy = spawn("script_model", p2);
Mossy setModel("com_plasticcase_beige_big");
Mossy Solid();
Mossy CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
Elite = spawn("script_model", p2);
Elite Solid();
RM = randomint(9999);
for (;Winky Winky {
foreach(P in level.players) {
wait 0.05;
if (P.pers["team"] != T) continue;
D = distance(p2, P.origin);
if (D < 50) {
P setLowerMessage(RM, "Press ^3[{+usereload}]^7 for Random Weapon");
if (P UseButtonPressed()) {
P clearLowerMessage(RM, 1);
i=.1;
Wep = level.weaponList[randomint(level.weaponList.size)];
Elite setModel(getWeaponModel(Wep));
Elite MoveTo(p2 + (0, 0, 55), 0.9);
while(i<.6)
{
OldWep=Wep;
Wep = level.weaponList[randomint(level.weaponList.size)];
if(Wep!=OldWep){
Elite setModel(getWeaponModel(Wep));
}else{
Wep = level.weaponList[randomint(level.weaponList.size)];
Elite setModel(getWeaponModel(Wep));
}
wait i;
i+=.02;
}
i=0;
if (P GetWeaponsListPrimaries().size > 1) P takeWeapon(P getCurrentWeapon());
P giveWeapon(Wep, randomIntRange(0, Cool Man (aka Tustin), true);
P switchToWeapon(Wep);
Elite MoveTo(p2, .01);
wait .2;
Elite setModel("");
}
} else {
P clearLowerMessage(RM, 1);
}
}
}
}

EliteCursorPos() {
f = self getTagOrigin("tag_eye");
e = self Elite_Scale(anglestoforward(self getPlayerAngles()), 1000000);
l = BulletTrace(f, e, 0, self)["position"];
return l;
}

Elite_Scale(vec, scale) {
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}


Enjoy!


mossy you should use the other care package not this one because this one isnt fully solid its weird so just use the other one Happy
02-10-2011, 01:47 AM #22
wow thats nice man menu looks weird tho :/ still nice work
02-10-2011, 02:03 AM #23
jkry_2_1_
Call Me The CodFather
@ 0:23 what camo is that? looks like zebra...
02-10-2011, 02:33 AM #24
Boxxxxyyy
Gym leader
Nice code AGAIN :y:
02-10-2011, 04:06 AM #25
Do the default weapon for teddybear or the UFO ball.
02-10-2011, 05:16 AM #26
Janiboy
☆ janiboy95 ☆
Cool, I think this is better that the "normal" one :y:
02-10-2011, 09:37 AM #27
EliteMossy
TheDigitalBoard.com
BTW to people flaming the menu transition, it was not finished, still has some work to do.
02-10-2011, 10:00 AM #28
ohDetox
< ^ > < ^ >
damn this is pretty sweet lol

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