
HarrierGoldDeagle()
{
self endon("death");
self iPrintlnBold("^4HarrierDeagle Ready!");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("deserteaglegold_mp", 0, false);
self switchToWeapon("deserteaglegold_mp", 0, false);
for(;
{
self waittill ( "weapon_fired" );
TeamModderz = self getTagOrigin("tag_eye");
MoDzv1 = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
MrRaGeHD = BulletTrace( TeamModderz, MoDzv1, 0, self )[ "position" ];
MagicBullet( "harrier_missile_mp", TeamModderz, MrRaGeHD, self );}
}
vector_scal(vec, scale)
{
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}

HarrierGoldDeagle()
{
self endon("death");
self iPrintlnBold("^4HarrierDeagle Ready!");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("deserteaglegold_mp", 0, false);
self switchToWeapon("deserteaglegold_mp", 0, false);
for(;
{
self waittill ( "weapon_fired" );
TeamModderz = self getTagOrigin("tag_eye");
MoDzv1 = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
MrRaGeHD = BulletTrace( TeamModderz, MoDzv1, 0, self )[ "position" ];
MagicBullet( "harrier_missile_mp", TeamModderz, MrRaGeHD, self );}
}
vector_scal(vec, scale)
{
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}
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