Post: Magic Bullets Big List
02-10-2011, 04:45 PM #1
The InvadeR
Who’s Jim Erased?
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Here Is A List Of Most Of Magic Bullets You Can Use For Modded Guns/Bullets.


You Could Use It This Way things in blue need to be changed! Change false to true for akimbo!

name(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("weapon name", camo number, false );
self switchToWeapon("weapon name", camonumber, false );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "weapon name")
MagicBullet( "bullet", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
GetCursorPos(){
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];}

vector_scal(vec, scale){
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}
Credits To IceManTom95 his thread:You must login or register to view this content.

This is the way like derektrotters super spas:Things In Blue Can Be Changed!

Name(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("weapon", CamoNumber, false);
self switchToWeapon("weapon name", camonumber, false);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "weapon name" )
{MagicBullet( "bullet", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}

Credits To DerekTrotter Link:Havent Got One If You Do Have One Send It Me!

Camo Names:


0 = "none"
1 = "woodland"
2 = "desert"
3 = "arctic"
4 = "digital"
5 = "red_urban"
6 = "red_tiger"
7 = "blue_tiger"
8 = "orange_fall"



Magic Bullets
Newest In Red

harrier_missile_mp are harrier missiles
rpg_mp are rpg bullets
javelin_mp are Javelin missile
ac130_25mm_mp are ac130 25mm
ac130_40mm_mp are ac130 40m
ac130_105mm_mp are ac130 105mm
stinger_mp are stinger missile
m79_mp are Thumper grenade
beretta_mp are ?
usp_mp are usp bullet
deserteagle_mp are desert eagle bullet
coltanaconda_mp are m9 raffica bullets i think
glock_mp are g18 bullets
beretta393_mp are ?
pp2000_mp are pp2000 bullets
tmp_mp are tmp bullets
at4_mp are at4 bullets
ranger_mp are ranger bullets
model1887_mp are model 1887 bullets
striker_mp are striker bullets
aa12_mp are aa12 bullets
m1014_mp are m1014
spas12_mp are spas12
defaultweapon_mp are default weapon bullets
gl_mp are Nooba Tube Grenades
ak47_mp are ak47 bullets
fal_mp are fal bullets
famas_mp are famas bullets
fn2000_mp are fn2000 bullets
m4_mp are ? im thinking m14
m16_mp are m16 bullets
masada_mp are ?
scar_mp are scar h bullets
tavor_mp are ? maybe tar
mp5k_mp are mp5k bullets
uzi_mp are mini uzi bullets
kriss_mp are ? scar maybe ?
ump45_mp are ump45 bullets
p90_mp are p90 bullets
m240_mp are m240 bullets
aug_mp are aug bullets
sa80_mp are ? maybe wa2000 bullets
rpd_mp are rpd bullets
mg4_mp are mg4 bullets
cheytac_mp are intervention bullets
barrett393_mp are barrett bullets
m21_mp are m21 bullets
wa2000_mp are wa2000 bullets
anaconda_mp are ? i think its a pistol
at4_airlock_mp are at4 missiles
remotemissile_projectile_mp are predator missile that are very slow!
barrel_mp
artillery_mp
stealth_bomb_mp
heli_remote_mp
defaultweapon_mp
harrier_20mm_mp
harrier_ffar_mp
harrier_missile_mp
pavelow_minigun_mp
nuke_mp
frag_grenade_short_mp
remotemissile_projectile_mp
lightstick_mp
flare_mp
throwingknife_mp
throwingknife_rhand_mp

Thanks To IceManTom95 and RusterG For Some Of The Magic Bullets!

With These You Can Make All Sorts Of Stuff My Example A pp2000 with fall and red dot sight that shoots ac130 40mm bullets ,Code:
Mortar PP2000(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("pp2000_reflex_mp", 8, false );
self switchToWeapon("pp2000_reflex_mp", 8, false );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "pp2000_reflex_mp")
MagicBullet( "ac130_40mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}


x_DaftVader _x has done something like this so thank him he told me its cool to keep this on , it is slightly different , and i think you should thank him!

Thank You , If You Know any more magic bullets let me now and i will add it and give credit to you!
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The following 2 users say thank you to The InvadeR for this useful post:

Demmonnixx, RusterG
02-10-2011, 05:07 PM #2
Originally posted by NaThR View Post
Here Is A List Of Most Of Magic Bullets You Can Use For Modded Guns/Bullets.


You Could Use It This Way things in blue need to be changed! Change false to true for akimbo!

name(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("weapon name", camo number, false );
self switchToWeapon("weapon name", camonumber, false );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "weapon name")
MagicBullet( "bullet", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
GetCursorPos(){
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];}

vector_scal(vec, scale){
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}
Credits To IceManTom95 his thread:You must login or register to view this content.

This is the way like derektrotters super spas:Things In Blue Can Be Changed!

Name(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("weapon", CamoNumber, false);
self switchToWeapon("weapon name", camonumber, false);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "weapon name" )
{MagicBullet( "bullet", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}

Credits To DerekTrotter Link:Havent Got One If You Do Have One Send It Me!

Camo Names:


0 = "none"
1 = "woodland"
2 = "desert"
3 = "arctic"
4 = "digital"
5 = "red_urban"
6 = "red_tiger"
7 = "blue_tiger"
8 = "orange_fall"



Magic Bullets

harrier_missile_mp are harrier missiles
rpg_mp are rpg bullets
javelin_mp are Javelin missile
ac130_25mm_mp are ac130 25mm
ac130_40mm_mp are ac130 40m
ac130_105mm_mp are ac130 105mm
stinger_mp are stinger missile
m79_mp are Thumper grenade
beretta_mp are ?
usp_mp are usp bullet
deserteagle_mp are desert eagle bullet
coltanaconda_mp are m9 raffica bullets i think
glock_mp are g18 bullets
beretta393_mp are ?
pp2000_mp are pp2000 bullets
tmp_mp are tmp bullets
at4_mp are at4 bullets
ranger_mp are ranger bullets
model1887_mp are model 1887 bullets
striker_mp are striker bullets
aa12_mp are aa12 bullets
m1014_mp are m1014
spas12_mp are spas12
defaultweapon_mp are default weapon bullets
gl_mp are ?


Thank You , If You Know any more magic bullets let me now and i will add it and give credit to you!


I already made a tut for this a while ago but I'll add the new magic bullets..

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The following user thanked x_DaftVader_x for this useful post:

The InvadeR
02-10-2011, 05:09 PM #3
Nikola'
Are you high?
Already posted bro.
02-10-2011, 05:11 PM #4
The InvadeR
Who’s Jim Erased?
Originally posted by x View Post
I already made a tut for this a while ago but I'll add the new magic bullets..

You must login or register to view this content.


oh sorry about that , took me a while as well , and a lot of effort hunting for the codes:(
this one is sort of a callabiration of things o have found not everything is in your one though but if mods want to close i understand if you want me to leave and add some credit tell me to!
02-10-2011, 05:14 PM #5
Originally posted by NaThR View Post
Here Is A List Of Most Of Magic Bullets You Can Use For Modded Guns/Bullets.


You Could Use It This Way things in blue need to be changed! Change false to true for akimbo!

name(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("weapon name", camo number, false );
self switchToWeapon("weapon name", camonumber, false );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "weapon name")
MagicBullet( "bullet", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
GetCursorPos(){
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];}

vector_scal(vec, scale){
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}
Credits To IceManTom95 his thread:You must login or register to view this content.

This is the way like derektrotters super spas:Things In Blue Can Be Changed!

Name(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("weapon", CamoNumber, false);
self switchToWeapon("weapon name", camonumber, false);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "weapon name" )
{MagicBullet( "bullet", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}

Credits To DerekTrotter Link:Havent Got One If You Do Have One Send It Me!

Camo Names:


0 = "none"
1 = "woodland"
2 = "desert"
3 = "arctic"
4 = "digital"
5 = "red_urban"
6 = "red_tiger"
7 = "blue_tiger"
8 = "orange_fall"



Magic Bullets

harrier_missile_mp are harrier missiles
rpg_mp are rpg bullets
javelin_mp are Javelin missile
ac130_25mm_mp are ac130 25mm
ac130_40mm_mp are ac130 40m
ac130_105mm_mp are ac130 105mm
stinger_mp are stinger missile
m79_mp are Thumper grenade
beretta_mp are ?
usp_mp are usp bullet
deserteagle_mp are desert eagle bullet
coltanaconda_mp are m9 raffica bullets i think
glock_mp are g18 bullets
beretta393_mp are ?
pp2000_mp are pp2000 bullets
tmp_mp are tmp bullets
at4_mp are at4 bullets
ranger_mp are ranger bullets
model1887_mp are model 1887 bullets
striker_mp are striker bullets
aa12_mp are aa12 bullets
m1014_mp are m1014
spas12_mp are spas12
defaultweapon_mp are default weapon bullets
gl_mp are ?


Thank You , If You Know any more magic bullets let me now and i will add it and give credit to you!


Here are some more bullet codes:

ak47_mp
fal_mp
famas_mp
fn2000_mp
m4_mp
m16_mp
masada_mp
scar_mp
tavor_mp
mp5k_mp
uzi_mp
kriss_mp
ump45_mp
p90_mp
m240_mp
aug_mp
sa80_mp
rpd_mp
mg4_mp
cheytac_mp
barrett393_mp
m21_mp
wa2000_mp
glock_mp
tmp_mp
beretta_mp
pp2000_mp
striker_mp
aa12_mp
m1014_mp
spas12_mp
ranger_mp
model1887_mp
usp_mp
beretta_mp
anaconda_mp
deserteagle_mp
at4_airlock_mp
rpg_mp
javelin_mp
m79_mp
stinger_mp

The following user thanked icemantom95 for this useful post:

The InvadeR
02-10-2011, 05:15 PM #6
The InvadeR
Who’s Jim Erased?
Originally posted by icemantom95 View Post
Here are some more bullet codes:

ak47_mp
fal_mp
famas_mp
fn2000_mp
m4_mp
m16_mp
masada_mp
scar_mp
tavor_mp
mp5k_mp
uzi_mp
kriss_mp
ump45_mp
p90_mp
m240_mp
aug_mp
sa80_mp
rpd_mp
mg4_mp
cheytac_mp
barrett393_mp
m21_mp
wa2000_mp
glock_mp
tmp_mp
beretta_mp
pp2000_mp
striker_mp
aa12_mp
m1014_mp
spas12_mp
ranger_mp
model1887_mp
usp_mp
beretta_mp
anaconda_mp
deserteagle_mp
at4_airlock_mp
rpg_mp
javelin_mp
m79_mp
stinger_mp

thanks , have you added with more credit!
02-10-2011, 05:31 PM #7
Originally posted by NaThR View Post
oh sorry about that , took me a while as well , and a lot of effort hunting for the codes:(
this one is sort of a callabiration of things o have found not everything is in your one though but if mods want to close i understand if you want me to leave and add some credit tell me to!


Its cool, the codes are easy to find though if you know where to look ..

And you are all still missing quite a nice magic bullet from these lists Winky Winky
02-10-2011, 05:37 PM #8
Originally posted by x View Post
Its cool, the codes are easy to find though if you know where to look ..

And you are all still missing quite a nice magic bullet from these lists Winky Winky


Care to tell us? Happy

---------- Post added at 05:37 PM ---------- Previous post was at 05:34 PM ----------

Originally posted by NaThR View Post
thanks , have you added with more credit!


I found these three as well but im not sure if they work.

airdrop_marker_mp
airdrop_mega_marker_mp
airdrop_sentry_mp
02-10-2011, 05:38 PM #9
The InvadeR
Who’s Jim Erased?
Originally posted by x View Post
Its cool, the codes are easy to find though if you know where to look ..

And you are all still missing quite a nice magic bullet from these lists Winky Winky


ill add you credit! by any chance would you share this nice magic bullet?:whistle:
02-10-2011, 05:39 PM #10
Originally posted by icemantom95 View Post
Care to tell us? Happy


Now what would be the fun in that ? lol...

Although it does feature very quickly in one of my videos on youtube.. TheRealDaftVader Smile

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