Originally posted by NaThR
Here Is A List Of Most Of Magic Bullets You Can Use For Modded Guns/Bullets.
You Could Use It This Way things in blue need to be changed! Change false to true for akimbo!
name(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("weapon name", camo number, false );
self switchToWeapon("weapon name", camonumber, false );
for(;
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "weapon name")
MagicBullet( "bullet", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
GetCursorPos(){
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];}
vector_scal(vec, scale){
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}
Credits To IceManTom95 his thread:You must login or register to view this content.
This is the way like derektrotters super spas:Things In Blue Can Be Changed!
Name(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("weapon", CamoNumber, false);
self switchToWeapon("weapon name", camonumber, false);
for(;
{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "weapon name" )
{MagicBullet( "bullet", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}
Credits To DerekTrotter Link:Havent Got One If You Do Have One Send It Me!
Camo Names:
0 = "none"
1 = "woodland"
2 = "desert"
3 = "arctic"
4 = "digital"
5 = "red_urban"
6 = "red_tiger"
7 = "blue_tiger"
8 = "orange_fall"
Magic Bullets
harrier_missile_mp are harrier missiles
rpg_mp are rpg bullets
javelin_mp are Javelin missile
ac130_25mm_mp are ac130 25mm
ac130_40mm_mp are ac130 40m
ac130_105mm_mp are ac130 105mm
stinger_mp are stinger missile
m79_mp are Thumper grenade
beretta_mp are ?
usp_mp are usp bullet
deserteagle_mp are desert eagle bullet
coltanaconda_mp are m9 raffica bullets i think
glock_mp are g18 bullets
beretta393_mp are ?
pp2000_mp are pp2000 bullets
tmp_mp are tmp bullets
at4_mp are at4 bullets
ranger_mp are ranger bullets
model1887_mp are model 1887 bullets
striker_mp are striker bullets
aa12_mp are aa12 bullets
m1014_mp are m1014
spas12_mp are spas12
defaultweapon_mp are default weapon bullets
gl_mp are ?
ak47_mp
fal_mp
famas_mp
fn2000_mp
m4_mp
m16_mp
masada_mp
scar_mp
tavor_mp
mp5k_mp
uzi_mp
kriss_mp
ump45_mp
p90_mp
m240_mp
aug_mp
sa80_mp
rpd_mp
mg4_mp
cheytac_mp
barrett393_mp
m21_mp
wa2000_mp
anaconda_mp
at4_airlock_mp
airdrop_marker_mp NOT TESTED!
airdrop_mega_marker_mp NOT TESTED!
airdrop_sentry_mp NOT TESTED!
Thanks To IceManTom95 Again For Some Of The Magic Bullets!
With These You Can Make All Sorts Of Stuff My Example A pp2000 with fall and red dot sight that shoots ac130 40mm bullets ,Code:
Mortar PP2000(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("pp2000_reflex_mp", 8, false );
self switchToWeapon("pp2000_reflex_mp", 8, false );
for(;
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "pp2000_reflex_mp")
MagicBullet( "ac130_40mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
x_DaftVader _x has done something like this so thank him he told me its cool to keep this on , it is slightly different , and i think you should thank him!
Thank You , If You Know any more magic bullets let me now and i will add it and give credit to you!
Nice dude, the gl_mp is Nube Tube Grenades, the sentry gun Care Package marker didn't work and you missed this - remotemissile_projectile_mp There Predators that travel at like 1 MPH lol! there pretty awsome,
---------- Post added at 12:16 PM ---------- Previous post was at 12:14 PM ----------
Originally posted by x
Yes, theres always that.. :catfight:
I never posted it because its not as good as the fully working valkyrie. I'll add it to my code list later...
THEDUBMAN101 had that in 1 of his old patches, its pretty cool :-)