Post: Magic Bullets Big List
02-10-2011, 04:45 PM #1
The InvadeR
Who’s Jim Erased?
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Here Is A List Of Most Of Magic Bullets You Can Use For Modded Guns/Bullets.


You Could Use It This Way things in blue need to be changed! Change false to true for akimbo!

name(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("weapon name", camo number, false );
self switchToWeapon("weapon name", camonumber, false );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "weapon name")
MagicBullet( "bullet", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
GetCursorPos(){
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];}

vector_scal(vec, scale){
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}
Credits To IceManTom95 his thread:You must login or register to view this content.

This is the way like derektrotters super spas:Things In Blue Can Be Changed!

Name(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("weapon", CamoNumber, false);
self switchToWeapon("weapon name", camonumber, false);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "weapon name" )
{MagicBullet( "bullet", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}

Credits To DerekTrotter Link:Havent Got One If You Do Have One Send It Me!

Camo Names:


0 = "none"
1 = "woodland"
2 = "desert"
3 = "arctic"
4 = "digital"
5 = "red_urban"
6 = "red_tiger"
7 = "blue_tiger"
8 = "orange_fall"



Magic Bullets
Newest In Red

harrier_missile_mp are harrier missiles
rpg_mp are rpg bullets
javelin_mp are Javelin missile
ac130_25mm_mp are ac130 25mm
ac130_40mm_mp are ac130 40m
ac130_105mm_mp are ac130 105mm
stinger_mp are stinger missile
m79_mp are Thumper grenade
beretta_mp are ?
usp_mp are usp bullet
deserteagle_mp are desert eagle bullet
coltanaconda_mp are m9 raffica bullets i think
glock_mp are g18 bullets
beretta393_mp are ?
pp2000_mp are pp2000 bullets
tmp_mp are tmp bullets
at4_mp are at4 bullets
ranger_mp are ranger bullets
model1887_mp are model 1887 bullets
striker_mp are striker bullets
aa12_mp are aa12 bullets
m1014_mp are m1014
spas12_mp are spas12
defaultweapon_mp are default weapon bullets
gl_mp are Nooba Tube Grenades
ak47_mp are ak47 bullets
fal_mp are fal bullets
famas_mp are famas bullets
fn2000_mp are fn2000 bullets
m4_mp are ? im thinking m14
m16_mp are m16 bullets
masada_mp are ?
scar_mp are scar h bullets
tavor_mp are ? maybe tar
mp5k_mp are mp5k bullets
uzi_mp are mini uzi bullets
kriss_mp are ? scar maybe ?
ump45_mp are ump45 bullets
p90_mp are p90 bullets
m240_mp are m240 bullets
aug_mp are aug bullets
sa80_mp are ? maybe wa2000 bullets
rpd_mp are rpd bullets
mg4_mp are mg4 bullets
cheytac_mp are intervention bullets
barrett393_mp are barrett bullets
m21_mp are m21 bullets
wa2000_mp are wa2000 bullets
anaconda_mp are ? i think its a pistol
at4_airlock_mp are at4 missiles
remotemissile_projectile_mp are predator missile that are very slow!
barrel_mp
artillery_mp
stealth_bomb_mp
heli_remote_mp
defaultweapon_mp
harrier_20mm_mp
harrier_ffar_mp
harrier_missile_mp
pavelow_minigun_mp
nuke_mp
frag_grenade_short_mp
remotemissile_projectile_mp
lightstick_mp
flare_mp
throwingknife_mp
throwingknife_rhand_mp

Thanks To IceManTom95 and RusterG For Some Of The Magic Bullets!

With These You Can Make All Sorts Of Stuff My Example A pp2000 with fall and red dot sight that shoots ac130 40mm bullets ,Code:
Mortar PP2000(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("pp2000_reflex_mp", 8, false );
self switchToWeapon("pp2000_reflex_mp", 8, false );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "pp2000_reflex_mp")
MagicBullet( "ac130_40mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}


x_DaftVader _x has done something like this so thank him he told me its cool to keep this on , it is slightly different , and i think you should thank him!

Thank You , If You Know any more magic bullets let me now and i will add it and give credit to you!
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The following 2 users say thank you to The InvadeR for this useful post:

Demmonnixx, RusterG
02-11-2011, 12:16 PM #20
RusterG
The one and Only
Originally posted by NaThR View Post
Here Is A List Of Most Of Magic Bullets You Can Use For Modded Guns/Bullets.


You Could Use It This Way things in blue need to be changed! Change false to true for akimbo!

name(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("weapon name", camo number, false );
self switchToWeapon("weapon name", camonumber, false );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "weapon name")
MagicBullet( "bullet", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
GetCursorPos(){
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];}

vector_scal(vec, scale){
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}
Credits To IceManTom95 his thread:You must login or register to view this content.

This is the way like derektrotters super spas:Things In Blue Can Be Changed!

Name(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("weapon", CamoNumber, false);
self switchToWeapon("weapon name", camonumber, false);
for(;Winky Winky{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "weapon name" )
{MagicBullet( "bullet", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}

Credits To DerekTrotter Link:Havent Got One If You Do Have One Send It Me!

Camo Names:


0 = "none"
1 = "woodland"
2 = "desert"
3 = "arctic"
4 = "digital"
5 = "red_urban"
6 = "red_tiger"
7 = "blue_tiger"
8 = "orange_fall"



Magic Bullets

harrier_missile_mp are harrier missiles
rpg_mp are rpg bullets
javelin_mp are Javelin missile
ac130_25mm_mp are ac130 25mm
ac130_40mm_mp are ac130 40m
ac130_105mm_mp are ac130 105mm
stinger_mp are stinger missile
m79_mp are Thumper grenade
beretta_mp are ?
usp_mp are usp bullet
deserteagle_mp are desert eagle bullet
coltanaconda_mp are m9 raffica bullets i think
glock_mp are g18 bullets
beretta393_mp are ?
pp2000_mp are pp2000 bullets
tmp_mp are tmp bullets
at4_mp are at4 bullets
ranger_mp are ranger bullets
model1887_mp are model 1887 bullets
striker_mp are striker bullets
aa12_mp are aa12 bullets
m1014_mp are m1014
spas12_mp are spas12
defaultweapon_mp are default weapon bullets
gl_mp are ?
ak47_mp
fal_mp
famas_mp
fn2000_mp
m4_mp
m16_mp
masada_mp
scar_mp
tavor_mp
mp5k_mp
uzi_mp
kriss_mp
ump45_mp
p90_mp
m240_mp
aug_mp
sa80_mp
rpd_mp
mg4_mp
cheytac_mp
barrett393_mp
m21_mp
wa2000_mp
anaconda_mp
at4_airlock_mp
airdrop_marker_mp NOT TESTED!
airdrop_mega_marker_mp NOT TESTED!
airdrop_sentry_mp NOT TESTED!

Thanks To IceManTom95 Again For Some Of The Magic Bullets!

With These You Can Make All Sorts Of Stuff My Example A pp2000 with fall and red dot sight that shoots ac130 40mm bullets ,Code:
Mortar PP2000(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("pp2000_reflex_mp", 8, false );
self switchToWeapon("pp2000_reflex_mp", 8, false );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "pp2000_reflex_mp")
MagicBullet( "ac130_40mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}


x_DaftVader _x has done something like this so thank him he told me its cool to keep this on , it is slightly different , and i think you should thank him!

Thank You , If You Know any more magic bullets let me now and i will add it and give credit to you!


Nice dude, the gl_mp is Nube Tube Grenades, the sentry gun Care Package marker didn't work and you missed this - remotemissile_projectile_mp There Predators that travel at like 1 MPH lol! there pretty awsome,

---------- Post added at 12:16 PM ---------- Previous post was at 12:14 PM ----------

Originally posted by x View Post
Yes, theres always that.. :catfight:

I never posted it because its not as good as the fully working valkyrie. I'll add it to my code list later...


THEDUBMAN101 had that in 1 of his old patches, its pretty cool :-)

The following user thanked RusterG for this useful post:

The InvadeR
02-11-2011, 03:51 PM #21
The InvadeR
Who’s Jim Erased?
Originally posted by RusterG View Post
Nice dude, the gl_mp is Nube Tube Grenades, the sentry gun Care Package marker didn't work and you missed this - remotemissile_projectile_mp There Predators that travel at like 1 MPH lol! there pretty awsome,

---------- Post added at 12:16 PM ---------- Previous post was at 12:14 PM ----------



THEDUBMAN101 had that in 1 of his old patches, its pretty cool :-)


Thanks il ad them in now you get credit of course!
02-11-2011, 03:56 PM #22
RusterG
The one and Only
Originally posted by NaThR View Post
Thanks il ad them in now you get credit of course!


ooo thanks :-)

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