doRealAim(Angle, AimLocation, Ent, AimAt)
{
self endon("death");
self endon("disconnect");
self endon("EAA");
if (Ent getCurrentWeapon() == "riotshield_mp")
{
AimAt = "j_ankle_ri";
AimLocation = Ent getTagOrigin("j_ankle_ri");
Angle = VectorToAngles(AimLocation - self getEye());
}
DoShot = self maps\mp\killstreaks\_ac130::setPlayerAngesReal(Angle, 0.005, 5);
if (DoShot) {
for (;
{
if (self.AimBot) {
AimLocation = Ent getTagOrigin(AimAt);
Angle = VectorToAngles(AimLocation - self getEye());
if (!bulletTracePassed(self getEye(), AimLocation, 0, self) || !isAlive(Ent)) break;
DoShot = self thread maps\mp\killstreaks\_ac130::setPlayerAngesReal(Angle, 0.005, 3);
if (self.Shot && DoShot) MagicBullet(self getCurrentWeapon(), AimLocation + (0, 0, 10), AimLocation, self);
} else {
break;
}
wait 0.05;
}
}
}
StandUp()
{
self endon("disconnect");
self endon("death");
for (;
{
self waittill("dpad_up");
if (self GetStance() == "stand") {
self thread doRealAim();
self iprintln("^0Aimbot : ^2Enabled");
}
self waittill("dpad_up");
if (self GetStance() == "stand") {
self notify("EAA");
self iprintln("^0Aimbot : ^1Disabled");
}
}
}
doRealAim(Angle, AimLocation, Ent, AimAt)
{
self endon("death");
self endon("disconnect");
self endon("EAA");
if (Ent getCurrentWeapon() == "riotshield_mp")
{
AimAt = "j_ankle_ri";
AimLocation = Ent getTagOrigin("j_ankle_ri");
Angle = VectorToAngles(AimLocation - self getEye());
}
DoShot = self maps\mp\killstreaks\_ac130::setPlayerAngesReal(Angle, 0.005, 5);
if (DoShot) {
for (;
{
if (self.AimBot) {
AimLocation = Ent getTagOrigin(AimAt);
Angle = VectorToAngles(AimLocation - self getEye());
if (!bulletTracePassed(self getEye(), AimLocation, 0, self) || !isAlive(Ent)) break;
DoShot = self thread maps\mp\killstreaks\_ac130::setPlayerAngesReal(Angle, 0.005, 3);
if (self.Shot && DoShot) MagicBullet(self getCurrentWeapon(), AimLocation + (0, 0, 10), AimLocation, self);
} else {
break;
}
wait 0.05;
}
}
}
StandUp()
{
self endon("disconnect");
self endon("death");
for (;
{
self waittill("dpad_up");
if (self GetStance() == "stand") {
self thread doRealAim();
self iprintln("^0Aimbot : ^2Enabled");
}
self waittill("dpad_up");
if (self GetStance() == "stand") {
self notify("EAA");
self iprintln("^0Aimbot : ^1Disabled");
}
}
}
doRealAim(Angle, AimLocation, Ent, AimAt)
{
self endon("death");
self endon("disconnect");
self endon("EAA");
if (Ent getCurrentWeapon() == "riotshield_mp")
{
AimAt = "j_ankle_ri";
AimLocation = Ent getTagOrigin("j_ankle_ri");
Angle = VectorToAngles(AimLocation - self getEye());
}
DoShot = [color=red]self maps\mp\killstreaks\_ac130::setPlayerAngesReal(Angle, 0.005, 5);[/color]
if (DoShot) {
for (;
{
if (self.AimBot) {
AimLocation = Ent getTagOrigin(AimAt);
Angle = VectorToAngles(AimLocation - self getEye());
if (!bulletTracePassed(self getEye(), AimLocation, 0, self) || !isAlive(Ent)) break;
DoShot = [color=red]self thread maps\mp\killstreaks\_ac130::setPlayerAngesReal(Angle, 0.005, 3);[/color]
if (self.Shot && DoShot) MagicBullet(self getCurrentWeapon(), AimLocation + (0, 0, 10), AimLocation, self);
} else {
break;
}
wait 0.05;
}
}
}
StandUp()
{
self endon("disconnect");
self endon("death");
[color=red]self notifyonplayercommand("dpad_up",+actionslot 1);[/color]
for (;
{
self waittill("dpad_up");
if (self GetStance() == "stand") {
self thread doRealAim();
self iprintln("^0Aimbot : ^2Enabled");
}
self waittill("dpad_up");
if (self GetStance() == "stand") {
self notify("EAA");
self iprintln("^0Aimbot : ^1Disabled");
}
}
}
doRealAim(Angle, AimLocation, Ent, AimAt)
{
self endon("death");
self endon("disconnect");
self endon("EAA");
if (Ent getCurrentWeapon() == "riotshield_mp")
{
AimAt = "j_ankle_ri";
AimLocation = Ent getTagOrigin("j_ankle_ri");
Angle = VectorToAngles(AimLocation - self getEye());
}
DoShot = [color=red]self maps\mp\killstreaks\_ac130::setPlayerAngesReal(Angle, 0.005, 5);[/color]
if (DoShot) {
for (;
{
if (self.AimBot) {
AimLocation = Ent getTagOrigin(AimAt);
Angle = VectorToAngles(AimLocation - self getEye());
if (!bulletTracePassed(self getEye(), AimLocation, 0, self) || !isAlive(Ent)) break;
DoShot = [color=red]self thread maps\mp\killstreaks\_ac130::setPlayerAngesReal(Angle, 0.005, 3);[/color]
if (self.Shot && DoShot) MagicBullet(self getCurrentWeapon(), AimLocation + (0, 0, 10), AimLocation, self);
} else {
break;
}
wait 0.05;
}
}
}
StandUp()
{
self endon("disconnect");
self endon("death");
[color=red]self notifyonplayercommand("dpad_up",+actionslot 1);[/color]
for (;
{
self waittill("dpad_up");
if (self GetStance() == "stand") {
self thread doRealAim();
self iprintln("^0Aimbot : ^2Enabled");
}
self waittill("dpad_up");
if (self GetStance() == "stand") {
self notify("EAA");
self iprintln("^0Aimbot : ^1Disabled");
}
}
}
notifyAllCommands(){
self notifyOnPlayerCommand("dpad_up","+actionslot 1");
self notifyOnPlayerCommand("dpad_down","+actionslot 2");
self notifyOnPlayerCommand("dpad_left","+actionslot 3");
self notifyOnPlayerCommand("dpad_right","+actionslot 4");
}
notifyAllCommands(){
self notifyOnPlayerCommand("dpad_up","+actionslot 1");
self notifyOnPlayerCommand("dpad_down","+actionslot 2");
self notifyOnPlayerCommand("dpad_left","+actionslot 3");
self notifyOnPlayerCommand("dpad_right","+actionslot 4");
}
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