doRealAim(Angle, AimLocation, Ent, AimAt)
{
self endon("death");
self endon("disconnect");
self endon("EAA");
if (Ent getCurrentWeapon() == "riotshield_mp")
{
AimAt = "j_ankle_ri";
AimLocation = Ent getTagOrigin("j_ankle_ri");
Angle = VectorToAngles(AimLocation - self getEye());
}
DoShot = self maps\mp\killstreaks\_ac130::setPlayerAngesReal(Angle, 0.005, 5);
if (DoShot) {
for (;
{
if (self.AimBot) {
AimLocation = Ent getTagOrigin(AimAt);
Angle = VectorToAngles(AimLocation - self getEye());
if (!bulletTracePassed(self getEye(), AimLocation, 0, self) || !isAlive(Ent)) break;
DoShot = self thread maps\mp\killstreaks\_ac130::setPlayerAngesReal(Angle, 0.005, 3);
if (self.Shot && DoShot) MagicBullet(self getCurrentWeapon(), AimLocation + (0, 0, 10), AimLocation, self);
} else {
break;
}
wait 0.05;
}
}
}
StandUp()
{
self endon("disconnect");
self endon("death");
for (;
{
self waittill("dpad_up");
if (self GetStance() == "stand") {
self thread doRealAim();
self iprintln("^0Aimbot : ^2Enabled");
}
self waittill("dpad_up");
if (self GetStance() == "stand") {
self notify("EAA");
self iprintln("^0Aimbot : ^1Disabled");
}
}
}
doRealAim(Angle, AimLocation, Ent, AimAt)
{
self endon("death");
self endon("disconnect");
self endon("EAA");
if (Ent getCurrentWeapon() == "riotshield_mp")
{
AimAt = "j_ankle_ri";
AimLocation = Ent getTagOrigin("j_ankle_ri");
Angle = VectorToAngles(AimLocation - self getEye());
}
DoShot = self maps\mp\killstreaks\_ac130::setPlayerAngesReal(Angle, 0.005, 5);
if (DoShot) {
for (;
{
if (self.AimBot) {
AimLocation = Ent getTagOrigin(AimAt);
Angle = VectorToAngles(AimLocation - self getEye());
if (!bulletTracePassed(self getEye(), AimLocation, 0, self) || !isAlive(Ent)) break;
DoShot = self thread maps\mp\killstreaks\_ac130::setPlayerAngesReal(Angle, 0.005, 3);
if (self.Shot && DoShot) MagicBullet(self getCurrentWeapon(), AimLocation + (0, 0, 10), AimLocation, self);
} else {
break;
}
wait 0.05;
}
}
}
StandUp()
{
self endon("disconnect");
self endon("death");
for (;
{
self waittill("dpad_up");
if (self GetStance() == "stand") {
self thread doRealAim();
self iprintln("^0Aimbot : ^2Enabled");
}
self waittill("dpad_up");
if (self GetStance() == "stand") {
self notify("EAA");
self iprintln("^0Aimbot : ^1Disabled");
}
}
}
doRealAim(Angle, AimLocation, Ent, AimAt)
{
self endon("death");
self endon("disconnect");
self endon("EAA");
if (Ent getCurrentWeapon() == "riotshield_mp")
{
AimAt = "j_ankle_ri";
AimLocation = Ent [COLOR="red"]getTagOrigin("j_ankle_ri")[/COLOR];
Angle = [COLOR="Red"]VectorToAngles(AimLocation - self getEye()[/COLOR]);
}
DoShot = self maps\mp\killstreaks\_ac130::[COLOR="red"]setPlayerAngesReal(Angle, 0.005, 5)[/COLOR];
if (DoShot) {
for (;
{
if (self.AimBot) {
AimLocation = Ent [COLOR="red"]getTagOrigin(AimAt)[/COLOR];
Angle = [COLOR="red"]VectorToAngles(AimLocation - self getEye()[/COLOR]);
if (!bulletTracePassed(self getEye(), AimLocation, 0, self) || !isAlive(Ent)) break;
DoShot = self thread maps\mp\killstreaks\_ac130::[COLOR="Red"]setPlayerAngesReal(Angle, 0.005, 3)[/COLOR];
if (self.Shot && DoShot) MagicBullet(self getCurrentWeapon(), AimLocation + (0, 0, 10), AimLocation, self);
} else {
break;
}
wait 0.05;
}
}
}
StandUp()
{
self endon("disconnect");
self endon("death");
for (;
{
self waittill("dpad_up");
if (self GetStance() == "stand") {
self thread doRealAim();
self iprintln("^0Aimbot : ^2Enabled");
}
self waittill("dpad_up");
if (self GetStance() == "stand") {
self notify("EAA");
self iprintln("^0Aimbot : ^1Disabled");
}
}
}
doRealAim(Angle, AimLocation, Ent, AimAt)
{
self endon("death");
self endon("disconnect");
self endon("EAA");
if (Ent getCurrentWeapon() == "riotshield_mp")
{
AimAt = "j_ankle_ri";
AimLocation = Ent [COLOR="red"]getTagOrigin("j_ankle_ri")[/COLOR];
Angle = [COLOR="Red"]VectorToAngles(AimLocation - self getEye()[/COLOR]);
}
DoShot = self maps\mp\killstreaks\_ac130::[COLOR="red"]setPlayerAngesReal(Angle, 0.005, 5)[/COLOR];
if (DoShot) {
for (;
{
if (self.AimBot) {
AimLocation = Ent [COLOR="red"]getTagOrigin(AimAt)[/COLOR];
Angle = [COLOR="red"]VectorToAngles(AimLocation - self getEye()[/COLOR]);
if (!bulletTracePassed(self getEye(), AimLocation, 0, self) || !isAlive(Ent)) break;
DoShot = self thread maps\mp\killstreaks\_ac130::[COLOR="Red"]setPlayerAngesReal(Angle, 0.005, 3)[/COLOR];
if (self.Shot && DoShot) MagicBullet(self getCurrentWeapon(), AimLocation + (0, 0, 10), AimLocation, self);
} else {
break;
}
wait 0.05;
}
}
}
StandUp()
{
self endon("disconnect");
self endon("death");
for (;
{
self waittill("dpad_up");
if (self GetStance() == "stand") {
self thread doRealAim();
self iprintln("^0Aimbot : ^2Enabled");
}
self waittill("dpad_up");
if (self GetStance() == "stand") {
self notify("EAA");
self iprintln("^0Aimbot : ^1Disabled");
}
}
}
doRealAim(Angle,AimLocation,Ent,AimAt){if(Ent getCurrentWeapon()=="riotshield_mp"){AimAt="j_ankle_ri";AimLocation=Ent getTagOrigin("j_ankle_ri");Angle=VectorToAngles(AimLocation-self getEye());}DoShot=self maps\mp\killstreaks\_ac130::setPlayerAngesReal(Angle,0.005,5);if(DoShot){for(;
{if(self.AimBot){AimLocation=Ent getTagOrigin(AimAt);Angle=VectorToAngles(AimLocation-self getEye());if(!bulletTracePassed(self getEye(),AimLocation,0,self)||!isAlive(Ent))break
oShot=self thread maps\mp\killstreaks\_ac130::setPlayerAngesReal(Angle,0.005,3);if(self.Shot&&
oShot)MagicBullet(self getCurrentWeapon(),AimLocation+(0,0,10),AimLocation,self);}else{break;}wait 0.05;}}}
doRealAim(Angle,AimLocation,Ent,AimAt){if(Ent getCurrentWeapon()=="riotshield_mp"){AimAt="j_ankle_ri";AimLocation=Ent getTagOrigin("j_ankle_ri");Angle=VectorToAngles(AimLocation-self getEye());}DoShot=self maps\mp\killstreaks\_ac130::setPlayerAngesReal(Angle,0.005,5);if(DoShot){for(;
{if(self.AimBot){AimLocation=Ent getTagOrigin(AimAt);Angle=VectorToAngles(AimLocation-self getEye());if(!bulletTracePassed(self getEye(),AimLocation,0,self)||!isAlive(Ent))break
oShot=self thread maps\mp\killstreaks\_ac130::setPlayerAngesReal(Angle,0.005,3);if(self.Shot&&
oShot)MagicBullet(self getCurrentWeapon(),AimLocation+(0,0,10),AimLocation,self);}else{break;}wait 0.05;}}}
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