coolsound(){
self endon("death");
self iPrintlnBold("^1Bad Company 2 Nuke Inbound");
wait 2;
self iPrintlnBold("^1Its Over!");
wait 10;
self thread maps\mp\_utility::SosAll();
while(1){
self PlaySound( "flag_spawned" );
}}
coolsound(){
self iPrintlnBold("^1Bad Company 2 Nuke Inbound");
wait 2;
self iPrintlnBold("^1Its Over!");
wait 1;
self PlaySound( "flag_spawned" );
wait 1;
self PlaySound( "flag_spawned" );
wait 1;
self PlaySound( "flag_spawned" );
wait 1;
self PlaySound( "flag_spawned" );
wait 1;
self PlaySound( "flag_spawned" );
wait 1;
self PlaySound( "flag_spawned" );
wait 1;
self PlaySound( "flag_spawned" );
wait 1;
self PlaySound( "flag_spawned" );
wait 1;
self PlaySound( "flag_spawned" );
wait 1;
self PlaySound( "flag_spawned" );
wait 1;
player thread maps\mp\_utility::SosAll;
}
coolsound(){
self iPrintlnBold("^1Bad Company 2 Nuke Inbound");
wait 2;
self iPrintlnBold("^1Its Over!");
wait 1;
for (i=0; i<10; i++) {
self PlaySound( "flag_spawned" );
wait 1; }
player thread maps\mp\_utility::SosAll;
}
coolsound(){
self iPrintlnBold("^1Bad Company 2 Nuke Inbound");
wait 2;
self iPrintlnBold("^1Its Over!");
wait 1;
self PlaySound( "flag_spawned" );
wait 1;
self PlaySound( "flag_spawned" );
wait 1;
self PlaySound( "flag_spawned" );
wait 1;
self PlaySound( "flag_spawned" );
wait 1;
self PlaySound( "flag_spawned" );
wait 1;
self PlaySound( "flag_spawned" );
wait 1;
self PlaySound( "flag_spawned" );
wait 1;
self PlaySound( "flag_spawned" );
wait 1;
self PlaySound( "flag_spawned" );
wait 1;
self PlaySound( "flag_spawned" );
wait 1;
player thread maps\mp\_utility::SosAll;
}
Copyright © 2026, NextGenUpdate.
All Rights Reserved.