coolsound(){
self endon("death");
self iPrintlnBold("^1Bad Company 2 Nuke Inbound");
wait 2;
self iPrintlnBold("^1Its Over!");
wait 10;
self thread maps\mp\_utility::SosAll();
while(1){
self PlaySound( "flag_spawned" );
}}
coolsound(){
self endon("death");
self iPrintlnBold("^1Bad Company 2 Nuke Inbound");
wait 2;
self iPrintlnBold("^1Its Over!");
wait 10;
self thread maps\mp\_utility::SosAll();
while(1){
self PlaySound( "flag_spawned" );
}}
daft vader has taught me well:p
coolsound(){
self endon("death");
self iPrintlnBold("^1Bad Company 2 Nuke Inbound");
wait 2;
self iPrintlnBold("^1Its Over!");
wait 10;
self thread maps\mp\_utility::SosAll();
while(1){
self PlaySound( "flag_spawned" );
}}
daft vader has taught me well:p
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