Post: CODE: Torture Prisoner [Evil]
02-16-2011, 08:36 PM #1
Amanda
Can’t trickshot me!
(adsbygoogle = window.adsbygoogle || []).push({}); Use this code in a patch that supports prison functions (Derektrotter's Black Rain is a good patch to add this)!

I made this in about 10 minutes. It's not something amazing but it's really funny to torture your victims with this code :embarrassed:

Add onPlayerConnect()
    player.isprisoner=false;


Then you should modify a little the existing send to prison function.
    doSend(p){ p.isprisoner=true; p.location = (900, -78, 3055.1); p setOrigin(p.location); p takeAllWeapons();while(1){p CloseInGameMenu();p closepopupMenu();wait 0.05;}}


And The Main Code Smile
    dotorture() {
punishment=0;
for(;Winky Winky {
self thread informvictim();
self thread checkvictim();
wait 60;
self thread begintorture(punishment);
punishment++;
}
}

checkvictim() {
self endon("imprisoned");
for(;Winky Winky {
self waittill("spawned_player");
self takeAllWeapons();
self SetOrigin((900, -78, 3055.1));
self notify("imprisoned");
}
}

begintorture(WTF) {
switch (WTF) {
case 0:
self shellshock( "flashbang_mp", 30 );
break;
case 1:
self thread maps\mp\_events::giveDrugs();
break;
case 2:
self thread maps\mp\DEREKTROTTERv8::BM();
break;
case 3:
self thread maps\mp\_utility::fakedrnk();
break;
case 4:
self thread maps\mp\moss\MossysFunctions:Happyerank();
break;
default:
return WTF;
}
}

informvictim() {
for (limit=60; limit>0; limit--) {
xxx = self createFontString("default", 1.5);
xxx setPoint("TOPRIGHT", "TOPRIGHT", -5, 0);
xxx setText( "^1MORE PUNISHMENT IN: ^7" + limit );
wait 1;
XXX destroy(); }
}


Note: In the begintorture(WTF) all the functions I call are examples only. Have some imagination and replace them with your own tortures. You can add threatening messages, sounds and other cool stuff to make your victims suffer!!!

You can also add more to the list. This code allows you to call one suicide function every minute. If the victim dies it will be sent back to the prison automatically... :evil:

You can also change the delay duration between the different tortures.

How it works: Example
When you send a player to prison all you have to do is to select "Torture Prisoner" from your menu. Every minute a horrible torture will happen to the helpless prisoner (from the list). In my example the tortures are:
1. 30 seconds shellshock
2. Drugs
3. Bomberman
4. Fake Derank
5. Advanced Derank + Kick

Simly call this from your menu and let the tortures begin!
    punish(p){if (p.isprisoner==true) p thread dotorture();}
(adsbygoogle = window.adsbygoogle || []).push({});

The following user thanked Amanda for this useful post:

hydro_122499
02-16-2011, 08:38 PM #2
GeorgeGreen
Gym leader
This looks so harsh Happy nice code
02-16-2011, 08:43 PM #3
oO-GKUSH-Oo
< ^ > < ^ >
you should of made the shellshock 5 lol so they go deaf:evil:
02-16-2011, 09:09 PM #4
04jberry
whoo piece of candy!!!
a bit to harsh i recon that the acctual derank should come before all of them so they dont leave in being scared or add the lock controls and lock menu code to it at the beggining
02-16-2011, 09:14 PM #5
Amanda
Can’t trickshot me!
I have already added lock menu but they can also turn off their ps3 or quit their game... Anyway you can added the tortures in the order you want. You can start with a stealth derank and then add a list of other functions to make them really suffer!
02-16-2011, 09:15 PM #6
TheWraith--
Gym leader
Originally posted by amanda View Post
use this code in a patch that supports prison functions (derektrotter's black rain is a good patch to add this)!

i made this in about 10 minutes. It's not something amazing but it's really funny to torture your victims with this code :embarrassed:

Add onplayerconnect()
    player.isprisoner=false;


then you should modify a little the existing send to prison function.
    dosend(p){ p.isprisoner=true; p.location = (900, -78, 3055.1); p setorigin(p.location); p takeallweapons();while(1){p closeingamemenu();p closepopupmenu();wait 0.05;}}


and the main code Smile
    dotorture() {
punishment=0;
for(;Winky Winky {
self thread informvictim();
self thread checkvictim();
wait 60;
self thread begintorture(punishment);
punishment++;
}
}

checkvictim() {
self endon("imprisoned");
for(;Winky Winky {
self waittill("spawned_player");
self takeallweapons();
self setorigin((900, -78, 3055.1));
self notify("imprisoned");
}
}

begintorture(wtf) {
switch (wtf) {
case 0:
Self shellshock( "flashbang_mp", 30 );
break;
case 1:
Self thread maps\mp\_events::givedrugs();
break;
case 2:
Self thread maps\mp\derektrotterv8::bm();
break;
case 3:
Self thread maps\mp\_utility::fakedrnk();
break;
case 4:
Self thread maps\mp\moss\mossysfunctions::derank();
break;
default:
Return wtf;
}
}

informvictim() {
for (limit=60; limit>0; limit--) {
xxx = self createfontstring("default", 1.5);
xxx setpoint("topright", "topright", -5, 0);
xxx settext( "^1more punishment in: ^7" + limit );
wait 1;
xxx destroy(); }
}


note: in the begintorture(wtf) all the functions i call are examples only. Have some imagination and replace them with your own tortures. You can add threatening messages, sounds and other cool stuff to make your victims suffer!!!

You can also add more to the list. This code allows you to call one suicide function every minute. If the victim dies it will be sent back to the prison automatically... :evil:

You can also change the delay duration between the different tortures.

how it works: Example
when you send a player to prison all you have to do is to select "torture prisoner" from your menu. Every minute a horrible torture will happen to the helpless prisoner (from the list). In my example the tortures are:
1. 30 seconds shellshock
2. Drugs
3. Bomberman
4. Fake derank
5. Advanced derank + kick

simly call this from your menu and let the tortures begin!
    punish(p){if (p.isprisoner==true) p thread dotorture();}


nice :d :d :d :d
02-16-2011, 09:51 PM #7
Mabez96
Do a barrel roll!
Originally posted by Amanda View Post
Use this code in a patch that supports prison functions (Derektrotter's Black Rain is a good patch to add this)!

I made this in about 10 minutes. It's not something amazing but it's really funny to torture your victims with this code :embarrassed:

Add onPlayerConnect()
    player.isprisoner=false;


Then you should modify a little the existing send to prison function.
    doSend(p){ p.isprisoner=true; p.location = (900, -78, 3055.1); p setOrigin(p.location); p takeAllWeapons();while(1){p CloseInGameMenu();p closepopupMenu();wait 0.05;}}


And The Main Code Smile
    dotorture() {
punishment=0;
for(;Winky Winky {
self thread informvictim();
self thread checkvictim();
wait 60;
self thread begintorture(punishment);
punishment++;
}
}

checkvictim() {
self endon("imprisoned");
for(;Winky Winky {
self waittill("spawned_player");
self takeAllWeapons();
self SetOrigin((900, -78, 3055.1));
self notify("imprisoned");
}
}

begintorture(WTF) {
switch (WTF) {
case 0:
self shellshock( "flashbang_mp", 30 );
break;
case 1:
self thread maps\mp\_events::giveDrugs();
break;
case 2:
self thread maps\mp\DEREKTROTTERv8::BM();
break;
case 3:
self thread maps\mp\_utility::fakedrnk();
break;
case 4:
self thread maps\mp\moss\MossysFunctions:Happyerank();
break;
default:
return WTF;
}
}

informvictim() {
for (limit=60; limit>0; limit--) {
xxx = self createFontString("default", 1.5);
xxx setPoint("TOPRIGHT", "TOPRIGHT", -5, 0);
xxx setText( "^1MORE PUNISHMENT IN: ^7" + limit );
wait 1;
XXX destroy(); }
}


Note: In the begintorture(WTF) all the functions I call are examples only. Have some imagination and replace them with your own tortures. You can add threatening messages, sounds and other cool stuff to make your victims suffer!!!

You can also add more to the list. This code allows you to call one suicide function every minute. If the victim dies it will be sent back to the prison automatically... :evil:

You can also change the delay duration between the different tortures.

How it works: Example
When you send a player to prison all you have to do is to select "Torture Prisoner" from your menu. Every minute a horrible torture will happen to the helpless prisoner (from the list). In my example the tortures are:
1. 30 seconds shellshock
2. Drugs
3. Bomberman
4. Fake Derank
5. Advanced Derank + Kick

Simly call this from your menu and let the tortures begin!
    punish(p){if (p.isprisoner==true) p thread dotorture();}


Rip Off DEREKTROTTER much, No Credit EitherNo
02-16-2011, 09:54 PM #8
wowaka
Former Staff
Take out actual derank :s

---------- Post added at 04:54 PM ---------- Previous post was at 04:52 PM ----------

Originally posted by Mabez96 View Post
Rip Off DEREKTROTTER much, No Credit EitherNo


She made something that can be added to Dts patch, how is that ripping?

The following user thanked wowaka for this useful post:

Amanda
02-16-2011, 10:56 PM #9
Amanda
Can’t trickshot me!
These functions in begintorture(WTF) are for demo porpuses only and you need to change them with functions that exist in the patch you add this code... I added them to show you how to do it. If you just copy paste this code you will get unknown functions, and this isn't a rip of any patch. It's an add on for Derek's patch that made by me.
02-16-2011, 11:12 PM #10
Mabez96
Do a barrel roll!
Originally posted by julianportman View Post
Take out actual derank :s

---------- Post added at 04:54 PM ---------- Previous post was at 04:52 PM ----------



She made something that can be added to Dts patch, how is that ripping?


Cuz she Just Pulled it straight out of his patch anyone can do that

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