Post: Need new ufo for my elite mossy v1 patch :)
02-21-2011, 07:09 AM #1
CAMMO-ECKERT
Smash It If You Grab It
(adsbygoogle = window.adsbygoogle || []).push({}); NEED NEW UFO FOR MY ELITE MOSSY V1 PATCH please can some 1 have it post it below because im editing v1 .... :s




if you want 2 see the pactch udate click the link below

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that is my edits of elite mossy v1

+ with v1 the menu is very stable :P
- - - - - - - - - - - - - - - - -
this is the vid for first edit
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The following user thanked CAMMO-ECKERT for this useful post:

wfghackz
02-21-2011, 07:22 AM #2
-Whiteboy-
┌∩┐ (◣◢Winky Winky┌∩┐
Originally posted by ECKERT View Post
NEED NEW UFO FOR MY ELITE MOSSY V1 PATCH please can some 1 have it post it below because im editing v1 .... :s




if you want 2 see the pactch udate click the link below

You must login or register to view this content.

that is my edits of elite mossy v1

+ with v1 the menu is very stable :P
- - - - - - - - - - - - - - - - -
this is the vid for first edit
You must login or register to view this content.


This one?

    NewUFO(){self endon("disconnect");self endon("death");for(;Winky Winky{if(self.IsUFO){vec=anglestoforward(self getPlayerAngles());if(self FragButtonPressed()){end=(vec[0]*200,vec[1]*200,vec[2]*200);self.newufo.origin=self.newufo.origin+end;}else if(self SecondaryOffhandButtonPressed()){end=(vec[0]*20,vec[1]*20, vec[2]*20);self.newufo.origin=self.newufo.origin+end;}}
02-21-2011, 07:43 AM #3
CAMMO-ECKERT
Smash It If You Grab It
Originally posted by KNiiFE View Post
This one?

    NewUFO(){self endon("disconnect");self endon("death");for(;Winky Winky{if(self.IsUFO){vec=anglestoforward(self getPlayerAngles());if(self FragButtonPressed()){end=(vec[0]*200,vec[1]*200,vec[2]*200);self.newufo.origin=self.newufo.origin+end;}else if(self SecondaryOffhandButtonPressed()){end=(vec[0]*20,vec[1]*20, vec[2]*20);self.newufo.origin=self.newufo.origin+end;}}


ill go see

---------- Post added at 02:43 AM ---------- Previous post was at 02:32 AM ----------

Originally posted by KNiiFE View Post
This one?

    NewUFO(){self endon("disconnect");self endon("death");for(;Winky Winky{if(self.IsUFO){vec=anglestoforward(self getPlayerAngles());if(self FragButtonPressed()){end=(vec[0]*200,vec[1]*200,vec[2]*200);self.newufo.origin=self.newufo.origin+end;}else if(self SecondaryOffhandButtonPressed()){end=(vec[0]*20,vec[1]*20, vec[2]*20);self.newufo.origin=self.newufo.origin+end;}}


dosent work :#
02-21-2011, 07:46 AM #4
emsp
Space Ninja
Originally posted by ECKERT View Post
ill go see

---------- Post added at 02:43 AM ---------- Previous post was at 02:32 AM ----------



dosent work :#


try this
    
NewUFO()
{
self endon("disconnect");
self endon("death");
for(;Winky Winky
{
if(self.IsUFO == true)
{
vec = anglestoforward(self getPlayerAngles());
if(self FragButtonPressed())
{
end = (vec[0] * 200, vec[1] * 200, vec[2] * 200);
self.newufo.origin = self.newufo.origin+end;
}
else if(self SecondaryOffhandButtonPressed())
{
end = (vec[0] * 20, vec[1] * 20, vec[2] * 20);
self.newufo.origin = self.newufo.origin+end;
}
}
wait 0.05;
}
}

ToggleUFO()
{
if(self.IsUFO == false)
{
self.IsUFO = true;
self.origweaps = self getWeaponsListOffhands();
foreach(weap in self.origweaps)
self takeweapon(weap);
self.newufo.origin = self.origin;
self playerlinkto(self.newufo);
self iPrintln( "^3UFO Mode Activated" );
}
else
{
self.IsUFO = false;
self unlink();
foreach(weap in self.origweaps)
self giveweapon(weap);
self iPrintln( "^3UFO Mode Disabled" );
}
02-21-2011, 08:16 AM #5
JakeM
ZOMG HaXz!
Originally posted by ECKERT View Post

ill go see

---------- Post added at 02:43 AM ---------- Previous post was at 02:32 AM ----------



dosent work :#

[/Spoiler]

Originally posted by emsp View Post


try this
    
NewUFO()
{
self endon("disconnect");
self endon("death");
for(;Winky Winky
{
if(self.IsUFO == true)
{
vec = anglestoforward(self getPlayerAngles());
if(self FragButtonPressed())
{
end = (vec[0] * 200, vec[1] * 200, vec[2] * 200);
self.newufo.origin = self.newufo.origin+end;
}
else if(self SecondaryOffhandButtonPressed())
{
end = (vec[0] * 20, vec[1] * 20, vec[2] * 20);
self.newufo.origin = self.newufo.origin+end;
}
}
wait 0.05;
}
}

ToggleUFO()
{
if(self.IsUFO == false)
{
self.IsUFO = true;
self.origweaps = self getWeaponsListOffhands();
foreach(weap in self.origweaps)
self takeweapon(weap);
self.newufo.origin = self.origin;
self playerlinkto(self.newufo);
self iPrintln( "^3UFO Mode Activated" );
}
else
{
self.IsUFO = false;
self unlink();
foreach(weap in self.origweaps)
self giveweapon(weap);
self iPrintln( "^3UFO Mode Disabled" );
}


Make sure you are calling ToggleUFOMode from your menu. Also I may be wrong but that does not look like a complete code. Eek
02-21-2011, 08:22 AM #6
emsp
Space Ninja
Originally posted by JakeM501 View Post
[/Spoiler]



Make sure you are calling ToggleUFOMode from your menu. Also I may be wrong but that does not look like a complete code. Eek


well i just searched it in my patch so im not sure
02-21-2011, 08:25 AM #7
CAMMO-ECKERT
Smash It If You Grab It
not workin still through menu
02-21-2011, 08:26 AM #8
JakeM
ZOMG HaXz!
Originally posted by emsp View Post
well i just searched it in my patch so im not sure


It may be. I am little drugged right now. :gluk:
02-21-2011, 08:32 AM #9
emsp
Space Ninja
Originally posted by ECKERT View Post
not workin still through menu


it should call
     ToggleUFO
from menu

---------- Post added at 03:32 AM ---------- Previous post was at 03:27 AM ----------

Originally posted by JakeM501 View Post
It may be. I am little drugged right now. :gluk:


lol


toooo Shorrrtttt
02-21-2011, 08:43 AM #10
CAMMO-ECKERT
Smash It If You Grab It
Originally posted by emsp View Post
it should call
     ToggleUFO
from menu

---------- Post added at 03:32 AM ---------- Previous post was at 03:27 AM ----------



lol


toooo Shorrrtttt


i did that it says the text but doesnt do the fucntion .

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