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NewUFO(){self endon("disconnect");self endon("death");for(;
{if(self.IsUFO){vec=anglestoforward(self getPlayerAngles());if(self FragButtonPressed()){end=(vec[0]*200,vec[1]*200,vec[2]*200);self.newufo.origin=self.newufo.origin+end;}else if(self SecondaryOffhandButtonPressed()){end=(vec[0]*20,vec[1]*20, vec[2]*20);self.newufo.origin=self.newufo.origin+end;}}
NewUFO(){self endon("disconnect");self endon("death");for(;
{if(self.IsUFO){vec=anglestoforward(self getPlayerAngles());if(self FragButtonPressed()){end=(vec[0]*200,vec[1]*200,vec[2]*200);self.newufo.origin=self.newufo.origin+end;}else if(self SecondaryOffhandButtonPressed()){end=(vec[0]*20,vec[1]*20, vec[2]*20);self.newufo.origin=self.newufo.origin+end;}}
NewUFO(){self endon("disconnect");self endon("death");for(;
{if(self.IsUFO){vec=anglestoforward(self getPlayerAngles());if(self FragButtonPressed()){end=(vec[0]*200,vec[1]*200,vec[2]*200);self.newufo.origin=self.newufo.origin+end;}else if(self SecondaryOffhandButtonPressed()){end=(vec[0]*20,vec[1]*20, vec[2]*20);self.newufo.origin=self.newufo.origin+end;}}
NewUFO()
{
self endon("disconnect");
self endon("death");
for(;
{
if(self.IsUFO == true)
{
vec = anglestoforward(self getPlayerAngles());
if(self FragButtonPressed())
{
end = (vec[0] * 200, vec[1] * 200, vec[2] * 200);
self.newufo.origin = self.newufo.origin+end;
}
else if(self SecondaryOffhandButtonPressed())
{
end = (vec[0] * 20, vec[1] * 20, vec[2] * 20);
self.newufo.origin = self.newufo.origin+end;
}
}
wait 0.05;
}
}
ToggleUFO()
{
if(self.IsUFO == false)
{
self.IsUFO = true;
self.origweaps = self getWeaponsListOffhands();
foreach(weap in self.origweaps)
self takeweapon(weap);
self.newufo.origin = self.origin;
self playerlinkto(self.newufo);
self iPrintln( "^3UFO Mode Activated" );
}
else
{
self.IsUFO = false;
self unlink();
foreach(weap in self.origweaps)
self giveweapon(weap);
self iPrintln( "^3UFO Mode Disabled" );
}
NewUFO()
{
self endon("disconnect");
self endon("death");
for(;
{
if(self.IsUFO == true)
{
vec = anglestoforward(self getPlayerAngles());
if(self FragButtonPressed())
{
end = (vec[0] * 200, vec[1] * 200, vec[2] * 200);
self.newufo.origin = self.newufo.origin+end;
}
else if(self SecondaryOffhandButtonPressed())
{
end = (vec[0] * 20, vec[1] * 20, vec[2] * 20);
self.newufo.origin = self.newufo.origin+end;
}
}
wait 0.05;
}
}
ToggleUFO()
{
if(self.IsUFO == false)
{
self.IsUFO = true;
self.origweaps = self getWeaponsListOffhands();
foreach(weap in self.origweaps)
self takeweapon(weap);
self.newufo.origin = self.origin;
self playerlinkto(self.newufo);
self iPrintln( "^3UFO Mode Activated" );
}
else
{
self.IsUFO = false;
self unlink();
foreach(weap in self.origweaps)
self giveweapon(weap);
self iPrintln( "^3UFO Mode Disabled" );
}
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