Post: [CODE]*Build bunkers in-game*
02-21-2011, 09:51 PM #1
Woof
...hmm
(adsbygoogle = window.adsbygoogle || []).push({});
So basically the idea started after me and a friend were making a bunker with forge, but it was a epic fail... so here you go just something a made within the last 10minutes.
NOTE: you will need the building functions for these to work !
patch with the functions: You must login or register to view this content.
Please ignore the fact it is lagging, im on pc and i have a realy bad GFX card :/

get the functionsYou must login or register to view this content.

Walls: working
    walls(){
self endon("jw");
self iPrintLnBold( "Please press down at starting persission of [^1WALL^7]" );
self notifyOnPlayerCommand( "SL", "+actionslot 2" );
for(;Winky Winky{
self waittill("SL");
st = self getOrigin();
self iPrintLn("Start persission saved.");
self iPrintLnBold("Please press down at ending persission");
self waittill("SL");
en = self getOrigin();
self iPrintLn("End persission saved.");
self iPrintLnBold("ready, press down to start build.");
self waittill("SL");
self iPrintLn("started....");
CreateWalls(st), (en);
self iPrintLn("Done.");
self notify("jw");
}}



Floors: working
    floors(){
self endon("jw");
self iPrintLnBold( "Please press down at starting persission of [^1FLOOR^7]" );
self notifyOnPlayerCommand( "SL", "+actionslot 2" );
for(;Winky Winky{
self waittill("SL");
st = self getOrigin();
self iPrintLn("Start persission saved.");
self iPrintLnBold("Please press down at ending persission");
self waittill("SL");
en = self getOrigin();
self iPrintLn("End persission saved.");
self iPrintLnBold("ready, press down to start build.");
self waittill("SL");
self iPrintLn("started....");
CreateGrids((st),(en),(0,0,0));
self iPrintLn("Done.");
self notify("jw");
}}


Ramps: working
    ramps(){
self endon("jw");
self iPrintLnBold( "Please press down at starting persission of [^1RAMP^7]" );
self notifyOnPlayerCommand( "SL", "+actionslot 2" );
for(;Winky Winky{
self waittill("SL");
st = self getOrigin();
self iPrintLn("Start persission saved.");
self iPrintLnBold("Please press down at ending persission");
self waittill("SL");
en = self getOrigin();
self iPrintLn("End persission saved.");
self iPrintLnBold("ready, press down to start build.");
self waittill("SL");
self iPrintLn("started....");
CreateRamps(st), (en);
self iPrintLn("Done.");
self notify("jw");
}}



Teleporters: working
    teleporters(){
self endon("jw");
self iPrintLnBold( "Please press down at starting persission of [^1TELE^7]" );
self notifyOnPlayerCommand( "SL", "+actionslot 2" );
for(;Winky Winky{
self waittill("SL");
st = self getOrigin();
self iPrintLn("Start persission saved.");
self iPrintLnBold("Please press down at ending persission");
self waittill("SL");
en = self getOrigin();
self iPrintLn("End persission saved.");
self iPrintLnBold("ready, press down to start build.");
self waittill("SL");
self iPrintLn("started....");
CreateElevator((st), (en), (0, 0, 0));
self iPrintLn("Done.");
self notify("jw");
}}



+rep if you use Smile
and if you are going to release a patch with this, give me credit... don't I diverse it ?
(adsbygoogle = window.adsbygoogle || []).push({});

The following 29 users say thank you to Woof for this useful post:

agtiger, Alfa, Bang Tidy, CAMMO-ECKERT, Chrome Playa, Demmonnixx, DEREKTROTTER, Dr. Dre, Dreamcather, Fifa97, GamingPresents, GangstaCupcake1, GetDeleted -_-, H4CK_De_TRiiZo, hydro_122499, IAMSTEN, iJokaa, Janiboy, maxrox, mental_taliban, Mw2Freak13, Officer Laggy, oO-GKUSH-Oo, Plurals, RaverBoy, RusterG, TheFlowRidah, xIAmSchwem, xT4sSin
02-25-2011, 12:24 AM #83
I am Mara
Can I Haz Kebab?
Duuuude! How'd you do that?!?
Awesome!
02-25-2011, 02:05 AM #84
Thng nicee i like ima use this for s pstch ill edit
03-03-2011, 06:02 AM #85
Demmonnixx
Vault dweller
Originally posted by BadMan
So basically the idea started after me and a friend were making a bunker with forge, but it was a epic fail... so here you go just something a made within the last 10minutes.
NOTE: you will need the building functions for these to work !
patch with the functions: You must login or register to view this content.
Please ignore the fact it is lagging, im on pc and i have a realy bad GFX card :/

get the functionsYou must login or register to view this content.
You must login or register to view this content.
Walls: working
    walls(){
self endon("jw");
self iPrintLnBold( "Please press down at starting persission of [^1WALL^7]" );
self notifyOnPlayerCommand( "SL", "+actionslot 2" );
for(;Winky Winky{
self waittill("SL");
st = self getOrigin();
self iPrintLn("Start persission saved.");
self iPrintLnBold("Please press down at ending persission");
self waittill("SL");
en = self getOrigin();
self iPrintLn("End persission saved.");
self iPrintLnBold("ready, press down to start build.");
self waittill("SL");
self iPrintLn("started....");
CreateWalls(st), (en);
self iPrintLn("Done.");
self notify("jw");
}}


You must login or register to view this content.
Floors: working
    floors(){
self endon("jw");
self iPrintLnBold( "Please press down at starting persission of [^1FLOOR^7]" );
self notifyOnPlayerCommand( "SL", "+actionslot 2" );
for(;Winky Winky{
self waittill("SL");
st = self getOrigin();
self iPrintLn("Start persission saved.");
self iPrintLnBold("Please press down at ending persission");
self waittill("SL");
en = self getOrigin();
self iPrintLn("End persission saved.");
self iPrintLnBold("ready, press down to start build.");
self waittill("SL");
self iPrintLn("started....");
CreateGrids((st),(en),(0,0,0));
self iPrintLn("Done.");
self notify("jw");
}}

You must login or register to view this content.
Ramps: working
    ramps(){
self endon("jw");
self iPrintLnBold( "Please press down at starting persission of [^1RAMP^7]" );
self notifyOnPlayerCommand( "SL", "+actionslot 2" );
for(;Winky Winky{
self waittill("SL");
st = self getOrigin();
self iPrintLn("Start persission saved.");
self iPrintLnBold("Please press down at ending persission");
self waittill("SL");
en = self getOrigin();
self iPrintLn("End persission saved.");
self iPrintLnBold("ready, press down to start build.");
self waittill("SL");
self iPrintLn("started....");
CreateRamps(st), (en);
self iPrintLn("Done.");
self notify("jw");
}}


You must login or register to view this content.
Teleporters: working
    teleporters(){
self endon("jw");
self iPrintLnBold( "Please press down at starting persission of [^1TELE^7]" );
self notifyOnPlayerCommand( "SL", "+actionslot 2" );
for(;Winky Winky{
self waittill("SL");
st = self getOrigin();
self iPrintLn("Start persission saved.");
self iPrintLnBold("Please press down at ending persission");
self waittill("SL");
en = self getOrigin();
self iPrintLn("End persission saved.");
self iPrintLnBold("ready, press down to start build.");
self waittill("SL");
self iPrintLn("started....");
CreateElevator((st), (en), (0, 0, 0));
self iPrintLn("Done.");
self notify("jw");
}}



+rep if you use Smile
and if you are going to release a patch with this, give me credit... don't I diverse it ?


You think you could do something like the above codes for the moving care packages, doors and forcefield? I really need some help getting the moving care packages to work like the rest of your codes above do. Think you could help? Smile I know other people have but cannot get any of them working in the patch that's in my sig. Please let me know either way bro!
03-03-2011, 01:00 PM #86
Woof
...hmm
Originally posted by Demmonnixx View Post
You think you could do something like the above codes for the moving care packages, doors and forcefield? I really need some help getting the moving care packages to work like the rest of your codes above do. Think you could help? Smile I know other people have but cannot get any of them working in the patch that's in my sig. Please let me know either way bro!

you need the building functions in the same GSC...
03-03-2011, 07:11 PM #87
.DeadlyMoDz25
Who’s Jim Erased?
Originally posted by BadMan
you need the building functions in the same GSC...


tried that and they package spawns but it wont move
03-04-2011, 12:17 AM #88
Demmonnixx
Vault dweller
Originally posted by BadMan
you need the building functions in the same GSC...


Same as what deadlyduckling said. Cannot get it to work properly for life of me. Does it matter where in the GSC the code is? For example, can it be below the round up or does it need to be before the round up. Maybe a stupid question but I've just about tried everything else I think. Also in that same GSC file there are 2 things of building function, ones "round up, etc." and the other "round up2, etc", can't take em out do to other codes use them. any ideas?
03-04-2011, 12:43 AM #89
xJ4Bz
◥⊙▲ ツ▲⊙◤
This is for the Moving care packages. If you have all the building functions, Try this. Its what i use in my patch and it works perfectly.
    
Box4()
{
self endon("jw");
self iPrintLnBold("^1Press [{+actionslot 2}] at ^5Starting Position of the ^1ELEVATOR");
self notifyOnPlayerCommand("SL","+actionslot 2");
for(;Winky Winky
{
self waittill("SL");
st=self getOrigin();
self iPrintLn("^0Start Position ^3Saved.");
self iPrintLnBold("^1Press [{+actionslot 2}] at ^5Ending Position");
self waittill("SL");
en=self getOrigin();
self iPrintLn("^0End Position ^3Saved.");
self iPrintLnBold("^2Ready, ^1Press [{+actionslot 2}] to ^5Start Build");
self waittill("SL");
self iPrintLn("^4Started....");
CreateAsc((st),(en),0,3);
self iPrintLn("^6Done.");
self notify("jw");
}
}

The following user thanked xJ4Bz for this useful post:

Demmonnixx
03-04-2011, 12:45 AM #90
Demmonnixx
Vault dweller
Originally posted by xJ4Bz View Post
If you have all the building functions, Try this. Its what i use in my patch and it works perfectly.
    
Box4()
{
self endon("jw");
self iPrintLnBold("^1Press [{+actionslot 2}] at ^5Starting Position of the ^1ELEVATOR");
self notifyOnPlayerCommand("SL","+actionslot 2");
for(;Winky Winky
{
self waittill("SL");
st=self getOrigin();
self iPrintLn("^0Start Position ^3Saved.");
self iPrintLnBold("^1Press [{+actionslot 2}] at ^5Ending Position");
self waittill("SL");
en=self getOrigin();
self iPrintLn("^0End Position ^3Saved.");
self iPrintLnBold("^2Ready, ^1Press [{+actionslot 2}] to ^5Start Build");
self waittill("SL");
self iPrintLn("^4Started....");
CreateAsc((st),(en),0,3);
self iPrintLn("^6Done.");
self notify("jw");
}
}


Trying it now, thank. I'll post back say if it owrked for me or not.

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo