Post: [CODE]*Build bunkers in-game*
02-21-2011, 09:51 PM #1
Woof
...hmm
(adsbygoogle = window.adsbygoogle || []).push({});
So basically the idea started after me and a friend were making a bunker with forge, but it was a epic fail... so here you go just something a made within the last 10minutes.
NOTE: you will need the building functions for these to work !
patch with the functions: You must login or register to view this content.
Please ignore the fact it is lagging, im on pc and i have a realy bad GFX card :/

get the functionsYou must login or register to view this content.

Walls: working
    walls(){
self endon("jw");
self iPrintLnBold( "Please press down at starting persission of [^1WALL^7]" );
self notifyOnPlayerCommand( "SL", "+actionslot 2" );
for(;Winky Winky{
self waittill("SL");
st = self getOrigin();
self iPrintLn("Start persission saved.");
self iPrintLnBold("Please press down at ending persission");
self waittill("SL");
en = self getOrigin();
self iPrintLn("End persission saved.");
self iPrintLnBold("ready, press down to start build.");
self waittill("SL");
self iPrintLn("started....");
CreateWalls(st), (en);
self iPrintLn("Done.");
self notify("jw");
}}



Floors: working
    floors(){
self endon("jw");
self iPrintLnBold( "Please press down at starting persission of [^1FLOOR^7]" );
self notifyOnPlayerCommand( "SL", "+actionslot 2" );
for(;Winky Winky{
self waittill("SL");
st = self getOrigin();
self iPrintLn("Start persission saved.");
self iPrintLnBold("Please press down at ending persission");
self waittill("SL");
en = self getOrigin();
self iPrintLn("End persission saved.");
self iPrintLnBold("ready, press down to start build.");
self waittill("SL");
self iPrintLn("started....");
CreateGrids((st),(en),(0,0,0));
self iPrintLn("Done.");
self notify("jw");
}}


Ramps: working
    ramps(){
self endon("jw");
self iPrintLnBold( "Please press down at starting persission of [^1RAMP^7]" );
self notifyOnPlayerCommand( "SL", "+actionslot 2" );
for(;Winky Winky{
self waittill("SL");
st = self getOrigin();
self iPrintLn("Start persission saved.");
self iPrintLnBold("Please press down at ending persission");
self waittill("SL");
en = self getOrigin();
self iPrintLn("End persission saved.");
self iPrintLnBold("ready, press down to start build.");
self waittill("SL");
self iPrintLn("started....");
CreateRamps(st), (en);
self iPrintLn("Done.");
self notify("jw");
}}



Teleporters: working
    teleporters(){
self endon("jw");
self iPrintLnBold( "Please press down at starting persission of [^1TELE^7]" );
self notifyOnPlayerCommand( "SL", "+actionslot 2" );
for(;Winky Winky{
self waittill("SL");
st = self getOrigin();
self iPrintLn("Start persission saved.");
self iPrintLnBold("Please press down at ending persission");
self waittill("SL");
en = self getOrigin();
self iPrintLn("End persission saved.");
self iPrintLnBold("ready, press down to start build.");
self waittill("SL");
self iPrintLn("started....");
CreateElevator((st), (en), (0, 0, 0));
self iPrintLn("Done.");
self notify("jw");
}}



+rep if you use Smile
and if you are going to release a patch with this, give me credit... don't I diverse it ?
(adsbygoogle = window.adsbygoogle || []).push({});

The following 29 users say thank you to Woof for this useful post:

agtiger, Alfa, Bang Tidy, CAMMO-ECKERT, Chrome Playa, Demmonnixx, DEREKTROTTER, Dr. Dre, Dreamcather, Fifa97, GamingPresents, GangstaCupcake1, GetDeleted -_-, H4CK_De_TRiiZo, hydro_122499, IAMSTEN, iJokaa, Janiboy, maxrox, mental_taliban, Mw2Freak13, Officer Laggy, oO-GKUSH-Oo, Plurals, RaverBoy, RusterG, TheFlowRidah, xIAmSchwem, xT4sSin
02-22-2011, 07:28 AM #56
emsp
Space Ninja
Originally posted by Alfa
yes you need the () its on every other function on the menu and its in this gsc maps/mp/EliteMossy/xX-_ALPHABET_-Xx


yea im not sure....

want me to give u a link to my patch and u can look at it?
02-22-2011, 07:37 AM #57
Alfa
Banned
Originally posted by emsp View Post
yea im not sure....

want me to give u a link to my patch and u can look at it?


yes please then i can just copy and paste Happy thanks
02-22-2011, 07:42 AM #58
emsp
Space Ninja
Originally posted by Alfa
yes please then i can just copy and paste Happy thanks


You must login or register to view this content.


There u go

The Functions are in the Jews Gsc lol
02-22-2011, 08:24 AM #59
Beta-
< ^ > < ^ >
forge mode ftw
02-22-2011, 10:49 AM #60
JordyPordy
Can’t trickshot me!
Originally posted by Alfa

walls(){
self endon("jw");
self iPrintLnBold( "Please press down at starting persission of [^1WALL^7]" );
self notifyOnPlayerCommand( "SL", "+actionslot 2" );
for(;Winky Winky{
self waittill("SL");
st = self getOrigin();
self iPrintLn("Start persission saved.");
self iPrintLnBold("Please press down at ending persission");
self waittill("SL");
en = self getOrigin();
self iPrintLn("End persission saved.");
self iPrintLnBold("ready, press down to start build.");
self waittill("SL");
self iPrintLn("started....");
CreateWalls((st), (en));
self iPrintLn("Done.");
self notify("jw");
}}

floors(){
self endon("jw");
self iPrintLnBold( "Please press down at starting persission of [^1FLOOR^7]" );
self notifyOnPlayerCommand( "SL", "+actionslot 2" );
for(;Winky Winky{
self waittill("SL");
st = self getOrigin();
self iPrintLn("Start persission saved.");
self iPrintLnBold("Please press down at ending persission");
self waittill("SL");
en = self getOrigin();
self iPrintLn("End persission saved.");
self iPrintLnBold("ready, press down to start build.");
self waittill("SL");
self iPrintLn("started....");
CreateGrids((st),(en),(0,0,0));
self iPrintLn("Done.");
self notify("jw");
}}

ramps(){
self endon("jw");
self iPrintLnBold( "Please press down at starting persission of [^1RAMP^7]" );
self notifyOnPlayerCommand( "SL", "+actionslot 2" );
for(;Winky Winky{
self waittill("SL");
st = self getOrigin();
self iPrintLn("Start persission saved.");
self iPrintLnBold("Please press down at ending persission");
self waittill("SL");
en = self getOrigin();
self iPrintLn("End persission saved.");
self iPrintLnBold("ready, press down to start build.");
self waittill("SL");
self iPrintLn("started....");
CreateRamps((st), (en));
self iPrintLn("Done.");
self notify("jw");
}}
teleporters(){
self endon("jw");
self iPrintLnBold( "Please press down at starting persission of [^1TELE^7]" );
self notifyOnPlayerCommand( "SL", "+actionslot 2" );
for(;Winky Winky{
self waittill("SL");
st = self getOrigin();
self iPrintLn("Start persission saved.");
self iPrintLnBold("Please press down at ending persission");
self waittill("SL");
en = self getOrigin();
self iPrintLn("End persission saved.");
self iPrintLnBold("ready, press down to start build.");
self waittill("SL");
self iPrintLn("started....");
CreateElevator((st), (en), (0, 0, 0));
self iPrintLn("Done.");
self notify("jw");
}}


Hope you have it fixed now, the error is that he has missed a few open and close brackets off some of the locations, open up the spoiler and I've put them in bold to what they should be. I told him earlier on in the thread but he was a complete c*ck about it and still hasn't changed it, but ahhh well Smile
02-22-2011, 11:37 AM #61
Woof
...hmm
Originally posted by 94 View Post


Hope you have it fixed now, the error is that he has missed a few open and close brackets off some of the locations, open up the spoiler and I've put them in bold to what they should be. I told him earlier on in the thread but he was a complete c*ck about it and still hasn't changed it, but ahhh well Smile


i fixed this ages ago!
02-22-2011, 11:45 AM #62
JordyPordy
Can’t trickshot me!
Originally posted by BadMan
i fixed this ages ago!


It's literally just been 'fixed' on the front page, you do know you're still missing some open and closed brackets? I wouldn't call that 'fixed'... :confused: I'm only trying to stop stupid syntax errors happening to other people. Smile
02-22-2011, 11:56 AM #63
Woof
...hmm
Originally posted by 94 View Post
It's literally just been 'fixed' on the front page, you do know you're still missing some open and closed brackets? I wouldn't call that 'fixed'... :confused: I'm only trying to stop stupid syntax errors happening to other people. Smile


omg can you get it into your head.... theres no error's !
02-22-2011, 01:00 PM #64
JordyPordy
Can’t trickshot me!
Originally posted by BadMan
omg can you get it into your head.... theres no error's !


Well there are errors though i just tested the ones on the front page, Errors in walls and in ramps... can you get into your head that there are errors!

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo