Post: [CODE]*Build bunkers in-game*
02-21-2011, 09:51 PM #1
Woof
...hmm
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So basically the idea started after me and a friend were making a bunker with forge, but it was a epic fail... so here you go just something a made within the last 10minutes.
NOTE: you will need the building functions for these to work !
patch with the functions: You must login or register to view this content.
Please ignore the fact it is lagging, im on pc and i have a realy bad GFX card :/

get the functionsYou must login or register to view this content.

Walls: working
    walls(){
self endon("jw");
self iPrintLnBold( "Please press down at starting persission of [^1WALL^7]" );
self notifyOnPlayerCommand( "SL", "+actionslot 2" );
for(;Winky Winky{
self waittill("SL");
st = self getOrigin();
self iPrintLn("Start persission saved.");
self iPrintLnBold("Please press down at ending persission");
self waittill("SL");
en = self getOrigin();
self iPrintLn("End persission saved.");
self iPrintLnBold("ready, press down to start build.");
self waittill("SL");
self iPrintLn("started....");
CreateWalls(st), (en);
self iPrintLn("Done.");
self notify("jw");
}}



Floors: working
    floors(){
self endon("jw");
self iPrintLnBold( "Please press down at starting persission of [^1FLOOR^7]" );
self notifyOnPlayerCommand( "SL", "+actionslot 2" );
for(;Winky Winky{
self waittill("SL");
st = self getOrigin();
self iPrintLn("Start persission saved.");
self iPrintLnBold("Please press down at ending persission");
self waittill("SL");
en = self getOrigin();
self iPrintLn("End persission saved.");
self iPrintLnBold("ready, press down to start build.");
self waittill("SL");
self iPrintLn("started....");
CreateGrids((st),(en),(0,0,0));
self iPrintLn("Done.");
self notify("jw");
}}


Ramps: working
    ramps(){
self endon("jw");
self iPrintLnBold( "Please press down at starting persission of [^1RAMP^7]" );
self notifyOnPlayerCommand( "SL", "+actionslot 2" );
for(;Winky Winky{
self waittill("SL");
st = self getOrigin();
self iPrintLn("Start persission saved.");
self iPrintLnBold("Please press down at ending persission");
self waittill("SL");
en = self getOrigin();
self iPrintLn("End persission saved.");
self iPrintLnBold("ready, press down to start build.");
self waittill("SL");
self iPrintLn("started....");
CreateRamps(st), (en);
self iPrintLn("Done.");
self notify("jw");
}}



Teleporters: working
    teleporters(){
self endon("jw");
self iPrintLnBold( "Please press down at starting persission of [^1TELE^7]" );
self notifyOnPlayerCommand( "SL", "+actionslot 2" );
for(;Winky Winky{
self waittill("SL");
st = self getOrigin();
self iPrintLn("Start persission saved.");
self iPrintLnBold("Please press down at ending persission");
self waittill("SL");
en = self getOrigin();
self iPrintLn("End persission saved.");
self iPrintLnBold("ready, press down to start build.");
self waittill("SL");
self iPrintLn("started....");
CreateElevator((st), (en), (0, 0, 0));
self iPrintLn("Done.");
self notify("jw");
}}



+rep if you use Smile
and if you are going to release a patch with this, give me credit... don't I diverse it ?
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The following 29 users say thank you to Woof for this useful post:

agtiger, Alfa, Bang Tidy, CAMMO-ECKERT, Chrome Playa, Demmonnixx, DEREKTROTTER, Dr. Dre, Dreamcather, Fifa97, GamingPresents, GangstaCupcake1, GetDeleted -_-, H4CK_De_TRiiZo, hydro_122499, IAMSTEN, iJokaa, Janiboy, maxrox, mental_taliban, Mw2Freak13, Officer Laggy, oO-GKUSH-Oo, Plurals, RaverBoy, RusterG, TheFlowRidah, xIAmSchwem, xT4sSin
02-21-2011, 10:22 PM #2
emsp
Space Ninja
Originally posted by BadMan
So basically the idea started after me and a friend were making a bunker with forge, but it was a epic fail... so here you go just something a made within the last 10minutes.
NOTE: you will need the building functions for these to work !
Please ignore the fact it is lagging, im on pc and i have a realy bad GFX card :/
You must login or register to view this content.

get the functionsYou must login or register to view this content.

Walls:
    walls(){
self endon("jw");
self iPrintLnBold( "Please press down at starting persission of [^1WALL^7]" );
self notifyOnPlayerCommand( "SL", "+actionslot 2" );
for(;Winky Winky{
self waittill("SL");
st = self getOrigin();
self iPrintLn("Start persission saved.");
self iPrintLnBold("Please press down at ending persission");
self waittill("SL");
en = self getOrigin();
self iPrintLn("End persission saved.");
self iPrintLnBold("ready, press down to start build.");
self waittill("SL");
self iPrintLn("started....");
CreateWalls(st, en);
self iPrintLn("Done.");
self notify("jw");
}}


Floors:
    floors(){
self endon("jw");
self iPrintLnBold( "Please press down at starting persission of [^1FLOOR^7]" );
self notifyOnPlayerCommand( "SL", "+actionslot 2" );
for(;Winky Winky{
self waittill("SL");
st = self getOrigin();
self iPrintLn("Start persission saved.");
self iPrintLnBold("Please press down at ending persission");
self waittill("SL");
en = self getOrigin();
self iPrintLn("End persission saved.");
self iPrintLnBold("ready, press down to start build.");
self waittill("SL");
self iPrintLn("started....");
CreateGrids((st,en),(0,0,0));
self iPrintLn("Done.");
self notify("jw");
}}


Ramps:
    ramps(){
self endon("jw");
self iPrintLnBold( "Please press down at starting persission of [^1RAMP^7]" );
self notifyOnPlayerCommand( "SL", "+actionslot 2" );
for(;Winky Winky{
self waittill("SL");
st = self getOrigin();
self iPrintLn("Start persission saved.");
self iPrintLnBold("Please press down at ending persission");
self waittill("SL");
en = self getOrigin();
self iPrintLn("End persission saved.");
self iPrintLnBold("ready, press down to start build.");
self waittill("SL");
self iPrintLn("started....");
CreateRamps(st, en);
self iPrintLn("Done.");
self notify("jw");
}}


Teleporters:
    teleporters(){
self endon("jw");
self iPrintLnBold( "Please press down at starting persission of [^1TELE^7]" );
self notifyOnPlayerCommand( "SL", "+actionslot 2" );
for(;Winky Winky{
self waittill("SL");
st = self getOrigin();
self iPrintLn("Start persission saved.");
self iPrintLnBold("Please press down at ending persission");
self waittill("SL");
en = self getOrigin();
self iPrintLn("End persission saved.");
self iPrintLnBold("ready, press down to start build.");
self waittill("SL");
self iPrintLn("started....");
CreateElevator((st, en), (0, 0, 0));
self iPrintLn("Done.");
self notify("jw");
}}


+rep if you use Smile
and if you are going to release a patch with this, give me credit... don't I diverse it ?


Could u Help me Add it to my menu i keep geting


Expressions list must have 1 or 3 parameters
02-21-2011, 10:24 PM #3
Woof
...hmm
Originally posted by emsp View Post
Could u Help me Add it to my menu i keep geting


Expressions list must have 1 or 3 parameters


sorry this is a error with the elevator...
il fix it and PM when its approved working.
02-21-2011, 10:25 PM #4
emsp
Space Ninja
Originally posted by BadMan
sorry this is a error with the elevator...
il fix it and PM when its approved working.


ok Thanks So i i Just took that out it would work for now?
02-21-2011, 10:35 PM #5
oO-GKUSH-Oo
< ^ > < ^ >
Originally posted by BadMan
So basically the idea started after me and a friend were making a bunker with forge, but it was a epic fail... so here you go just something a made within the last 10minutes.
NOTE: you will need the building functions for these to work !
Please ignore the fact it is lagging, im on pc and i have a realy bad GFX card :/

get the functionsYou must login or register to view this content.
You must login or register to view this content.
Walls: working
    walls(){
self endon("jw");
self iPrintLnBold( "Please press down at starting persission of [^1WALL^7]" );
self notifyOnPlayerCommand( "SL", "+actionslot 2" );
for(;Winky Winky{
self waittill("SL");
st = self getOrigin();
[COLOR="Red"]self iPrintLn("Start persission saved.");[/COLOR]
self iPrintLnBold("Please press down at ending persission");
self waittill("SL");
en = self getOrigin();
self iPrintLn("End persission saved.");
self iPrintLnBold("ready, press down to start build.");
self waittill("SL");
self iPrintLn("started....");
CreateWalls(st, en);
self iPrintLn("Done.");
self notify("jw");
}}


Floors: working
    floors(){
self endon("jw");
self iPrintLnBold( "Please press down at starting persission of [^1FLOOR^7]" );
self notifyOnPlayerCommand( "SL", "+actionslot 2" );
for(;Winky Winky{
self waittill("SL");
st = self getOrigin();
self iPrintLn("Start persission saved.");
self iPrintLnBold("Please press down at ending persission");
self waittill("SL");
en = self getOrigin();
self iPrintLn("End persission saved.");
self iPrintLnBold("ready, press down to start build.");
self waittill("SL");
self iPrintLn("started....");
CreateGrids((st,en),(0,0,0));
self iPrintLn("Done.");
self notify("jw");
}}

You must login or register to view this content.
Ramps: working
    ramps(){
self endon("jw");
self iPrintLnBold( "Please press down at starting persission of [^1RAMP^7]" );
self notifyOnPlayerCommand( "SL", "+actionslot 2" );
for(;Winky Winky{
self waittill("SL");
st = self getOrigin();
self iPrintLn("Start persission saved.");
self iPrintLnBold("Please press down at ending persission");
self waittill("SL");
en = self getOrigin();
[COLOR="Red"]self iPrintLn("End persission saved.");[/COLOR]
self iPrintLnBold("ready, press down to start build.");
self waittill("SL");
self iPrintLn("started....");
CreateRamps(st, en);
self iPrintLn("Done.");
self notify("jw");
}}



+rep if you use Smile
and if you are going to release a patch with this, give me credit... don't I diverse it ?


self iPrintLn("Start persission saved."); were you trying to spell position lol no (affence) i think thats how you spell it.. BTW this is sick thanks it will come in handy
02-21-2011, 10:38 PM #6
Woof
...hmm
Originally posted by deckie123 View Post
self iPrintLn("Start persission saved."); were you trying to spell position lol no (affence) i think thats how you spell it.. BTW this is sick thanks it will come in handy

I'm dyslexic, I find it hard to spell.
In most of my codes there are spell mistakes....
02-21-2011, 10:41 PM #7
oO-GKUSH-Oo
< ^ > < ^ >
Originally posted by BadMan
I'm dyslexic, I find it hard to spell.
In most of my codes there are spell mistakes....


lol i understand bro not everyone is perfect you seem pretty smart though

The following user thanked oO-GKUSH-Oo for this useful post:

Alfa
02-21-2011, 10:43 PM #8
omg I freaking love you, but what about the moving creates?
02-21-2011, 10:45 PM #9
emsp
Space Ninja
Originally posted by BadMan
I'm dyslexic, I find it hard to spell.
In most of my codes there are spell mistakes....


i get the same error for every time i add the codes....
02-21-2011, 10:47 PM #10
Woof
...hmm
Originally posted by emsp View Post
i get the same error for every time i add the codes....

sixed, there was a problem with the floors aswell, but all problems fixed.
i have tryed them all now, All aproved.

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