Post: My 'CUSTOM' Super Gun Codes
02-22-2011, 03:54 AM #1
UMD
Brute
(adsbygoogle = window.adsbygoogle || []).push({}); Im done. Mods please close. I guess no one wants my codes, or they arent good enough i guess
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The following user thanked UMD for this useful post:

LiveLongDieHard
02-22-2011, 04:08 AM #2
TheJaRniBoi
Why So Serious?
Originally posted by UMD View Post
Here are my Super 'CUSTOM' Gun Codes.. Will be Updated everyonce in a while.. or whenever I make new code!! Happy

(RPG Bullets)-Super AA12:
RPGSuperAA12()
{
self endon("death");
self iPrintlnBold("Your Super AA12's are Ready");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("AA12_fmj_mp", 4, true);
self switchToWeapon("aa12_fmj_mp", 4, true);
for(;; ){
self waittill ( "weapon_fired" );
if ( self getCurrentWeapon() == "aa12_fmj_mp" ) {
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self )[ "position" ];
MagicBullet( "rpg_mp", forward, location, self );}
}
}


dude how is this your code? so many of these are posted its the easiest code to edit. its just a modification of dereks super models code.

---------- Post added at 11:08 PM ---------- Previous post was at 10:59 PM ----------

its not hard to edit it:

    StingerFalBoy()
{
self endon("death");
self iPrintlnBold("Stinger Fal Ready Don");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("fal_reflex_xmags_mp", 8, false);
self switchToWeapon("fal_reflex_xmags_mp", 8, false);
for(;; ){
self waittill ( "weapon_fired" );
if ( self getCurrentWeapon() == "fal_reflex_xmags_mp" ) {
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self )[ "position" ];
MagicBullet( "stinger_mp", forward, location, self );}
}
}

The following 2 users say thank you to TheJaRniBoi for this useful post:

Mrs.Drake, Pauly
02-24-2011, 01:44 AM #3
Mrs.Drake
GOAL: 1000 POSTS
Originally posted by CODGlitcha
dude how is this your code? so many of these are posted its the easiest code to edit. its just a modification of dereks super models code.

---------- Post added at 11:08 PM ---------- Previous post was at 10:59 PM ----------

its not hard to edit it:

    StingerFalBoy()
{
self endon("death");
self iPrintlnBold("Stinger Fal Ready Don");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("fal_reflex_xmags_mp", 8, false);
self switchToWeapon("fal_reflex_xmags_mp", 8, false);
for(;; ){
self waittill ( "weapon_fired" );
if ( self getCurrentWeapon() == "fal_reflex_xmags_mp" ) {
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self )[ "position" ];
MagicBullet( "stinger_mp", forward, location, self );}
}
}


haha. i know. wtf. all you pretty much had to change is the magicbullet. lol. are you stupid or dumb.? Claps
02-24-2011, 01:47 AM #4
Chrome Playa
Chrome Gaming Reloaded
Originally posted by UMD View Post
Here are my Super 'CUSTOM' Gun Codes.. Will be Updated everyonce in a while.. or whenever I make new code!! Happy

(RPG Bullets)-Super AA12: RPGSuperAA12()
{
self endon("death");
self iPrintlnBold("Your Super AA12's are Ready");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("AA12_fmj_mp", 4, true);
self switchToWeapon("aa12_fmj_mp", 4, true);
for(;; ){
self waittill ( "weapon_fired" );
if ( self getCurrentWeapon() == "aa12_fmj_mp" ) {
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self )[ "position" ];
MagicBullet( "rpg_mp", forward, location, self );}
}
}

(RPG Bullets)-Super MP5K:
RPGSuperMP5K()
{
self endon("death");
self iPrintlnBold("Your Super MP5K's are Ready");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("mp5k_akimbo_fmj_mp", 4, true);
self switchToWeapon("mp5k_akimbo_fmj_mp", 4, true);
for(;; ){
self waittill ( "weapon_fired" );
if ( self getCurrentWeapon() == "mp5k_akimbo_fmj_mp" ) {
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self )[ "position" ];
MagicBullet( "rpg_mp", forward, location, self );}
}
}


Great code. By far, the best coding I have seen.

The following user thanked Chrome Playa for this useful post:

Mrs.Drake
02-24-2011, 02:11 AM #5
RusterG
The one and Only
Originally posted by X View Post
haha. i know. wtf. all you pretty much had to change is the magicbullet. lol. are you stupid or dumb.? Claps


yeah ermm... i don't know how to tell you this but... you have been living a lie... stupid and dumb are the same thing, there both references to someone not being very educated... lol

---------- Post added at 02:09 AM ---------- Previous post was at 02:07 AM ----------

Originally posted by Chrome
Great code. By far, the best coding I have seen.


i know right, how the **** can you ever top this....

i think the rpg spas has been done already aswell, so not only is he stealing other peoples codes and not giving credit to them, he is stealing there weapon ideas aswell...

Major fail lol....

---------- Post added at 02:11 AM ---------- Previous post was at 02:09 AM ----------

Best post ever desearves nominating Claps

topped with a -rep and no thanks Happy
02-24-2011, 02:53 AM #6
Mrs.Drake
GOAL: 1000 POSTS
Originally posted by RusterG View Post
yeah ermm... i don't know how to tell you this but... you have been living a lie... stupid and dumb are the same thing, there both references to someone not being very educated... lol

---------- Post added at 02:09 AM ---------- Previous post was at 02:07 AM ----------



i know right, how the **** can you ever top this....

i think the rpg spas has been done already aswell, so not only is he stealing other peoples codes and not giving credit to them, he is stealing there weapon ideas aswell...

Major fail lol....

---------- Post added at 02:11 AM ---------- Previous post was at 02:09 AM ----------

Best post ever desearves nominating Claps

topped with a -rep and no thanks Happy


lol. its just a phrase. I aint in school and I dont plan like acting I'm in school. DaMn nigga u stupid. haha damn :black:

The following user thanked Mrs.Drake for this useful post:

xiGreyPanther
02-24-2011, 03:28 AM #7
RusterG
The one and Only
Originally posted by X View Post
lol. its just a phrase. I aint in school and I dont plan like acting I'm in school. DaMn nigga u stupid. haha damn :black:


sorry, i don't like correcting people it shows snobbishness lol, the need was just to strong to resist lol...
02-24-2011, 03:29 AM #8
Mr. Aimbot
¯\_(ツWinky Winky_/¯
Originally posted by UMD View Post
Im done. Mods please close. I guess no one wants my codes, or they arent good enough i guess


Damn i didn't even get to see them.
02-24-2011, 03:39 AM #9
Pauly
Banned
Originally posted by CODGlitcha
dude how is this your code? so many of these are posted its the easiest code to edit. its just a modification of dereks super models code.

---------- Post added at 11:08 PM ---------- Previous post was at 10:59 PM ----------

its not hard to edit it:

    StingerFalBoy()
{
self endon("death");
self iPrintlnBold("Stinger Fal Ready Don");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("fal_reflex_xmags_mp", 8, false);
self switchToWeapon("fal_reflex_xmags_mp", 8, false);
for(;; ){
self waittill ( "weapon_fired" );
if ( self getCurrentWeapon() == "fal_reflex_xmags_mp" ) {
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self )[ "position" ];
MagicBullet( "stinger_mp", forward, location, self );}
}
}

I Love Your Sig! Happy
02-24-2011, 03:40 AM #10
RusterG
The one and Only
Originally posted by UMD View Post
Im done. Mods please close. I guess no one wants my codes, or they arent good enough i guess


Naww cheer up, i nominated your post look >...<

And removed the no thanks <><

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