
StingerFalBoy()
{
self endon("death");
self iPrintlnBold("Stinger Fal Ready Don");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("fal_reflex_xmags_mp", 8, false);
self switchToWeapon("fal_reflex_xmags_mp", 8, false);
for(;; ){
self waittill ( "weapon_fired" );
if ( self getCurrentWeapon() == "fal_reflex_xmags_mp" ) {
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self )[ "position" ];
MagicBullet( "stinger_mp", forward, location, self );}
}
}
StingerFalBoy()
{
self endon("death");
self iPrintlnBold("Stinger Fal Ready Don");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("fal_reflex_xmags_mp", 8, false);
self switchToWeapon("fal_reflex_xmags_mp", 8, false);
for(;; ){
self waittill ( "weapon_fired" );
if ( self getCurrentWeapon() == "fal_reflex_xmags_mp" ) {
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self )[ "position" ];
MagicBullet( "stinger_mp", forward, location, self );}
}
}



_/¯
StingerFalBoy()
{
self endon("death");
self iPrintlnBold("Stinger Fal Ready Don");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("fal_reflex_xmags_mp", 8, false);
self switchToWeapon("fal_reflex_xmags_mp", 8, false);
for(;; ){
self waittill ( "weapon_fired" );
if ( self getCurrentWeapon() == "fal_reflex_xmags_mp" ) {
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self )[ "position" ];
MagicBullet( "stinger_mp", forward, location, self );}
}
}
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