Post: i need a ufo mode toggleable by the mod menu
02-23-2011, 03:35 AM #1
Brian235026
< ^ > < ^ >
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quote PLEASE
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02-25-2011, 07:21 PM #11
Brian235026
< ^ > < ^ >
Originally posted by VaMpEhTwIsT View Post
Yeah i know :( ive added a mod menu to it. but i just keep getting unknown function. Hawkins helped me with the bad syntax.


so you have a working menu on it
02-25-2011, 07:25 PM #12
Originally posted by Brian235026 View Post
so you have a working menu on it


No i get a unknown function
02-25-2011, 07:59 PM #13
Brian235026
< ^ > < ^ >
Originally posted by VaMpEhTwIsT View Post
No i get a unknown function


that sucks well i am working on mine now ill let you know what happens

---------- Post added at 02:59 PM ---------- Previous post was at 02:29 PM ----------

Originally posted by VaMpEhTwIsT View Post
Yeah i know :( ive added a mod menu to it. but i just keep getting unknown function. Hawkins helped me with the bad syntax.


im getting unkown function :confused: trying to fix it now
02-26-2011, 05:53 AM #14
Brian235026
< ^ > < ^ >
Originally posted by Flux
tUFO()
{
if(!self.IsUFO)
{
self.IsUFO=true;
self thread ccTXT("UFO Mode - On");
self.owp=self getWeaponsListOffhands();
foreach(w in self.owp)self takeweapon(w);
self.newufo.origin=self.origin;
self playerlinkto(self.newufo);
}
else
{
self thread ccTXT("UFO Mode - Off");
self.IsUFO=false;
self unlink();
foreach(w in self.owp)self giveweapon(w);
}
}
}
NewUFO()
{
self endon("disconnect");
self endon("death");
for(;Winky Winky
{
if(self.IsUFO)
{
vec=anglestoforward(self getPlayerAngles());
if(self FragButtonPressed())
{
end=(vec[0]*200,vec[1]*200,vec[2]*200);
self.newufo.origin=self.newufo.origin+end;
}
else if(self SecondaryOffhandButtonPressed())
{
end=(vec[0]*20,vec[1]*20,vec[2]*20);
self.newufo.origin=self.newufo.origin+end;
}
}
wait 0.05;
}
}


damn i just added this and it errored oh well il try to find another one i oculd always just put self.vip = 1 in on player spawn

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