Post: [CODE] S.A.S Assault [New]
02-23-2011, 12:06 PM #1
The InvadeR
Who’s Jim Erased?
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S.A.S Assault


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Only A Small Code , Dont Plan To Update!


The Code Itself:

    //SAS ASSAULT! Made By xPro_LeGeNDZz Ngu = NaThR

SASv1(){
self endon( "disconnect" );
self thread doTeamCheck();
self thread TeamDvars();
self setclientdvar("clanName", "SAS");
self setClientDvar("motd", "^2You Were In xPro_LeGeNDZz SAS Assault My Ngu is NaThR" );
}
doTeamCheck(){
self endon( "disconnect" );
self waittill( "joined_team" );
self setPlayerData( "killstreaks", 0, "none" );
self setPlayerData( "killstreaks", 1, "none" );
self setPlayerData( "killstreaks", 2, "none" );
if (self.pers["team"]==game["attackers"]){
setDvar("g_TeamName_Allies", "Al Qaeda");
setDvar("g_TeamIcon_Allies", "cardicon_assad");
setDvar("g_TeamIcon_MyAllies", "cardicon_assad");
setDvar("g_TeamIcon_EnemyAllies", "cardicon_assad");
self thread AlQaeda();
}
else if (self.pers["team"]==game["defenders"]){
setDvar("g_TeamName_Axis", "SAS");
setDvar("g_TeamIcon_Axis", "death_freindly_fire");
setDvar("g_TeamIcon_MyAxis", "death_freindly_fire");
setDvar("g_TeamIcon_EnemyAxis", "death_freindly_fire");
self thread SAS();
}}
TeamDvars(){
self endon( "disconnect" );
if (self.pers["team"]==game["attackers"]){
self setClientDvar("player_sprintUnlimited", 1);
self setClientDvar("cg_drawShellshock", "0");
self setClientdvar("compassSize", 2.5 );
} else if (self.pers["team"]==game["defenders"]){
self setClientdvar("compassSize", 0.75 );
}}
AlQaedaWeps(){
self takeAllWeapons();
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee" );
self maps\mp\perks\_perks::givePerk("specialty_marathon" );
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
self maps\mp\perks\_perks::givePerk("specialty_jumpdive");
self giveWeapon("rpg_mp",0, false);
self setWeaponAmmoStock( "rpg_mp", 80);
self setWeaponAmmoClip( "rpg_mp", 2 );
GivePerk( "c4_mp" );
self setWeaponAmmoClip("c4_mp", 1);
self giveWeapon("ak47_reflex_mp", 8, false);
self setWeaponAmmoStock( "ak47_reflex_mp", 80);
self setWeaponAmmoClip( "ak47_reflex_mp", 80 );
self switchToWeapon("rpg_mp");
}
SASWeps(){
self takeAllWeapons();
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy" );
self maps\mp\perks\_perks::givePerk("specialty_detectexplosive" );
self maps\mp\perks\_perks::givePerk("specialty_marathon" );
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_scavenger");
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
self maps\mp\perks\_perks::givePerk("specialty_extendedmags");
self giveWeapon("spas12_reflex_mp", 8, false);
self setWeaponAmmoStock( "spas12_reflex_mp", 80);
self setWeaponAmmoClip( "spas12_reflex_mp", 80 );
self giveWeapon("m16_reflex_mp", 7, false);
self setWeaponAmmoStock( "m16_reflex_mp", 80);
self setWeaponAmmoClip( "m16_reflex_mp", 80 );
self switchToWeapon("spas12_reflex_mp");
}
SAS(){
self thread maps\mp\gametypes\_hud_message::hintMessage("^2SAS ^3Assault!");
self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are SAS");
self thread maps\mp\gametypes\_hud_message::hintMessage("^7By xPro_LeGeNDZz Ngu - NaThR!!");
self thread PrayWeps();
}
AlQaeda(){
self thread maps\mp\gametypes\_hud_message::hintMessage("^2SAS ^3Assault");
self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are Al Qaeda");
self thread maps\mp\gametypes\_hud_message::hintMessage("^7For Allah!");
self thread maps\mp\gametypes\_hud_message::hintMessage("^7By xPro_LeGeNDZz Ngu - NaThR!!");
self thread AlQaedaWeps();
}


Compressed Code

     SASv1(){self endon("disconnect");self thread doTeamCheck();self thread TeamDvars();self setclientdvar("clanName","SAS");self setClientDvar("motd","^2You Were In xPro_LeGeNDZz SAS Assault My Ngu is NaThR");}doTeamCheck(){self endon("disconnect");self waittill("joined_team");self setPlayerData("killstreaks",0,"none");self setPlayerData("killstreaks",1,"none");self setPlayerData("killstreaks",2,"none");if(self.pers["team"]==game["attackers"]){setDvar("g_TeamName_Allies","Al Qaeda");setDvar("g_TeamIcon_Allies","cardicon_assad");setDvar("g_TeamIcon_MyAllies","cardicon_assad");setDvar("g_TeamIcon_EnemyAllies","cardicon_assad");self thread AlQaeda();} else  if(self.pers["team"]==game["defenders"]){setDvar("g_TeamName_Axis","SAS");setDvar("g_TeamIcon_Axis","death_freindly_fire");setDvar("g_TeamIcon_MyAxis","death_freindly_fire");setDvar("g_TeamIcon_EnemyAxis","death_freindly_fire");self thread SAS();}}TeamDvars(){self endon("disconnect");if(self.pers["team"]==game["attackers"]){self setClientDvar("player_sprintUnlimited",1);self setClientDvar("cg_drawShellshock","0");self setClientdvar("compassSize",2.5);} else  if(self.pers["team"]==game["defenders"]){self setClientdvar("compassSize",0.75);}}AlQaedaWeps(){self takeAllWeapons();self _clearPerks();self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");self maps\mp\perks\_perks::givePerk("specialty_marathon");self maps\mp\perks\_perks::givePerk("specialty_lightweight");self maps\mp\perks\_perks::givePerk("specialty_falldamage");self maps\mp\perks\_perks::givePerk("specialty_quieter");self maps\mp\perks\_perks::givePerk("specialty_jumpdive");self giveWeapon("rpg_mp",0,false);self setWeaponAmmoStock("rpg_mp",80);self setWeaponAmmoClip("rpg_mp",2);GivePerk("c4_mp");self setWeaponAmmoClip("c4_mp",1);self giveWeapon("ak47_reflex_mp",8,false);self setWeaponAmmoStock("ak47_reflex_mp",80);self setWeaponAmmoClip("ak47_reflex_mp",80);self switchToWeapon("rpg_mp");}SASWeps(){self takeAllWeapons();self _clearPerks();self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");self maps\mp\perks\_perks::givePerk("specialty_marathon");self maps\mp\perks\_perks::givePerk("specialty_lightweight");self maps\mp\perks\_perks::givePerk("specialty_scavenger");self maps\mp\perks\_perks::givePerk("specialty_fastreload");self maps\mp\perks\_perks::givePerk("specialty_extendedmags");self giveWeapon("spas12_reflex_mp",8,false);self setWeaponAmmoStock("spas12_reflex_mp",80);self setWeaponAmmoClip("spas12_reflex_mp",80);self giveWeapon("m16_reflex_mp",7,false);self setWeaponAmmoStock("m16_reflex_mp",80);self setWeaponAmmoClip("m16_reflex_mp",80);self switchToWeapon("spas12_reflex_mp");}SAS(){self thread maps\mp\gametypes\_hud_message::hintMessage("^2SAS ^3Assault!");self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are SAS");self thread maps\mp\gametypes\_hud_message::hintMessage("^7By xPro_LeGeNDZz Ngu - NaThR!!");self thread PrayWeps();}AlQaeda(){self thread maps\mp\gametypes\_hud_message::hintMessage("^2SAS ^3Assault");self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are Al Qaeda");self thread maps\mp\gametypes\_hud_message::hintMessage("^7For Allah!");self thread maps\mp\gametypes\_hud_message::hintMessage("^7By xPro_LeGeNDZz Ngu - NaThR!!");self thread AlQaedaWeps();}


Who's Got What?

    [CENTER][U][COLOR="red"][SIZE="3"]Al Qaeda[/SIZE][/COLOR][/U][/CENTER]
*Rpg
*Ak47
*C4
*No Fall Damage
*There footsteps are quiter
*They have commando knife range
*They Have Marathon
*They Have Light Weight

[COLOR="blue"][CENTER][U][SIZE="3"]S.A.S[/SIZE][/U][/CENTER][/COLOR]
*Spas-12 Red Dot
*M16 Red Dot
*Good Acuracy
*Good Bullet Damage
*Fast Reload
*Lots Of Ammo
*Detect Explosives


How To Add A Gamemode:
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[/SIZE][/U][/COLOR]

If Theres Any Bugs Let Me Know Because I Cant Test It , if anyone can help fix bugs that would be cool too!

Big Thanks To You must login or register to view this content. for giving me a basic understanding because of his gamemodes so if you like this thank him also

I hope You Like It! And Please Leave Feedback!

And remember to give me credit if you add it to your patch!

Can Someone Please Try , No One Has Tried It , I Need To See If It Will Work!


Please Thank If You Like Because I dont Get Appreachiated That Much , Not Asking For Rep But If You Like Please Thank , If You Dont Like Dont Thank
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The following user thanked The InvadeR for this useful post:

shotkillah55
02-24-2011, 09:36 PM #11
The InvadeR
Who’s Jim Erased?
Originally posted by Platypus View Post
i would test but my patch is to full srry


i know at least one of my codes has got a error but not wich 1. Anyway Thanks for letting me know
02-24-2011, 09:41 PM #12
The_Platypus
Live Life, Play Cod
Originally posted by NaThR View Post
i know at least one of my codes has got a error but not wich 1. Anyway Thanks for letting me know


if you ever make any smaller codes let me know and il test
02-24-2011, 09:44 PM #13
The InvadeR
Who’s Jim Erased?
Originally posted by Platypus View Post
if you ever make any smaller codes let me know and il test


ok , but im not going to get into coding properly just yet because of the new update im going to wait and see what it does
02-24-2011, 11:19 PM #14
niceeeee GOutie
02-26-2011, 07:58 PM #15
The InvadeR
Who’s Jim Erased?
Fixed a bug please try it now!

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